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authorJonathan Freedman2010-10-17 18:45:25 -0400
committerJonathan Freedman2010-10-17 18:45:25 -0400
commit4e4fb93fae6c13ca6c6ac521991c4e4969b0fe65 (patch)
tree79142f2364b658f52b63e3ae688a5521290e2a4f /bin/OpenMetaverseTypes.XML
parent* more url / hg cleanup (diff)
parentMerge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim (diff)
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Merge branch 'master' of git://opensimulator.org/git/opensim
Diffstat (limited to 'bin/OpenMetaverseTypes.XML')
-rw-r--r--bin/OpenMetaverseTypes.XML5198
1 files changed, 2602 insertions, 2596 deletions
diff --git a/bin/OpenMetaverseTypes.XML b/bin/OpenMetaverseTypes.XML
index 137b39b..c61d91a 100644
--- a/bin/OpenMetaverseTypes.XML
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@@ -1,2596 +1,2602 @@
1<?xml version="1.0"?> 1<?xml version="1.0"?>
2<doc> 2<doc>
3 <assembly> 3 <assembly>
4 <name>OpenMetaverseTypes</name> 4 <name>OpenMetaverseTypes</name>
5 </assembly> 5 </assembly>
6 <members> 6 <members>
7 <member name="F:OpenMetaverse.Vector4.X"> 7 <member name="T:OpenMetaverse.UUID">
8 <summary>X value</summary> 8 <summary>
9 </member> 9 A 128-bit Universally Unique Identifier, used throughout the Second
10 <member name="F:OpenMetaverse.Vector4.Y"> 10 Life networking protocol
11 <summary>Y value</summary> 11 </summary>
12 </member> 12 </member>
13 <member name="F:OpenMetaverse.Vector4.Z"> 13 <member name="F:OpenMetaverse.UUID.Guid">
14 <summary>Z value</summary> 14 <summary>The System.Guid object this struct wraps around</summary>
15 </member> 15 </member>
16 <member name="F:OpenMetaverse.Vector4.W"> 16 <member name="M:OpenMetaverse.UUID.#ctor(System.String)">
17 <summary>W value</summary> 17 <summary>
18 </member> 18 Constructor that takes a string UUID representation
19 <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)"> 19 </summary>
20 <summary> 20 <param name="val">A string representation of a UUID, case
21 Constructor, builds a vector from a byte array 21 insensitive and can either be hyphenated or non-hyphenated</param>
22 </summary> 22 <example>UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
23 <param name="byteArray">Byte array containing four four-byte floats</param> 23 </member>
24 <param name="pos">Beginning position in the byte array</param> 24 <member name="M:OpenMetaverse.UUID.#ctor(System.Guid)">
25 </member> 25 <summary>
26 <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)"> 26 Constructor that takes a System.Guid object
27 <summary> 27 </summary>
28 Test if this vector is equal to another vector, within a given 28 <param name="val">A Guid object that contains the unique identifier
29 tolerance range 29 to be represented by this UUID</param>
30 </summary> 30 </member>
31 <param name="vec">Vector to test against</param> 31 <member name="M:OpenMetaverse.UUID.#ctor(System.Byte[],System.Int32)">
32 <param name="tolerance">The acceptable magnitude of difference 32 <summary>
33 between the two vectors</param> 33 Constructor that takes a byte array containing a UUID
34 <returns>True if the magnitude of difference between the two vectors 34 </summary>
35 is less than the given tolerance, otherwise false</returns> 35 <param name="source">Byte array containing a 16 byte UUID</param>
36 </member> 36 <param name="pos">Beginning offset in the array</param>
37 <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)"> 37 </member>
38 <summary> 38 <member name="M:OpenMetaverse.UUID.#ctor(System.UInt64)">
39 IComparable.CompareTo implementation 39 <summary>
40 </summary> 40 Constructor that takes an unsigned 64-bit unsigned integer to
41 </member> 41 convert to a UUID
42 <member name="M:OpenMetaverse.Vector4.IsFinite"> 42 </summary>
43 <summary> 43 <param name="val">64-bit unsigned integer to convert to a UUID</param>
44 Test if this vector is composed of all finite numbers 44 </member>
45 </summary> 45 <member name="M:OpenMetaverse.UUID.#ctor(OpenMetaverse.UUID)">
46 </member> 46 <summary>
47 <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)"> 47 Copy constructor
48 <summary> 48 </summary>
49 Builds a vector from a byte array 49 <param name="val">UUID to copy</param>
50 </summary> 50 </member>
51 <param name="byteArray">Byte array containing a 16 byte vector</param> 51 <member name="M:OpenMetaverse.UUID.CompareTo(OpenMetaverse.UUID)">
52 <param name="pos">Beginning position in the byte array</param> 52 <summary>
53 </member> 53 IComparable.CompareTo implementation
54 <member name="M:OpenMetaverse.Vector4.GetBytes"> 54 </summary>
55 <summary> 55 </member>
56 Returns the raw bytes for this vector 56 <member name="M:OpenMetaverse.UUID.FromBytes(System.Byte[],System.Int32)">
57 </summary> 57 <summary>
58 <returns>A 16 byte array containing X, Y, Z, and W</returns> 58 Assigns this UUID from 16 bytes out of a byte array
59 </member> 59 </summary>
60 <member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)"> 60 <param name="source">Byte array containing the UUID to assign this UUID to</param>
61 <summary> 61 <param name="pos">Starting position of the UUID in the byte array</param>
62 Writes the raw bytes for this vector to a byte array 62 </member>
63 </summary> 63 <member name="M:OpenMetaverse.UUID.GetBytes">
64 <param name="dest">Destination byte array</param> 64 <summary>
65 <param name="pos">Position in the destination array to start 65 Returns a copy of the raw bytes for this UUID
66 writing. Must be at least 16 bytes before the end of the array</param> 66 </summary>
67 </member> 67 <returns>A 16 byte array containing this UUID</returns>
68 <member name="M:OpenMetaverse.Vector4.ToRawString"> 68 </member>
69 <summary> 69 <member name="M:OpenMetaverse.UUID.ToBytes(System.Byte[],System.Int32)">
70 Get a string representation of the vector elements with up to three 70 <summary>
71 decimal digits and separated by spaces only 71 Writes the raw bytes for this UUID to a byte array
72 </summary> 72 </summary>
73 <returns>Raw string representation of the vector</returns> 73 <param name="dest">Destination byte array</param>
74 </member> 74 <param name="pos">Position in the destination array to start
75 <member name="F:OpenMetaverse.Vector4.Zero"> 75 writing. Must be at least 16 bytes before the end of the array</param>
76 <summary>A vector with a value of 0,0,0,0</summary> 76 </member>
77 </member> 77 <member name="M:OpenMetaverse.UUID.CRC">
78 <member name="F:OpenMetaverse.Vector4.One"> 78 <summary>
79 <summary>A vector with a value of 1,1,1,1</summary> 79 Calculate an LLCRC (cyclic redundancy check) for this UUID
80 </member> 80 </summary>
81 <member name="F:OpenMetaverse.Vector4.UnitX"> 81 <returns>The CRC checksum for this UUID</returns>
82 <summary>A vector with a value of 1,0,0,0</summary> 82 </member>
83 </member> 83 <member name="M:OpenMetaverse.UUID.GetULong">
84 <member name="F:OpenMetaverse.Vector4.UnitY"> 84 <summary>
85 <summary>A vector with a value of 0,1,0,0</summary> 85 Create a 64-bit integer representation from the second half of this UUID
86 </member> 86 </summary>
87 <member name="F:OpenMetaverse.Vector4.UnitZ"> 87 <returns>An integer created from the last eight bytes of this UUID</returns>
88 <summary>A vector with a value of 0,0,1,0</summary> 88 </member>
89 </member> 89 <member name="M:OpenMetaverse.UUID.Parse(System.String)">
90 <member name="F:OpenMetaverse.Vector4.UnitW"> 90 <summary>
91 <summary>A vector with a value of 0,0,0,1</summary> 91 Generate a UUID from a string
92 </member> 92 </summary>
93 <member name="T:OpenMetaverse.Vector3"> 93 <param name="val">A string representation of a UUID, case
94 <summary> 94 insensitive and can either be hyphenated or non-hyphenated</param>
95 A three-dimensional vector with floating-point values 95 <example>UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
96 </summary> 96 </member>
97 </member> 97 <member name="M:OpenMetaverse.UUID.TryParse(System.String,OpenMetaverse.UUID@)">
98 <member name="F:OpenMetaverse.Vector3.X"> 98 <summary>
99 <summary>X value</summary> 99 Generate a UUID from a string
100 </member> 100 </summary>
101 <member name="F:OpenMetaverse.Vector3.Y"> 101 <param name="val">A string representation of a UUID, case
102 <summary>Y value</summary> 102 insensitive and can either be hyphenated or non-hyphenated</param>
103 </member> 103 <param name="result">Will contain the parsed UUID if successful,
104 <member name="F:OpenMetaverse.Vector3.Z"> 104 otherwise null</param>
105 <summary>Z value</summary> 105 <returns>True if the string was successfully parse, otherwise false</returns>
106 </member> 106 <example>UUID.TryParse("11f8aa9c-b071-4242-836b-13b7abe0d489", result)</example>
107 <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)"> 107 </member>
108 <summary> 108 <member name="M:OpenMetaverse.UUID.Combine(OpenMetaverse.UUID,OpenMetaverse.UUID)">
109 Constructor, builds a vector from a byte array 109 <summary>
110 </summary> 110 Combine two UUIDs together by taking the MD5 hash of a byte array
111 <param name="byteArray">Byte array containing three four-byte floats</param> 111 containing both UUIDs
112 <param name="pos">Beginning position in the byte array</param> 112 </summary>
113 </member> 113 <param name="first">First UUID to combine</param>
114 <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)"> 114 <param name="second">Second UUID to combine</param>
115 <summary> 115 <returns>The UUID product of the combination</returns>
116 Test if this vector is equal to another vector, within a given 116 </member>
117 tolerance range 117 <member name="M:OpenMetaverse.UUID.Random">
118 </summary> 118 <summary>
119 <param name="vec">Vector to test against</param> 119
120 <param name="tolerance">The acceptable magnitude of difference 120 </summary>
121 between the two vectors</param> 121 <returns></returns>
122 <returns>True if the magnitude of difference between the two vectors 122 </member>
123 is less than the given tolerance, otherwise false</returns> 123 <member name="M:OpenMetaverse.UUID.GetHashCode">
124 </member> 124 <summary>
125 <member name="M:OpenMetaverse.Vector3.CompareTo(OpenMetaverse.Vector3)"> 125 Return a hash code for this UUID, used by .NET for hash tables
126 <summary> 126 </summary>
127 IComparable.CompareTo implementation 127 <returns>An integer composed of all the UUID bytes XORed together</returns>
128 </summary> 128 </member>
129 </member> 129 <member name="M:OpenMetaverse.UUID.Equals(System.Object)">
130 <member name="M:OpenMetaverse.Vector3.IsFinite"> 130 <summary>
131 <summary> 131 Comparison function
132 Test if this vector is composed of all finite numbers 132 </summary>
133 </summary> 133 <param name="o">An object to compare to this UUID</param>
134 </member> 134 <returns>True if the object is a UUID and both UUIDs are equal</returns>
135 <member name="M:OpenMetaverse.Vector3.FromBytes(System.Byte[],System.Int32)"> 135 </member>
136 <summary> 136 <member name="M:OpenMetaverse.UUID.Equals(OpenMetaverse.UUID)">
137 Builds a vector from a byte array 137 <summary>
138 </summary> 138 Comparison function
139 <param name="byteArray">Byte array containing a 12 byte vector</param> 139 </summary>
140 <param name="pos">Beginning position in the byte array</param> 140 <param name="uuid">UUID to compare to</param>
141 </member> 141 <returns>True if the UUIDs are equal, otherwise false</returns>
142 <member name="M:OpenMetaverse.Vector3.GetBytes"> 142 </member>
143 <summary> 143 <member name="M:OpenMetaverse.UUID.ToString">
144 Returns the raw bytes for this vector 144 <summary>
145 </summary> 145 Get a hyphenated string representation of this UUID
146 <returns>A 12 byte array containing X, Y, and Z</returns> 146 </summary>
147 </member> 147 <returns>A string representation of this UUID, lowercase and
148 <member name="M:OpenMetaverse.Vector3.ToBytes(System.Byte[],System.Int32)"> 148 with hyphens</returns>
149 <summary> 149 <example>11f8aa9c-b071-4242-836b-13b7abe0d489</example>
150 Writes the raw bytes for this vector to a byte array 150 </member>
151 </summary> 151 <member name="M:OpenMetaverse.UUID.op_Equality(OpenMetaverse.UUID,OpenMetaverse.UUID)">
152 <param name="dest">Destination byte array</param> 152 <summary>
153 <param name="pos">Position in the destination array to start 153 Equals operator
154 writing. Must be at least 12 bytes before the end of the array</param> 154 </summary>
155 </member> 155 <param name="lhs">First UUID for comparison</param>
156 <member name="M:OpenMetaverse.Vector3.Parse(System.String)"> 156 <param name="rhs">Second UUID for comparison</param>
157 <summary> 157 <returns>True if the UUIDs are byte for byte equal, otherwise false</returns>
158 Parse a vector from a string 158 </member>
159 </summary> 159 <member name="M:OpenMetaverse.UUID.op_Inequality(OpenMetaverse.UUID,OpenMetaverse.UUID)">
160 <param name="val">A string representation of a 3D vector, enclosed 160 <summary>
161 in arrow brackets and separated by commas</param> 161 Not equals operator
162 </member> 162 </summary>
163 <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 163 <param name="lhs">First UUID for comparison</param>
164 <summary> 164 <param name="rhs">Second UUID for comparison</param>
165 Calculate the rotation between two vectors 165 <returns>True if the UUIDs are not equal, otherwise true</returns>
166 </summary> 166 </member>
167 <param name="a">Normalized directional vector (such as 1,0,0 for forward facing)</param> 167 <member name="M:OpenMetaverse.UUID.op_ExclusiveOr(OpenMetaverse.UUID,OpenMetaverse.UUID)">
168 <param name="b">Normalized target vector</param> 168 <summary>
169 </member> 169 XOR operator
170 <member name="M:OpenMetaverse.Vector3.SmoothStep(OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Single)"> 170 </summary>
171 <summary> 171 <param name="lhs">First UUID</param>
172 Interpolates between two vectors using a cubic equation 172 <param name="rhs">Second UUID</param>
173 </summary> 173 <returns>A UUID that is a XOR combination of the two input UUIDs</returns>
174 </member> 174 </member>
175 <member name="M:OpenMetaverse.Vector3.ToString"> 175 <member name="M:OpenMetaverse.UUID.op_Explicit(System.String)~OpenMetaverse.UUID">
176 <summary> 176 <summary>
177 Get a formatted string representation of the vector 177 String typecasting operator
178 </summary> 178 </summary>
179 <returns>A string representation of the vector</returns> 179 <param name="val">A UUID in string form. Case insensitive,
180 </member> 180 hyphenated or non-hyphenated</param>
181 <member name="M:OpenMetaverse.Vector3.ToRawString"> 181 <returns>A UUID built from the string representation</returns>
182 <summary> 182 </member>
183 Get a string representation of the vector elements with up to three 183 <member name="F:OpenMetaverse.UUID.Zero">
184 decimal digits and separated by spaces only 184 <summary>An UUID with a value of all zeroes</summary>
185 </summary> 185 </member>
186 <returns>Raw string representation of the vector</returns> 186 <member name="F:OpenMetaverse.UUID.ZeroString">
187 </member> 187 <summary>A cache of UUID.Zero as a string to optimize a common path</summary>
188 <member name="M:OpenMetaverse.Vector3.op_Modulus(OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 188 </member>
189 <summary> 189 <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
190 Cross product between two vectors 190 <summary>
191 </summary> 191 Convert this matrix to euler rotations
192 </member> 192 </summary>
193 <member name="F:OpenMetaverse.Vector3.Zero"> 193 <param name="roll">X euler angle</param>
194 <summary>A vector with a value of 0,0,0</summary> 194 <param name="pitch">Y euler angle</param>
195 </member> 195 <param name="yaw">Z euler angle</param>
196 <member name="F:OpenMetaverse.Vector3.One"> 196 </member>
197 <summary>A vector with a value of 1,1,1</summary> 197 <member name="M:OpenMetaverse.Matrix4.GetQuaternion">
198 </member> 198 <summary>
199 <member name="F:OpenMetaverse.Vector3.UnitX"> 199 Convert this matrix to a quaternion rotation
200 <summary>A unit vector facing forward (X axis), value 1,0,0</summary> 200 </summary>
201 </member> 201 <returns>A quaternion representation of this rotation matrix</returns>
202 <member name="F:OpenMetaverse.Vector3.UnitY"> 202 </member>
203 <summary>A unit vector facing left (Y axis), value 0,1,0</summary> 203 <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)">
204 </member> 204 <summary>
205 <member name="F:OpenMetaverse.Vector3.UnitZ"> 205 Construct a matrix from euler rotation values in radians
206 <summary>A unit vector facing up (Z axis), value 0,0,1</summary> 206 </summary>
207 </member> 207 <param name="roll">X euler angle in radians</param>
208 <member name="T:OpenMetaverse.EnumInfoAttribute"> 208 <param name="pitch">Y euler angle in radians</param>
209 <summary> 209 <param name="yaw">Z euler angle in radians</param>
210 Attribute class that allows extra attributes to be attached to ENUMs 210 </member>
211 </summary> 211 <member name="M:OpenMetaverse.Matrix4.ToString">
212 </member> 212 <summary>
213 <member name="F:OpenMetaverse.EnumInfoAttribute.Text"> 213 Get a formatted string representation of the vector
214 <summary>Text used when presenting ENUM to user</summary> 214 </summary>
215 </member> 215 <returns>A string representation of the vector</returns>
216 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor"> 216 </member>
217 <summary>Default initializer</summary> 217 <member name="F:OpenMetaverse.Matrix4.Zero">
218 </member> 218 <summary>A 4x4 matrix containing all zeroes</summary>
219 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor(System.String)"> 219 </member>
220 <summary>Text used when presenting ENUM to user</summary> 220 <member name="F:OpenMetaverse.Matrix4.Identity">
221 </member> 221 <summary>A 4x4 identity matrix</summary>
222 <member name="T:OpenMetaverse.AssetType"> 222 </member>
223 <summary> 223 <member name="T:OpenMetaverse.Color4">
224 The different types of grid assets 224 <summary>
225 </summary> 225 An 8-bit color structure including an alpha channel
226 </member> 226 </summary>
227 <member name="F:OpenMetaverse.AssetType.Unknown"> 227 </member>
228 <summary>Unknown asset type</summary> 228 <member name="F:OpenMetaverse.Color4.R">
229 </member> 229 <summary>Red</summary>
230 <member name="F:OpenMetaverse.AssetType.Texture"> 230 </member>
231 <summary>Texture asset, stores in JPEG2000 J2C stream format</summary> 231 <member name="F:OpenMetaverse.Color4.G">
232 </member> 232 <summary>Green</summary>
233 <member name="F:OpenMetaverse.AssetType.Sound"> 233 </member>
234 <summary>Sound asset</summary> 234 <member name="F:OpenMetaverse.Color4.B">
235 </member> 235 <summary>Blue</summary>
236 <member name="F:OpenMetaverse.AssetType.CallingCard"> 236 </member>
237 <summary>Calling card for another avatar</summary> 237 <member name="F:OpenMetaverse.Color4.A">
238 </member> 238 <summary>Alpha</summary>
239 <member name="F:OpenMetaverse.AssetType.Landmark"> 239 </member>
240 <summary>Link to a location in world</summary> 240 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)">
241 </member> 241 <summary>
242 <member name="F:OpenMetaverse.AssetType.Clothing"> 242
243 <summary>Collection of textures and parameters that can be 243 </summary>
244 worn by an avatar</summary> 244 <param name="r"></param>
245 </member> 245 <param name="g"></param>
246 <member name="F:OpenMetaverse.AssetType.Object"> 246 <param name="b"></param>
247 <summary>Primitive that can contain textures, sounds, 247 <param name="a"></param>
248 scripts and more</summary> 248 </member>
249 </member> 249 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)">
250 <member name="F:OpenMetaverse.AssetType.Notecard"> 250 <summary>
251 <summary>Notecard asset</summary> 251 Builds a color from a byte array
252 </member> 252 </summary>
253 <member name="F:OpenMetaverse.AssetType.Folder"> 253 <param name="byteArray">Byte array containing a 16 byte color</param>
254 <summary>Holds a collection of inventory items</summary> 254 <param name="pos">Beginning position in the byte array</param>
255 </member> 255 <param name="inverted">True if the byte array stores inverted values,
256 <member name="F:OpenMetaverse.AssetType.RootFolder"> 256 otherwise false. For example the color black (fully opaque) inverted
257 <summary>Root inventory folder</summary> 257 would be 0xFF 0xFF 0xFF 0x00</param>
258 </member> 258 </member>
259 <member name="F:OpenMetaverse.AssetType.LSLText"> 259 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
260 <summary>Linden scripting language script</summary> 260 <summary>
261 </member> 261 Returns the raw bytes for this vector
262 <member name="F:OpenMetaverse.AssetType.LSLBytecode"> 262 </summary>
263 <summary>LSO bytecode for a script</summary> 263 <param name="byteArray">Byte array containing a 16 byte color</param>
264 </member> 264 <param name="pos">Beginning position in the byte array</param>
265 <member name="F:OpenMetaverse.AssetType.TextureTGA"> 265 <param name="inverted">True if the byte array stores inverted values,
266 <summary>Uncompressed TGA texture</summary> 266 otherwise false. For example the color black (fully opaque) inverted
267 </member> 267 would be 0xFF 0xFF 0xFF 0x00</param>
268 <member name="F:OpenMetaverse.AssetType.Bodypart"> 268 <param name="alphaInverted">True if the alpha value is inverted in
269 <summary>Collection of textures and shape parameters that can 269 addition to whatever the inverted parameter is. Setting inverted true
270 be worn</summary> 270 and alphaInverted true will flip the alpha value back to non-inverted,
271 </member> 271 but keep the other color bytes inverted</param>
272 <member name="F:OpenMetaverse.AssetType.TrashFolder"> 272 <returns>A 16 byte array containing R, G, B, and A</returns>
273 <summary>Trash folder</summary> 273 </member>
274 </member> 274 <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)">
275 <member name="F:OpenMetaverse.AssetType.SnapshotFolder"> 275 <summary>
276 <summary>Snapshot folder</summary> 276 Copy constructor
277 </member> 277 </summary>
278 <member name="F:OpenMetaverse.AssetType.LostAndFoundFolder"> 278 <param name="color">Color to copy</param>
279 <summary>Lost and found folder</summary> 279 </member>
280 </member> 280 <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)">
281 <member name="F:OpenMetaverse.AssetType.SoundWAV"> 281 <summary>
282 <summary>Uncompressed sound</summary> 282 IComparable.CompareTo implementation
283 </member> 283 </summary>
284 <member name="F:OpenMetaverse.AssetType.ImageTGA"> 284 <remarks>Sorting ends up like this: |--Grayscale--||--Color--|.
285 <summary>Uncompressed TGA non-square image, not to be used as a 285 Alpha is only used when the colors are otherwise equivalent</remarks>
286 texture</summary> 286 </member>
287 </member> 287 <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
288 <member name="F:OpenMetaverse.AssetType.ImageJPEG"> 288 <summary>
289 <summary>Compressed JPEG non-square image, not to be used as a 289 Builds a color from a byte array
290 texture</summary> 290 </summary>
291 </member> 291 <param name="byteArray">Byte array containing a 16 byte color</param>
292 <member name="F:OpenMetaverse.AssetType.Animation"> 292 <param name="pos">Beginning position in the byte array</param>
293 <summary>Animation</summary> 293 <param name="inverted">True if the byte array stores inverted values,
294 </member> 294 otherwise false. For example the color black (fully opaque) inverted
295 <member name="F:OpenMetaverse.AssetType.Gesture"> 295 would be 0xFF 0xFF 0xFF 0x00</param>
296 <summary>Sequence of animations, sounds, chat, and pauses</summary> 296 <param name="alphaInverted">True if the alpha value is inverted in
297 </member> 297 addition to whatever the inverted parameter is. Setting inverted true
298 <member name="F:OpenMetaverse.AssetType.Simstate"> 298 and alphaInverted true will flip the alpha value back to non-inverted,
299 <summary>Simstate file</summary> 299 but keep the other color bytes inverted</param>
300 </member> 300 </member>
301 <member name="F:OpenMetaverse.AssetType.FavoriteFolder"> 301 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)">
302 <summary>Contains landmarks for favorites</summary> 302 <summary>
303 </member> 303 Writes the raw bytes for this color to a byte array
304 <member name="F:OpenMetaverse.AssetType.Link"> 304 </summary>
305 <summary>Asset is a link to another inventory item</summary> 305 <param name="dest">Destination byte array</param>
306 </member> 306 <param name="pos">Position in the destination array to start
307 <member name="F:OpenMetaverse.AssetType.LinkFolder"> 307 writing. Must be at least 16 bytes before the end of the array</param>
308 <summary>Asset is a link to another inventory folder</summary> 308 </member>
309 </member> 309 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)">
310 <member name="F:OpenMetaverse.AssetType.EnsembleStart"> 310 <summary>
311 <summary>Beginning of the range reserved for ensembles</summary> 311 Serializes this color into four bytes in a byte array
312 </member> 312 </summary>
313 <member name="F:OpenMetaverse.AssetType.EnsembleEnd"> 313 <param name="dest">Destination byte array</param>
314 <summary>End of the range reserved for ensembles</summary> 314 <param name="pos">Position in the destination array to start
315 </member> 315 writing. Must be at least 4 bytes before the end of the array</param>
316 <member name="F:OpenMetaverse.AssetType.CurrentOutfitFolder"> 316 <param name="inverted">True to invert the output (1.0 becomes 0
317 <summary>Folder containing inventory links to wearables and attachments 317 instead of 255)</param>
318 that are part of the current outfit</summary> 318 </member>
319 </member> 319 <member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)">
320 <member name="F:OpenMetaverse.AssetType.OutfitFolder"> 320 <summary>
321 <summary>Folder containing inventory items or links to 321 Writes the raw bytes for this color to a byte array
322 inventory items of wearables and attachments 322 </summary>
323 together make a full outfit</summary> 323 <param name="dest">Destination byte array</param>
324 </member> 324 <param name="pos">Position in the destination array to start
325 <member name="F:OpenMetaverse.AssetType.MyOutfitsFolder"> 325 writing. Must be at least 16 bytes before the end of the array</param>
326 <summary>Root folder for the folders of type OutfitFolder</summary> 326 </member>
327 </member> 327 <member name="M:OpenMetaverse.Color4.ClampValues">
328 <member name="F:OpenMetaverse.AssetType.InboxFolder"> 328 <summary>
329 <summary></summary> 329 Ensures that values are in range 0-1
330 </member> 330 </summary>
331 <member name="T:OpenMetaverse.InventoryType"> 331 </member>
332 <summary> 332 <member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)">
333 Inventory Item Types, eg Script, Notecard, Folder, etc 333 <summary>
334 </summary> 334 Create an RGB color from a hue, saturation, value combination
335 </member> 335 </summary>
336 <member name="F:OpenMetaverse.InventoryType.Unknown"> 336 <param name="hue">Hue</param>
337 <summary>Unknown</summary> 337 <param name="saturation">Saturation</param>
338 </member> 338 <param name="value">Value</param>
339 <member name="F:OpenMetaverse.InventoryType.Texture"> 339 <returns>An fully opaque RGB color (alpha is 1.0)</returns>
340 <summary>Texture</summary> 340 </member>
341 </member> 341 <member name="M:OpenMetaverse.Color4.Lerp(OpenMetaverse.Color4,OpenMetaverse.Color4,System.Single)">
342 <member name="F:OpenMetaverse.InventoryType.Sound"> 342 <summary>
343 <summary>Sound</summary> 343 Performs linear interpolation between two colors
344 </member> 344 </summary>
345 <member name="F:OpenMetaverse.InventoryType.CallingCard"> 345 <param name="value1">Color to start at</param>
346 <summary>Calling Card</summary> 346 <param name="value2">Color to end at</param>
347 </member> 347 <param name="amount">Amount to interpolate</param>
348 <member name="F:OpenMetaverse.InventoryType.Landmark"> 348 <returns>The interpolated color</returns>
349 <summary>Landmark</summary> 349 </member>
350 </member> 350 <member name="F:OpenMetaverse.Color4.Black">
351 <member name="F:OpenMetaverse.InventoryType.Notecard"> 351 <summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary>
352 <summary>Notecard</summary> 352 </member>
353 </member> 353 <member name="F:OpenMetaverse.Color4.White">
354 <member name="F:OpenMetaverse.InventoryType.Category"> 354 <summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary>
355 <summary></summary> 355 </member>
356 </member> 356 <member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})">
357 <member name="F:OpenMetaverse.InventoryType.Folder"> 357 <summary>
358 <summary>Folder</summary> 358 Copy constructor
359 </member> 359 </summary>
360 <member name="F:OpenMetaverse.InventoryType.RootCategory"> 360 <param name="queue">Circular queue to copy</param>
361 <summary></summary> 361 </member>
362 </member> 362 <member name="F:OpenMetaverse.Vector4.X">
363 <member name="F:OpenMetaverse.InventoryType.LSL"> 363 <summary>X value</summary>
364 <summary>an LSL Script</summary> 364 </member>
365 </member> 365 <member name="F:OpenMetaverse.Vector4.Y">
366 <member name="F:OpenMetaverse.InventoryType.Snapshot"> 366 <summary>Y value</summary>
367 <summary></summary> 367 </member>
368 </member> 368 <member name="F:OpenMetaverse.Vector4.Z">
369 <member name="F:OpenMetaverse.InventoryType.Attachment"> 369 <summary>Z value</summary>
370 <summary></summary> 370 </member>
371 </member> 371 <member name="F:OpenMetaverse.Vector4.W">
372 <member name="F:OpenMetaverse.InventoryType.Wearable"> 372 <summary>W value</summary>
373 <summary></summary> 373 </member>
374 </member> 374 <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)">
375 <member name="F:OpenMetaverse.InventoryType.Animation"> 375 <summary>
376 <summary></summary> 376 Constructor, builds a vector from a byte array
377 </member> 377 </summary>
378 <member name="F:OpenMetaverse.InventoryType.Gesture"> 378 <param name="byteArray">Byte array containing four four-byte floats</param>
379 <summary></summary> 379 <param name="pos">Beginning position in the byte array</param>
380 </member> 380 </member>
381 <member name="T:OpenMetaverse.SaleType"> 381 <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)">
382 <summary> 382 <summary>
383 Item Sale Status 383 Test if this vector is equal to another vector, within a given
384 </summary> 384 tolerance range
385 </member> 385 </summary>
386 <member name="F:OpenMetaverse.SaleType.Not"> 386 <param name="vec">Vector to test against</param>
387 <summary>Not for sale</summary> 387 <param name="tolerance">The acceptable magnitude of difference
388 </member> 388 between the two vectors</param>
389 <member name="F:OpenMetaverse.SaleType.Original"> 389 <returns>True if the magnitude of difference between the two vectors
390 <summary>The original is for sale</summary> 390 is less than the given tolerance, otherwise false</returns>
391 </member> 391 </member>
392 <member name="F:OpenMetaverse.SaleType.Copy"> 392 <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)">
393 <summary>Copies are for sale</summary> 393 <summary>
394 </member> 394 IComparable.CompareTo implementation
395 <member name="F:OpenMetaverse.SaleType.Contents"> 395 </summary>
396 <summary>The contents of the object are for sale</summary> 396 </member>
397 </member> 397 <member name="M:OpenMetaverse.Vector4.IsFinite">
398 <member name="T:OpenMetaverse.WearableType"> 398 <summary>
399 <summary> 399 Test if this vector is composed of all finite numbers
400 Types of wearable assets 400 </summary>
401 </summary> 401 </member>
402 </member> 402 <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)">
403 <member name="F:OpenMetaverse.WearableType.Shape"> 403 <summary>
404 <summary>Body shape</summary> 404 Builds a vector from a byte array
405 </member> 405 </summary>
406 <member name="F:OpenMetaverse.WearableType.Skin"> 406 <param name="byteArray">Byte array containing a 16 byte vector</param>
407 <summary>Skin textures and attributes</summary> 407 <param name="pos">Beginning position in the byte array</param>
408 </member> 408 </member>
409 <member name="F:OpenMetaverse.WearableType.Hair"> 409 <member name="M:OpenMetaverse.Vector4.GetBytes">
410 <summary>Hair</summary> 410 <summary>
411 </member> 411 Returns the raw bytes for this vector
412 <member name="F:OpenMetaverse.WearableType.Eyes"> 412 </summary>
413 <summary>Eyes</summary> 413 <returns>A 16 byte array containing X, Y, Z, and W</returns>
414 </member> 414 </member>
415 <member name="F:OpenMetaverse.WearableType.Shirt"> 415 <member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)">
416 <summary>Shirt</summary> 416 <summary>
417 </member> 417 Writes the raw bytes for this vector to a byte array
418 <member name="F:OpenMetaverse.WearableType.Pants"> 418 </summary>
419 <summary>Pants</summary> 419 <param name="dest">Destination byte array</param>
420 </member> 420 <param name="pos">Position in the destination array to start
421 <member name="F:OpenMetaverse.WearableType.Shoes"> 421 writing. Must be at least 16 bytes before the end of the array</param>
422 <summary>Shoes</summary> 422 </member>
423 </member> 423 <member name="M:OpenMetaverse.Vector4.ToRawString">
424 <member name="F:OpenMetaverse.WearableType.Socks"> 424 <summary>
425 <summary>Socks</summary> 425 Get a string representation of the vector elements with up to three
426 </member> 426 decimal digits and separated by spaces only
427 <member name="F:OpenMetaverse.WearableType.Jacket"> 427 </summary>
428 <summary>Jacket</summary> 428 <returns>Raw string representation of the vector</returns>
429 </member> 429 </member>
430 <member name="F:OpenMetaverse.WearableType.Gloves"> 430 <member name="F:OpenMetaverse.Vector4.Zero">
431 <summary>Gloves</summary> 431 <summary>A vector with a value of 0,0,0,0</summary>
432 </member> 432 </member>
433 <member name="F:OpenMetaverse.WearableType.Undershirt"> 433 <member name="F:OpenMetaverse.Vector4.One">
434 <summary>Undershirt</summary> 434 <summary>A vector with a value of 1,1,1,1</summary>
435 </member> 435 </member>
436 <member name="F:OpenMetaverse.WearableType.Underpants"> 436 <member name="F:OpenMetaverse.Vector4.UnitX">
437 <summary>Underpants</summary> 437 <summary>A vector with a value of 1,0,0,0</summary>
438 </member> 438 </member>
439 <member name="F:OpenMetaverse.WearableType.Skirt"> 439 <member name="F:OpenMetaverse.Vector4.UnitY">
440 <summary>Skirt</summary> 440 <summary>A vector with a value of 0,1,0,0</summary>
441 </member> 441 </member>
442 <member name="F:OpenMetaverse.WearableType.Alpha"> 442 <member name="F:OpenMetaverse.Vector4.UnitZ">
443 <summary>Alpha mask to hide parts of the avatar</summary> 443 <summary>A vector with a value of 0,0,1,0</summary>
444 </member> 444 </member>
445 <member name="F:OpenMetaverse.WearableType.Tattoo"> 445 <member name="F:OpenMetaverse.Vector4.UnitW">
446 <summary>Tattoo</summary> 446 <summary>A vector with a value of 0,0,0,1</summary>
447 </member> 447 </member>
448 <member name="F:OpenMetaverse.WearableType.Invalid"> 448 <member name="T:OpenMetaverse.Vector3d">
449 <summary>Invalid wearable asset</summary> 449 <summary>
450 </member> 450 A three-dimensional vector with doubleing-point values
451 <member name="T:OpenMetaverse.Vector2"> 451 </summary>
452 <summary> 452 </member>
453 A two-dimensional vector with floating-point values 453 <member name="F:OpenMetaverse.Vector3d.X">
454 </summary> 454 <summary>X value</summary>
455 </member> 455 </member>
456 <member name="F:OpenMetaverse.Vector2.X"> 456 <member name="F:OpenMetaverse.Vector3d.Y">
457 <summary>X value</summary> 457 <summary>Y value</summary>
458 </member> 458 </member>
459 <member name="F:OpenMetaverse.Vector2.Y"> 459 <member name="F:OpenMetaverse.Vector3d.Z">
460 <summary>Y value</summary> 460 <summary>Z value</summary>
461 </member> 461 </member>
462 <member name="M:OpenMetaverse.Vector2.ApproxEquals(OpenMetaverse.Vector2,System.Single)"> 462 <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)">
463 <summary> 463 <summary>
464 Test if this vector is equal to another vector, within a given 464 Constructor, builds a vector from a byte array
465 tolerance range 465 </summary>
466 </summary> 466 <param name="byteArray">Byte array containing three eight-byte doubles</param>
467 <param name="vec">Vector to test against</param> 467 <param name="pos">Beginning position in the byte array</param>
468 <param name="tolerance">The acceptable magnitude of difference 468 </member>
469 between the two vectors</param> 469 <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)">
470 <returns>True if the magnitude of difference between the two vectors 470 <summary>
471 is less than the given tolerance, otherwise false</returns> 471 Test if this vector is equal to another vector, within a given
472 </member> 472 tolerance range
473 <member name="M:OpenMetaverse.Vector2.IsFinite"> 473 </summary>
474 <summary> 474 <param name="vec">Vector to test against</param>
475 Test if this vector is composed of all finite numbers 475 <param name="tolerance">The acceptable magnitude of difference
476 </summary> 476 between the two vectors</param>
477 </member> 477 <returns>True if the magnitude of difference between the two vectors
478 <member name="M:OpenMetaverse.Vector2.CompareTo(OpenMetaverse.Vector2)"> 478 is less than the given tolerance, otherwise false</returns>
479 <summary> 479 </member>
480 IComparable.CompareTo implementation 480 <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)">
481 </summary> 481 <summary>
482 </member> 482 IComparable.CompareTo implementation
483 <member name="M:OpenMetaverse.Vector2.FromBytes(System.Byte[],System.Int32)"> 483 </summary>
484 <summary> 484 </member>
485 Builds a vector from a byte array 485 <member name="M:OpenMetaverse.Vector3d.IsFinite">
486 </summary> 486 <summary>
487 <param name="byteArray">Byte array containing two four-byte floats</param> 487 Test if this vector is composed of all finite numbers
488 <param name="pos">Beginning position in the byte array</param> 488 </summary>
489 </member> 489 </member>
490 <member name="M:OpenMetaverse.Vector2.GetBytes"> 490 <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)">
491 <summary> 491 <summary>
492 Returns the raw bytes for this vector 492 Builds a vector from a byte array
493 </summary> 493 </summary>
494 <returns>An eight-byte array containing X and Y</returns> 494 <param name="byteArray">Byte array containing a 24 byte vector</param>
495 </member> 495 <param name="pos">Beginning position in the byte array</param>
496 <member name="M:OpenMetaverse.Vector2.ToBytes(System.Byte[],System.Int32)"> 496 </member>
497 <summary> 497 <member name="M:OpenMetaverse.Vector3d.GetBytes">
498 Writes the raw bytes for this vector to a byte array 498 <summary>
499 </summary> 499 Returns the raw bytes for this vector
500 <param name="dest">Destination byte array</param> 500 </summary>
501 <param name="pos">Position in the destination array to start 501 <returns>A 24 byte array containing X, Y, and Z</returns>
502 writing. Must be at least 8 bytes before the end of the array</param> 502 </member>
503 </member> 503 <member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)">
504 <member name="M:OpenMetaverse.Vector2.Parse(System.String)"> 504 <summary>
505 <summary> 505 Writes the raw bytes for this vector to a byte array
506 Parse a vector from a string 506 </summary>
507 </summary> 507 <param name="dest">Destination byte array</param>
508 <param name="val">A string representation of a 2D vector, enclosed 508 <param name="pos">Position in the destination array to start
509 in arrow brackets and separated by commas</param> 509 writing. Must be at least 24 bytes before the end of the array</param>
510 </member> 510 </member>
511 <member name="M:OpenMetaverse.Vector2.SmoothStep(OpenMetaverse.Vector2,OpenMetaverse.Vector2,System.Single)"> 511 <member name="M:OpenMetaverse.Vector3d.Parse(System.String)">
512 <summary> 512 <summary>
513 Interpolates between two vectors using a cubic equation 513 Parse a vector from a string
514 </summary> 514 </summary>
515 </member> 515 <param name="val">A string representation of a 3D vector, enclosed
516 <member name="M:OpenMetaverse.Vector2.ToString"> 516 in arrow brackets and separated by commas</param>
517 <summary> 517 </member>
518 Get a formatted string representation of the vector 518 <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)">
519 </summary> 519 <summary>
520 <returns>A string representation of the vector</returns> 520 Interpolates between two vectors using a cubic equation
521 </member> 521 </summary>
522 <member name="M:OpenMetaverse.Vector2.ToRawString"> 522 </member>
523 <summary> 523 <member name="M:OpenMetaverse.Vector3d.ToString">
524 Get a string representation of the vector elements with up to three 524 <summary>
525 decimal digits and separated by spaces only 525 Get a formatted string representation of the vector
526 </summary> 526 </summary>
527 <returns>Raw string representation of the vector</returns> 527 <returns>A string representation of the vector</returns>
528 </member> 528 </member>
529 <member name="F:OpenMetaverse.Vector2.Zero"> 529 <member name="M:OpenMetaverse.Vector3d.ToRawString">
530 <summary>A vector with a value of 0,0</summary> 530 <summary>
531 </member> 531 Get a string representation of the vector elements with up to three
532 <member name="F:OpenMetaverse.Vector2.One"> 532 decimal digits and separated by spaces only
533 <summary>A vector with a value of 1,1</summary> 533 </summary>
534 </member> 534 <returns>Raw string representation of the vector</returns>
535 <member name="F:OpenMetaverse.Vector2.UnitX"> 535 </member>
536 <summary>A vector with a value of 1,0</summary> 536 <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)">
537 </member> 537 <summary>
538 <member name="F:OpenMetaverse.Vector2.UnitY"> 538 Cross product between two vectors
539 <summary>A vector with a value of 0,1</summary> 539 </summary>
540 </member> 540 </member>
541 <member name="T:OpenMetaverse.UUID"> 541 <member name="F:OpenMetaverse.Vector3d.Zero">
542 <summary> 542 <summary>A vector with a value of 0,0,0</summary>
543 A 128-bit Universally Unique Identifier, used throughout the Second 543 </member>
544 Life networking protocol 544 <member name="F:OpenMetaverse.Vector3d.One">
545 </summary> 545 <summary>A vector with a value of 1,1,1</summary>
546 </member> 546 </member>
547 <member name="F:OpenMetaverse.UUID.Guid"> 547 <member name="F:OpenMetaverse.Vector3d.UnitX">
548 <summary>The System.Guid object this struct wraps around</summary> 548 <summary>A unit vector facing forward (X axis), value of 1,0,0</summary>
549 </member> 549 </member>
550 <member name="M:OpenMetaverse.UUID.#ctor(System.String)"> 550 <member name="F:OpenMetaverse.Vector3d.UnitY">
551 <summary> 551 <summary>A unit vector facing left (Y axis), value of 0,1,0</summary>
552 Constructor that takes a string UUID representation 552 </member>
553 </summary> 553 <member name="F:OpenMetaverse.Vector3d.UnitZ">
554 <param name="val">A string representation of a UUID, case 554 <summary>A unit vector facing up (Z axis), value of 0,0,1</summary>
555 insensitive and can either be hyphenated or non-hyphenated</param> 555 </member>
556 <example>UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")</example> 556 <member name="T:OpenMetaverse.Vector3">
557 </member> 557 <summary>
558 <member name="M:OpenMetaverse.UUID.#ctor(System.Guid)"> 558 A three-dimensional vector with floating-point values
559 <summary> 559 </summary>
560 Constructor that takes a System.Guid object 560 </member>
561 </summary> 561 <member name="F:OpenMetaverse.Vector3.X">
562 <param name="val">A Guid object that contains the unique identifier 562 <summary>X value</summary>
563 to be represented by this UUID</param> 563 </member>
564 </member> 564 <member name="F:OpenMetaverse.Vector3.Y">
565 <member name="M:OpenMetaverse.UUID.#ctor(System.Byte[],System.Int32)"> 565 <summary>Y value</summary>
566 <summary> 566 </member>
567 Constructor that takes a byte array containing a UUID 567 <member name="F:OpenMetaverse.Vector3.Z">
568 </summary> 568 <summary>Z value</summary>
569 <param name="source">Byte array containing a 16 byte UUID</param> 569 </member>
570 <param name="pos">Beginning offset in the array</param> 570 <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)">
571 </member> 571 <summary>
572 <member name="M:OpenMetaverse.UUID.#ctor(System.UInt64)"> 572 Constructor, builds a vector from a byte array
573 <summary> 573 </summary>
574 Constructor that takes an unsigned 64-bit unsigned integer to 574 <param name="byteArray">Byte array containing three four-byte floats</param>
575 convert to a UUID 575 <param name="pos">Beginning position in the byte array</param>
576 </summary> 576 </member>
577 <param name="val">64-bit unsigned integer to convert to a UUID</param> 577 <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)">
578 </member> 578 <summary>
579 <member name="M:OpenMetaverse.UUID.#ctor(OpenMetaverse.UUID)"> 579 Test if this vector is equal to another vector, within a given
580 <summary> 580 tolerance range
581 Copy constructor 581 </summary>
582 </summary> 582 <param name="vec">Vector to test against</param>
583 <param name="val">UUID to copy</param> 583 <param name="tolerance">The acceptable magnitude of difference
584 </member> 584 between the two vectors</param>
585 <member name="M:OpenMetaverse.UUID.CompareTo(OpenMetaverse.UUID)"> 585 <returns>True if the magnitude of difference between the two vectors
586 <summary> 586 is less than the given tolerance, otherwise false</returns>
587 IComparable.CompareTo implementation 587 </member>
588 </summary> 588 <member name="M:OpenMetaverse.Vector3.CompareTo(OpenMetaverse.Vector3)">
589 </member> 589 <summary>
590 <member name="M:OpenMetaverse.UUID.FromBytes(System.Byte[],System.Int32)"> 590 IComparable.CompareTo implementation
591 <summary> 591 </summary>
592 Assigns this UUID from 16 bytes out of a byte array 592 </member>
593 </summary> 593 <member name="M:OpenMetaverse.Vector3.IsFinite">
594 <param name="source">Byte array containing the UUID to assign this UUID to</param> 594 <summary>
595 <param name="pos">Starting position of the UUID in the byte array</param> 595 Test if this vector is composed of all finite numbers
596 </member> 596 </summary>
597 <member name="M:OpenMetaverse.UUID.GetBytes"> 597 </member>
598 <summary> 598 <member name="M:OpenMetaverse.Vector3.FromBytes(System.Byte[],System.Int32)">
599 Returns a copy of the raw bytes for this UUID 599 <summary>
600 </summary> 600 Builds a vector from a byte array
601 <returns>A 16 byte array containing this UUID</returns> 601 </summary>
602 </member> 602 <param name="byteArray">Byte array containing a 12 byte vector</param>
603 <member name="M:OpenMetaverse.UUID.ToBytes(System.Byte[],System.Int32)"> 603 <param name="pos">Beginning position in the byte array</param>
604 <summary> 604 </member>
605 Writes the raw bytes for this UUID to a byte array 605 <member name="M:OpenMetaverse.Vector3.GetBytes">
606 </summary> 606 <summary>
607 <param name="dest">Destination byte array</param> 607 Returns the raw bytes for this vector
608 <param name="pos">Position in the destination array to start 608 </summary>
609 writing. Must be at least 16 bytes before the end of the array</param> 609 <returns>A 12 byte array containing X, Y, and Z</returns>
610 </member> 610 </member>
611 <member name="M:OpenMetaverse.UUID.CRC"> 611 <member name="M:OpenMetaverse.Vector3.ToBytes(System.Byte[],System.Int32)">
612 <summary> 612 <summary>
613 Calculate an LLCRC (cyclic redundancy check) for this UUID 613 Writes the raw bytes for this vector to a byte array
614 </summary> 614 </summary>
615 <returns>The CRC checksum for this UUID</returns> 615 <param name="dest">Destination byte array</param>
616 </member> 616 <param name="pos">Position in the destination array to start
617 <member name="M:OpenMetaverse.UUID.GetULong"> 617 writing. Must be at least 12 bytes before the end of the array</param>
618 <summary> 618 </member>
619 Create a 64-bit integer representation from the second half of this UUID 619 <member name="M:OpenMetaverse.Vector3.Parse(System.String)">
620 </summary> 620 <summary>
621 <returns>An integer created from the last eight bytes of this UUID</returns> 621 Parse a vector from a string
622 </member> 622 </summary>
623 <member name="M:OpenMetaverse.UUID.Parse(System.String)"> 623 <param name="val">A string representation of a 3D vector, enclosed
624 <summary> 624 in arrow brackets and separated by commas</param>
625 Generate a UUID from a string 625 </member>
626 </summary> 626 <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
627 <param name="val">A string representation of a UUID, case 627 <summary>
628 insensitive and can either be hyphenated or non-hyphenated</param> 628 Calculate the rotation between two vectors
629 <example>UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")</example> 629 </summary>
630 </member> 630 <param name="a">Normalized directional vector (such as 1,0,0 for forward facing)</param>
631 <member name="M:OpenMetaverse.UUID.TryParse(System.String,OpenMetaverse.UUID@)"> 631 <param name="b">Normalized target vector</param>
632 <summary> 632 </member>
633 Generate a UUID from a string 633 <member name="M:OpenMetaverse.Vector3.SmoothStep(OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Single)">
634 </summary> 634 <summary>
635 <param name="val">A string representation of a UUID, case 635 Interpolates between two vectors using a cubic equation
636 insensitive and can either be hyphenated or non-hyphenated</param> 636 </summary>
637 <param name="result">Will contain the parsed UUID if successful, 637 </member>
638 otherwise null</param> 638 <member name="M:OpenMetaverse.Vector3.ToString">
639 <returns>True if the string was successfully parse, otherwise false</returns> 639 <summary>
640 <example>UUID.TryParse("11f8aa9c-b071-4242-836b-13b7abe0d489", result)</example> 640 Get a formatted string representation of the vector
641 </member> 641 </summary>
642 <member name="M:OpenMetaverse.UUID.Combine(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 642 <returns>A string representation of the vector</returns>
643 <summary> 643 </member>
644 Combine two UUIDs together by taking the MD5 hash of a byte array 644 <member name="M:OpenMetaverse.Vector3.ToRawString">
645 containing both UUIDs 645 <summary>
646 </summary> 646 Get a string representation of the vector elements with up to three
647 <param name="first">First UUID to combine</param> 647 decimal digits and separated by spaces only
648 <param name="second">Second UUID to combine</param> 648 </summary>
649 <returns>The UUID product of the combination</returns> 649 <returns>Raw string representation of the vector</returns>
650 </member> 650 </member>
651 <member name="M:OpenMetaverse.UUID.Random"> 651 <member name="M:OpenMetaverse.Vector3.op_Modulus(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
652 <summary> 652 <summary>
653 653 Cross product between two vectors
654 </summary> 654 </summary>
655 <returns></returns> 655 </member>
656 </member> 656 <member name="F:OpenMetaverse.Vector3.Zero">
657 <member name="M:OpenMetaverse.UUID.GetHashCode"> 657 <summary>A vector with a value of 0,0,0</summary>
658 <summary> 658 </member>
659 Return a hash code for this UUID, used by .NET for hash tables 659 <member name="F:OpenMetaverse.Vector3.One">
660 </summary> 660 <summary>A vector with a value of 1,1,1</summary>
661 <returns>An integer composed of all the UUID bytes XORed together</returns> 661 </member>
662 </member> 662 <member name="F:OpenMetaverse.Vector3.UnitX">
663 <member name="M:OpenMetaverse.UUID.Equals(System.Object)"> 663 <summary>A unit vector facing forward (X axis), value 1,0,0</summary>
664 <summary> 664 </member>
665 Comparison function 665 <member name="F:OpenMetaverse.Vector3.UnitY">
666 </summary> 666 <summary>A unit vector facing left (Y axis), value 0,1,0</summary>
667 <param name="o">An object to compare to this UUID</param> 667 </member>
668 <returns>True if the object is a UUID and both UUIDs are equal</returns> 668 <member name="F:OpenMetaverse.Vector3.UnitZ">
669 </member> 669 <summary>A unit vector facing up (Z axis), value 0,0,1</summary>
670 <member name="M:OpenMetaverse.UUID.Equals(OpenMetaverse.UUID)"> 670 </member>
671 <summary> 671 <member name="F:OpenMetaverse.Utils.DEG_TO_RAD">
672 Comparison function 672 <summary>Used for converting degrees to radians</summary>
673 </summary> 673 </member>
674 <param name="uuid">UUID to compare to</param> 674 <member name="F:OpenMetaverse.Utils.RAD_TO_DEG">
675 <returns>True if the UUIDs are equal, otherwise false</returns> 675 <summary>Used for converting radians to degrees</summary>
676 </member> 676 </member>
677 <member name="M:OpenMetaverse.UUID.ToString"> 677 <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[])">
678 <summary> 678 <summary>
679 Get a hyphenated string representation of this UUID 679 Convert the first two bytes starting in the byte array in
680 </summary> 680 little endian ordering to a signed short integer
681 <returns>A string representation of this UUID, lowercase and 681 </summary>
682 with hyphens</returns> 682 <param name="bytes">An array two bytes or longer</param>
683 <example>11f8aa9c-b071-4242-836b-13b7abe0d489</example> 683 <returns>A signed short integer, will be zero if a short can't be
684 </member> 684 read at the given position</returns>
685 <member name="M:OpenMetaverse.UUID.op_Equality(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 685 </member>
686 <summary> 686 <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[],System.Int32)">
687 Equals operator 687 <summary>
688 </summary> 688 Convert the first two bytes starting at the given position in
689 <param name="lhs">First UUID for comparison</param> 689 little endian ordering to a signed short integer
690 <param name="rhs">Second UUID for comparison</param> 690 </summary>
691 <returns>True if the UUIDs are byte for byte equal, otherwise false</returns> 691 <param name="bytes">An array two bytes or longer</param>
692 </member> 692 <param name="pos">Position in the array to start reading</param>
693 <member name="M:OpenMetaverse.UUID.op_Inequality(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 693 <returns>A signed short integer, will be zero if a short can't be
694 <summary> 694 read at the given position</returns>
695 Not equals operator 695 </member>
696 </summary> 696 <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[],System.Int32)">
697 <param name="lhs">First UUID for comparison</param> 697 <summary>
698 <param name="rhs">Second UUID for comparison</param> 698 Convert the first four bytes starting at the given position in
699 <returns>True if the UUIDs are not equal, otherwise true</returns> 699 little endian ordering to a signed integer
700 </member> 700 </summary>
701 <member name="M:OpenMetaverse.UUID.op_ExclusiveOr(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 701 <param name="bytes">An array four bytes or longer</param>
702 <summary> 702 <param name="pos">Position to start reading the int from</param>
703 XOR operator 703 <returns>A signed integer, will be zero if an int can't be read
704 </summary> 704 at the given position</returns>
705 <param name="lhs">First UUID</param> 705 </member>
706 <param name="rhs">Second UUID</param> 706 <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[])">
707 <returns>A UUID that is a XOR combination of the two input UUIDs</returns> 707 <summary>
708 </member> 708 Convert the first four bytes of the given array in little endian
709 <member name="M:OpenMetaverse.UUID.op_Explicit(System.String)~OpenMetaverse.UUID"> 709 ordering to a signed integer
710 <summary> 710 </summary>
711 String typecasting operator 711 <param name="bytes">An array four bytes or longer</param>
712 </summary> 712 <returns>A signed integer, will be zero if the array contains
713 <param name="val">A UUID in string form. Case insensitive, 713 less than four bytes</returns>
714 hyphenated or non-hyphenated</param> 714 </member>
715 <returns>A UUID built from the string representation</returns> 715 <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[])">
716 </member> 716 <summary>
717 <member name="F:OpenMetaverse.UUID.Zero"> 717 Convert the first eight bytes of the given array in little endian
718 <summary>An UUID with a value of all zeroes</summary> 718 ordering to a signed long integer
719 </member> 719 </summary>
720 <member name="F:OpenMetaverse.UUID.ZeroString"> 720 <param name="bytes">An array eight bytes or longer</param>
721 <summary>A cache of UUID.Zero as a string to optimize a common path</summary> 721 <returns>A signed long integer, will be zero if the array contains
722 </member> 722 less than eight bytes</returns>
723 <member name="F:OpenMetaverse.Quaternion.X"> 723 </member>
724 <summary>X value</summary> 724 <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[],System.Int32)">
725 </member> 725 <summary>
726 <member name="F:OpenMetaverse.Quaternion.Y"> 726 Convert the first eight bytes starting at the given position in
727 <summary>Y value</summary> 727 little endian ordering to a signed long integer
728 </member> 728 </summary>
729 <member name="F:OpenMetaverse.Quaternion.Z"> 729 <param name="bytes">An array eight bytes or longer</param>
730 <summary>Z value</summary> 730 <param name="pos">Position to start reading the long from</param>
731 </member> 731 <returns>A signed long integer, will be zero if a long can't be read
732 <member name="F:OpenMetaverse.Quaternion.W"> 732 at the given position</returns>
733 <summary>W value</summary> 733 </member>
734 </member> 734 <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[],System.Int32)">
735 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)"> 735 <summary>
736 <summary> 736 Convert the first two bytes starting at the given position in
737 Build a quaternion from normalized float values 737 little endian ordering to an unsigned short
738 </summary> 738 </summary>
739 <param name="x">X value from -1.0 to 1.0</param> 739 <param name="bytes">Byte array containing the ushort</param>
740 <param name="y">Y value from -1.0 to 1.0</param> 740 <param name="pos">Position to start reading the ushort from</param>
741 <param name="z">Z value from -1.0 to 1.0</param> 741 <returns>An unsigned short, will be zero if a ushort can't be read
742 </member> 742 at the given position</returns>
743 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)"> 743 </member>
744 <summary> 744 <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[])">
745 Constructor, builds a quaternion object from a byte array 745 <summary>
746 </summary> 746 Convert two bytes in little endian ordering to an unsigned short
747 <param name="byteArray">Byte array containing four four-byte floats</param> 747 </summary>
748 <param name="pos">Offset in the byte array to start reading at</param> 748 <param name="bytes">Byte array containing the ushort</param>
749 <param name="normalized">Whether the source data is normalized or 749 <returns>An unsigned short, will be zero if a ushort can't be
750 not. If this is true 12 bytes will be read, otherwise 16 bytes will 750 read</returns>
751 be read.</param> 751 </member>
752 </member> 752 <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[],System.Int32)">
753 <member name="M:OpenMetaverse.Quaternion.Normalize"> 753 <summary>
754 <summary> 754 Convert the first four bytes starting at the given position in
755 Normalizes the quaternion 755 little endian ordering to an unsigned integer
756 </summary> 756 </summary>
757 </member> 757 <param name="bytes">Byte array containing the uint</param>
758 <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)"> 758 <param name="pos">Position to start reading the uint from</param>
759 <summary> 759 <returns>An unsigned integer, will be zero if a uint can't be read
760 Builds a quaternion object from a byte array 760 at the given position</returns>
761 </summary> 761 </member>
762 <param name="byteArray">The source byte array</param> 762 <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[])">
763 <param name="pos">Offset in the byte array to start reading at</param> 763 <summary>
764 <param name="normalized">Whether the source data is normalized or 764 Convert the first four bytes of the given array in little endian
765 not. If this is true 12 bytes will be read, otherwise 16 bytes will 765 ordering to an unsigned integer
766 be read.</param> 766 </summary>
767 </member> 767 <param name="bytes">An array four bytes or longer</param>
768 <member name="M:OpenMetaverse.Quaternion.GetBytes"> 768 <returns>An unsigned integer, will be zero if the array contains
769 <summary> 769 less than four bytes</returns>
770 Normalize this quaternion and serialize it to a byte array 770 </member>
771 </summary> 771 <member name="M:OpenMetaverse.Utils.BytesToUInt64(System.Byte[])">
772 <returns>A 12 byte array containing normalized X, Y, and Z floating 772 <summary>
773 point values in order using little endian byte ordering</returns> 773 Convert the first eight bytes of the given array in little endian
774 </member> 774 ordering to an unsigned 64-bit integer
775 <member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)"> 775 </summary>
776 <summary> 776 <param name="bytes">An array eight bytes or longer</param>
777 Writes the raw bytes for this quaternion to a byte array 777 <returns>An unsigned 64-bit integer, will be zero if the array
778 </summary> 778 contains less than eight bytes</returns>
779 <param name="dest">Destination byte array</param> 779 </member>
780 <param name="pos">Position in the destination array to start 780 <member name="M:OpenMetaverse.Utils.BytesToFloat(System.Byte[],System.Int32)">
781 writing. Must be at least 12 bytes before the end of the array</param> 781 <summary>
782 </member> 782 Convert four bytes in little endian ordering to a floating point
783 <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)"> 783 value
784 <summary> 784 </summary>
785 Convert this quaternion to euler angles 785 <param name="bytes">Byte array containing a little ending floating
786 </summary> 786 point value</param>
787 <param name="roll">X euler angle</param> 787 <param name="pos">Starting position of the floating point value in
788 <param name="pitch">Y euler angle</param> 788 the byte array</param>
789 <param name="yaw">Z euler angle</param> 789 <returns>Single precision value</returns>
790 </member> 790 </member>
791 <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)"> 791 <member name="M:OpenMetaverse.Utils.IntToBytes(System.Int32)">
792 <summary> 792 <summary>
793 Convert this quaternion to an angle around an axis 793 Convert an integer to a byte array in little endian format
794 </summary> 794 </summary>
795 <param name="axis">Unit vector describing the axis</param> 795 <param name="value">The integer to convert</param>
796 <param name="angle">Angle around the axis, in radians</param> 796 <returns>A four byte little endian array</returns>
797 </member> 797 </member>
798 <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)"> 798 <member name="M:OpenMetaverse.Utils.IntToBytesBig(System.Int32)">
799 <summary> 799 <summary>
800 Returns the conjugate (spatial inverse) of a quaternion 800 Convert an integer to a byte array in big endian format
801 </summary> 801 </summary>
802 </member> 802 <param name="value">The integer to convert</param>
803 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)"> 803 <returns>A four byte big endian array</returns>
804 <summary> 804 </member>
805 Build a quaternion from an axis and an angle of rotation around 805 <member name="M:OpenMetaverse.Utils.Int64ToBytes(System.Int64)">
806 that axis 806 <summary>
807 </summary> 807 Convert a 64-bit integer to a byte array in little endian format
808 </member> 808 </summary>
809 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)"> 809 <param name="value">The value to convert</param>
810 <summary> 810 <returns>An 8 byte little endian array</returns>
811 Build a quaternion from an axis and an angle of rotation around 811 </member>
812 that axis 812 <member name="M:OpenMetaverse.Utils.UInt64ToBytes(System.UInt64)">
813 </summary> 813 <summary>
814 <param name="axis">Axis of rotation</param> 814 Convert a 64-bit unsigned integer to a byte array in little endian
815 <param name="angle">Angle of rotation</param> 815 format
816 </member> 816 </summary>
817 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)"> 817 <param name="value">The value to convert</param>
818 <summary> 818 <returns>An 8 byte little endian array</returns>
819 Creates a quaternion from a vector containing roll, pitch, and yaw 819 </member>
820 in radians 820 <member name="M:OpenMetaverse.Utils.FloatToBytes(System.Single)">
821 </summary> 821 <summary>
822 <param name="eulers">Vector representation of the euler angles in 822 Convert a floating point value to four bytes in little endian
823 radians</param> 823 ordering
824 <returns>Quaternion representation of the euler angles</returns> 824 </summary>
825 </member> 825 <param name="value">A floating point value</param>
826 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)"> 826 <returns>A four byte array containing the value in little endian
827 <summary> 827 ordering</returns>
828 Creates a quaternion from roll, pitch, and yaw euler angles in 828 </member>
829 radians 829 <member name="M:OpenMetaverse.Utils.UIntToHexString(System.UInt32)">
830 </summary> 830 <summary>
831 <param name="roll">X angle in radians</param> 831 Converts an unsigned integer to a hexadecimal string
832 <param name="pitch">Y angle in radians</param> 832 </summary>
833 <param name="yaw">Z angle in radians</param> 833 <param name="i">An unsigned integer to convert to a string</param>
834 <returns>Quaternion representation of the euler angles</returns> 834 <returns>A hexadecimal string 10 characters long</returns>
835 </member> 835 <example>0x7fffffff</example>
836 <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)"> 836 </member>
837 <summary> 837 <member name="M:OpenMetaverse.Utils.BytesToString(System.Byte[])">
838 Conjugates and renormalizes a vector 838 <summary>
839 </summary> 839 Convert a variable length UTF8 byte array to a string
840 </member> 840 </summary>
841 <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)"> 841 <param name="bytes">The UTF8 encoded byte array to convert</param>
842 <summary> 842 <returns>The decoded string</returns>
843 Spherical linear interpolation between two quaternions 843 </member>
844 </summary> 844 <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.String)">
845 </member> 845 <summary>
846 <member name="M:OpenMetaverse.Quaternion.ToRawString"> 846 Converts a byte array to a string containing hexadecimal characters
847 <summary> 847 </summary>
848 Get a string representation of the quaternion elements with up to three 848 <param name="bytes">The byte array to convert to a string</param>
849 decimal digits and separated by spaces only 849 <param name="fieldName">The name of the field to prepend to each
850 </summary> 850 line of the string</param>
851 <returns>Raw string representation of the quaternion</returns> 851 <returns>A string containing hexadecimal characters on multiple
852 </member> 852 lines. Each line is prepended with the field name</returns>
853 <member name="F:OpenMetaverse.Quaternion.Identity"> 853 </member>
854 <summary>A quaternion with a value of 0,0,0,1</summary> 854 <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.Int32,System.String)">
855 </member> 855 <summary>
856 <member name="T:OpenMetaverse.LocklessQueue`1"> 856 Converts a byte array to a string containing hexadecimal characters
857 <summary> 857 </summary>
858 A thread-safe lockless queue that supports multiple readers and 858 <param name="bytes">The byte array to convert to a string</param>
859 multiple writers 859 <param name="length">Number of bytes in the array to parse</param>
860 </summary> 860 <param name="fieldName">A string to prepend to each line of the hex
861 </member> 861 dump</param>
862 <member name="F:OpenMetaverse.LocklessQueue`1.head"> 862 <returns>A string containing hexadecimal characters on multiple
863 <summary>Queue head</summary> 863 lines. Each line is prepended with the field name</returns>
864 </member> 864 </member>
865 <member name="F:OpenMetaverse.LocklessQueue`1.tail"> 865 <member name="M:OpenMetaverse.Utils.StringToBytes(System.String)">
866 <summary>Queue tail</summary> 866 <summary>
867 </member> 867 Convert a string to a UTF8 encoded byte array
868 <member name="F:OpenMetaverse.LocklessQueue`1.count"> 868 </summary>
869 <summary>Queue item count</summary> 869 <param name="str">The string to convert</param>
870 </member> 870 <returns>A null-terminated UTF8 byte array</returns>
871 <member name="M:OpenMetaverse.LocklessQueue`1.#ctor"> 871 </member>
872 <summary> 872 <member name="M:OpenMetaverse.Utils.HexStringToBytes(System.String,System.Boolean)">
873 Constructor 873 <summary>
874 </summary> 874 Converts a string containing hexadecimal characters to a byte array
875 </member> 875 </summary>
876 <member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)"> 876 <param name="hexString">String containing hexadecimal characters</param>
877 <summary> 877 <param name="handleDirty">If true, gracefully handles null, empty and
878 Enqueue an item 878 uneven strings as well as stripping unconvertable characters</param>
879 </summary> 879 <returns>The converted byte array</returns>
880 <param name="item">Item to enqeue</param> 880 </member>
881 </member> 881 <member name="M:OpenMetaverse.Utils.IsHexDigit(System.Char)">
882 <member name="M:OpenMetaverse.LocklessQueue`1.TryDequeue(`0@)"> 882 <summary>
883 <summary> 883 Returns true is c is a hexadecimal digit (A-F, a-f, 0-9)
884 Try to dequeue an item 884 </summary>
885 </summary> 885 <param name="c">Character to test</param>
886 <param name="item">Dequeued item if the dequeue was successful</param> 886 <returns>true if hex digit, false if not</returns>
887 <returns>True if an item was successfully deqeued, otherwise false</returns> 887 </member>
888 </member> 888 <member name="M:OpenMetaverse.Utils.HexToByte(System.String)">
889 <member name="P:OpenMetaverse.LocklessQueue`1.Count"> 889 <summary>
890 <summary>Gets the current number of items in the queue. Since this 890 Converts 1 or 2 character string into equivalant byte value
891 is a lockless collection this value should be treated as a close 891 </summary>
892 estimate</summary> 892 <param name="hex">1 or 2 character string</param>
893 </member> 893 <returns>byte</returns>
894 <member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode"> 894 </member>
895 <summary> 895 <member name="M:OpenMetaverse.Utils.FloatToByte(System.Single,System.Single,System.Single)">
896 Provides a node container for data in a singly linked list 896 <summary>
897 </summary> 897 Convert a float value to a byte given a minimum and maximum range
898 </member> 898 </summary>
899 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Next"> 899 <param name="val">Value to convert to a byte</param>
900 <summary>Pointer to the next node in list</summary> 900 <param name="lower">Minimum value range</param>
901 </member> 901 <param name="upper">Maximum value range</param>
902 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Item"> 902 <returns>A single byte representing the original float value</returns>
903 <summary>The data contained by the node</summary> 903 </member>
904 </member> 904 <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte[],System.Int32,System.Single,System.Single)">
905 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor"> 905 <summary>
906 <summary> 906 Convert a byte to a float value given a minimum and maximum range
907 Constructor 907 </summary>
908 </summary> 908 <param name="bytes">Byte array to get the byte from</param>
909 </member> 909 <param name="pos">Position in the byte array the desired byte is at</param>
910 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor(`0)"> 910 <param name="lower">Minimum value range</param>
911 <summary> 911 <param name="upper">Maximum value range</param>
912 Constructor 912 <returns>A float value inclusively between lower and upper</returns>
913 </summary> 913 </member>
914 </member> 914 <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte,System.Single,System.Single)">
915 <member name="F:OpenMetaverse.Utils.DEG_TO_RAD"> 915 <summary>
916 <summary>Used for converting degrees to radians</summary> 916 Convert a byte to a float value given a minimum and maximum range
917 </member> 917 </summary>
918 <member name="F:OpenMetaverse.Utils.RAD_TO_DEG"> 918 <param name="val">Byte to convert to a float value</param>
919 <summary>Used for converting radians to degrees</summary> 919 <param name="lower">Minimum value range</param>
920 </member> 920 <param name="upper">Maximum value range</param>
921 <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[])"> 921 <returns>A float value inclusively between lower and upper</returns>
922 <summary> 922 </member>
923 Convert the first two bytes starting in the byte array in 923 <member name="M:OpenMetaverse.Utils.TryParseSingle(System.String,System.Single@)">
924 little endian ordering to a signed short integer 924 <summary>
925 </summary> 925 Attempts to parse a floating point value from a string, using an
926 <param name="bytes">An array two bytes or longer</param> 926 EN-US number format
927 <returns>A signed short integer, will be zero if a short can't be 927 </summary>
928 read at the given position</returns> 928 <param name="s">String to parse</param>
929 </member> 929 <param name="result">Resulting floating point number</param>
930 <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[],System.Int32)"> 930 <returns>True if the parse was successful, otherwise false</returns>
931 <summary> 931 </member>
932 Convert the first two bytes starting at the given position in 932 <member name="M:OpenMetaverse.Utils.TryParseDouble(System.String,System.Double@)">
933 little endian ordering to a signed short integer 933 <summary>
934 </summary> 934 Attempts to parse a floating point value from a string, using an
935 <param name="bytes">An array two bytes or longer</param> 935 EN-US number format
936 <param name="pos">Position in the array to start reading</param> 936 </summary>
937 <returns>A signed short integer, will be zero if a short can't be 937 <param name="s">String to parse</param>
938 read at the given position</returns> 938 <param name="result">Resulting floating point number</param>
939 </member> 939 <returns>True if the parse was successful, otherwise false</returns>
940 <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[],System.Int32)"> 940 </member>
941 <summary> 941 <member name="M:OpenMetaverse.Utils.TryParseHex(System.String,System.UInt32@)">
942 Convert the first four bytes starting at the given position in 942 <summary>
943 little endian ordering to a signed integer 943 Tries to parse an unsigned 32-bit integer from a hexadecimal string
944 </summary> 944 </summary>
945 <param name="bytes">An array four bytes or longer</param> 945 <param name="s">String to parse</param>
946 <param name="pos">Position to start reading the int from</param> 946 <param name="result">Resulting integer</param>
947 <returns>A signed integer, will be zero if an int can't be read 947 <returns>True if the parse was successful, otherwise false</returns>
948 at the given position</returns> 948 </member>
949 </member> 949 <member name="M:OpenMetaverse.Utils.EnumToText(System.Enum)">
950 <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[])"> 950 <summary>
951 <summary> 951 Returns text specified in EnumInfo attribute of the enumerator
952 Convert the first four bytes of the given array in little endian 952 To add the text use [EnumInfo(Text = "Some nice text here")] before declaration
953 ordering to a signed integer 953 of enum values
954 </summary> 954 </summary>
955 <param name="bytes">An array four bytes or longer</param> 955 <param name="value">Enum value</param>
956 <returns>A signed integer, will be zero if the array contains 956 <returns>Text representation of the enum</returns>
957 less than four bytes</returns> 957 </member>
958 </member> 958 <member name="M:OpenMetaverse.Utils.AssetTypeToString(OpenMetaverse.AssetType)">
959 <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[])"> 959 <summary>
960 <summary> 960 Takes an AssetType and returns the string representation
961 Convert the first eight bytes of the given array in little endian 961 </summary>
962 ordering to a signed long integer 962 <param name="type">The source <seealso cref="T:OpenMetaverse.AssetType"/></param>
963 </summary> 963 <returns>The string version of the AssetType</returns>
964 <param name="bytes">An array eight bytes or longer</param> 964 </member>
965 <returns>A signed long integer, will be zero if the array contains 965 <member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)">
966 less than eight bytes</returns> 966 <summary>
967 </member> 967 Translate a string name of an AssetType into the proper Type
968 <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[],System.Int32)"> 968 </summary>
969 <summary> 969 <param name="type">A string containing the AssetType name</param>
970 Convert the first eight bytes starting at the given position in 970 <returns>The AssetType which matches the string name, or AssetType.Unknown if no match was found</returns>
971 little endian ordering to a signed long integer 971 </member>
972 </summary> 972 <member name="M:OpenMetaverse.Utils.InventoryTypeToString(OpenMetaverse.InventoryType)">
973 <param name="bytes">An array eight bytes or longer</param> 973 <summary>
974 <param name="pos">Position to start reading the long from</param> 974 Convert an InventoryType to a string
975 <returns>A signed long integer, will be zero if a long can't be read 975 </summary>
976 at the given position</returns> 976 <param name="type">The <seealso cref="T:InventoryType"/> to convert</param>
977 </member> 977 <returns>A string representation of the source</returns>
978 <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[],System.Int32)"> 978 </member>
979 <summary> 979 <member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)">
980 Convert the first two bytes starting at the given position in 980 <summary>
981 little endian ordering to an unsigned short 981 Convert a string into a valid InventoryType
982 </summary> 982 </summary>
983 <param name="bytes">Byte array containing the ushort</param> 983 <param name="type">A string representation of the InventoryType to convert</param>
984 <param name="pos">Position to start reading the ushort from</param> 984 <returns>A InventoryType object which matched the type</returns>
985 <returns>An unsigned short, will be zero if a ushort can't be read 985 </member>
986 at the given position</returns> 986 <member name="M:OpenMetaverse.Utils.SaleTypeToString(OpenMetaverse.SaleType)">
987 </member> 987 <summary>
988 <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[])"> 988 Convert a SaleType to a string
989 <summary> 989 </summary>
990 Convert two bytes in little endian ordering to an unsigned short 990 <param name="type">The <seealso cref="T:SaleType"/> to convert</param>
991 </summary> 991 <returns>A string representation of the source</returns>
992 <param name="bytes">Byte array containing the ushort</param> 992 </member>
993 <returns>An unsigned short, will be zero if a ushort can't be 993 <member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)">
994 read</returns> 994 <summary>
995 </member> 995 Convert a string into a valid SaleType
996 <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[],System.Int32)"> 996 </summary>
997 <summary> 997 <param name="value">A string representation of the SaleType to convert</param>
998 Convert the first four bytes starting at the given position in 998 <returns>A SaleType object which matched the type</returns>
999 little endian ordering to an unsigned integer 999 </member>
1000 </summary> 1000 <member name="M:OpenMetaverse.Utils.StringToAttachmentPoint(System.String)">
1001 <param name="bytes">Byte array containing the uint</param> 1001 <summary>
1002 <param name="pos">Position to start reading the uint from</param> 1002 Converts a string used in LLSD to AttachmentPoint type
1003 <returns>An unsigned integer, will be zero if a uint can't be read 1003 </summary>
1004 at the given position</returns> 1004 <param name="value">String representation of AttachmentPoint to convert</param>
1005 </member> 1005 <returns>AttachmentPoint enum</returns>
1006 <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[])"> 1006 </member>
1007 <summary> 1007 <member name="M:OpenMetaverse.Utils.CopyBytes(System.Byte[])">
1008 Convert the first four bytes of the given array in little endian 1008 <summary>
1009 ordering to an unsigned integer 1009 Copy a byte array
1010 </summary> 1010 </summary>
1011 <param name="bytes">An array four bytes or longer</param> 1011 <param name="bytes">Byte array to copy</param>
1012 <returns>An unsigned integer, will be zero if the array contains 1012 <returns>A copy of the given byte array</returns>
1013 less than four bytes</returns> 1013 </member>
1014 </member> 1014 <member name="M:OpenMetaverse.Utils.UIntsToLong(System.UInt32,System.UInt32)">
1015 <member name="M:OpenMetaverse.Utils.BytesToUInt64(System.Byte[])"> 1015 <summary>
1016 <summary> 1016 Packs to 32-bit unsigned integers in to a 64-bit unsigned integer
1017 Convert the first eight bytes of the given array in little endian 1017 </summary>
1018 ordering to an unsigned 64-bit integer 1018 <param name="a">The left-hand (or X) value</param>
1019 </summary> 1019 <param name="b">The right-hand (or Y) value</param>
1020 <param name="bytes">An array eight bytes or longer</param> 1020 <returns>A 64-bit integer containing the two 32-bit input values</returns>
1021 <returns>An unsigned 64-bit integer, will be zero if the array 1021 </member>
1022 contains less than eight bytes</returns> 1022 <member name="M:OpenMetaverse.Utils.LongToUInts(System.UInt64,System.UInt32@,System.UInt32@)">
1023 </member> 1023 <summary>
1024 <member name="M:OpenMetaverse.Utils.BytesToFloat(System.Byte[],System.Int32)"> 1024 Unpacks two 32-bit unsigned integers from a 64-bit unsigned integer
1025 <summary> 1025 </summary>
1026 Convert four bytes in little endian ordering to a floating point 1026 <param name="a">The 64-bit input integer</param>
1027 value 1027 <param name="b">The left-hand (or X) output value</param>
1028 </summary> 1028 <param name="c">The right-hand (or Y) output value</param>
1029 <param name="bytes">Byte array containing a little ending floating 1029 </member>
1030 point value</param> 1030 <member name="M:OpenMetaverse.Utils.IPToUInt(System.Net.IPAddress)">
1031 <param name="pos">Starting position of the floating point value in 1031 <summary>
1032 the byte array</param> 1032 Convert an IP address object to an unsigned 32-bit integer
1033 <returns>Single precision value</returns> 1033 </summary>
1034 </member> 1034 <param name="address">IP address to convert</param>
1035 <member name="M:OpenMetaverse.Utils.IntToBytes(System.Int32)"> 1035 <returns>32-bit unsigned integer holding the IP address bits</returns>
1036 <summary> 1036 </member>
1037 Convert an integer to a byte array in little endian format 1037 <member name="M:OpenMetaverse.Utils.GetUnixTime">
1038 </summary> 1038 <summary>
1039 <param name="value">The integer to convert</param> 1039 Gets a unix timestamp for the current time
1040 <returns>A four byte little endian array</returns> 1040 </summary>
1041 </member> 1041 <returns>An unsigned integer representing a unix timestamp for now</returns>
1042 <member name="M:OpenMetaverse.Utils.IntToBytesBig(System.Int32)"> 1042 </member>
1043 <summary> 1043 <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.UInt32)">
1044 Convert an integer to a byte array in big endian format 1044 <summary>
1045 </summary> 1045 Convert a UNIX timestamp to a native DateTime object
1046 <param name="value">The integer to convert</param> 1046 </summary>
1047 <returns>A four byte big endian array</returns> 1047 <param name="timestamp">An unsigned integer representing a UNIX
1048 </member> 1048 timestamp</param>
1049 <member name="M:OpenMetaverse.Utils.Int64ToBytes(System.Int64)"> 1049 <returns>A DateTime object containing the same time specified in
1050 <summary> 1050 the given timestamp</returns>
1051 Convert a 64-bit integer to a byte array in little endian format 1051 </member>
1052 </summary> 1052 <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.Int32)">
1053 <param name="value">The value to convert</param> 1053 <summary>
1054 <returns>An 8 byte little endian array</returns> 1054 Convert a UNIX timestamp to a native DateTime object
1055 </member> 1055 </summary>
1056 <member name="M:OpenMetaverse.Utils.UInt64ToBytes(System.UInt64)"> 1056 <param name="timestamp">A signed integer representing a UNIX
1057 <summary> 1057 timestamp</param>
1058 Convert a 64-bit unsigned integer to a byte array in little endian 1058 <returns>A DateTime object containing the same time specified in
1059 format 1059 the given timestamp</returns>
1060 </summary> 1060 </member>
1061 <param name="value">The value to convert</param> 1061 <member name="M:OpenMetaverse.Utils.DateTimeToUnixTime(System.DateTime)">
1062 <returns>An 8 byte little endian array</returns> 1062 <summary>
1063 </member> 1063 Convert a native DateTime object to a UNIX timestamp
1064 <member name="M:OpenMetaverse.Utils.FloatToBytes(System.Single)"> 1064 </summary>
1065 <summary> 1065 <param name="time">A DateTime object you want to convert to a
1066 Convert a floating point value to four bytes in little endian 1066 timestamp</param>
1067 ordering 1067 <returns>An unsigned integer representing a UNIX timestamp</returns>
1068 </summary> 1068 </member>
1069 <param name="value">A floating point value</param> 1069 <member name="M:OpenMetaverse.Utils.Swap``1(``0@,``0@)">
1070 <returns>A four byte array containing the value in little endian 1070 <summary>
1071 ordering</returns> 1071 Swap two values
1072 </member> 1072 </summary>
1073 <member name="M:OpenMetaverse.Utils.UIntToHexString(System.UInt32)"> 1073 <typeparam name="T">Type of the values to swap</typeparam>
1074 <summary> 1074 <param name="lhs">First value</param>
1075 Converts an unsigned integer to a hexadecimal string 1075 <param name="rhs">Second value</param>
1076 </summary> 1076 </member>
1077 <param name="i">An unsigned integer to convert to a string</param> 1077 <member name="M:OpenMetaverse.Utils.EnumTryParse``1(System.String,``0@)">
1078 <returns>A hexadecimal string 10 characters long</returns> 1078 <summary>
1079 <example>0x7fffffff</example> 1079 Try to parse an enumeration value from a string
1080 </member> 1080 </summary>
1081 <member name="M:OpenMetaverse.Utils.BytesToString(System.Byte[])"> 1081 <typeparam name="T">Enumeration type</typeparam>
1082 <summary> 1082 <param name="strType">String value to parse</param>
1083 Convert a variable length UTF8 byte array to a string 1083 <param name="result">Enumeration value on success</param>
1084 </summary> 1084 <returns>True if the parsing succeeded, otherwise false</returns>
1085 <param name="bytes">The UTF8 encoded byte array to convert</param> 1085 </member>
1086 <returns>The decoded string</returns> 1086 <member name="M:OpenMetaverse.Utils.SwapWords(System.Byte)">
1087 </member> 1087 <summary>
1088 <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.String)"> 1088 Swaps the high and low words in a byte. Converts aaaabbbb to bbbbaaaa
1089 <summary> 1089 </summary>
1090 Converts a byte array to a string containing hexadecimal characters 1090 <param name="value">Byte to swap the words in</param>
1091 </summary> 1091 <returns>Byte value with the words swapped</returns>
1092 <param name="bytes">The byte array to convert to a string</param> 1092 </member>
1093 <param name="fieldName">The name of the field to prepend to each 1093 <member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)">
1094 line of the string</param> 1094 <summary>
1095 <returns>A string containing hexadecimal characters on multiple 1095 Attempts to convert a string representation of a hostname or IP
1096 lines. Each line is prepended with the field name</returns> 1096 address to a <seealso cref="T:System.Net.IPAddress"/>
1097 </member> 1097 </summary>
1098 <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.Int32,System.String)"> 1098 <param name="hostname">Hostname to convert to an IPAddress</param>
1099 <summary> 1099 <returns>Converted IP address object, or null if the conversion
1100 Converts a byte array to a string containing hexadecimal characters 1100 failed</returns>
1101 </summary> 1101 </member>
1102 <param name="bytes">The byte array to convert to a string</param> 1102 <member name="F:OpenMetaverse.Utils.EnUsCulture">
1103 <param name="length">Number of bytes in the array to parse</param> 1103 <summary>Provide a single instance of the CultureInfo class to
1104 <param name="fieldName">A string to prepend to each line of the hex 1104 help parsing in situations where the grid assumes an en-us
1105 dump</param> 1105 culture</summary>
1106 <returns>A string containing hexadecimal characters on multiple 1106 </member>
1107 lines. Each line is prepended with the field name</returns> 1107 <member name="F:OpenMetaverse.Utils.Epoch">
1108 </member> 1108 <summary>UNIX epoch in DateTime format</summary>
1109 <member name="M:OpenMetaverse.Utils.StringToBytes(System.String)"> 1109 </member>
1110 <summary> 1110 <member name="F:OpenMetaverse.Utils.MD5Builder">
1111 Convert a string to a UTF8 encoded byte array 1111 <summary>Provide a single instance of the MD5 class to avoid making
1112 </summary> 1112 duplicate copies and handle thread safety</summary>
1113 <param name="str">The string to convert</param> 1113 </member>
1114 <returns>A null-terminated UTF8 byte array</returns> 1114 <member name="F:OpenMetaverse.Utils.SHA1Builder">
1115 </member> 1115 <summary>Provide a single instance of the SHA-1 class to avoid
1116 <member name="M:OpenMetaverse.Utils.HexStringToBytes(System.String,System.Boolean)"> 1116 making duplicate copies and handle thread safety</summary>
1117 <summary> 1117 </member>
1118 Converts a string containing hexadecimal characters to a byte array 1118 <member name="F:OpenMetaverse.Utils.RNG">
1119 </summary> 1119 <summary>Provide a single instance of a random number generator
1120 <param name="hexString">String containing hexadecimal characters</param> 1120 to avoid making duplicate copies and handle thread safety</summary>
1121 <param name="handleDirty">If true, gracefully handles null, empty and 1121 </member>
1122 uneven strings as well as stripping unconvertable characters</param> 1122 <member name="M:OpenMetaverse.Utils.Clamp(System.Single,System.Single,System.Single)">
1123 <returns>The converted byte array</returns> 1123 <summary>
1124 </member> 1124 Clamp a given value between a range
1125 <member name="M:OpenMetaverse.Utils.IsHexDigit(System.Char)"> 1125 </summary>
1126 <summary> 1126 <param name="value">Value to clamp</param>
1127 Returns true is c is a hexadecimal digit (A-F, a-f, 0-9) 1127 <param name="min">Minimum allowable value</param>
1128 </summary> 1128 <param name="max">Maximum allowable value</param>
1129 <param name="c">Character to test</param> 1129 <returns>A value inclusively between lower and upper</returns>
1130 <returns>true if hex digit, false if not</returns> 1130 </member>
1131 </member> 1131 <member name="M:OpenMetaverse.Utils.Clamp(System.Double,System.Double,System.Double)">
1132 <member name="M:OpenMetaverse.Utils.HexToByte(System.String)"> 1132 <summary>
1133 <summary> 1133 Clamp a given value between a range
1134 Converts 1 or 2 character string into equivalant byte value 1134 </summary>
1135 </summary> 1135 <param name="value">Value to clamp</param>
1136 <param name="hex">1 or 2 character string</param> 1136 <param name="min">Minimum allowable value</param>
1137 <returns>byte</returns> 1137 <param name="max">Maximum allowable value</param>
1138 </member> 1138 <returns>A value inclusively between lower and upper</returns>
1139 <member name="M:OpenMetaverse.Utils.FloatToByte(System.Single,System.Single,System.Single)"> 1139 </member>
1140 <summary> 1140 <member name="M:OpenMetaverse.Utils.Clamp(System.Int32,System.Int32,System.Int32)">
1141 Convert a float value to a byte given a minimum and maximum range 1141 <summary>
1142 </summary> 1142 Clamp a given value between a range
1143 <param name="val">Value to convert to a byte</param> 1143 </summary>
1144 <param name="lower">Minimum value range</param> 1144 <param name="value">Value to clamp</param>
1145 <param name="upper">Maximum value range</param> 1145 <param name="min">Minimum allowable value</param>
1146 <returns>A single byte representing the original float value</returns> 1146 <param name="max">Maximum allowable value</param>
1147 </member> 1147 <returns>A value inclusively between lower and upper</returns>
1148 <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte[],System.Int32,System.Single,System.Single)"> 1148 </member>
1149 <summary> 1149 <member name="M:OpenMetaverse.Utils.Round(System.Single)">
1150 Convert a byte to a float value given a minimum and maximum range 1150 <summary>
1151 </summary> 1151 Round a floating-point value to the nearest integer
1152 <param name="bytes">Byte array to get the byte from</param> 1152 </summary>
1153 <param name="pos">Position in the byte array the desired byte is at</param> 1153 <param name="val">Floating point number to round</param>
1154 <param name="lower">Minimum value range</param> 1154 <returns>Integer</returns>
1155 <param name="upper">Maximum value range</param> 1155 </member>
1156 <returns>A float value inclusively between lower and upper</returns> 1156 <member name="M:OpenMetaverse.Utils.IsFinite(System.Single)">
1157 </member> 1157 <summary>
1158 <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte,System.Single,System.Single)"> 1158 Test if a single precision float is a finite number
1159 <summary> 1159 </summary>
1160 Convert a byte to a float value given a minimum and maximum range 1160 </member>
1161 </summary> 1161 <member name="M:OpenMetaverse.Utils.IsFinite(System.Double)">
1162 <param name="val">Byte to convert to a float value</param> 1162 <summary>
1163 <param name="lower">Minimum value range</param> 1163 Test if a double precision float is a finite number
1164 <param name="upper">Maximum value range</param> 1164 </summary>
1165 <returns>A float value inclusively between lower and upper</returns> 1165 </member>
1166 </member> 1166 <member name="M:OpenMetaverse.Utils.Distance(System.Single,System.Single)">
1167 <member name="M:OpenMetaverse.Utils.TryParseSingle(System.String,System.Single@)"> 1167 <summary>
1168 <summary> 1168 Get the distance between two floating-point values
1169 Attempts to parse a floating point value from a string, using an 1169 </summary>
1170 EN-US number format 1170 <param name="value1">First value</param>
1171 </summary> 1171 <param name="value2">Second value</param>
1172 <param name="s">String to parse</param> 1172 <returns>The distance between the two values</returns>
1173 <param name="result">Resulting floating point number</param> 1173 </member>
1174 <returns>True if the parse was successful, otherwise false</returns> 1174 <member name="M:OpenMetaverse.Utils.MD5(System.Byte[])">
1175 </member> 1175 <summary>
1176 <member name="M:OpenMetaverse.Utils.TryParseDouble(System.String,System.Double@)"> 1176 Compute the MD5 hash for a byte array
1177 <summary> 1177 </summary>
1178 Attempts to parse a floating point value from a string, using an 1178 <param name="data">Byte array to compute the hash for</param>
1179 EN-US number format 1179 <returns>MD5 hash of the input data</returns>
1180 </summary> 1180 </member>
1181 <param name="s">String to parse</param> 1181 <member name="M:OpenMetaverse.Utils.SHA1(System.Byte[])">
1182 <param name="result">Resulting floating point number</param> 1182 <summary>
1183 <returns>True if the parse was successful, otherwise false</returns> 1183 Compute the SHA1 hash for a byte array
1184 </member> 1184 </summary>
1185 <member name="M:OpenMetaverse.Utils.TryParseHex(System.String,System.UInt32@)"> 1185 <param name="data">Byte array to compute the hash for</param>
1186 <summary> 1186 <returns>SHA1 hash of the input data</returns>
1187 Tries to parse an unsigned 32-bit integer from a hexadecimal string 1187 </member>
1188 </summary> 1188 <member name="M:OpenMetaverse.Utils.SHA1String(System.String)">
1189 <param name="s">String to parse</param> 1189 <summary>
1190 <param name="result">Resulting integer</param> 1190 Calculate the SHA1 hash of a given string
1191 <returns>True if the parse was successful, otherwise false</returns> 1191 </summary>
1192 </member> 1192 <param name="value">The string to hash</param>
1193 <member name="M:OpenMetaverse.Utils.EnumToText(System.Enum)"> 1193 <returns>The SHA1 hash as a string</returns>
1194 <summary> 1194 </member>
1195 Returns text specified in EnumInfo attribute of the enumerator 1195 <member name="M:OpenMetaverse.Utils.SHA256(System.Byte[])">
1196 To add the text use [EnumInfo(Text = "Some nice text here")] before declaration 1196 <summary>
1197 of enum values 1197 Compute the SHA256 hash for a byte array
1198 </summary> 1198 </summary>
1199 <param name="value">Enum value</param> 1199 <param name="data">Byte array to compute the hash for</param>
1200 <returns>Text representation of the enum</returns> 1200 <returns>SHA256 hash of the input data</returns>
1201 </member> 1201 </member>
1202 <member name="M:OpenMetaverse.Utils.AssetTypeToString(OpenMetaverse.AssetType)"> 1202 <member name="M:OpenMetaverse.Utils.SHA256String(System.String)">
1203 <summary> 1203 <summary>
1204 Takes an AssetType and returns the string representation 1204 Calculate the SHA256 hash of a given string
1205 </summary> 1205 </summary>
1206 <param name="type">The source <seealso cref="T:OpenMetaverse.AssetType"/></param> 1206 <param name="value">The string to hash</param>
1207 <returns>The string version of the AssetType</returns> 1207 <returns>The SHA256 hash as a string</returns>
1208 </member> 1208 </member>
1209 <member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)"> 1209 <member name="M:OpenMetaverse.Utils.MD5(System.String)">
1210 <summary> 1210 <summary>
1211 Translate a string name of an AssetType into the proper Type 1211 Calculate the MD5 hash of a given string
1212 </summary> 1212 </summary>
1213 <param name="type">A string containing the AssetType name</param> 1213 <param name="password">The password to hash</param>
1214 <returns>The AssetType which matches the string name, or AssetType.Unknown if no match was found</returns> 1214 <returns>An MD5 hash in string format, with $1$ prepended</returns>
1215 </member> 1215 </member>
1216 <member name="M:OpenMetaverse.Utils.InventoryTypeToString(OpenMetaverse.InventoryType)"> 1216 <member name="M:OpenMetaverse.Utils.MD5String(System.String)">
1217 <summary> 1217 <summary>
1218 Convert an InventoryType to a string 1218 Calculate the MD5 hash of a given string
1219 </summary> 1219 </summary>
1220 <param name="type">The <seealso cref="T:InventoryType"/> to convert</param> 1220 <param name="value">The string to hash</param>
1221 <returns>A string representation of the source</returns> 1221 <returns>The MD5 hash as a string</returns>
1222 </member> 1222 </member>
1223 <member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)"> 1223 <member name="M:OpenMetaverse.Utils.RandomDouble">
1224 <summary> 1224 <summary>
1225 Convert a string into a valid InventoryType 1225 Generate a random double precision floating point value
1226 </summary> 1226 </summary>
1227 <param name="type">A string representation of the InventoryType to convert</param> 1227 <returns>Random value of type double</returns>
1228 <returns>A InventoryType object which matched the type</returns> 1228 </member>
1229 </member> 1229 <member name="M:OpenMetaverse.Utils.GetRunningPlatform">
1230 <member name="M:OpenMetaverse.Utils.SaleTypeToString(OpenMetaverse.SaleType)"> 1230 <summary>
1231 <summary> 1231 Get the current running platform
1232 Convert a SaleType to a string 1232 </summary>
1233 </summary> 1233 <returns>Enumeration of the current platform we are running on</returns>
1234 <param name="type">The <seealso cref="T:SaleType"/> to convert</param> 1234 </member>
1235 <returns>A string representation of the source</returns> 1235 <member name="M:OpenMetaverse.Utils.GetRunningRuntime">
1236 </member> 1236 <summary>
1237 <member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)"> 1237 Get the current running runtime
1238 <summary> 1238 </summary>
1239 Convert a string into a valid SaleType 1239 <returns>Enumeration of the current runtime we are running on</returns>
1240 </summary> 1240 </member>
1241 <param name="value">A string representation of the SaleType to convert</param> 1241 <member name="T:OpenMetaverse.Utils.Platform">
1242 <returns>A SaleType object which matched the type</returns> 1242 <summary>
1243 </member> 1243 Operating system
1244 <member name="M:OpenMetaverse.Utils.StringToAttachmentPoint(System.String)"> 1244 </summary>
1245 <summary> 1245 </member>
1246 Converts a string used in LLSD to AttachmentPoint type 1246 <member name="F:OpenMetaverse.Utils.Platform.Unknown">
1247 </summary> 1247 <summary>Unknown</summary>
1248 <param name="value">String representation of AttachmentPoint to convert</param> 1248 </member>
1249 <returns>AttachmentPoint enum</returns> 1249 <member name="F:OpenMetaverse.Utils.Platform.Windows">
1250 </member> 1250 <summary>Microsoft Windows</summary>
1251 <member name="M:OpenMetaverse.Utils.CopyBytes(System.Byte[])"> 1251 </member>
1252 <summary> 1252 <member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
1253 Copy a byte array 1253 <summary>Microsoft Windows CE</summary>
1254 </summary> 1254 </member>
1255 <param name="bytes">Byte array to copy</param> 1255 <member name="F:OpenMetaverse.Utils.Platform.Linux">
1256 <returns>A copy of the given byte array</returns> 1256 <summary>Linux</summary>
1257 </member> 1257 </member>
1258 <member name="M:OpenMetaverse.Utils.UIntsToLong(System.UInt32,System.UInt32)"> 1258 <member name="F:OpenMetaverse.Utils.Platform.OSX">
1259 <summary> 1259 <summary>Apple OSX</summary>
1260 Packs to 32-bit unsigned integers in to a 64-bit unsigned integer 1260 </member>
1261 </summary> 1261 <member name="T:OpenMetaverse.Utils.Runtime">
1262 <param name="a">The left-hand (or X) value</param> 1262 <summary>
1263 <param name="b">The right-hand (or Y) value</param> 1263 Runtime platform
1264 <returns>A 64-bit integer containing the two 32-bit input values</returns> 1264 </summary>
1265 </member> 1265 </member>
1266 <member name="M:OpenMetaverse.Utils.LongToUInts(System.UInt64,System.UInt32@,System.UInt32@)"> 1266 <member name="F:OpenMetaverse.Utils.Runtime.Windows">
1267 <summary> 1267 <summary>.NET runtime</summary>
1268 Unpacks two 32-bit unsigned integers from a 64-bit unsigned integer 1268 </member>
1269 </summary> 1269 <member name="F:OpenMetaverse.Utils.Runtime.Mono">
1270 <param name="a">The 64-bit input integer</param> 1270 <summary>Mono runtime: http://www.mono-project.com/</summary>
1271 <param name="b">The left-hand (or X) output value</param> 1271 </member>
1272 <param name="c">The right-hand (or Y) output value</param> 1272 <member name="T:OpenMetaverse.Vector2">
1273 </member> 1273 <summary>
1274 <member name="M:OpenMetaverse.Utils.IPToUInt(System.Net.IPAddress)"> 1274 A two-dimensional vector with floating-point values
1275 <summary> 1275 </summary>
1276 Convert an IP address object to an unsigned 32-bit integer 1276 </member>
1277 </summary> 1277 <member name="F:OpenMetaverse.Vector2.X">
1278 <param name="address">IP address to convert</param> 1278 <summary>X value</summary>
1279 <returns>32-bit unsigned integer holding the IP address bits</returns> 1279 </member>
1280 </member> 1280 <member name="F:OpenMetaverse.Vector2.Y">
1281 <member name="M:OpenMetaverse.Utils.GetUnixTime"> 1281 <summary>Y value</summary>
1282 <summary> 1282 </member>
1283 Gets a unix timestamp for the current time 1283 <member name="M:OpenMetaverse.Vector2.ApproxEquals(OpenMetaverse.Vector2,System.Single)">
1284 </summary> 1284 <summary>
1285 <returns>An unsigned integer representing a unix timestamp for now</returns> 1285 Test if this vector is equal to another vector, within a given
1286 </member> 1286 tolerance range
1287 <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.UInt32)"> 1287 </summary>
1288 <summary> 1288 <param name="vec">Vector to test against</param>
1289 Convert a UNIX timestamp to a native DateTime object 1289 <param name="tolerance">The acceptable magnitude of difference
1290 </summary> 1290 between the two vectors</param>
1291 <param name="timestamp">An unsigned integer representing a UNIX 1291 <returns>True if the magnitude of difference between the two vectors
1292 timestamp</param> 1292 is less than the given tolerance, otherwise false</returns>
1293 <returns>A DateTime object containing the same time specified in 1293 </member>
1294 the given timestamp</returns> 1294 <member name="M:OpenMetaverse.Vector2.IsFinite">
1295 </member> 1295 <summary>
1296 <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.Int32)"> 1296 Test if this vector is composed of all finite numbers
1297 <summary> 1297 </summary>
1298 Convert a UNIX timestamp to a native DateTime object 1298 </member>
1299 </summary> 1299 <member name="M:OpenMetaverse.Vector2.CompareTo(OpenMetaverse.Vector2)">
1300 <param name="timestamp">A signed integer representing a UNIX 1300 <summary>
1301 timestamp</param> 1301 IComparable.CompareTo implementation
1302 <returns>A DateTime object containing the same time specified in 1302 </summary>
1303 the given timestamp</returns> 1303 </member>
1304 </member> 1304 <member name="M:OpenMetaverse.Vector2.FromBytes(System.Byte[],System.Int32)">
1305 <member name="M:OpenMetaverse.Utils.DateTimeToUnixTime(System.DateTime)"> 1305 <summary>
1306 <summary> 1306 Builds a vector from a byte array
1307 Convert a native DateTime object to a UNIX timestamp 1307 </summary>
1308 </summary> 1308 <param name="byteArray">Byte array containing two four-byte floats</param>
1309 <param name="time">A DateTime object you want to convert to a 1309 <param name="pos">Beginning position in the byte array</param>
1310 timestamp</param> 1310 </member>
1311 <returns>An unsigned integer representing a UNIX timestamp</returns> 1311 <member name="M:OpenMetaverse.Vector2.GetBytes">
1312 </member> 1312 <summary>
1313 <member name="M:OpenMetaverse.Utils.Swap``1(``0@,``0@)"> 1313 Returns the raw bytes for this vector
1314 <summary> 1314 </summary>
1315 Swap two values 1315 <returns>An eight-byte array containing X and Y</returns>
1316 </summary> 1316 </member>
1317 <typeparam name="T">Type of the values to swap</typeparam> 1317 <member name="M:OpenMetaverse.Vector2.ToBytes(System.Byte[],System.Int32)">
1318 <param name="lhs">First value</param> 1318 <summary>
1319 <param name="rhs">Second value</param> 1319 Writes the raw bytes for this vector to a byte array
1320 </member> 1320 </summary>
1321 <member name="M:OpenMetaverse.Utils.EnumTryParse``1(System.String,``0@)"> 1321 <param name="dest">Destination byte array</param>
1322 <summary> 1322 <param name="pos">Position in the destination array to start
1323 Try to parse an enumeration value from a string 1323 writing. Must be at least 8 bytes before the end of the array</param>
1324 </summary> 1324 </member>
1325 <typeparam name="T">Enumeration type</typeparam> 1325 <member name="M:OpenMetaverse.Vector2.Parse(System.String)">
1326 <param name="strType">String value to parse</param> 1326 <summary>
1327 <param name="result">Enumeration value on success</param> 1327 Parse a vector from a string
1328 <returns>True if the parsing succeeded, otherwise false</returns> 1328 </summary>
1329 </member> 1329 <param name="val">A string representation of a 2D vector, enclosed
1330 <member name="M:OpenMetaverse.Utils.SwapWords(System.Byte)"> 1330 in arrow brackets and separated by commas</param>
1331 <summary> 1331 </member>
1332 Swaps the high and low words in a byte. Converts aaaabbbb to bbbbaaaa 1332 <member name="M:OpenMetaverse.Vector2.SmoothStep(OpenMetaverse.Vector2,OpenMetaverse.Vector2,System.Single)">
1333 </summary> 1333 <summary>
1334 <param name="value">Byte to swap the words in</param> 1334 Interpolates between two vectors using a cubic equation
1335 <returns>Byte value with the words swapped</returns> 1335 </summary>
1336 </member> 1336 </member>
1337 <member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)"> 1337 <member name="M:OpenMetaverse.Vector2.ToString">
1338 <summary> 1338 <summary>
1339 Attempts to convert a string representation of a hostname or IP 1339 Get a formatted string representation of the vector
1340 address to a <seealso cref="T:System.Net.IPAddress"/> 1340 </summary>
1341 </summary> 1341 <returns>A string representation of the vector</returns>
1342 <param name="hostname">Hostname to convert to an IPAddress</param> 1342 </member>
1343 <returns>Converted IP address object, or null if the conversion 1343 <member name="M:OpenMetaverse.Vector2.ToRawString">
1344 failed</returns> 1344 <summary>
1345 </member> 1345 Get a string representation of the vector elements with up to three
1346 <member name="F:OpenMetaverse.Utils.EnUsCulture"> 1346 decimal digits and separated by spaces only
1347 <summary>Provide a single instance of the CultureInfo class to 1347 </summary>
1348 help parsing in situations where the grid assumes an en-us 1348 <returns>Raw string representation of the vector</returns>
1349 culture</summary> 1349 </member>
1350 </member> 1350 <member name="F:OpenMetaverse.Vector2.Zero">
1351 <member name="F:OpenMetaverse.Utils.Epoch"> 1351 <summary>A vector with a value of 0,0</summary>
1352 <summary>UNIX epoch in DateTime format</summary> 1352 </member>
1353 </member> 1353 <member name="F:OpenMetaverse.Vector2.One">
1354 <member name="F:OpenMetaverse.Utils.MD5Builder"> 1354 <summary>A vector with a value of 1,1</summary>
1355 <summary>Provide a single instance of the MD5 class to avoid making 1355 </member>
1356 duplicate copies and handle thread safety</summary> 1356 <member name="F:OpenMetaverse.Vector2.UnitX">
1357 </member> 1357 <summary>A vector with a value of 1,0</summary>
1358 <member name="F:OpenMetaverse.Utils.SHA1Builder"> 1358 </member>
1359 <summary>Provide a single instance of the SHA-1 class to avoid 1359 <member name="F:OpenMetaverse.Vector2.UnitY">
1360 making duplicate copies and handle thread safety</summary> 1360 <summary>A vector with a value of 0,1</summary>
1361 </member> 1361 </member>
1362 <member name="F:OpenMetaverse.Utils.RNG"> 1362 <member name="T:OpenMetaverse.PCode">
1363 <summary>Provide a single instance of a random number generator 1363 <summary>
1364 to avoid making duplicate copies and handle thread safety</summary> 1364 Identifier code for primitive types
1365 </member> 1365 </summary>
1366 <member name="M:OpenMetaverse.Utils.Clamp(System.Single,System.Single,System.Single)"> 1366 </member>
1367 <summary> 1367 <member name="F:OpenMetaverse.PCode.None">
1368 Clamp a given value between a range 1368 <summary>None</summary>
1369 </summary> 1369 </member>
1370 <param name="value">Value to clamp</param> 1370 <member name="F:OpenMetaverse.PCode.Prim">
1371 <param name="min">Minimum allowable value</param> 1371 <summary>A Primitive</summary>
1372 <param name="max">Maximum allowable value</param> 1372 </member>
1373 <returns>A value inclusively between lower and upper</returns> 1373 <member name="F:OpenMetaverse.PCode.Avatar">
1374 </member> 1374 <summary>A Avatar</summary>
1375 <member name="M:OpenMetaverse.Utils.Clamp(System.Double,System.Double,System.Double)"> 1375 </member>
1376 <summary> 1376 <member name="F:OpenMetaverse.PCode.Grass">
1377 Clamp a given value between a range 1377 <summary>Linden grass</summary>
1378 </summary> 1378 </member>
1379 <param name="value">Value to clamp</param> 1379 <member name="F:OpenMetaverse.PCode.NewTree">
1380 <param name="min">Minimum allowable value</param> 1380 <summary>Linden tree</summary>
1381 <param name="max">Maximum allowable value</param> 1381 </member>
1382 <returns>A value inclusively between lower and upper</returns> 1382 <member name="F:OpenMetaverse.PCode.ParticleSystem">
1383 </member> 1383 <summary>A primitive that acts as the source for a particle stream</summary>
1384 <member name="M:OpenMetaverse.Utils.Clamp(System.Int32,System.Int32,System.Int32)"> 1384 </member>
1385 <summary> 1385 <member name="F:OpenMetaverse.PCode.Tree">
1386 Clamp a given value between a range 1386 <summary>A Linden tree</summary>
1387 </summary> 1387 </member>
1388 <param name="value">Value to clamp</param> 1388 <member name="T:OpenMetaverse.PrimFlags">
1389 <param name="min">Minimum allowable value</param> 1389 <summary>
1390 <param name="max">Maximum allowable value</param> 1390 Primary parameters for primitives such as Physics Enabled or Phantom
1391 <returns>A value inclusively between lower and upper</returns> 1391 </summary>
1392 </member> 1392 </member>
1393 <member name="M:OpenMetaverse.Utils.Round(System.Single)"> 1393 <member name="F:OpenMetaverse.PrimFlags.None">
1394 <summary> 1394 <summary>Deprecated</summary>
1395 Round a floating-point value to the nearest integer 1395 </member>
1396 </summary> 1396 <member name="F:OpenMetaverse.PrimFlags.Physics">
1397 <param name="val">Floating point number to round</param> 1397 <summary>Whether physics are enabled for this object</summary>
1398 <returns>Integer</returns> 1398 </member>
1399 </member> 1399 <member name="F:OpenMetaverse.PrimFlags.CreateSelected">
1400 <member name="M:OpenMetaverse.Utils.IsFinite(System.Single)"> 1400 <summary></summary>
1401 <summary> 1401 </member>
1402 Test if a single precision float is a finite number 1402 <member name="F:OpenMetaverse.PrimFlags.ObjectModify">
1403 </summary> 1403 <summary></summary>
1404 </member> 1404 </member>
1405 <member name="M:OpenMetaverse.Utils.IsFinite(System.Double)"> 1405 <member name="F:OpenMetaverse.PrimFlags.ObjectCopy">
1406 <summary> 1406 <summary></summary>
1407 Test if a double precision float is a finite number 1407 </member>
1408 </summary> 1408 <member name="F:OpenMetaverse.PrimFlags.ObjectAnyOwner">
1409 </member> 1409 <summary></summary>
1410 <member name="M:OpenMetaverse.Utils.Distance(System.Single,System.Single)"> 1410 </member>
1411 <summary> 1411 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOwner">
1412 Get the distance between two floating-point values 1412 <summary></summary>
1413 </summary> 1413 </member>
1414 <param name="value1">First value</param> 1414 <member name="F:OpenMetaverse.PrimFlags.Scripted">
1415 <param name="value2">Second value</param> 1415 <summary></summary>
1416 <returns>The distance between the two values</returns> 1416 </member>
1417 </member> 1417 <member name="F:OpenMetaverse.PrimFlags.Touch">
1418 <member name="M:OpenMetaverse.Utils.MD5(System.Byte[])"> 1418 <summary>Whether this object contains an active touch script</summary>
1419 <summary> 1419 </member>
1420 Compute the MD5 hash for a byte array 1420 <member name="F:OpenMetaverse.PrimFlags.ObjectMove">
1421 </summary> 1421 <summary></summary>
1422 <param name="data">Byte array to compute the hash for</param> 1422 </member>
1423 <returns>MD5 hash of the input data</returns> 1423 <member name="F:OpenMetaverse.PrimFlags.Money">
1424 </member> 1424 <summary>Whether this object can receive payments</summary>
1425 <member name="M:OpenMetaverse.Utils.SHA1(System.Byte[])"> 1425 </member>
1426 <summary> 1426 <member name="F:OpenMetaverse.PrimFlags.Phantom">
1427 Compute the SHA1 hash for a byte array 1427 <summary>Whether this object is phantom (no collisions)</summary>
1428 </summary> 1428 </member>
1429 <param name="data">Byte array to compute the hash for</param> 1429 <member name="F:OpenMetaverse.PrimFlags.InventoryEmpty">
1430 <returns>SHA1 hash of the input data</returns> 1430 <summary></summary>
1431 </member> 1431 </member>
1432 <member name="M:OpenMetaverse.Utils.SHA1String(System.String)"> 1432 <member name="F:OpenMetaverse.PrimFlags.JointHinge">
1433 <summary> 1433 <summary></summary>
1434 Calculate the SHA1 hash of a given string 1434 </member>
1435 </summary> 1435 <member name="F:OpenMetaverse.PrimFlags.JointP2P">
1436 <param name="value">The string to hash</param> 1436 <summary></summary>
1437 <returns>The SHA1 hash as a string</returns> 1437 </member>
1438 </member> 1438 <member name="F:OpenMetaverse.PrimFlags.JointLP2P">
1439 <member name="M:OpenMetaverse.Utils.SHA256(System.Byte[])"> 1439 <summary></summary>
1440 <summary> 1440 </member>
1441 Compute the SHA256 hash for a byte array 1441 <member name="F:OpenMetaverse.PrimFlags.JointWheel">
1442 </summary> 1442 <summary>Deprecated</summary>
1443 <param name="data">Byte array to compute the hash for</param> 1443 </member>
1444 <returns>SHA256 hash of the input data</returns> 1444 <member name="F:OpenMetaverse.PrimFlags.AllowInventoryDrop">
1445 </member> 1445 <summary></summary>
1446 <member name="M:OpenMetaverse.Utils.SHA256String(System.String)"> 1446 </member>
1447 <summary> 1447 <member name="F:OpenMetaverse.PrimFlags.ObjectTransfer">
1448 Calculate the SHA256 hash of a given string 1448 <summary></summary>
1449 </summary> 1449 </member>
1450 <param name="value">The string to hash</param> 1450 <member name="F:OpenMetaverse.PrimFlags.ObjectGroupOwned">
1451 <returns>The SHA256 hash as a string</returns> 1451 <summary></summary>
1452 </member> 1452 </member>
1453 <member name="M:OpenMetaverse.Utils.MD5(System.String)"> 1453 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOfficer">
1454 <summary> 1454 <summary>Deprecated</summary>
1455 Calculate the MD5 hash of a given string 1455 </member>
1456 </summary> 1456 <member name="F:OpenMetaverse.PrimFlags.CameraDecoupled">
1457 <param name="password">The password to hash</param> 1457 <summary></summary>
1458 <returns>An MD5 hash in string format, with $1$ prepended</returns> 1458 </member>
1459 </member> 1459 <member name="F:OpenMetaverse.PrimFlags.AnimSource">
1460 <member name="M:OpenMetaverse.Utils.MD5String(System.String)"> 1460 <summary></summary>
1461 <summary> 1461 </member>
1462 Calculate the MD5 hash of a given string 1462 <member name="F:OpenMetaverse.PrimFlags.CameraSource">
1463 </summary> 1463 <summary></summary>
1464 <param name="value">The string to hash</param> 1464 </member>
1465 <returns>The MD5 hash as a string</returns> 1465 <member name="F:OpenMetaverse.PrimFlags.CastShadows">
1466 </member> 1466 <summary></summary>
1467 <member name="M:OpenMetaverse.Utils.RandomDouble"> 1467 </member>
1468 <summary> 1468 <member name="F:OpenMetaverse.PrimFlags.DieAtEdge">
1469 Generate a random double precision floating point value 1469 <summary>Server flag, will not be sent to clients. Specifies that
1470 </summary> 1470 the object is destroyed when it touches a simulator edge</summary>
1471 <returns>Random value of type double</returns> 1471 </member>
1472 </member> 1472 <member name="F:OpenMetaverse.PrimFlags.ReturnAtEdge">
1473 <member name="M:OpenMetaverse.Utils.GetRunningPlatform"> 1473 <summary>Server flag, will not be sent to clients. Specifies that
1474 <summary> 1474 the object will be returned to the owner's inventory when it
1475 Get the current running platform 1475 touches a simulator edge</summary>
1476 </summary> 1476 </member>
1477 <returns>Enumeration of the current platform we are running on</returns> 1477 <member name="F:OpenMetaverse.PrimFlags.Sandbox">
1478 </member> 1478 <summary>Server flag, will not be sent to clients.</summary>
1479 <member name="M:OpenMetaverse.Utils.GetRunningRuntime"> 1479 </member>
1480 <summary> 1480 <member name="F:OpenMetaverse.PrimFlags.Flying">
1481 Get the current running runtime 1481 <summary>Server flag, will not be sent to client. Specifies that
1482 </summary> 1482 the object is hovering/flying</summary>
1483 <returns>Enumeration of the current runtime we are running on</returns> 1483 </member>
1484 </member> 1484 <member name="F:OpenMetaverse.PrimFlags.ObjectOwnerModify">
1485 <member name="T:OpenMetaverse.Utils.Platform"> 1485 <summary></summary>
1486 <summary> 1486 </member>
1487 Operating system 1487 <member name="F:OpenMetaverse.PrimFlags.TemporaryOnRez">
1488 </summary> 1488 <summary></summary>
1489 </member> 1489 </member>
1490 <member name="F:OpenMetaverse.Utils.Platform.Unknown"> 1490 <member name="F:OpenMetaverse.PrimFlags.Temporary">
1491 <summary>Unknown</summary> 1491 <summary></summary>
1492 </member> 1492 </member>
1493 <member name="F:OpenMetaverse.Utils.Platform.Windows"> 1493 <member name="F:OpenMetaverse.PrimFlags.ZlibCompressed">
1494 <summary>Microsoft Windows</summary> 1494 <summary></summary>
1495 </member> 1495 </member>
1496 <member name="F:OpenMetaverse.Utils.Platform.WindowsCE"> 1496 <member name="T:OpenMetaverse.SoundFlags">
1497 <summary>Microsoft Windows CE</summary> 1497 <summary>
1498 </member> 1498 Sound flags for sounds attached to primitives
1499 <member name="F:OpenMetaverse.Utils.Platform.Linux"> 1499 </summary>
1500 <summary>Linux</summary> 1500 </member>
1501 </member> 1501 <member name="F:OpenMetaverse.SoundFlags.None">
1502 <member name="F:OpenMetaverse.Utils.Platform.OSX"> 1502 <summary></summary>
1503 <summary>Apple OSX</summary> 1503 </member>
1504 </member> 1504 <member name="F:OpenMetaverse.SoundFlags.Loop">
1505 <member name="T:OpenMetaverse.Utils.Runtime"> 1505 <summary></summary>
1506 <summary> 1506 </member>
1507 Runtime platform 1507 <member name="F:OpenMetaverse.SoundFlags.SyncMaster">
1508 </summary> 1508 <summary></summary>
1509 </member> 1509 </member>
1510 <member name="F:OpenMetaverse.Utils.Runtime.Windows"> 1510 <member name="F:OpenMetaverse.SoundFlags.SyncSlave">
1511 <summary>.NET runtime</summary> 1511 <summary></summary>
1512 </member> 1512 </member>
1513 <member name="F:OpenMetaverse.Utils.Runtime.Mono"> 1513 <member name="F:OpenMetaverse.SoundFlags.SyncPending">
1514 <summary>Mono runtime: http://www.mono-project.com/</summary> 1514 <summary></summary>
1515 </member> 1515 </member>
1516 <member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})"> 1516 <member name="F:OpenMetaverse.SoundFlags.Queue">
1517 <summary> 1517 <summary></summary>
1518 Copy constructor 1518 </member>
1519 </summary> 1519 <member name="F:OpenMetaverse.SoundFlags.Stop">
1520 <param name="queue">Circular queue to copy</param> 1520 <summary></summary>
1521 </member> 1521 </member>
1522 <member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters"> 1522 <member name="T:OpenMetaverse.Material">
1523 <summary> 1523 <summary>
1524 Determines the appropriate events to set, leaves the locks, and sets the events. 1524 Material type for a primitive
1525 </summary> 1525 </summary>
1526 </member> 1526 </member>
1527 <member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)"> 1527 <member name="F:OpenMetaverse.Material.Stone">
1528 <summary> 1528 <summary></summary>
1529 A routine for lazily creating a event outside the lock (so if errors 1529 </member>
1530 happen they are outside the lock and that we don't do much work 1530 <member name="F:OpenMetaverse.Material.Metal">
1531 while holding a spin lock). If all goes well, reenter the lock and 1531 <summary></summary>
1532 set 'waitEvent' 1532 </member>
1533 </summary> 1533 <member name="F:OpenMetaverse.Material.Glass">
1534 </member> 1534 <summary></summary>
1535 <member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)"> 1535 </member>
1536 <summary> 1536 <member name="F:OpenMetaverse.Material.Wood">
1537 Waits on 'waitEvent' with a timeout of 'millisceondsTimeout. 1537 <summary></summary>
1538 Before the wait 'numWaiters' is incremented and is restored before leaving this routine. 1538 </member>
1539 </summary> 1539 <member name="F:OpenMetaverse.Material.Flesh">
1540 </member> 1540 <summary></summary>
1541 <member name="T:OpenMetaverse.Parallel"> 1541 </member>
1542 <summary> 1542 <member name="F:OpenMetaverse.Material.Plastic">
1543 Provides helper methods for parallelizing loops 1543 <summary></summary>
1544 </summary> 1544 </member>
1545 </member> 1545 <member name="F:OpenMetaverse.Material.Rubber">
1546 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Action{System.Int32})"> 1546 <summary></summary>
1547 <summary> 1547 </member>
1548 Executes a for loop in which iterations may run in parallel 1548 <member name="F:OpenMetaverse.Material.Light">
1549 </summary> 1549 <summary></summary>
1550 <param name="fromInclusive">The loop will be started at this index</param> 1550 </member>
1551 <param name="toExclusive">The loop will be terminated before this index is reached</param> 1551 <member name="T:OpenMetaverse.PrimType">
1552 <param name="body">Method body to run for each iteration of the loop</param> 1552 <summary>
1553 </member> 1553 Used in a helper function to roughly determine prim shape
1554 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Int32,System.Action{System.Int32})"> 1554 </summary>
1555 <summary> 1555 </member>
1556 Executes a for loop in which iterations may run in parallel 1556 <member name="T:OpenMetaverse.ExtraParamType">
1557 </summary> 1557 <summary>
1558 <param name="threadCount">The number of concurrent execution threads to run</param> 1558 Extra parameters for primitives, these flags are for features that have
1559 <param name="fromInclusive">The loop will be started at this index</param> 1559 been added after the original ObjectFlags that has all eight bits
1560 <param name="toExclusive">The loop will be terminated before this index is reached</param> 1560 reserved already
1561 <param name="body">Method body to run for each iteration of the loop</param> 1561 </summary>
1562 </member> 1562 </member>
1563 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})"> 1563 <member name="F:OpenMetaverse.ExtraParamType.Flexible">
1564 <summary> 1564 <summary>Whether this object has flexible parameters</summary>
1565 Executes a foreach loop in which iterations may run in parallel 1565 </member>
1566 </summary> 1566 <member name="F:OpenMetaverse.ExtraParamType.Light">
1567 <typeparam name="T">Object type that the collection wraps</typeparam> 1567 <summary>Whether this object has light parameters</summary>
1568 <param name="enumerable">An enumerable collection to iterate over</param> 1568 </member>
1569 <param name="body">Method body to run for each object in the collection</param> 1569 <member name="F:OpenMetaverse.ExtraParamType.Sculpt">
1570 </member> 1570 <summary>Whether this object is a sculpted prim</summary>
1571 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Int32,System.Collections.Generic.IEnumerable{``0},System.Action{``0})"> 1571 </member>
1572 <summary> 1572 <member name="T:OpenMetaverse.JointType">
1573 Executes a foreach loop in which iterations may run in parallel 1573 <summary>
1574 </summary> 1574
1575 <typeparam name="T">Object type that the collection wraps</typeparam> 1575 </summary>
1576 <param name="threadCount">The number of concurrent execution threads to run</param> 1576 </member>
1577 <param name="enumerable">An enumerable collection to iterate over</param> 1577 <member name="F:OpenMetaverse.JointType.Invalid">
1578 <param name="body">Method body to run for each object in the collection</param> 1578 <summary></summary>
1579 </member> 1579 </member>
1580 <member name="M:OpenMetaverse.Parallel.Invoke(System.Action[])"> 1580 <member name="F:OpenMetaverse.JointType.Hinge">
1581 <summary> 1581 <summary></summary>
1582 Executes a series of tasks in parallel 1582 </member>
1583 </summary> 1583 <member name="F:OpenMetaverse.JointType.Point">
1584 <param name="actions">A series of method bodies to execute</param> 1584 <summary></summary>
1585 </member> 1585 </member>
1586 <member name="M:OpenMetaverse.Parallel.Invoke(System.Int32,System.Action[])"> 1586 <member name="T:OpenMetaverse.SculptType">
1587 <summary> 1587 <summary>
1588 Executes a series of tasks in parallel 1588
1589 </summary> 1589 </summary>
1590 <param name="threadCount">The number of concurrent execution threads to run</param> 1590 </member>
1591 <param name="actions">A series of method bodies to execute</param> 1591 <member name="F:OpenMetaverse.SculptType.None">
1592 </member> 1592 <summary></summary>
1593 <member name="T:OpenMetaverse.Color4"> 1593 </member>
1594 <summary> 1594 <member name="F:OpenMetaverse.SculptType.Sphere">
1595 An 8-bit color structure including an alpha channel 1595 <summary></summary>
1596 </summary> 1596 </member>
1597 </member> 1597 <member name="F:OpenMetaverse.SculptType.Torus">
1598 <member name="F:OpenMetaverse.Color4.R"> 1598 <summary></summary>
1599 <summary>Red</summary> 1599 </member>
1600 </member> 1600 <member name="F:OpenMetaverse.SculptType.Plane">
1601 <member name="F:OpenMetaverse.Color4.G"> 1601 <summary></summary>
1602 <summary>Green</summary> 1602 </member>
1603 </member> 1603 <member name="F:OpenMetaverse.SculptType.Cylinder">
1604 <member name="F:OpenMetaverse.Color4.B"> 1604 <summary></summary>
1605 <summary>Blue</summary> 1605 </member>
1606 </member> 1606 <member name="F:OpenMetaverse.SculptType.Mesh">
1607 <member name="F:OpenMetaverse.Color4.A"> 1607 <summary></summary>
1608 <summary>Alpha</summary> 1608 </member>
1609 </member> 1609 <member name="F:OpenMetaverse.SculptType.Invert">
1610 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)"> 1610 <summary></summary>
1611 <summary> 1611 </member>
1612 1612 <member name="F:OpenMetaverse.SculptType.Mirror">
1613 </summary> 1613 <summary></summary>
1614 <param name="r"></param> 1614 </member>
1615 <param name="g"></param> 1615 <member name="T:OpenMetaverse.FaceType">
1616 <param name="b"></param> 1616 <summary>
1617 <param name="a"></param> 1617
1618 </member> 1618 </summary>
1619 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)"> 1619 </member>
1620 <summary> 1620 <member name="F:OpenMetaverse.FaceType.PathBegin">
1621 Builds a color from a byte array 1621 <summary></summary>
1622 </summary> 1622 </member>
1623 <param name="byteArray">Byte array containing a 16 byte color</param> 1623 <member name="F:OpenMetaverse.FaceType.PathEnd">
1624 <param name="pos">Beginning position in the byte array</param> 1624 <summary></summary>
1625 <param name="inverted">True if the byte array stores inverted values, 1625 </member>
1626 otherwise false. For example the color black (fully opaque) inverted 1626 <member name="F:OpenMetaverse.FaceType.InnerSide">
1627 would be 0xFF 0xFF 0xFF 0x00</param> 1627 <summary></summary>
1628 </member> 1628 </member>
1629 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)"> 1629 <member name="F:OpenMetaverse.FaceType.ProfileBegin">
1630 <summary> 1630 <summary></summary>
1631 Returns the raw bytes for this vector 1631 </member>
1632 </summary> 1632 <member name="F:OpenMetaverse.FaceType.ProfileEnd">
1633 <param name="byteArray">Byte array containing a 16 byte color</param> 1633 <summary></summary>
1634 <param name="pos">Beginning position in the byte array</param> 1634 </member>
1635 <param name="inverted">True if the byte array stores inverted values, 1635 <member name="F:OpenMetaverse.FaceType.OuterSide0">
1636 otherwise false. For example the color black (fully opaque) inverted 1636 <summary></summary>
1637 would be 0xFF 0xFF 0xFF 0x00</param> 1637 </member>
1638 <param name="alphaInverted">True if the alpha value is inverted in 1638 <member name="F:OpenMetaverse.FaceType.OuterSide1">
1639 addition to whatever the inverted parameter is. Setting inverted true 1639 <summary></summary>
1640 and alphaInverted true will flip the alpha value back to non-inverted, 1640 </member>
1641 but keep the other color bytes inverted</param> 1641 <member name="F:OpenMetaverse.FaceType.OuterSide2">
1642 <returns>A 16 byte array containing R, G, B, and A</returns> 1642 <summary></summary>
1643 </member> 1643 </member>
1644 <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)"> 1644 <member name="F:OpenMetaverse.FaceType.OuterSide3">
1645 <summary> 1645 <summary></summary>
1646 Copy constructor 1646 </member>
1647 </summary> 1647 <member name="T:OpenMetaverse.ObjectCategory">
1648 <param name="color">Color to copy</param> 1648 <summary>
1649 </member> 1649
1650 <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)"> 1650 </summary>
1651 <summary> 1651 </member>
1652 IComparable.CompareTo implementation 1652 <member name="F:OpenMetaverse.ObjectCategory.Invalid">
1653 </summary> 1653 <summary></summary>
1654 <remarks>Sorting ends up like this: |--Grayscale--||--Color--|. 1654 </member>
1655 Alpha is only used when the colors are otherwise equivalent</remarks> 1655 <member name="F:OpenMetaverse.ObjectCategory.None">
1656 </member> 1656 <summary></summary>
1657 <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)"> 1657 </member>
1658 <summary> 1658 <member name="F:OpenMetaverse.ObjectCategory.Owner">
1659 Builds a color from a byte array 1659 <summary></summary>
1660 </summary> 1660 </member>
1661 <param name="byteArray">Byte array containing a 16 byte color</param> 1661 <member name="F:OpenMetaverse.ObjectCategory.Group">
1662 <param name="pos">Beginning position in the byte array</param> 1662 <summary></summary>
1663 <param name="inverted">True if the byte array stores inverted values, 1663 </member>
1664 otherwise false. For example the color black (fully opaque) inverted 1664 <member name="F:OpenMetaverse.ObjectCategory.Other">
1665 would be 0xFF 0xFF 0xFF 0x00</param> 1665 <summary></summary>
1666 <param name="alphaInverted">True if the alpha value is inverted in 1666 </member>
1667 addition to whatever the inverted parameter is. Setting inverted true 1667 <member name="F:OpenMetaverse.ObjectCategory.Selected">
1668 and alphaInverted true will flip the alpha value back to non-inverted, 1668 <summary></summary>
1669 but keep the other color bytes inverted</param> 1669 </member>
1670 </member> 1670 <member name="F:OpenMetaverse.ObjectCategory.Temporary">
1671 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)"> 1671 <summary></summary>
1672 <summary> 1672 </member>
1673 Writes the raw bytes for this color to a byte array 1673 <member name="T:OpenMetaverse.AttachmentPoint">
1674 </summary> 1674 <summary>
1675 <param name="dest">Destination byte array</param> 1675 Attachment points for objects on avatar bodies
1676 <param name="pos">Position in the destination array to start 1676 </summary>
1677 writing. Must be at least 16 bytes before the end of the array</param> 1677 <remarks>
1678 </member> 1678 Both InventoryObject and InventoryAttachment types can be attached
1679 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)"> 1679 </remarks>
1680 <summary> 1680 </member>
1681 Serializes this color into four bytes in a byte array 1681 <member name="F:OpenMetaverse.AttachmentPoint.Default">
1682 </summary> 1682 <summary>Right hand if object was not previously attached</summary>
1683 <param name="dest">Destination byte array</param> 1683 </member>
1684 <param name="pos">Position in the destination array to start 1684 <member name="F:OpenMetaverse.AttachmentPoint.Chest">
1685 writing. Must be at least 4 bytes before the end of the array</param> 1685 <summary>Chest</summary>
1686 <param name="inverted">True to invert the output (1.0 becomes 0 1686 </member>
1687 instead of 255)</param> 1687 <member name="F:OpenMetaverse.AttachmentPoint.Skull">
1688 </member> 1688 <summary>Skull</summary>
1689 <member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)"> 1689 </member>
1690 <summary> 1690 <member name="F:OpenMetaverse.AttachmentPoint.LeftShoulder">
1691 Writes the raw bytes for this color to a byte array 1691 <summary>Left shoulder</summary>
1692 </summary> 1692 </member>
1693 <param name="dest">Destination byte array</param> 1693 <member name="F:OpenMetaverse.AttachmentPoint.RightShoulder">
1694 <param name="pos">Position in the destination array to start 1694 <summary>Right shoulder</summary>
1695 writing. Must be at least 16 bytes before the end of the array</param> 1695 </member>
1696 </member> 1696 <member name="F:OpenMetaverse.AttachmentPoint.LeftHand">
1697 <member name="M:OpenMetaverse.Color4.ClampValues"> 1697 <summary>Left hand</summary>
1698 <summary> 1698 </member>
1699 Ensures that values are in range 0-1 1699 <member name="F:OpenMetaverse.AttachmentPoint.RightHand">
1700 </summary> 1700 <summary>Right hand</summary>
1701 </member> 1701 </member>
1702 <member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)"> 1702 <member name="F:OpenMetaverse.AttachmentPoint.LeftFoot">
1703 <summary> 1703 <summary>Left foot</summary>
1704 Create an RGB color from a hue, saturation, value combination 1704 </member>
1705 </summary> 1705 <member name="F:OpenMetaverse.AttachmentPoint.RightFoot">
1706 <param name="hue">Hue</param> 1706 <summary>Right foot</summary>
1707 <param name="saturation">Saturation</param> 1707 </member>
1708 <param name="value">Value</param> 1708 <member name="F:OpenMetaverse.AttachmentPoint.Spine">
1709 <returns>An fully opaque RGB color (alpha is 1.0)</returns> 1709 <summary>Spine</summary>
1710 </member> 1710 </member>
1711 <member name="M:OpenMetaverse.Color4.Lerp(OpenMetaverse.Color4,OpenMetaverse.Color4,System.Single)"> 1711 <member name="F:OpenMetaverse.AttachmentPoint.Pelvis">
1712 <summary> 1712 <summary>Pelvis</summary>
1713 Performs linear interpolation between two colors 1713 </member>
1714 </summary> 1714 <member name="F:OpenMetaverse.AttachmentPoint.Mouth">
1715 <param name="value1">Color to start at</param> 1715 <summary>Mouth</summary>
1716 <param name="value2">Color to end at</param> 1716 </member>
1717 <param name="amount">Amount to interpolate</param> 1717 <member name="F:OpenMetaverse.AttachmentPoint.Chin">
1718 <returns>The interpolated color</returns> 1718 <summary>Chin</summary>
1719 </member> 1719 </member>
1720 <member name="F:OpenMetaverse.Color4.Black"> 1720 <member name="F:OpenMetaverse.AttachmentPoint.LeftEar">
1721 <summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary> 1721 <summary>Left ear</summary>
1722 </member> 1722 </member>
1723 <member name="F:OpenMetaverse.Color4.White"> 1723 <member name="F:OpenMetaverse.AttachmentPoint.RightEar">
1724 <summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary> 1724 <summary>Right ear</summary>
1725 </member> 1725 </member>
1726 <member name="T:OpenMetaverse.BlockingQueue`1"> 1726 <member name="F:OpenMetaverse.AttachmentPoint.LeftEyeball">
1727 <summary> 1727 <summary>Left eyeball</summary>
1728 Same as Queue except Dequeue function blocks until there is an object to return. 1728 </member>
1729 Note: This class does not need to be synchronized 1729 <member name="F:OpenMetaverse.AttachmentPoint.RightEyeball">
1730 </summary> 1730 <summary>Right eyeball</summary>
1731 </member> 1731 </member>
1732 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})"> 1732 <member name="F:OpenMetaverse.AttachmentPoint.Nose">
1733 <summary> 1733 <summary>Nose</summary>
1734 Create new BlockingQueue. 1734 </member>
1735 </summary> 1735 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperArm">
1736 <param name="col">The System.Collections.ICollection to copy elements from</param> 1736 <summary>Right upper arm</summary>
1737 </member> 1737 </member>
1738 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)"> 1738 <member name="F:OpenMetaverse.AttachmentPoint.RightForearm">
1739 <summary> 1739 <summary>Right forearm</summary>
1740 Create new BlockingQueue. 1740 </member>
1741 </summary> 1741 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperArm">
1742 <param name="capacity">The initial number of elements that the queue can contain</param> 1742 <summary>Left upper arm</summary>
1743 </member> 1743 </member>
1744 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor"> 1744 <member name="F:OpenMetaverse.AttachmentPoint.LeftForearm">
1745 <summary> 1745 <summary>Left forearm</summary>
1746 Create new BlockingQueue. 1746 </member>
1747 </summary> 1747 <member name="F:OpenMetaverse.AttachmentPoint.RightHip">
1748 </member> 1748 <summary>Right hip</summary>
1749 <member name="M:OpenMetaverse.BlockingQueue`1.Finalize"> 1749 </member>
1750 <summary> 1750 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperLeg">
1751 BlockingQueue Destructor (Close queue, resume any waiting thread). 1751 <summary>Right upper leg</summary>
1752 </summary> 1752 </member>
1753 </member> 1753 <member name="F:OpenMetaverse.AttachmentPoint.RightLowerLeg">
1754 <member name="M:OpenMetaverse.BlockingQueue`1.Clear"> 1754 <summary>Right lower leg</summary>
1755 <summary> 1755 </member>
1756 Remove all objects from the Queue. 1756 <member name="F:OpenMetaverse.AttachmentPoint.LeftHip">
1757 </summary> 1757 <summary>Left hip</summary>
1758 </member> 1758 </member>
1759 <member name="M:OpenMetaverse.BlockingQueue`1.Close"> 1759 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperLeg">
1760 <summary> 1760 <summary>Left upper leg</summary>
1761 Remove all objects from the Queue, resume all dequeue threads. 1761 </member>
1762 </summary> 1762 <member name="F:OpenMetaverse.AttachmentPoint.LeftLowerLeg">
1763 </member> 1763 <summary>Left lower leg</summary>
1764 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue"> 1764 </member>
1765 <summary> 1765 <member name="F:OpenMetaverse.AttachmentPoint.Stomach">
1766 Removes and returns the object at the beginning of the Queue. 1766 <summary>Stomach</summary>
1767 </summary> 1767 </member>
1768 <returns>Object in queue.</returns> 1768 <member name="F:OpenMetaverse.AttachmentPoint.LeftPec">
1769 </member> 1769 <summary>Left pectoral</summary>
1770 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)"> 1770 </member>
1771 <summary> 1771 <member name="F:OpenMetaverse.AttachmentPoint.RightPec">
1772 Removes and returns the object at the beginning of the Queue. 1772 <summary>Right pectoral</summary>
1773 </summary> 1773 </member>
1774 <param name="timeout">time to wait before returning</param> 1774 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter2">
1775 <returns>Object in queue.</returns> 1775 <summary>HUD Center position 2</summary>
1776 </member> 1776 </member>
1777 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)"> 1777 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopRight">
1778 <summary> 1778 <summary>HUD Top-right</summary>
1779 Removes and returns the object at the beginning of the Queue. 1779 </member>
1780 </summary> 1780 <member name="F:OpenMetaverse.AttachmentPoint.HUDTop">
1781 <param name="timeout">time to wait before returning (in milliseconds)</param> 1781 <summary>HUD Top</summary>
1782 <returns>Object in queue.</returns> 1782 </member>
1783 </member> 1783 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopLeft">
1784 <member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)"> 1784 <summary>HUD Top-left</summary>
1785 <summary> 1785 </member>
1786 Adds an object to the end of the Queue 1786 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter">
1787 </summary> 1787 <summary>HUD Center</summary>
1788 <param name="obj">Object to put in queue</param> 1788 </member>
1789 </member> 1789 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomLeft">
1790 <member name="M:OpenMetaverse.BlockingQueue`1.Open"> 1790 <summary>HUD Bottom-left</summary>
1791 <summary> 1791 </member>
1792 Open Queue. 1792 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottom">
1793 </summary> 1793 <summary>HUD Bottom</summary>
1794 </member> 1794 </member>
1795 <member name="P:OpenMetaverse.BlockingQueue`1.Closed"> 1795 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomRight">
1796 <summary> 1796 <summary>HUD Bottom-right</summary>
1797 Gets flag indicating if queue has been closed. 1797 </member>
1798 </summary> 1798 <member name="T:OpenMetaverse.Tree">
1799 </member> 1799 <summary>
1800 <member name="T:OpenMetaverse.Vector3d"> 1800 Tree foliage types
1801 <summary> 1801 </summary>
1802 A three-dimensional vector with doubleing-point values 1802 </member>
1803 </summary> 1803 <member name="F:OpenMetaverse.Tree.Pine1">
1804 </member> 1804 <summary>Pine1 tree</summary>
1805 <member name="F:OpenMetaverse.Vector3d.X"> 1805 </member>
1806 <summary>X value</summary> 1806 <member name="F:OpenMetaverse.Tree.Oak">
1807 </member> 1807 <summary>Oak tree</summary>
1808 <member name="F:OpenMetaverse.Vector3d.Y"> 1808 </member>
1809 <summary>Y value</summary> 1809 <member name="F:OpenMetaverse.Tree.TropicalBush1">
1810 </member> 1810 <summary>Tropical Bush1</summary>
1811 <member name="F:OpenMetaverse.Vector3d.Z"> 1811 </member>
1812 <summary>Z value</summary> 1812 <member name="F:OpenMetaverse.Tree.Palm1">
1813 </member> 1813 <summary>Palm1 tree</summary>
1814 <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)"> 1814 </member>
1815 <summary> 1815 <member name="F:OpenMetaverse.Tree.Dogwood">
1816 Constructor, builds a vector from a byte array 1816 <summary>Dogwood tree</summary>
1817 </summary> 1817 </member>
1818 <param name="byteArray">Byte array containing three eight-byte doubles</param> 1818 <member name="F:OpenMetaverse.Tree.TropicalBush2">
1819 <param name="pos">Beginning position in the byte array</param> 1819 <summary>Tropical Bush2</summary>
1820 </member> 1820 </member>
1821 <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)"> 1821 <member name="F:OpenMetaverse.Tree.Palm2">
1822 <summary> 1822 <summary>Palm2 tree</summary>
1823 Test if this vector is equal to another vector, within a given 1823 </member>
1824 tolerance range 1824 <member name="F:OpenMetaverse.Tree.Cypress1">
1825 </summary> 1825 <summary>Cypress1 tree</summary>
1826 <param name="vec">Vector to test against</param> 1826 </member>
1827 <param name="tolerance">The acceptable magnitude of difference 1827 <member name="F:OpenMetaverse.Tree.Cypress2">
1828 between the two vectors</param> 1828 <summary>Cypress2 tree</summary>
1829 <returns>True if the magnitude of difference between the two vectors 1829 </member>
1830 is less than the given tolerance, otherwise false</returns> 1830 <member name="F:OpenMetaverse.Tree.Pine2">
1831 </member> 1831 <summary>Pine2 tree</summary>
1832 <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)"> 1832 </member>
1833 <summary> 1833 <member name="F:OpenMetaverse.Tree.Plumeria">
1834 IComparable.CompareTo implementation 1834 <summary>Plumeria</summary>
1835 </summary> 1835 </member>
1836 </member> 1836 <member name="F:OpenMetaverse.Tree.WinterPine1">
1837 <member name="M:OpenMetaverse.Vector3d.IsFinite"> 1837 <summary>Winter pinetree1</summary>
1838 <summary> 1838 </member>
1839 Test if this vector is composed of all finite numbers 1839 <member name="F:OpenMetaverse.Tree.WinterAspen">
1840 </summary> 1840 <summary>Winter Aspen tree</summary>
1841 </member> 1841 </member>
1842 <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)"> 1842 <member name="F:OpenMetaverse.Tree.WinterPine2">
1843 <summary> 1843 <summary>Winter pinetree2</summary>
1844 Builds a vector from a byte array 1844 </member>
1845 </summary> 1845 <member name="F:OpenMetaverse.Tree.Eucalyptus">
1846 <param name="byteArray">Byte array containing a 24 byte vector</param> 1846 <summary>Eucalyptus tree</summary>
1847 <param name="pos">Beginning position in the byte array</param> 1847 </member>
1848 </member> 1848 <member name="F:OpenMetaverse.Tree.Fern">
1849 <member name="M:OpenMetaverse.Vector3d.GetBytes"> 1849 <summary>Fern</summary>
1850 <summary> 1850 </member>
1851 Returns the raw bytes for this vector 1851 <member name="F:OpenMetaverse.Tree.Eelgrass">
1852 </summary> 1852 <summary>Eelgrass</summary>
1853 <returns>A 24 byte array containing X, Y, and Z</returns> 1853 </member>
1854 </member> 1854 <member name="F:OpenMetaverse.Tree.SeaSword">
1855 <member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)"> 1855 <summary>Sea Sword</summary>
1856 <summary> 1856 </member>
1857 Writes the raw bytes for this vector to a byte array 1857 <member name="F:OpenMetaverse.Tree.Kelp1">
1858 </summary> 1858 <summary>Kelp1 plant</summary>
1859 <param name="dest">Destination byte array</param> 1859 </member>
1860 <param name="pos">Position in the destination array to start 1860 <member name="F:OpenMetaverse.Tree.BeachGrass1">
1861 writing. Must be at least 24 bytes before the end of the array</param> 1861 <summary>Beach grass</summary>
1862 </member> 1862 </member>
1863 <member name="M:OpenMetaverse.Vector3d.Parse(System.String)"> 1863 <member name="F:OpenMetaverse.Tree.Kelp2">
1864 <summary> 1864 <summary>Kelp2 plant</summary>
1865 Parse a vector from a string 1865 </member>
1866 </summary> 1866 <member name="T:OpenMetaverse.Grass">
1867 <param name="val">A string representation of a 3D vector, enclosed 1867 <summary>
1868 in arrow brackets and separated by commas</param> 1868 Grass foliage types
1869 </member> 1869 </summary>
1870 <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)"> 1870 </member>
1871 <summary> 1871 <member name="F:OpenMetaverse.Grass.Grass0">
1872 Interpolates between two vectors using a cubic equation 1872 <summary></summary>
1873 </summary> 1873 </member>
1874 </member> 1874 <member name="F:OpenMetaverse.Grass.Grass1">
1875 <member name="M:OpenMetaverse.Vector3d.ToString"> 1875 <summary></summary>
1876 <summary> 1876 </member>
1877 Get a formatted string representation of the vector 1877 <member name="F:OpenMetaverse.Grass.Grass2">
1878 </summary> 1878 <summary></summary>
1879 <returns>A string representation of the vector</returns> 1879 </member>
1880 </member> 1880 <member name="F:OpenMetaverse.Grass.Grass3">
1881 <member name="M:OpenMetaverse.Vector3d.ToRawString"> 1881 <summary></summary>
1882 <summary> 1882 </member>
1883 Get a string representation of the vector elements with up to three 1883 <member name="F:OpenMetaverse.Grass.Grass4">
1884 decimal digits and separated by spaces only 1884 <summary></summary>
1885 </summary> 1885 </member>
1886 <returns>Raw string representation of the vector</returns> 1886 <member name="F:OpenMetaverse.Grass.Undergrowth1">
1887 </member> 1887 <summary></summary>
1888 <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)"> 1888 </member>
1889 <summary> 1889 <member name="T:OpenMetaverse.ClickAction">
1890 Cross product between two vectors 1890 <summary>
1891 </summary> 1891 Action associated with clicking on an object
1892 </member> 1892 </summary>
1893 <member name="F:OpenMetaverse.Vector3d.Zero"> 1893 </member>
1894 <summary>A vector with a value of 0,0,0</summary> 1894 <member name="F:OpenMetaverse.ClickAction.Touch">
1895 </member> 1895 <summary>Touch object</summary>
1896 <member name="F:OpenMetaverse.Vector3d.One"> 1896 </member>
1897 <summary>A vector with a value of 1,1,1</summary> 1897 <member name="F:OpenMetaverse.ClickAction.Sit">
1898 </member> 1898 <summary>Sit on object</summary>
1899 <member name="F:OpenMetaverse.Vector3d.UnitX"> 1899 </member>
1900 <summary>A unit vector facing forward (X axis), value of 1,0,0</summary> 1900 <member name="F:OpenMetaverse.ClickAction.Buy">
1901 </member> 1901 <summary>Purchase object or contents</summary>
1902 <member name="F:OpenMetaverse.Vector3d.UnitY"> 1902 </member>
1903 <summary>A unit vector facing left (Y axis), value of 0,1,0</summary> 1903 <member name="F:OpenMetaverse.ClickAction.Pay">
1904 </member> 1904 <summary>Pay the object</summary>
1905 <member name="F:OpenMetaverse.Vector3d.UnitZ"> 1905 </member>
1906 <summary>A unit vector facing up (Z axis), value of 0,0,1</summary> 1906 <member name="F:OpenMetaverse.ClickAction.OpenTask">
1907 </member> 1907 <summary>Open task inventory</summary>
1908 <member name="T:OpenMetaverse.TokenBucket"> 1908 </member>
1909 <summary> 1909 <member name="F:OpenMetaverse.ClickAction.PlayMedia">
1910 A hierarchical token bucket for bandwidth throttling. See 1910 <summary>Play parcel media</summary>
1911 http://en.wikipedia.org/wiki/Token_bucket for more information 1911 </member>
1912 </summary> 1912 <member name="F:OpenMetaverse.ClickAction.OpenMedia">
1913 </member> 1913 <summary>Open parcel media</summary>
1914 <member name="F:OpenMetaverse.TokenBucket.parent"> 1914 </member>
1915 <summary>Parent bucket to this bucket, or null if this is a root 1915 <member name="T:OpenMetaverse.BlockingQueue`1">
1916 bucket</summary> 1916 <summary>
1917 </member> 1917 Same as Queue except Dequeue function blocks until there is an object to return.
1918 <member name="F:OpenMetaverse.TokenBucket.maxBurst"> 1918 Note: This class does not need to be synchronized
1919 <summary>Size of the bucket in bytes. If zero, the bucket has 1919 </summary>
1920 infinite capacity</summary> 1920 </member>
1921 </member> 1921 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})">
1922 <member name="F:OpenMetaverse.TokenBucket.tokensPerMS"> 1922 <summary>
1923 <summary>Rate that the bucket fills, in bytes per millisecond. If 1923 Create new BlockingQueue.
1924 zero, the bucket always remains full</summary> 1924 </summary>
1925 </member> 1925 <param name="col">The System.Collections.ICollection to copy elements from</param>
1926 <member name="F:OpenMetaverse.TokenBucket.content"> 1926 </member>
1927 <summary>Number of tokens currently in the bucket</summary> 1927 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)">
1928 </member> 1928 <summary>
1929 <member name="F:OpenMetaverse.TokenBucket.lastDrip"> 1929 Create new BlockingQueue.
1930 <summary>Time of the last drip, in system ticks</summary> 1930 </summary>
1931 </member> 1931 <param name="capacity">The initial number of elements that the queue can contain</param>
1932 <member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)"> 1932 </member>
1933 <summary> 1933 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor">
1934 Default constructor 1934 <summary>
1935 </summary> 1935 Create new BlockingQueue.
1936 <param name="parent">Parent bucket if this is a child bucket, or 1936 </summary>
1937 null if this is a root bucket</param> 1937 </member>
1938 <param name="maxBurst">Maximum size of the bucket in bytes, or 1938 <member name="M:OpenMetaverse.BlockingQueue`1.Finalize">
1939 zero if this bucket has no maximum capacity</param> 1939 <summary>
1940 <param name="dripRate">Rate that the bucket fills, in bytes per 1940 BlockingQueue Destructor (Close queue, resume any waiting thread).
1941 second. If zero, the bucket always remains full</param> 1941 </summary>
1942 </member> 1942 </member>
1943 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"> 1943 <member name="M:OpenMetaverse.BlockingQueue`1.Clear">
1944 <summary> 1944 <summary>
1945 Remove a given number of tokens from the bucket 1945 Remove all objects from the Queue.
1946 </summary> 1946 </summary>
1947 <param name="amount">Number of tokens to remove from the bucket</param> 1947 </member>
1948 <returns>True if the requested number of tokens were removed from 1948 <member name="M:OpenMetaverse.BlockingQueue`1.Close">
1949 the bucket, otherwise false</returns> 1949 <summary>
1950 </member> 1950 Remove all objects from the Queue, resume all dequeue threads.
1951 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)"> 1951 </summary>
1952 <summary> 1952 </member>
1953 Remove a given number of tokens from the bucket 1953 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue">
1954 </summary> 1954 <summary>
1955 <param name="amount">Number of tokens to remove from the bucket</param> 1955 Removes and returns the object at the beginning of the Queue.
1956 <param name="dripSucceeded">True if tokens were added to the bucket 1956 </summary>
1957 during this call, otherwise false</param> 1957 <returns>Object in queue.</returns>
1958 <returns>True if the requested number of tokens were removed from 1958 </member>
1959 the bucket, otherwise false</returns> 1959 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)">
1960 </member> 1960 <summary>
1961 <member name="M:OpenMetaverse.TokenBucket.Drip"> 1961 Removes and returns the object at the beginning of the Queue.
1962 <summary> 1962 </summary>
1963 Add tokens to the bucket over time. The number of tokens added each 1963 <param name="timeout">time to wait before returning</param>
1964 call depends on the length of time that has passed since the last 1964 <returns>Object in queue.</returns>
1965 call to Drip 1965 </member>
1966 </summary> 1966 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)">
1967 <returns>True if tokens were added to the bucket, otherwise false</returns> 1967 <summary>
1968 </member> 1968 Removes and returns the object at the beginning of the Queue.
1969 <member name="P:OpenMetaverse.TokenBucket.Parent"> 1969 </summary>
1970 <summary> 1970 <param name="timeout">time to wait before returning (in milliseconds)</param>
1971 The parent bucket of this bucket, or null if this bucket has no 1971 <returns>Object in queue.</returns>
1972 parent. The parent bucket will limit the aggregate bandwidth of all 1972 </member>
1973 of its children buckets 1973 <member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)">
1974 </summary> 1974 <summary>
1975 </member> 1975 Adds an object to the end of the Queue
1976 <member name="P:OpenMetaverse.TokenBucket.MaxBurst"> 1976 </summary>
1977 <summary> 1977 <param name="obj">Object to put in queue</param>
1978 Maximum burst rate in bytes per second. This is the maximum number 1978 </member>
1979 of tokens that can accumulate in the bucket at any one time 1979 <member name="M:OpenMetaverse.BlockingQueue`1.Open">
1980 </summary> 1980 <summary>
1981 </member> 1981 Open Queue.
1982 <member name="P:OpenMetaverse.TokenBucket.DripRate"> 1982 </summary>
1983 <summary> 1983 </member>
1984 The speed limit of this bucket in bytes per second. This is the 1984 <member name="P:OpenMetaverse.BlockingQueue`1.Closed">
1985 number of tokens that are added to the bucket per second 1985 <summary>
1986 </summary> 1986 Gets flag indicating if queue has been closed.
1987 <remarks>Tokens are added to the bucket any time 1987 </summary>
1988 <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of 1988 </member>
1989 the system tick interval (typically around 15-22ms)</remarks> 1989 <member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters">
1990 </member> 1990 <summary>
1991 <member name="P:OpenMetaverse.TokenBucket.Content"> 1991 Determines the appropriate events to set, leaves the locks, and sets the events.
1992 <summary> 1992 </summary>
1993 The number of bytes that can be sent at this moment. This is the 1993 </member>
1994 current number of tokens in the bucket 1994 <member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)">
1995 <remarks>If this bucket has a parent bucket that does not have 1995 <summary>
1996 enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will 1996 A routine for lazily creating a event outside the lock (so if errors
1997 return false regardless of the content of this bucket</remarks> 1997 happen they are outside the lock and that we don't do much work
1998 </summary> 1998 while holding a spin lock). If all goes well, reenter the lock and
1999 </member> 1999 set 'waitEvent'
2000 <member name="F:OpenMetaverse.ExpiringCache`2.syncRoot"> 2000 </summary>
2001 <summary>For thread safety</summary> 2001 </member>
2002 </member> 2002 <member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)">
2003 <member name="F:OpenMetaverse.ExpiringCache`2.isPurging"> 2003 <summary>
2004 <summary>For thread safety</summary> 2004 Waits on 'waitEvent' with a timeout of 'millisceondsTimeout.
2005 </member> 2005 Before the wait 'numWaiters' is incremented and is restored before leaving this routine.
2006 <member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)"> 2006 </summary>
2007 <summary> 2007 </member>
2008 Purges expired objects from the cache. Called automatically by the purge timer. 2008 <member name="F:OpenMetaverse.ExpiringCache`2.syncRoot">
2009 </summary> 2009 <summary>For thread safety</summary>
2010 </member> 2010 </member>
2011 <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)"> 2011 <member name="F:OpenMetaverse.ExpiringCache`2.isPurging">
2012 <summary> 2012 <summary>For thread safety</summary>
2013 Convert this matrix to euler rotations 2013 </member>
2014 </summary> 2014 <member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)">
2015 <param name="roll">X euler angle</param> 2015 <summary>
2016 <param name="pitch">Y euler angle</param> 2016 Purges expired objects from the cache. Called automatically by the purge timer.
2017 <param name="yaw">Z euler angle</param> 2017 </summary>
2018 </member> 2018 </member>
2019 <member name="M:OpenMetaverse.Matrix4.GetQuaternion"> 2019 <member name="T:OpenMetaverse.EnumInfoAttribute">
2020 <summary> 2020 <summary>
2021 Convert this matrix to a quaternion rotation 2021 Attribute class that allows extra attributes to be attached to ENUMs
2022 </summary> 2022 </summary>
2023 <returns>A quaternion representation of this rotation matrix</returns> 2023 </member>
2024 </member> 2024 <member name="F:OpenMetaverse.EnumInfoAttribute.Text">
2025 <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)"> 2025 <summary>Text used when presenting ENUM to user</summary>
2026 <summary> 2026 </member>
2027 Construct a matrix from euler rotation values in radians 2027 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor">
2028 </summary> 2028 <summary>Default initializer</summary>
2029 <param name="roll">X euler angle in radians</param> 2029 </member>
2030 <param name="pitch">Y euler angle in radians</param> 2030 <member name="M:OpenMetaverse.EnumInfoAttribute.#ctor(System.String)">
2031 <param name="yaw">Z euler angle in radians</param> 2031 <summary>Text used when presenting ENUM to user</summary>
2032 </member> 2032 </member>
2033 <member name="M:OpenMetaverse.Matrix4.ToString"> 2033 <member name="T:OpenMetaverse.AssetType">
2034 <summary> 2034 <summary>
2035 Get a formatted string representation of the vector 2035 The different types of grid assets
2036 </summary> 2036 </summary>
2037 <returns>A string representation of the vector</returns> 2037 </member>
2038 </member> 2038 <member name="F:OpenMetaverse.AssetType.Unknown">
2039 <member name="F:OpenMetaverse.Matrix4.Zero"> 2039 <summary>Unknown asset type</summary>
2040 <summary>A 4x4 matrix containing all zeroes</summary> 2040 </member>
2041 </member> 2041 <member name="F:OpenMetaverse.AssetType.Texture">
2042 <member name="F:OpenMetaverse.Matrix4.Identity"> 2042 <summary>Texture asset, stores in JPEG2000 J2C stream format</summary>
2043 <summary>A 4x4 identity matrix</summary> 2043 </member>
2044 </member> 2044 <member name="F:OpenMetaverse.AssetType.Sound">
2045 <member name="T:OpenMetaverse.PCode"> 2045 <summary>Sound asset</summary>
2046 <summary> 2046 </member>
2047 Identifier code for primitive types 2047 <member name="F:OpenMetaverse.AssetType.CallingCard">
2048 </summary> 2048 <summary>Calling card for another avatar</summary>
2049 </member> 2049 </member>
2050 <member name="F:OpenMetaverse.PCode.None"> 2050 <member name="F:OpenMetaverse.AssetType.Landmark">
2051 <summary>None</summary> 2051 <summary>Link to a location in world</summary>
2052 </member> 2052 </member>
2053 <member name="F:OpenMetaverse.PCode.Prim"> 2053 <member name="F:OpenMetaverse.AssetType.Clothing">
2054 <summary>A Primitive</summary> 2054 <summary>Collection of textures and parameters that can be
2055 </member> 2055 worn by an avatar</summary>
2056 <member name="F:OpenMetaverse.PCode.Avatar"> 2056 </member>
2057 <summary>A Avatar</summary> 2057 <member name="F:OpenMetaverse.AssetType.Object">
2058 </member> 2058 <summary>Primitive that can contain textures, sounds,
2059 <member name="F:OpenMetaverse.PCode.Grass"> 2059 scripts and more</summary>
2060 <summary>Linden grass</summary> 2060 </member>
2061 </member> 2061 <member name="F:OpenMetaverse.AssetType.Notecard">
2062 <member name="F:OpenMetaverse.PCode.NewTree"> 2062 <summary>Notecard asset</summary>
2063 <summary>Linden tree</summary> 2063 </member>
2064 </member> 2064 <member name="F:OpenMetaverse.AssetType.Folder">
2065 <member name="F:OpenMetaverse.PCode.ParticleSystem"> 2065 <summary>Holds a collection of inventory items</summary>
2066 <summary>A primitive that acts as the source for a particle stream</summary> 2066 </member>
2067 </member> 2067 <member name="F:OpenMetaverse.AssetType.RootFolder">
2068 <member name="F:OpenMetaverse.PCode.Tree"> 2068 <summary>Root inventory folder</summary>
2069 <summary>A Linden tree</summary> 2069 </member>
2070 </member> 2070 <member name="F:OpenMetaverse.AssetType.LSLText">
2071 <member name="T:OpenMetaverse.PrimFlags"> 2071 <summary>Linden scripting language script</summary>
2072 <summary> 2072 </member>
2073 Primary parameters for primitives such as Physics Enabled or Phantom 2073 <member name="F:OpenMetaverse.AssetType.LSLBytecode">
2074 </summary> 2074 <summary>LSO bytecode for a script</summary>
2075 </member> 2075 </member>
2076 <member name="F:OpenMetaverse.PrimFlags.None"> 2076 <member name="F:OpenMetaverse.AssetType.TextureTGA">
2077 <summary>Deprecated</summary> 2077 <summary>Uncompressed TGA texture</summary>
2078 </member> 2078 </member>
2079 <member name="F:OpenMetaverse.PrimFlags.Physics"> 2079 <member name="F:OpenMetaverse.AssetType.Bodypart">
2080 <summary>Whether physics are enabled for this object</summary> 2080 <summary>Collection of textures and shape parameters that can
2081 </member> 2081 be worn</summary>
2082 <member name="F:OpenMetaverse.PrimFlags.CreateSelected"> 2082 </member>
2083 <summary></summary> 2083 <member name="F:OpenMetaverse.AssetType.TrashFolder">
2084 </member> 2084 <summary>Trash folder</summary>
2085 <member name="F:OpenMetaverse.PrimFlags.ObjectModify"> 2085 </member>
2086 <summary></summary> 2086 <member name="F:OpenMetaverse.AssetType.SnapshotFolder">
2087 </member> 2087 <summary>Snapshot folder</summary>
2088 <member name="F:OpenMetaverse.PrimFlags.ObjectCopy"> 2088 </member>
2089 <summary></summary> 2089 <member name="F:OpenMetaverse.AssetType.LostAndFoundFolder">
2090 </member> 2090 <summary>Lost and found folder</summary>
2091 <member name="F:OpenMetaverse.PrimFlags.ObjectAnyOwner"> 2091 </member>
2092 <summary></summary> 2092 <member name="F:OpenMetaverse.AssetType.SoundWAV">
2093 </member> 2093 <summary>Uncompressed sound</summary>
2094 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOwner"> 2094 </member>
2095 <summary></summary> 2095 <member name="F:OpenMetaverse.AssetType.ImageTGA">
2096 </member> 2096 <summary>Uncompressed TGA non-square image, not to be used as a
2097 <member name="F:OpenMetaverse.PrimFlags.Scripted"> 2097 texture</summary>
2098 <summary></summary> 2098 </member>
2099 </member> 2099 <member name="F:OpenMetaverse.AssetType.ImageJPEG">
2100 <member name="F:OpenMetaverse.PrimFlags.Touch"> 2100 <summary>Compressed JPEG non-square image, not to be used as a
2101 <summary>Whether this object contains an active touch script</summary> 2101 texture</summary>
2102 </member> 2102 </member>
2103 <member name="F:OpenMetaverse.PrimFlags.ObjectMove"> 2103 <member name="F:OpenMetaverse.AssetType.Animation">
2104 <summary></summary> 2104 <summary>Animation</summary>
2105 </member> 2105 </member>
2106 <member name="F:OpenMetaverse.PrimFlags.Money"> 2106 <member name="F:OpenMetaverse.AssetType.Gesture">
2107 <summary>Whether this object can receive payments</summary> 2107 <summary>Sequence of animations, sounds, chat, and pauses</summary>
2108 </member> 2108 </member>
2109 <member name="F:OpenMetaverse.PrimFlags.Phantom"> 2109 <member name="F:OpenMetaverse.AssetType.Simstate">
2110 <summary>Whether this object is phantom (no collisions)</summary> 2110 <summary>Simstate file</summary>
2111 </member> 2111 </member>
2112 <member name="F:OpenMetaverse.PrimFlags.InventoryEmpty"> 2112 <member name="F:OpenMetaverse.AssetType.FavoriteFolder">
2113 <summary></summary> 2113 <summary>Contains landmarks for favorites</summary>
2114 </member> 2114 </member>
2115 <member name="F:OpenMetaverse.PrimFlags.JointHinge"> 2115 <member name="F:OpenMetaverse.AssetType.Link">
2116 <summary></summary> 2116 <summary>Asset is a link to another inventory item</summary>
2117 </member> 2117 </member>
2118 <member name="F:OpenMetaverse.PrimFlags.JointP2P"> 2118 <member name="F:OpenMetaverse.AssetType.LinkFolder">
2119 <summary></summary> 2119 <summary>Asset is a link to another inventory folder</summary>
2120 </member> 2120 </member>
2121 <member name="F:OpenMetaverse.PrimFlags.JointLP2P"> 2121 <member name="F:OpenMetaverse.AssetType.EnsembleStart">
2122 <summary></summary> 2122 <summary>Beginning of the range reserved for ensembles</summary>
2123 </member> 2123 </member>
2124 <member name="F:OpenMetaverse.PrimFlags.JointWheel"> 2124 <member name="F:OpenMetaverse.AssetType.EnsembleEnd">
2125 <summary>Deprecated</summary> 2125 <summary>End of the range reserved for ensembles</summary>
2126 </member> 2126 </member>
2127 <member name="F:OpenMetaverse.PrimFlags.AllowInventoryDrop"> 2127 <member name="F:OpenMetaverse.AssetType.CurrentOutfitFolder">
2128 <summary></summary> 2128 <summary>Folder containing inventory links to wearables and attachments
2129 </member> 2129 that are part of the current outfit</summary>
2130 <member name="F:OpenMetaverse.PrimFlags.ObjectTransfer"> 2130 </member>
2131 <summary></summary> 2131 <member name="F:OpenMetaverse.AssetType.OutfitFolder">
2132 </member> 2132 <summary>Folder containing inventory items or links to
2133 <member name="F:OpenMetaverse.PrimFlags.ObjectGroupOwned"> 2133 inventory items of wearables and attachments
2134 <summary></summary> 2134 together make a full outfit</summary>
2135 </member> 2135 </member>
2136 <member name="F:OpenMetaverse.PrimFlags.ObjectYouOfficer"> 2136 <member name="F:OpenMetaverse.AssetType.MyOutfitsFolder">
2137 <summary>Deprecated</summary> 2137 <summary>Root folder for the folders of type OutfitFolder</summary>
2138 </member> 2138 </member>
2139 <member name="F:OpenMetaverse.PrimFlags.CameraDecoupled"> 2139 <member name="F:OpenMetaverse.AssetType.Mesh">
2140 <summary></summary> 2140 <summary>Linden mesh format</summary>
2141 </member> 2141 </member>
2142 <member name="F:OpenMetaverse.PrimFlags.AnimSource"> 2142 <member name="T:OpenMetaverse.InventoryType">
2143 <summary></summary> 2143 <summary>
2144 </member> 2144 Inventory Item Types, eg Script, Notecard, Folder, etc
2145 <member name="F:OpenMetaverse.PrimFlags.CameraSource"> 2145 </summary>
2146 <summary></summary> 2146 </member>
2147 </member> 2147 <member name="F:OpenMetaverse.InventoryType.Unknown">
2148 <member name="F:OpenMetaverse.PrimFlags.CastShadows"> 2148 <summary>Unknown</summary>
2149 <summary></summary> 2149 </member>
2150 </member> 2150 <member name="F:OpenMetaverse.InventoryType.Texture">
2151 <member name="F:OpenMetaverse.PrimFlags.DieAtEdge"> 2151 <summary>Texture</summary>
2152 <summary>Server flag, will not be sent to clients. Specifies that 2152 </member>
2153 the object is destroyed when it touches a simulator edge</summary> 2153 <member name="F:OpenMetaverse.InventoryType.Sound">
2154 </member> 2154 <summary>Sound</summary>
2155 <member name="F:OpenMetaverse.PrimFlags.ReturnAtEdge"> 2155 </member>
2156 <summary>Server flag, will not be sent to clients. Specifies that 2156 <member name="F:OpenMetaverse.InventoryType.CallingCard">
2157 the object will be returned to the owner's inventory when it 2157 <summary>Calling Card</summary>
2158 touches a simulator edge</summary> 2158 </member>
2159 </member> 2159 <member name="F:OpenMetaverse.InventoryType.Landmark">
2160 <member name="F:OpenMetaverse.PrimFlags.Sandbox"> 2160 <summary>Landmark</summary>
2161 <summary>Server flag, will not be sent to clients.</summary> 2161 </member>
2162 </member> 2162 <member name="F:OpenMetaverse.InventoryType.Notecard">
2163 <member name="F:OpenMetaverse.PrimFlags.Flying"> 2163 <summary>Notecard</summary>
2164 <summary>Server flag, will not be sent to client. Specifies that 2164 </member>
2165 the object is hovering/flying</summary> 2165 <member name="F:OpenMetaverse.InventoryType.Category">
2166 </member> 2166 <summary></summary>
2167 <member name="F:OpenMetaverse.PrimFlags.ObjectOwnerModify"> 2167 </member>
2168 <summary></summary> 2168 <member name="F:OpenMetaverse.InventoryType.Folder">
2169 </member> 2169 <summary>Folder</summary>
2170 <member name="F:OpenMetaverse.PrimFlags.TemporaryOnRez"> 2170 </member>
2171 <summary></summary> 2171 <member name="F:OpenMetaverse.InventoryType.RootCategory">
2172 </member> 2172 <summary></summary>
2173 <member name="F:OpenMetaverse.PrimFlags.Temporary"> 2173 </member>
2174 <summary></summary> 2174 <member name="F:OpenMetaverse.InventoryType.LSL">
2175 </member> 2175 <summary>an LSL Script</summary>
2176 <member name="F:OpenMetaverse.PrimFlags.ZlibCompressed"> 2176 </member>
2177 <summary></summary> 2177 <member name="F:OpenMetaverse.InventoryType.Snapshot">
2178 </member> 2178 <summary></summary>
2179 <member name="T:OpenMetaverse.SoundFlags"> 2179 </member>
2180 <summary> 2180 <member name="F:OpenMetaverse.InventoryType.Attachment">
2181 Sound flags for sounds attached to primitives 2181 <summary></summary>
2182 </summary> 2182 </member>
2183 </member> 2183 <member name="F:OpenMetaverse.InventoryType.Wearable">
2184 <member name="F:OpenMetaverse.SoundFlags.None"> 2184 <summary></summary>
2185 <summary></summary> 2185 </member>
2186 </member> 2186 <member name="F:OpenMetaverse.InventoryType.Animation">
2187 <member name="F:OpenMetaverse.SoundFlags.Loop"> 2187 <summary></summary>
2188 <summary></summary> 2188 </member>
2189 </member> 2189 <member name="F:OpenMetaverse.InventoryType.Gesture">
2190 <member name="F:OpenMetaverse.SoundFlags.SyncMaster"> 2190 <summary></summary>
2191 <summary></summary> 2191 </member>
2192 </member> 2192 <member name="F:OpenMetaverse.InventoryType.Mesh">
2193 <member name="F:OpenMetaverse.SoundFlags.SyncSlave"> 2193 <summary></summary>
2194 <summary></summary> 2194 </member>
2195 </member> 2195 <member name="T:OpenMetaverse.SaleType">
2196 <member name="F:OpenMetaverse.SoundFlags.SyncPending"> 2196 <summary>
2197 <summary></summary> 2197 Item Sale Status
2198 </member> 2198 </summary>
2199 <member name="F:OpenMetaverse.SoundFlags.Queue"> 2199 </member>
2200 <summary></summary> 2200 <member name="F:OpenMetaverse.SaleType.Not">
2201 </member> 2201 <summary>Not for sale</summary>
2202 <member name="F:OpenMetaverse.SoundFlags.Stop"> 2202 </member>
2203 <summary></summary> 2203 <member name="F:OpenMetaverse.SaleType.Original">
2204 </member> 2204 <summary>The original is for sale</summary>
2205 <member name="T:OpenMetaverse.Material"> 2205 </member>
2206 <summary> 2206 <member name="F:OpenMetaverse.SaleType.Copy">
2207 Material type for a primitive 2207 <summary>Copies are for sale</summary>
2208 </summary> 2208 </member>
2209 </member> 2209 <member name="F:OpenMetaverse.SaleType.Contents">
2210 <member name="F:OpenMetaverse.Material.Stone"> 2210 <summary>The contents of the object are for sale</summary>
2211 <summary></summary> 2211 </member>
2212 </member> 2212 <member name="T:OpenMetaverse.WearableType">
2213 <member name="F:OpenMetaverse.Material.Metal"> 2213 <summary>
2214 <summary></summary> 2214 Types of wearable assets
2215 </member> 2215 </summary>
2216 <member name="F:OpenMetaverse.Material.Glass"> 2216 </member>
2217 <summary></summary> 2217 <member name="F:OpenMetaverse.WearableType.Shape">
2218 </member> 2218 <summary>Body shape</summary>
2219 <member name="F:OpenMetaverse.Material.Wood"> 2219 </member>
2220 <summary></summary> 2220 <member name="F:OpenMetaverse.WearableType.Skin">
2221 </member> 2221 <summary>Skin textures and attributes</summary>
2222 <member name="F:OpenMetaverse.Material.Flesh"> 2222 </member>
2223 <summary></summary> 2223 <member name="F:OpenMetaverse.WearableType.Hair">
2224 </member> 2224 <summary>Hair</summary>
2225 <member name="F:OpenMetaverse.Material.Plastic"> 2225 </member>
2226 <summary></summary> 2226 <member name="F:OpenMetaverse.WearableType.Eyes">
2227 </member> 2227 <summary>Eyes</summary>
2228 <member name="F:OpenMetaverse.Material.Rubber"> 2228 </member>
2229 <summary></summary> 2229 <member name="F:OpenMetaverse.WearableType.Shirt">
2230 </member> 2230 <summary>Shirt</summary>
2231 <member name="F:OpenMetaverse.Material.Light"> 2231 </member>
2232 <summary></summary> 2232 <member name="F:OpenMetaverse.WearableType.Pants">
2233 </member> 2233 <summary>Pants</summary>
2234 <member name="T:OpenMetaverse.PrimType"> 2234 </member>
2235 <summary> 2235 <member name="F:OpenMetaverse.WearableType.Shoes">
2236 Used in a helper function to roughly determine prim shape 2236 <summary>Shoes</summary>
2237 </summary> 2237 </member>
2238 </member> 2238 <member name="F:OpenMetaverse.WearableType.Socks">
2239 <member name="T:OpenMetaverse.ExtraParamType"> 2239 <summary>Socks</summary>
2240 <summary> 2240 </member>
2241 Extra parameters for primitives, these flags are for features that have 2241 <member name="F:OpenMetaverse.WearableType.Jacket">
2242 been added after the original ObjectFlags that has all eight bits 2242 <summary>Jacket</summary>
2243 reserved already 2243 </member>
2244 </summary> 2244 <member name="F:OpenMetaverse.WearableType.Gloves">
2245 </member> 2245 <summary>Gloves</summary>
2246 <member name="F:OpenMetaverse.ExtraParamType.Flexible"> 2246 </member>
2247 <summary>Whether this object has flexible parameters</summary> 2247 <member name="F:OpenMetaverse.WearableType.Undershirt">
2248 </member> 2248 <summary>Undershirt</summary>
2249 <member name="F:OpenMetaverse.ExtraParamType.Light"> 2249 </member>
2250 <summary>Whether this object has light parameters</summary> 2250 <member name="F:OpenMetaverse.WearableType.Underpants">
2251 </member> 2251 <summary>Underpants</summary>
2252 <member name="F:OpenMetaverse.ExtraParamType.Sculpt"> 2252 </member>
2253 <summary>Whether this object is a sculpted prim</summary> 2253 <member name="F:OpenMetaverse.WearableType.Skirt">
2254 </member> 2254 <summary>Skirt</summary>
2255 <member name="T:OpenMetaverse.JointType"> 2255 </member>
2256 <summary> 2256 <member name="F:OpenMetaverse.WearableType.Alpha">
2257 2257 <summary>Alpha mask to hide parts of the avatar</summary>
2258 </summary> 2258 </member>
2259 </member> 2259 <member name="F:OpenMetaverse.WearableType.Tattoo">
2260 <member name="F:OpenMetaverse.JointType.Invalid"> 2260 <summary>Tattoo</summary>
2261 <summary></summary> 2261 </member>
2262 </member> 2262 <member name="F:OpenMetaverse.WearableType.Invalid">
2263 <member name="F:OpenMetaverse.JointType.Hinge"> 2263 <summary>Invalid wearable asset</summary>
2264 <summary></summary> 2264 </member>
2265 </member> 2265 <member name="F:OpenMetaverse.Quaternion.X">
2266 <member name="F:OpenMetaverse.JointType.Point"> 2266 <summary>X value</summary>
2267 <summary></summary> 2267 </member>
2268 </member> 2268 <member name="F:OpenMetaverse.Quaternion.Y">
2269 <member name="T:OpenMetaverse.SculptType"> 2269 <summary>Y value</summary>
2270 <summary> 2270 </member>
2271 2271 <member name="F:OpenMetaverse.Quaternion.Z">
2272 </summary> 2272 <summary>Z value</summary>
2273 </member> 2273 </member>
2274 <member name="F:OpenMetaverse.SculptType.None"> 2274 <member name="F:OpenMetaverse.Quaternion.W">
2275 <summary></summary> 2275 <summary>W value</summary>
2276 </member> 2276 </member>
2277 <member name="F:OpenMetaverse.SculptType.Sphere"> 2277 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)">
2278 <summary></summary> 2278 <summary>
2279 </member> 2279 Build a quaternion from normalized float values
2280 <member name="F:OpenMetaverse.SculptType.Torus"> 2280 </summary>
2281 <summary></summary> 2281 <param name="x">X value from -1.0 to 1.0</param>
2282 </member> 2282 <param name="y">Y value from -1.0 to 1.0</param>
2283 <member name="F:OpenMetaverse.SculptType.Plane"> 2283 <param name="z">Z value from -1.0 to 1.0</param>
2284 <summary></summary> 2284 </member>
2285 </member> 2285 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)">
2286 <member name="F:OpenMetaverse.SculptType.Cylinder"> 2286 <summary>
2287 <summary></summary> 2287 Constructor, builds a quaternion object from a byte array
2288 </member> 2288 </summary>
2289 <member name="F:OpenMetaverse.SculptType.Invert"> 2289 <param name="byteArray">Byte array containing four four-byte floats</param>
2290 <summary></summary> 2290 <param name="pos">Offset in the byte array to start reading at</param>
2291 </member> 2291 <param name="normalized">Whether the source data is normalized or
2292 <member name="F:OpenMetaverse.SculptType.Mirror"> 2292 not. If this is true 12 bytes will be read, otherwise 16 bytes will
2293 <summary></summary> 2293 be read.</param>
2294 </member> 2294 </member>
2295 <member name="T:OpenMetaverse.FaceType"> 2295 <member name="M:OpenMetaverse.Quaternion.Normalize">
2296 <summary> 2296 <summary>
2297 2297 Normalizes the quaternion
2298 </summary> 2298 </summary>
2299 </member> 2299 </member>
2300 <member name="F:OpenMetaverse.FaceType.PathBegin"> 2300 <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)">
2301 <summary></summary> 2301 <summary>
2302 </member> 2302 Builds a quaternion object from a byte array
2303 <member name="F:OpenMetaverse.FaceType.PathEnd"> 2303 </summary>
2304 <summary></summary> 2304 <param name="byteArray">The source byte array</param>
2305 </member> 2305 <param name="pos">Offset in the byte array to start reading at</param>
2306 <member name="F:OpenMetaverse.FaceType.InnerSide"> 2306 <param name="normalized">Whether the source data is normalized or
2307 <summary></summary> 2307 not. If this is true 12 bytes will be read, otherwise 16 bytes will
2308 </member> 2308 be read.</param>
2309 <member name="F:OpenMetaverse.FaceType.ProfileBegin"> 2309 </member>
2310 <summary></summary> 2310 <member name="M:OpenMetaverse.Quaternion.GetBytes">
2311 </member> 2311 <summary>
2312 <member name="F:OpenMetaverse.FaceType.ProfileEnd"> 2312 Normalize this quaternion and serialize it to a byte array
2313 <summary></summary> 2313 </summary>
2314 </member> 2314 <returns>A 12 byte array containing normalized X, Y, and Z floating
2315 <member name="F:OpenMetaverse.FaceType.OuterSide0"> 2315 point values in order using little endian byte ordering</returns>
2316 <summary></summary> 2316 </member>
2317 </member> 2317 <member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)">
2318 <member name="F:OpenMetaverse.FaceType.OuterSide1"> 2318 <summary>
2319 <summary></summary> 2319 Writes the raw bytes for this quaternion to a byte array
2320 </member> 2320 </summary>
2321 <member name="F:OpenMetaverse.FaceType.OuterSide2"> 2321 <param name="dest">Destination byte array</param>
2322 <summary></summary> 2322 <param name="pos">Position in the destination array to start
2323 </member> 2323 writing. Must be at least 12 bytes before the end of the array</param>
2324 <member name="F:OpenMetaverse.FaceType.OuterSide3"> 2324 </member>
2325 <summary></summary> 2325 <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
2326 </member> 2326 <summary>
2327 <member name="T:OpenMetaverse.ObjectCategory"> 2327 Convert this quaternion to euler angles
2328 <summary> 2328 </summary>
2329 2329 <param name="roll">X euler angle</param>
2330 </summary> 2330 <param name="pitch">Y euler angle</param>
2331 </member> 2331 <param name="yaw">Z euler angle</param>
2332 <member name="F:OpenMetaverse.ObjectCategory.Invalid"> 2332 </member>
2333 <summary></summary> 2333 <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)">
2334 </member> 2334 <summary>
2335 <member name="F:OpenMetaverse.ObjectCategory.None"> 2335 Convert this quaternion to an angle around an axis
2336 <summary></summary> 2336 </summary>
2337 </member> 2337 <param name="axis">Unit vector describing the axis</param>
2338 <member name="F:OpenMetaverse.ObjectCategory.Owner"> 2338 <param name="angle">Angle around the axis, in radians</param>
2339 <summary></summary> 2339 </member>
2340 </member> 2340 <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)">
2341 <member name="F:OpenMetaverse.ObjectCategory.Group"> 2341 <summary>
2342 <summary></summary> 2342 Returns the conjugate (spatial inverse) of a quaternion
2343 </member> 2343 </summary>
2344 <member name="F:OpenMetaverse.ObjectCategory.Other"> 2344 </member>
2345 <summary></summary> 2345 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)">
2346 </member> 2346 <summary>
2347 <member name="F:OpenMetaverse.ObjectCategory.Selected"> 2347 Build a quaternion from an axis and an angle of rotation around
2348 <summary></summary> 2348 that axis
2349 </member> 2349 </summary>
2350 <member name="F:OpenMetaverse.ObjectCategory.Temporary"> 2350 </member>
2351 <summary></summary> 2351 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)">
2352 </member> 2352 <summary>
2353 <member name="T:OpenMetaverse.AttachmentPoint"> 2353 Build a quaternion from an axis and an angle of rotation around
2354 <summary> 2354 that axis
2355 Attachment points for objects on avatar bodies 2355 </summary>
2356 </summary> 2356 <param name="axis">Axis of rotation</param>
2357 <remarks> 2357 <param name="angle">Angle of rotation</param>
2358 Both InventoryObject and InventoryAttachment types can be attached 2358 </member>
2359 </remarks> 2359 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)">
2360 </member> 2360 <summary>
2361 <member name="F:OpenMetaverse.AttachmentPoint.Default"> 2361 Creates a quaternion from a vector containing roll, pitch, and yaw
2362 <summary>Right hand if object was not previously attached</summary> 2362 in radians
2363 </member> 2363 </summary>
2364 <member name="F:OpenMetaverse.AttachmentPoint.Chest"> 2364 <param name="eulers">Vector representation of the euler angles in
2365 <summary>Chest</summary> 2365 radians</param>
2366 </member> 2366 <returns>Quaternion representation of the euler angles</returns>
2367 <member name="F:OpenMetaverse.AttachmentPoint.Skull"> 2367 </member>
2368 <summary>Skull</summary> 2368 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)">
2369 </member> 2369 <summary>
2370 <member name="F:OpenMetaverse.AttachmentPoint.LeftShoulder"> 2370 Creates a quaternion from roll, pitch, and yaw euler angles in
2371 <summary>Left shoulder</summary> 2371 radians
2372 </member> 2372 </summary>
2373 <member name="F:OpenMetaverse.AttachmentPoint.RightShoulder"> 2373 <param name="roll">X angle in radians</param>
2374 <summary>Right shoulder</summary> 2374 <param name="pitch">Y angle in radians</param>
2375 </member> 2375 <param name="yaw">Z angle in radians</param>
2376 <member name="F:OpenMetaverse.AttachmentPoint.LeftHand"> 2376 <returns>Quaternion representation of the euler angles</returns>
2377 <summary>Left hand</summary> 2377 </member>
2378 </member> 2378 <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)">
2379 <member name="F:OpenMetaverse.AttachmentPoint.RightHand"> 2379 <summary>
2380 <summary>Right hand</summary> 2380 Conjugates and renormalizes a vector
2381 </member> 2381 </summary>
2382 <member name="F:OpenMetaverse.AttachmentPoint.LeftFoot"> 2382 </member>
2383 <summary>Left foot</summary> 2383 <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)">
2384 </member> 2384 <summary>
2385 <member name="F:OpenMetaverse.AttachmentPoint.RightFoot"> 2385 Spherical linear interpolation between two quaternions
2386 <summary>Right foot</summary> 2386 </summary>
2387 </member> 2387 </member>
2388 <member name="F:OpenMetaverse.AttachmentPoint.Spine"> 2388 <member name="M:OpenMetaverse.Quaternion.ToRawString">
2389 <summary>Spine</summary> 2389 <summary>
2390 </member> 2390 Get a string representation of the quaternion elements with up to three
2391 <member name="F:OpenMetaverse.AttachmentPoint.Pelvis"> 2391 decimal digits and separated by spaces only
2392 <summary>Pelvis</summary> 2392 </summary>
2393 </member> 2393 <returns>Raw string representation of the quaternion</returns>
2394 <member name="F:OpenMetaverse.AttachmentPoint.Mouth"> 2394 </member>
2395 <summary>Mouth</summary> 2395 <member name="F:OpenMetaverse.Quaternion.Identity">
2396 </member> 2396 <summary>A quaternion with a value of 0,0,0,1</summary>
2397 <member name="F:OpenMetaverse.AttachmentPoint.Chin"> 2397 </member>
2398 <summary>Chin</summary> 2398 <member name="T:OpenMetaverse.Parallel">
2399 </member> 2399 <summary>
2400 <member name="F:OpenMetaverse.AttachmentPoint.LeftEar"> 2400 Provides helper methods for parallelizing loops
2401 <summary>Left ear</summary> 2401 </summary>
2402 </member> 2402 </member>
2403 <member name="F:OpenMetaverse.AttachmentPoint.RightEar"> 2403 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Action{System.Int32})">
2404 <summary>Right ear</summary> 2404 <summary>
2405 </member> 2405 Executes a for loop in which iterations may run in parallel
2406 <member name="F:OpenMetaverse.AttachmentPoint.LeftEyeball"> 2406 </summary>
2407 <summary>Left eyeball</summary> 2407 <param name="fromInclusive">The loop will be started at this index</param>
2408 </member> 2408 <param name="toExclusive">The loop will be terminated before this index is reached</param>
2409 <member name="F:OpenMetaverse.AttachmentPoint.RightEyeball"> 2409 <param name="body">Method body to run for each iteration of the loop</param>
2410 <summary>Right eyeball</summary> 2410 </member>
2411 </member> 2411 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Int32,System.Action{System.Int32})">
2412 <member name="F:OpenMetaverse.AttachmentPoint.Nose"> 2412 <summary>
2413 <summary>Nose</summary> 2413 Executes a for loop in which iterations may run in parallel
2414 </member> 2414 </summary>
2415 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperArm"> 2415 <param name="threadCount">The number of concurrent execution threads to run</param>
2416 <summary>Right upper arm</summary> 2416 <param name="fromInclusive">The loop will be started at this index</param>
2417 </member> 2417 <param name="toExclusive">The loop will be terminated before this index is reached</param>
2418 <member name="F:OpenMetaverse.AttachmentPoint.RightForearm"> 2418 <param name="body">Method body to run for each iteration of the loop</param>
2419 <summary>Right forearm</summary> 2419 </member>
2420 </member> 2420 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
2421 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperArm"> 2421 <summary>
2422 <summary>Left upper arm</summary> 2422 Executes a foreach loop in which iterations may run in parallel
2423 </member> 2423 </summary>
2424 <member name="F:OpenMetaverse.AttachmentPoint.LeftForearm"> 2424 <typeparam name="T">Object type that the collection wraps</typeparam>
2425 <summary>Left forearm</summary> 2425 <param name="enumerable">An enumerable collection to iterate over</param>
2426 </member> 2426 <param name="body">Method body to run for each object in the collection</param>
2427 <member name="F:OpenMetaverse.AttachmentPoint.RightHip"> 2427 </member>
2428 <summary>Right hip</summary> 2428 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Int32,System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
2429 </member> 2429 <summary>
2430 <member name="F:OpenMetaverse.AttachmentPoint.RightUpperLeg"> 2430 Executes a foreach loop in which iterations may run in parallel
2431 <summary>Right upper leg</summary> 2431 </summary>
2432 </member> 2432 <typeparam name="T">Object type that the collection wraps</typeparam>
2433 <member name="F:OpenMetaverse.AttachmentPoint.RightLowerLeg"> 2433 <param name="threadCount">The number of concurrent execution threads to run</param>
2434 <summary>Right lower leg</summary> 2434 <param name="enumerable">An enumerable collection to iterate over</param>
2435 </member> 2435 <param name="body">Method body to run for each object in the collection</param>
2436 <member name="F:OpenMetaverse.AttachmentPoint.LeftHip"> 2436 </member>
2437 <summary>Left hip</summary> 2437 <member name="M:OpenMetaverse.Parallel.Invoke(System.Action[])">
2438 </member> 2438 <summary>
2439 <member name="F:OpenMetaverse.AttachmentPoint.LeftUpperLeg"> 2439 Executes a series of tasks in parallel
2440 <summary>Left upper leg</summary> 2440 </summary>
2441 </member> 2441 <param name="actions">A series of method bodies to execute</param>
2442 <member name="F:OpenMetaverse.AttachmentPoint.LeftLowerLeg"> 2442 </member>
2443 <summary>Left lower leg</summary> 2443 <member name="M:OpenMetaverse.Parallel.Invoke(System.Int32,System.Action[])">
2444 </member> 2444 <summary>
2445 <member name="F:OpenMetaverse.AttachmentPoint.Stomach"> 2445 Executes a series of tasks in parallel
2446 <summary>Stomach</summary> 2446 </summary>
2447 </member> 2447 <param name="threadCount">The number of concurrent execution threads to run</param>
2448 <member name="F:OpenMetaverse.AttachmentPoint.LeftPec"> 2448 <param name="actions">A series of method bodies to execute</param>
2449 <summary>Left pectoral</summary> 2449 </member>
2450 </member> 2450 <member name="T:OpenMetaverse.TokenBucket">
2451 <member name="F:OpenMetaverse.AttachmentPoint.RightPec"> 2451 <summary>
2452 <summary>Right pectoral</summary> 2452 A hierarchical token bucket for bandwidth throttling. See
2453 </member> 2453 http://en.wikipedia.org/wiki/Token_bucket for more information
2454 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter2"> 2454 </summary>
2455 <summary>HUD Center position 2</summary> 2455 </member>
2456 </member> 2456 <member name="F:OpenMetaverse.TokenBucket.parent">
2457 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopRight"> 2457 <summary>Parent bucket to this bucket, or null if this is a root
2458 <summary>HUD Top-right</summary> 2458 bucket</summary>
2459 </member> 2459 </member>
2460 <member name="F:OpenMetaverse.AttachmentPoint.HUDTop"> 2460 <member name="F:OpenMetaverse.TokenBucket.maxBurst">
2461 <summary>HUD Top</summary> 2461 <summary>Size of the bucket in bytes. If zero, the bucket has
2462 </member> 2462 infinite capacity</summary>
2463 <member name="F:OpenMetaverse.AttachmentPoint.HUDTopLeft"> 2463 </member>
2464 <summary>HUD Top-left</summary> 2464 <member name="F:OpenMetaverse.TokenBucket.tokensPerMS">
2465 </member> 2465 <summary>Rate that the bucket fills, in bytes per millisecond. If
2466 <member name="F:OpenMetaverse.AttachmentPoint.HUDCenter"> 2466 zero, the bucket always remains full</summary>
2467 <summary>HUD Center</summary> 2467 </member>
2468 </member> 2468 <member name="F:OpenMetaverse.TokenBucket.content">
2469 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomLeft"> 2469 <summary>Number of tokens currently in the bucket</summary>
2470 <summary>HUD Bottom-left</summary> 2470 </member>
2471 </member> 2471 <member name="F:OpenMetaverse.TokenBucket.lastDrip">
2472 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottom"> 2472 <summary>Time of the last drip, in system ticks</summary>
2473 <summary>HUD Bottom</summary> 2473 </member>
2474 </member> 2474 <member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)">
2475 <member name="F:OpenMetaverse.AttachmentPoint.HUDBottomRight"> 2475 <summary>
2476 <summary>HUD Bottom-right</summary> 2476 Default constructor
2477 </member> 2477 </summary>
2478 <member name="T:OpenMetaverse.Tree"> 2478 <param name="parent">Parent bucket if this is a child bucket, or
2479 <summary> 2479 null if this is a root bucket</param>
2480 Tree foliage types 2480 <param name="maxBurst">Maximum size of the bucket in bytes, or
2481 </summary> 2481 zero if this bucket has no maximum capacity</param>
2482 </member> 2482 <param name="dripRate">Rate that the bucket fills, in bytes per
2483 <member name="F:OpenMetaverse.Tree.Pine1"> 2483 second. If zero, the bucket always remains full</param>
2484 <summary>Pine1 tree</summary> 2484 </member>
2485 </member> 2485 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)">
2486 <member name="F:OpenMetaverse.Tree.Oak"> 2486 <summary>
2487 <summary>Oak tree</summary> 2487 Remove a given number of tokens from the bucket
2488 </member> 2488 </summary>
2489 <member name="F:OpenMetaverse.Tree.TropicalBush1"> 2489 <param name="amount">Number of tokens to remove from the bucket</param>
2490 <summary>Tropical Bush1</summary> 2490 <returns>True if the requested number of tokens were removed from
2491 </member> 2491 the bucket, otherwise false</returns>
2492 <member name="F:OpenMetaverse.Tree.Palm1"> 2492 </member>
2493 <summary>Palm1 tree</summary> 2493 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)">
2494 </member> 2494 <summary>
2495 <member name="F:OpenMetaverse.Tree.Dogwood"> 2495 Remove a given number of tokens from the bucket
2496 <summary>Dogwood tree</summary> 2496 </summary>
2497 </member> 2497 <param name="amount">Number of tokens to remove from the bucket</param>
2498 <member name="F:OpenMetaverse.Tree.TropicalBush2"> 2498 <param name="dripSucceeded">True if tokens were added to the bucket
2499 <summary>Tropical Bush2</summary> 2499 during this call, otherwise false</param>
2500 </member> 2500 <returns>True if the requested number of tokens were removed from
2501 <member name="F:OpenMetaverse.Tree.Palm2"> 2501 the bucket, otherwise false</returns>
2502 <summary>Palm2 tree</summary> 2502 </member>
2503 </member> 2503 <member name="M:OpenMetaverse.TokenBucket.Drip">
2504 <member name="F:OpenMetaverse.Tree.Cypress1"> 2504 <summary>
2505 <summary>Cypress1 tree</summary> 2505 Add tokens to the bucket over time. The number of tokens added each
2506 </member> 2506 call depends on the length of time that has passed since the last
2507 <member name="F:OpenMetaverse.Tree.Cypress2"> 2507 call to Drip
2508 <summary>Cypress2 tree</summary> 2508 </summary>
2509 </member> 2509 <returns>True if tokens were added to the bucket, otherwise false</returns>
2510 <member name="F:OpenMetaverse.Tree.Pine2"> 2510 </member>
2511 <summary>Pine2 tree</summary> 2511 <member name="P:OpenMetaverse.TokenBucket.Parent">
2512 </member> 2512 <summary>
2513 <member name="F:OpenMetaverse.Tree.Plumeria"> 2513 The parent bucket of this bucket, or null if this bucket has no
2514 <summary>Plumeria</summary> 2514 parent. The parent bucket will limit the aggregate bandwidth of all
2515 </member> 2515 of its children buckets
2516 <member name="F:OpenMetaverse.Tree.WinterPine1"> 2516 </summary>
2517 <summary>Winter pinetree1</summary> 2517 </member>
2518 </member> 2518 <member name="P:OpenMetaverse.TokenBucket.MaxBurst">
2519 <member name="F:OpenMetaverse.Tree.WinterAspen"> 2519 <summary>
2520 <summary>Winter Aspen tree</summary> 2520 Maximum burst rate in bytes per second. This is the maximum number
2521 </member> 2521 of tokens that can accumulate in the bucket at any one time
2522 <member name="F:OpenMetaverse.Tree.WinterPine2"> 2522 </summary>
2523 <summary>Winter pinetree2</summary> 2523 </member>
2524 </member> 2524 <member name="P:OpenMetaverse.TokenBucket.DripRate">
2525 <member name="F:OpenMetaverse.Tree.Eucalyptus"> 2525 <summary>
2526 <summary>Eucalyptus tree</summary> 2526 The speed limit of this bucket in bytes per second. This is the
2527 </member> 2527 number of tokens that are added to the bucket per second
2528 <member name="F:OpenMetaverse.Tree.Fern"> 2528 </summary>
2529 <summary>Fern</summary> 2529 <remarks>Tokens are added to the bucket any time
2530 </member> 2530 <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of
2531 <member name="F:OpenMetaverse.Tree.Eelgrass"> 2531 the system tick interval (typically around 15-22ms)</remarks>
2532 <summary>Eelgrass</summary> 2532 </member>
2533 </member> 2533 <member name="P:OpenMetaverse.TokenBucket.Content">
2534 <member name="F:OpenMetaverse.Tree.SeaSword"> 2534 <summary>
2535 <summary>Sea Sword</summary> 2535 The number of bytes that can be sent at this moment. This is the
2536 </member> 2536 current number of tokens in the bucket
2537 <member name="F:OpenMetaverse.Tree.Kelp1"> 2537 <remarks>If this bucket has a parent bucket that does not have
2538 <summary>Kelp1 plant</summary> 2538 enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will
2539 </member> 2539 return false regardless of the content of this bucket</remarks>
2540 <member name="F:OpenMetaverse.Tree.BeachGrass1"> 2540 </summary>
2541 <summary>Beach grass</summary> 2541 </member>
2542 </member> 2542 <member name="T:OpenMetaverse.LocklessQueue`1">
2543 <member name="F:OpenMetaverse.Tree.Kelp2"> 2543 <summary>
2544 <summary>Kelp2 plant</summary> 2544 A thread-safe lockless queue that supports multiple readers and
2545 </member> 2545 multiple writers
2546 <member name="T:OpenMetaverse.Grass"> 2546 </summary>
2547 <summary> 2547 </member>
2548 Grass foliage types 2548 <member name="F:OpenMetaverse.LocklessQueue`1.head">
2549 </summary> 2549 <summary>Queue head</summary>
2550 </member> 2550 </member>
2551 <member name="F:OpenMetaverse.Grass.Grass0"> 2551 <member name="F:OpenMetaverse.LocklessQueue`1.tail">
2552 <summary></summary> 2552 <summary>Queue tail</summary>
2553 </member> 2553 </member>
2554 <member name="F:OpenMetaverse.Grass.Grass1"> 2554 <member name="F:OpenMetaverse.LocklessQueue`1.count">
2555 <summary></summary> 2555 <summary>Queue item count</summary>
2556 </member> 2556 </member>
2557 <member name="F:OpenMetaverse.Grass.Grass2"> 2557 <member name="M:OpenMetaverse.LocklessQueue`1.#ctor">
2558 <summary></summary> 2558 <summary>
2559 </member> 2559 Constructor
2560 <member name="F:OpenMetaverse.Grass.Grass3"> 2560 </summary>
2561 <summary></summary> 2561 </member>
2562 </member> 2562 <member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)">
2563 <member name="F:OpenMetaverse.Grass.Grass4"> 2563 <summary>
2564 <summary></summary> 2564 Enqueue an item
2565 </member> 2565 </summary>
2566 <member name="F:OpenMetaverse.Grass.Undergrowth1"> 2566 <param name="item">Item to enqeue</param>
2567 <summary></summary> 2567 </member>
2568 </member> 2568 <member name="M:OpenMetaverse.LocklessQueue`1.TryDequeue(`0@)">
2569 <member name="T:OpenMetaverse.ClickAction"> 2569 <summary>
2570 <summary> 2570 Try to dequeue an item
2571 Action associated with clicking on an object 2571 </summary>
2572 </summary> 2572 <param name="item">Dequeued item if the dequeue was successful</param>
2573 </member> 2573 <returns>True if an item was successfully deqeued, otherwise false</returns>
2574 <member name="F:OpenMetaverse.ClickAction.Touch"> 2574 </member>
2575 <summary>Touch object</summary> 2575 <member name="P:OpenMetaverse.LocklessQueue`1.Count">
2576 </member> 2576 <summary>Gets the current number of items in the queue. Since this
2577 <member name="F:OpenMetaverse.ClickAction.Sit"> 2577 is a lockless collection this value should be treated as a close
2578 <summary>Sit on object</summary> 2578 estimate</summary>
2579 </member> 2579 </member>
2580 <member name="F:OpenMetaverse.ClickAction.Buy"> 2580 <member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode">
2581 <summary>Purchase object or contents</summary> 2581 <summary>
2582 </member> 2582 Provides a node container for data in a singly linked list
2583 <member name="F:OpenMetaverse.ClickAction.Pay"> 2583 </summary>
2584 <summary>Pay the object</summary> 2584 </member>
2585 </member> 2585 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Next">
2586 <member name="F:OpenMetaverse.ClickAction.OpenTask"> 2586 <summary>Pointer to the next node in list</summary>
2587 <summary>Open task inventory</summary> 2587 </member>
2588 </member> 2588 <member name="F:OpenMetaverse.LocklessQueue`1.SingleLinkNode.Item">
2589 <member name="F:OpenMetaverse.ClickAction.PlayMedia"> 2589 <summary>The data contained by the node</summary>
2590 <summary>Play parcel media</summary> 2590 </member>
2591 </member> 2591 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor">
2592 <member name="F:OpenMetaverse.ClickAction.OpenMedia"> 2592 <summary>
2593 <summary>Open parcel media</summary> 2593 Constructor
2594 </member> 2594 </summary>
2595 </members> 2595 </member>
2596</doc> 2596 <member name="M:OpenMetaverse.LocklessQueue`1.SingleLinkNode.#ctor(`0)">
2597 <summary>
2598 Constructor
2599 </summary>
2600 </member>
2601 </members>
2602</doc>