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authorJustin Clark-Casey (justincc)2010-07-27 21:52:50 +0100
committerJustin Clark-Casey (justincc)2010-07-27 21:52:50 +0100
commit1996eb93b99a566a30a8ed447b3740697c18fc4d (patch)
treea394e28480ca00ddb67051e8f7b67da4d6bedcd8 /bin/OpenMetaverseTypes.XML
parentmake MoapModule ignore possible future media texture data that it can't handle (diff)
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Update OpenMetaverse libraries to r3287 + r3294 (removal of OpenMetaverse.Http.dll dependency) + r3378 (treat MediaPermission as a bitfield)
As far as I can determine, r3287 + r3294 patch was the previous update to the OpenMetaverse libraries This change just adds r3378 to overcome problems storing media textures with certain permission combinations in inventory This is a limited change in order to isolate moap from any other possible libomv update issues An update to the forthcoming libomv 0.8.3 is expected in due course to replace this This commit also deletes OpenMetaverse.Utilities.* as it's unused (on the advice of jhurliman).
Diffstat (limited to 'bin/OpenMetaverseTypes.XML')
-rw-r--r--bin/OpenMetaverseTypes.XML3809
1 files changed, 1957 insertions, 1852 deletions
diff --git a/bin/OpenMetaverseTypes.XML b/bin/OpenMetaverseTypes.XML
index 2dc28ae..df1853a 100644
--- a/bin/OpenMetaverseTypes.XML
+++ b/bin/OpenMetaverseTypes.XML
@@ -1,1852 +1,1957 @@
1<?xml version="1.0"?> 1<?xml version="1.0"?>
2<doc> 2<doc>
3 <assembly> 3 <assembly>
4 <name>OpenMetaverseTypes</name> 4 <name>OpenMetaverseTypes</name>
5 </assembly> 5 </assembly>
6 <members> 6 <members>
7 <member name="T:OpenMetaverse.TokenBucket"> 7 <member name="T:OpenMetaverse.TokenBucket">
8 <summary> 8 <summary>
9 A hierarchical token bucket for bandwidth throttling. See 9 A hierarchical token bucket for bandwidth throttling. See
10 http://en.wikipedia.org/wiki/Token_bucket for more information 10 http://en.wikipedia.org/wiki/Token_bucket for more information
11 </summary> 11 </summary>
12 </member> 12 </member>
13 <member name="F:OpenMetaverse.TokenBucket.parent"> 13 <member name="F:OpenMetaverse.TokenBucket.parent">
14 <summary>Parent bucket to this bucket, or null if this is a root 14 <summary>Parent bucket to this bucket, or null if this is a root
15 bucket</summary> 15 bucket</summary>
16 </member> 16 </member>
17 <member name="F:OpenMetaverse.TokenBucket.maxBurst"> 17 <member name="F:OpenMetaverse.TokenBucket.maxBurst">
18 <summary>Size of the bucket in bytes. If zero, the bucket has 18 <summary>Size of the bucket in bytes. If zero, the bucket has
19 infinite capacity</summary> 19 infinite capacity</summary>
20 </member> 20 </member>
21 <member name="F:OpenMetaverse.TokenBucket.tokensPerMS"> 21 <member name="F:OpenMetaverse.TokenBucket.tokensPerMS">
22 <summary>Rate that the bucket fills, in bytes per millisecond. If 22 <summary>Rate that the bucket fills, in bytes per millisecond. If
23 zero, the bucket always remains full</summary> 23 zero, the bucket always remains full</summary>
24 </member> 24 </member>
25 <member name="F:OpenMetaverse.TokenBucket.content"> 25 <member name="F:OpenMetaverse.TokenBucket.content">
26 <summary>Number of tokens currently in the bucket</summary> 26 <summary>Number of tokens currently in the bucket</summary>
27 </member> 27 </member>
28 <member name="F:OpenMetaverse.TokenBucket.lastDrip"> 28 <member name="F:OpenMetaverse.TokenBucket.lastDrip">
29 <summary>Time of the last drip, in system ticks</summary> 29 <summary>Time of the last drip, in system ticks</summary>
30 </member> 30 </member>
31 <member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)"> 31 <member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)">
32 <summary> 32 <summary>
33 Default constructor 33 Default constructor
34 </summary> 34 </summary>
35 <param name="parent">Parent bucket if this is a child bucket, or 35 <param name="parent">Parent bucket if this is a child bucket, or
36 null if this is a root bucket</param> 36 null if this is a root bucket</param>
37 <param name="maxBurst">Maximum size of the bucket in bytes, or 37 <param name="maxBurst">Maximum size of the bucket in bytes, or
38 zero if this bucket has no maximum capacity</param> 38 zero if this bucket has no maximum capacity</param>
39 <param name="dripRate">Rate that the bucket fills, in bytes per 39 <param name="dripRate">Rate that the bucket fills, in bytes per
40 second. If zero, the bucket always remains full</param> 40 second. If zero, the bucket always remains full</param>
41 </member> 41 </member>
42 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"> 42 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)">
43 <summary> 43 <summary>
44 Remove a given number of tokens from the bucket 44 Remove a given number of tokens from the bucket
45 </summary> 45 </summary>
46 <param name="amount">Number of tokens to remove from the bucket</param> 46 <param name="amount">Number of tokens to remove from the bucket</param>
47 <returns>True if the requested number of tokens were removed from 47 <returns>True if the requested number of tokens were removed from
48 the bucket, otherwise false</returns> 48 the bucket, otherwise false</returns>
49 </member> 49 </member>
50 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)"> 50 <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)">
51 <summary> 51 <summary>
52 Remove a given number of tokens from the bucket 52 Remove a given number of tokens from the bucket
53 </summary> 53 </summary>
54 <param name="amount">Number of tokens to remove from the bucket</param> 54 <param name="amount">Number of tokens to remove from the bucket</param>
55 <param name="dripSucceeded">True if tokens were added to the bucket 55 <param name="dripSucceeded">True if tokens were added to the bucket
56 during this call, otherwise false</param> 56 during this call, otherwise false</param>
57 <returns>True if the requested number of tokens were removed from 57 <returns>True if the requested number of tokens were removed from
58 the bucket, otherwise false</returns> 58 the bucket, otherwise false</returns>
59 </member> 59 </member>
60 <member name="M:OpenMetaverse.TokenBucket.Drip"> 60 <member name="M:OpenMetaverse.TokenBucket.Drip">
61 <summary> 61 <summary>
62 Add tokens to the bucket over time. The number of tokens added each 62 Add tokens to the bucket over time. The number of tokens added each
63 call depends on the length of time that has passed since the last 63 call depends on the length of time that has passed since the last
64 call to Drip 64 call to Drip
65 </summary> 65 </summary>
66 <returns>True if tokens were added to the bucket, otherwise false</returns> 66 <returns>True if tokens were added to the bucket, otherwise false</returns>
67 </member> 67 </member>
68 <member name="P:OpenMetaverse.TokenBucket.Parent"> 68 <member name="P:OpenMetaverse.TokenBucket.Parent">
69 <summary> 69 <summary>
70 The parent bucket of this bucket, or null if this bucket has no 70 The parent bucket of this bucket, or null if this bucket has no
71 parent. The parent bucket will limit the aggregate bandwidth of all 71 parent. The parent bucket will limit the aggregate bandwidth of all
72 of its children buckets 72 of its children buckets
73 </summary> 73 </summary>
74 </member> 74 </member>
75 <member name="P:OpenMetaverse.TokenBucket.MaxBurst"> 75 <member name="P:OpenMetaverse.TokenBucket.MaxBurst">
76 <summary> 76 <summary>
77 Maximum burst rate in bytes per second. This is the maximum number 77 Maximum burst rate in bytes per second. This is the maximum number
78 of tokens that can accumulate in the bucket at any one time 78 of tokens that can accumulate in the bucket at any one time
79 </summary> 79 </summary>
80 </member> 80 </member>
81 <member name="P:OpenMetaverse.TokenBucket.DripRate"> 81 <member name="P:OpenMetaverse.TokenBucket.DripRate">
82 <summary> 82 <summary>
83 The speed limit of this bucket in bytes per second. This is the 83 The speed limit of this bucket in bytes per second. This is the
84 number of tokens that are added to the bucket per second 84 number of tokens that are added to the bucket per second
85 </summary> 85 </summary>
86 <remarks>Tokens are added to the bucket any time 86 <remarks>Tokens are added to the bucket any time
87 <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of 87 <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of
88 the system tick interval (typically around 15-22ms)</remarks> 88 the system tick interval (typically around 15-22ms)</remarks>
89 </member> 89 </member>
90 <member name="P:OpenMetaverse.TokenBucket.Content"> 90 <member name="P:OpenMetaverse.TokenBucket.Content">
91 <summary> 91 <summary>
92 The number of bytes that can be sent at this moment. This is the 92 The number of bytes that can be sent at this moment. This is the
93 current number of tokens in the bucket 93 current number of tokens in the bucket
94 <remarks>If this bucket has a parent bucket that does not have 94 <remarks>If this bucket has a parent bucket that does not have
95 enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will 95 enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will
96 return false regardless of the content of this bucket</remarks> 96 return false regardless of the content of this bucket</remarks>
97 </summary> 97 </summary>
98 </member> 98 </member>
99 <member name="T:OpenMetaverse.BlockingQueue`1"> 99 <member name="F:OpenMetaverse.Quaternion.X">
100 <summary> 100 <summary>X value</summary>
101 Same as Queue except Dequeue function blocks until there is an object to return. 101 </member>
102 Note: This class does not need to be synchronized 102 <member name="F:OpenMetaverse.Quaternion.Y">
103 </summary> 103 <summary>Y value</summary>
104 </member> 104 </member>
105 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})"> 105 <member name="F:OpenMetaverse.Quaternion.Z">
106 <summary> 106 <summary>Z value</summary>
107 Create new BlockingQueue. 107 </member>
108 </summary> 108 <member name="F:OpenMetaverse.Quaternion.W">
109 <param name="col">The System.Collections.ICollection to copy elements from</param> 109 <summary>W value</summary>
110 </member> 110 </member>
111 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)"> 111 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)">
112 <summary> 112 <summary>
113 Create new BlockingQueue. 113 Build a quaternion from normalized float values
114 </summary> 114 </summary>
115 <param name="capacity">The initial number of elements that the queue can contain</param> 115 <param name="x">X value from -1.0 to 1.0</param>
116 </member> 116 <param name="y">Y value from -1.0 to 1.0</param>
117 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor"> 117 <param name="z">Z value from -1.0 to 1.0</param>
118 <summary> 118 </member>
119 Create new BlockingQueue. 119 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)">
120 </summary> 120 <summary>
121 </member> 121 Constructor, builds a quaternion object from a byte array
122 <member name="M:OpenMetaverse.BlockingQueue`1.Finalize"> 122 </summary>
123 <summary> 123 <param name="byteArray">Byte array containing four four-byte floats</param>
124 BlockingQueue Destructor (Close queue, resume any waiting thread). 124 <param name="pos">Offset in the byte array to start reading at</param>
125 </summary> 125 <param name="normalized">Whether the source data is normalized or
126 </member> 126 not. If this is true 12 bytes will be read, otherwise 16 bytes will
127 <member name="M:OpenMetaverse.BlockingQueue`1.Clear"> 127 be read.</param>
128 <summary> 128 </member>
129 Remove all objects from the Queue. 129 <member name="M:OpenMetaverse.Quaternion.Normalize">
130 </summary> 130 <summary>
131 </member> 131 Normalizes the quaternion
132 <member name="M:OpenMetaverse.BlockingQueue`1.Close"> 132 </summary>
133 <summary> 133 </member>
134 Remove all objects from the Queue, resume all dequeue threads. 134 <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)">
135 </summary> 135 <summary>
136 </member> 136 Builds a quaternion object from a byte array
137 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue"> 137 </summary>
138 <summary> 138 <param name="byteArray">The source byte array</param>
139 Removes and returns the object at the beginning of the Queue. 139 <param name="pos">Offset in the byte array to start reading at</param>
140 </summary> 140 <param name="normalized">Whether the source data is normalized or
141 <returns>Object in queue.</returns> 141 not. If this is true 12 bytes will be read, otherwise 16 bytes will
142 </member> 142 be read.</param>
143 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)"> 143 </member>
144 <summary> 144 <member name="M:OpenMetaverse.Quaternion.GetBytes">
145 Removes and returns the object at the beginning of the Queue. 145 <summary>
146 </summary> 146 Normalize this quaternion and serialize it to a byte array
147 <param name="timeout">time to wait before returning</param> 147 </summary>
148 <returns>Object in queue.</returns> 148 <returns>A 12 byte array containing normalized X, Y, and Z floating
149 </member> 149 point values in order using little endian byte ordering</returns>
150 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)"> 150 </member>
151 <summary> 151 <member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)">
152 Removes and returns the object at the beginning of the Queue. 152 <summary>
153 </summary> 153 Writes the raw bytes for this quaternion to a byte array
154 <param name="timeout">time to wait before returning (in milliseconds)</param> 154 </summary>
155 <returns>Object in queue.</returns> 155 <param name="dest">Destination byte array</param>
156 </member> 156 <param name="pos">Position in the destination array to start
157 <member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)"> 157 writing. Must be at least 12 bytes before the end of the array</param>
158 <summary> 158 </member>
159 Adds an object to the end of the Queue 159 <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
160 </summary> 160 <summary>
161 <param name="obj">Object to put in queue</param> 161 Convert this quaternion to euler angles
162 </member> 162 </summary>
163 <member name="M:OpenMetaverse.BlockingQueue`1.Open"> 163 <param name="roll">X euler angle</param>
164 <summary> 164 <param name="pitch">Y euler angle</param>
165 Open Queue. 165 <param name="yaw">Z euler angle</param>
166 </summary> 166 </member>
167 </member> 167 <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)">
168 <member name="P:OpenMetaverse.BlockingQueue`1.Closed"> 168 <summary>
169 <summary> 169 Convert this quaternion to an angle around an axis
170 Gets flag indicating if queue has been closed. 170 </summary>
171 </summary> 171 <param name="axis">Unit vector describing the axis</param>
172 </member> 172 <param name="angle">Angle around the axis, in radians</param>
173 <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)"> 173 </member>
174 <summary> 174 <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)">
175 Convert this matrix to euler rotations 175 <summary>
176 </summary> 176 Returns the conjugate (spatial inverse) of a quaternion
177 <param name="roll">X euler angle</param> 177 </summary>
178 <param name="pitch">Y euler angle</param> 178 </member>
179 <param name="yaw">Z euler angle</param> 179 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)">
180 </member> 180 <summary>
181 <member name="M:OpenMetaverse.Matrix4.GetQuaternion"> 181 Build a quaternion from an axis and an angle of rotation around
182 <summary> 182 that axis
183 Convert this matrix to a quaternion rotation 183 </summary>
184 </summary> 184 </member>
185 <returns>A quaternion representation of this rotation matrix</returns> 185 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)">
186 </member> 186 <summary>
187 <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)"> 187 Build a quaternion from an axis and an angle of rotation around
188 <summary> 188 that axis
189 Construct a matrix from euler rotation values in radians 189 </summary>
190 </summary> 190 <param name="axis">Axis of rotation</param>
191 <param name="roll">X euler angle in radians</param> 191 <param name="angle">Angle of rotation</param>
192 <param name="pitch">Y euler angle in radians</param> 192 </member>
193 <param name="yaw">Z euler angle in radians</param> 193 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)">
194 </member> 194 <summary>
195 <member name="M:OpenMetaverse.Matrix4.ToString"> 195 Creates a quaternion from a vector containing roll, pitch, and yaw
196 <summary> 196 in radians
197 Get a formatted string representation of the vector 197 </summary>
198 </summary> 198 <param name="eulers">Vector representation of the euler angles in
199 <returns>A string representation of the vector</returns> 199 radians</param>
200 </member> 200 <returns>Quaternion representation of the euler angles</returns>
201 <member name="F:OpenMetaverse.Matrix4.Zero"> 201 </member>
202 <summary>A 4x4 matrix containing all zeroes</summary> 202 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)">
203 </member> 203 <summary>
204 <member name="F:OpenMetaverse.Matrix4.Identity"> 204 Creates a quaternion from roll, pitch, and yaw euler angles in
205 <summary>A 4x4 identity matrix</summary> 205 radians
206 </member> 206 </summary>
207 <member name="T:OpenMetaverse.Color4"> 207 <param name="roll">X angle in radians</param>
208 <summary> 208 <param name="pitch">Y angle in radians</param>
209 An 8-bit color structure including an alpha channel 209 <param name="yaw">Z angle in radians</param>
210 </summary> 210 <returns>Quaternion representation of the euler angles</returns>
211 </member> 211 </member>
212 <member name="F:OpenMetaverse.Color4.R"> 212 <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)">
213 <summary>Red</summary> 213 <summary>
214 </member> 214 Conjugates and renormalizes a vector
215 <member name="F:OpenMetaverse.Color4.G"> 215 </summary>
216 <summary>Green</summary> 216 </member>
217 </member> 217 <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)">
218 <member name="F:OpenMetaverse.Color4.B"> 218 <summary>
219 <summary>Blue</summary> 219 Spherical linear interpolation between two quaternions
220 </member> 220 </summary>
221 <member name="F:OpenMetaverse.Color4.A"> 221 </member>
222 <summary>Alpha</summary> 222 <member name="M:OpenMetaverse.Quaternion.ToRawString">
223 </member> 223 <summary>
224 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)"> 224 Get a string representation of the quaternion elements with up to three
225 <summary> 225 decimal digits and separated by spaces only
226 226 </summary>
227 </summary> 227 <returns>Raw string representation of the quaternion</returns>
228 <param name="r"></param> 228 </member>
229 <param name="g"></param> 229 <member name="F:OpenMetaverse.Quaternion.Identity">
230 <param name="b"></param> 230 <summary>A quaternion with a value of 0,0,0,1</summary>
231 <param name="a"></param> 231 </member>
232 </member> 232 <member name="T:OpenMetaverse.BlockingQueue`1">
233 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)"> 233 <summary>
234 <summary> 234 Same as Queue except Dequeue function blocks until there is an object to return.
235 Builds a color from a byte array 235 Note: This class does not need to be synchronized
236 </summary> 236 </summary>
237 <param name="byteArray">Byte array containing a 16 byte color</param> 237 </member>
238 <param name="pos">Beginning position in the byte array</param> 238 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})">
239 <param name="inverted">True if the byte array stores inverted values, 239 <summary>
240 otherwise false. For example the color black (fully opaque) inverted 240 Create new BlockingQueue.
241 would be 0xFF 0xFF 0xFF 0x00</param> 241 </summary>
242 </member> 242 <param name="col">The System.Collections.ICollection to copy elements from</param>
243 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)"> 243 </member>
244 <summary> 244 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)">
245 Returns the raw bytes for this vector 245 <summary>
246 </summary> 246 Create new BlockingQueue.
247 <param name="byteArray">Byte array containing a 16 byte color</param> 247 </summary>
248 <param name="pos">Beginning position in the byte array</param> 248 <param name="capacity">The initial number of elements that the queue can contain</param>
249 <param name="inverted">True if the byte array stores inverted values, 249 </member>
250 otherwise false. For example the color black (fully opaque) inverted 250 <member name="M:OpenMetaverse.BlockingQueue`1.#ctor">
251 would be 0xFF 0xFF 0xFF 0x00</param> 251 <summary>
252 <param name="alphaInverted">True if the alpha value is inverted in 252 Create new BlockingQueue.
253 addition to whatever the inverted parameter is. Setting inverted true 253 </summary>
254 and alphaInverted true will flip the alpha value back to non-inverted, 254 </member>
255 but keep the other color bytes inverted</param> 255 <member name="M:OpenMetaverse.BlockingQueue`1.Finalize">
256 <returns>A 16 byte array containing R, G, B, and A</returns> 256 <summary>
257 </member> 257 BlockingQueue Destructor (Close queue, resume any waiting thread).
258 <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)"> 258 </summary>
259 <summary> 259 </member>
260 Copy constructor 260 <member name="M:OpenMetaverse.BlockingQueue`1.Clear">
261 </summary> 261 <summary>
262 <param name="color">Color to copy</param> 262 Remove all objects from the Queue.
263 </member> 263 </summary>
264 <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)"> 264 </member>
265 <summary> 265 <member name="M:OpenMetaverse.BlockingQueue`1.Close">
266 IComparable.CompareTo implementation 266 <summary>
267 </summary> 267 Remove all objects from the Queue, resume all dequeue threads.
268 <remarks>Sorting ends up like this: |--Grayscale--||--Color--|. 268 </summary>
269 Alpha is only used when the colors are otherwise equivalent</remarks> 269 </member>
270 </member> 270 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue">
271 <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)"> 271 <summary>
272 <summary> 272 Removes and returns the object at the beginning of the Queue.
273 Builds a color from a byte array 273 </summary>
274 </summary> 274 <returns>Object in queue.</returns>
275 <param name="byteArray">Byte array containing a 16 byte color</param> 275 </member>
276 <param name="pos">Beginning position in the byte array</param> 276 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)">
277 <param name="inverted">True if the byte array stores inverted values, 277 <summary>
278 otherwise false. For example the color black (fully opaque) inverted 278 Removes and returns the object at the beginning of the Queue.
279 would be 0xFF 0xFF 0xFF 0x00</param> 279 </summary>
280 <param name="alphaInverted">True if the alpha value is inverted in 280 <param name="timeout">time to wait before returning</param>
281 addition to whatever the inverted parameter is. Setting inverted true 281 <returns>Object in queue.</returns>
282 and alphaInverted true will flip the alpha value back to non-inverted, 282 </member>
283 but keep the other color bytes inverted</param> 283 <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)">
284 </member> 284 <summary>
285 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)"> 285 Removes and returns the object at the beginning of the Queue.
286 <summary> 286 </summary>
287 Writes the raw bytes for this color to a byte array 287 <param name="timeout">time to wait before returning (in milliseconds)</param>
288 </summary> 288 <returns>Object in queue.</returns>
289 <param name="dest">Destination byte array</param> 289 </member>
290 <param name="pos">Position in the destination array to start 290 <member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)">
291 writing. Must be at least 16 bytes before the end of the array</param> 291 <summary>
292 </member> 292 Adds an object to the end of the Queue
293 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)"> 293 </summary>
294 <summary> 294 <param name="obj">Object to put in queue</param>
295 Serializes this color into four bytes in a byte array 295 </member>
296 </summary> 296 <member name="M:OpenMetaverse.BlockingQueue`1.Open">
297 <param name="dest">Destination byte array</param> 297 <summary>
298 <param name="pos">Position in the destination array to start 298 Open Queue.
299 writing. Must be at least 4 bytes before the end of the array</param> 299 </summary>
300 <param name="inverted">True to invert the output (1.0 becomes 0 300 </member>
301 instead of 255)</param> 301 <member name="P:OpenMetaverse.BlockingQueue`1.Closed">
302 </member> 302 <summary>
303 <member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)"> 303 Gets flag indicating if queue has been closed.
304 <summary> 304 </summary>
305 Writes the raw bytes for this color to a byte array 305 </member>
306 </summary> 306 <member name="F:OpenMetaverse.Utils.DEG_TO_RAD">
307 <param name="dest">Destination byte array</param> 307 <summary>Used for converting degrees to radians</summary>
308 <param name="pos">Position in the destination array to start 308 </member>
309 writing. Must be at least 16 bytes before the end of the array</param> 309 <member name="F:OpenMetaverse.Utils.RAD_TO_DEG">
310 </member> 310 <summary>Used for converting radians to degrees</summary>
311 <member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)"> 311 </member>
312 <summary> 312 <member name="F:OpenMetaverse.Utils.EnUsCulture">
313 Create an RGB color from a hue, saturation, value combination 313 <summary>Provide a single instance of the CultureInfo class to
314 </summary> 314 help parsing in situations where the grid assumes an en-us
315 <param name="hue">Hue</param> 315 culture</summary>
316 <param name="saturation">Saturation</param> 316 </member>
317 <param name="value">Value</param> 317 <member name="F:OpenMetaverse.Utils.Epoch">
318 <returns>An fully opaque RGB color (alpha is 1.0)</returns> 318 <summary>UNIX epoch in DateTime format</summary>
319 </member> 319 </member>
320 <member name="F:OpenMetaverse.Color4.Black"> 320 <member name="F:OpenMetaverse.Utils.MD5Builder">
321 <summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary> 321 <summary>Provide a single instance of the MD5 class to avoid making
322 </member> 322 duplicate copies and handle thread safety</summary>
323 <member name="F:OpenMetaverse.Color4.White"> 323 </member>
324 <summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary> 324 <member name="F:OpenMetaverse.Utils.SHA1Builder">
325 </member> 325 <summary>Provide a single instance of the SHA-1 class to avoid
326 <member name="F:OpenMetaverse.Vector4.X"> 326 making duplicate copies and handle thread safety</summary>
327 <summary>X value</summary> 327 </member>
328 </member> 328 <member name="F:OpenMetaverse.Utils.RNG">
329 <member name="F:OpenMetaverse.Vector4.Y"> 329 <summary>Provide a single instance of a random number generator
330 <summary>Y value</summary> 330 to avoid making duplicate copies and handle thread safety</summary>
331 </member> 331 </member>
332 <member name="F:OpenMetaverse.Vector4.Z"> 332 <member name="M:OpenMetaverse.Utils.Clamp(System.Single,System.Single,System.Single)">
333 <summary>Z value</summary> 333 <summary>
334 </member> 334 Clamp a given value between a range
335 <member name="F:OpenMetaverse.Vector4.W"> 335 </summary>
336 <summary>W value</summary> 336 <param name="value">Value to clamp</param>
337 </member> 337 <param name="min">Minimum allowable value</param>
338 <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)"> 338 <param name="max">Maximum allowable value</param>
339 <summary> 339 <returns>A value inclusively between lower and upper</returns>
340 Constructor, builds a vector from a byte array 340 </member>
341 </summary> 341 <member name="M:OpenMetaverse.Utils.Clamp(System.Double,System.Double,System.Double)">
342 <param name="byteArray">Byte array containing four four-byte floats</param> 342 <summary>
343 <param name="pos">Beginning position in the byte array</param> 343 Clamp a given value between a range
344 </member> 344 </summary>
345 <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)"> 345 <param name="value">Value to clamp</param>
346 <summary> 346 <param name="min">Minimum allowable value</param>
347 Test if this vector is equal to another vector, within a given 347 <param name="max">Maximum allowable value</param>
348 tolerance range 348 <returns>A value inclusively between lower and upper</returns>
349 </summary> 349 </member>
350 <param name="vec">Vector to test against</param> 350 <member name="M:OpenMetaverse.Utils.Clamp(System.Int32,System.Int32,System.Int32)">
351 <param name="tolerance">The acceptable magnitude of difference 351 <summary>
352 between the two vectors</param> 352 Clamp a given value between a range
353 <returns>True if the magnitude of difference between the two vectors 353 </summary>
354 is less than the given tolerance, otherwise false</returns> 354 <param name="value">Value to clamp</param>
355 </member> 355 <param name="min">Minimum allowable value</param>
356 <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)"> 356 <param name="max">Maximum allowable value</param>
357 <summary> 357 <returns>A value inclusively between lower and upper</returns>
358 IComparable.CompareTo implementation 358 </member>
359 </summary> 359 <member name="M:OpenMetaverse.Utils.Round(System.Single)">
360 </member> 360 <summary>
361 <member name="M:OpenMetaverse.Vector4.IsFinite"> 361 Round a floating-point value to the nearest integer
362 <summary> 362 </summary>
363 Test if this vector is composed of all finite numbers 363 <param name="val">Floating point number to round</param>
364 </summary> 364 <returns>Integer</returns>
365 </member> 365 </member>
366 <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)"> 366 <member name="M:OpenMetaverse.Utils.IsFinite(System.Single)">
367 <summary> 367 <summary>
368 Builds a vector from a byte array 368 Test if a single precision float is a finite number
369 </summary> 369 </summary>
370 <param name="byteArray">Byte array containing a 16 byte vector</param> 370 </member>
371 <param name="pos">Beginning position in the byte array</param> 371 <member name="M:OpenMetaverse.Utils.IsFinite(System.Double)">
372 </member> 372 <summary>
373 <member name="M:OpenMetaverse.Vector4.GetBytes"> 373 Test if a double precision float is a finite number
374 <summary> 374 </summary>
375 Returns the raw bytes for this vector 375 </member>
376 </summary> 376 <member name="M:OpenMetaverse.Utils.Distance(System.Single,System.Single)">
377 <returns>A 16 byte array containing X, Y, Z, and W</returns> 377 <summary>
378 </member> 378 Get the distance between two floating-point values
379 <member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)"> 379 </summary>
380 <summary> 380 <param name="value1">First value</param>
381 Writes the raw bytes for this vector to a byte array 381 <param name="value2">Second value</param>
382 </summary> 382 <returns>The distance between the two values</returns>
383 <param name="dest">Destination byte array</param> 383 </member>
384 <param name="pos">Position in the destination array to start 384 <member name="M:OpenMetaverse.Utils.MD5(System.Byte[])">
385 writing. Must be at least 16 bytes before the end of the array</param> 385 <summary>
386 </member> 386 Compute the MD5 hash for a byte array
387 <member name="M:OpenMetaverse.Vector4.ToRawString"> 387 </summary>
388 <summary> 388 <param name="data">Byte array to compute the hash for</param>
389 Get a string representation of the vector elements with up to three 389 <returns>MD5 hash of the input data</returns>
390 decimal digits and separated by spaces only 390 </member>
391 </summary> 391 <member name="M:OpenMetaverse.Utils.SHA1(System.Byte[])">
392 <returns>Raw string representation of the vector</returns> 392 <summary>
393 </member> 393 Compute the SHA1 hash for a byte array
394 <member name="F:OpenMetaverse.Vector4.Zero"> 394 </summary>
395 <summary>A vector with a value of 0,0,0,0</summary> 395 <param name="data">Byte array to compute the hash for</param>
396 </member> 396 <returns>SHA1 hash of the input data</returns>
397 <member name="F:OpenMetaverse.Vector4.One"> 397 </member>
398 <summary>A vector with a value of 1,1,1,1</summary> 398 <member name="M:OpenMetaverse.Utils.SHA1String(System.String)">
399 </member> 399 <summary>
400 <member name="F:OpenMetaverse.Vector4.UnitX"> 400 Calculate the SHA1 hash of a given string
401 <summary>A vector with a value of 1,0,0,0</summary> 401 </summary>
402 </member> 402 <param name="value">The string to hash</param>
403 <member name="F:OpenMetaverse.Vector4.UnitY"> 403 <returns>The SHA1 hash as a string</returns>
404 <summary>A vector with a value of 0,1,0,0</summary> 404 </member>
405 </member> 405 <member name="M:OpenMetaverse.Utils.SHA256(System.Byte[])">
406 <member name="F:OpenMetaverse.Vector4.UnitZ"> 406 <summary>
407 <summary>A vector with a value of 0,0,1,0</summary> 407 Compute the SHA256 hash for a byte array
408 </member> 408 </summary>
409 <member name="F:OpenMetaverse.Vector4.UnitW"> 409 <param name="data">Byte array to compute the hash for</param>
410 <summary>A vector with a value of 0,0,0,1</summary> 410 <returns>SHA256 hash of the input data</returns>
411 </member> 411 </member>
412 <member name="T:OpenMetaverse.Vector3d"> 412 <member name="M:OpenMetaverse.Utils.SHA256String(System.String)">
413 <summary> 413 <summary>
414 A three-dimensional vector with doubleing-point values 414 Calculate the SHA256 hash of a given string
415 </summary> 415 </summary>
416 </member> 416 <param name="value">The string to hash</param>
417 <member name="F:OpenMetaverse.Vector3d.X"> 417 <returns>The SHA256 hash as a string</returns>
418 <summary>X value</summary> 418 </member>
419 </member> 419 <member name="M:OpenMetaverse.Utils.MD5(System.String)">
420 <member name="F:OpenMetaverse.Vector3d.Y"> 420 <summary>
421 <summary>Y value</summary> 421 Calculate the MD5 hash of a given string
422 </member> 422 </summary>
423 <member name="F:OpenMetaverse.Vector3d.Z"> 423 <param name="password">The password to hash</param>
424 <summary>Z value</summary> 424 <returns>An MD5 hash in string format, with $1$ prepended</returns>
425 </member> 425 </member>
426 <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)"> 426 <member name="M:OpenMetaverse.Utils.MD5String(System.String)">
427 <summary> 427 <summary>
428 Constructor, builds a vector from a byte array 428 Calculate the MD5 hash of a given string
429 </summary> 429 </summary>
430 <param name="byteArray">Byte array containing three eight-byte doubles</param> 430 <param name="value">The string to hash</param>
431 <param name="pos">Beginning position in the byte array</param> 431 <returns>The MD5 hash as a string</returns>
432 </member> 432 </member>
433 <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)"> 433 <member name="M:OpenMetaverse.Utils.RandomDouble">
434 <summary> 434 <summary>
435 Test if this vector is equal to another vector, within a given 435 Generate a random double precision floating point value
436 tolerance range 436 </summary>
437 </summary> 437 <returns>Random value of type double</returns>
438 <param name="vec">Vector to test against</param> 438 </member>
439 <param name="tolerance">The acceptable magnitude of difference 439 <member name="M:OpenMetaverse.Utils.GetRunningPlatform">
440 between the two vectors</param> 440 <summary>
441 <returns>True if the magnitude of difference between the two vectors 441 Get the current running platform
442 is less than the given tolerance, otherwise false</returns> 442 </summary>
443 </member> 443 <returns>Enumeration of the current platform we are running on</returns>
444 <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)"> 444 </member>
445 <summary> 445 <member name="M:OpenMetaverse.Utils.GetRunningRuntime">
446 IComparable.CompareTo implementation 446 <summary>
447 </summary> 447 Get the current running runtime
448 </member> 448 </summary>
449 <member name="M:OpenMetaverse.Vector3d.IsFinite"> 449 <returns>Enumeration of the current runtime we are running on</returns>
450 <summary> 450 </member>
451 Test if this vector is composed of all finite numbers 451 <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[])">
452 </summary> 452 <summary>
453 </member> 453 Convert the first two bytes starting in the byte array in
454 <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)"> 454 little endian ordering to a signed short integer
455 <summary> 455 </summary>
456 Builds a vector from a byte array 456 <param name="bytes">An array two bytes or longer</param>
457 </summary> 457 <returns>A signed short integer, will be zero if a short can't be
458 <param name="byteArray">Byte array containing a 24 byte vector</param> 458 read at the given position</returns>
459 <param name="pos">Beginning position in the byte array</param> 459 </member>
460 </member> 460 <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[],System.Int32)">
461 <member name="M:OpenMetaverse.Vector3d.GetBytes"> 461 <summary>
462 <summary> 462 Convert the first two bytes starting at the given position in
463 Returns the raw bytes for this vector 463 little endian ordering to a signed short integer
464 </summary> 464 </summary>
465 <returns>A 24 byte array containing X, Y, and Z</returns> 465 <param name="bytes">An array two bytes or longer</param>
466 </member> 466 <param name="pos">Position in the array to start reading</param>
467 <member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)"> 467 <returns>A signed short integer, will be zero if a short can't be
468 <summary> 468 read at the given position</returns>
469 Writes the raw bytes for this vector to a byte array 469 </member>
470 </summary> 470 <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[],System.Int32)">
471 <param name="dest">Destination byte array</param> 471 <summary>
472 <param name="pos">Position in the destination array to start 472 Convert the first four bytes starting at the given position in
473 writing. Must be at least 24 bytes before the end of the array</param> 473 little endian ordering to a signed integer
474 </member> 474 </summary>
475 <member name="M:OpenMetaverse.Vector3d.Parse(System.String)"> 475 <param name="bytes">An array four bytes or longer</param>
476 <summary> 476 <param name="pos">Position to start reading the int from</param>
477 Parse a vector from a string 477 <returns>A signed integer, will be zero if an int can't be read
478 </summary> 478 at the given position</returns>
479 <param name="val">A string representation of a 3D vector, enclosed 479 </member>
480 in arrow brackets and separated by commas</param> 480 <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[])">
481 </member> 481 <summary>
482 <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)"> 482 Convert the first four bytes of the given array in little endian
483 <summary> 483 ordering to a signed integer
484 Interpolates between two vectors using a cubic equation 484 </summary>
485 </summary> 485 <param name="bytes">An array four bytes or longer</param>
486 </member> 486 <returns>A signed integer, will be zero if the array contains
487 <member name="M:OpenMetaverse.Vector3d.ToString"> 487 less than four bytes</returns>
488 <summary> 488 </member>
489 Get a formatted string representation of the vector 489 <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[])">
490 </summary> 490 <summary>
491 <returns>A string representation of the vector</returns> 491 Convert the first eight bytes of the given array in little endian
492 </member> 492 ordering to a signed long integer
493 <member name="M:OpenMetaverse.Vector3d.ToRawString"> 493 </summary>
494 <summary> 494 <param name="bytes">An array eight bytes or longer</param>
495 Get a string representation of the vector elements with up to three 495 <returns>A signed long integer, will be zero if the array contains
496 decimal digits and separated by spaces only 496 less than eight bytes</returns>
497 </summary> 497 </member>
498 <returns>Raw string representation of the vector</returns> 498 <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[],System.Int32)">
499 </member> 499 <summary>
500 <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)"> 500 Convert the first eight bytes starting at the given position in
501 <summary> 501 little endian ordering to a signed long integer
502 Cross product between two vectors 502 </summary>
503 </summary> 503 <param name="bytes">An array eight bytes or longer</param>
504 </member> 504 <param name="pos">Position to start reading the long from</param>
505 <member name="F:OpenMetaverse.Vector3d.Zero"> 505 <returns>A signed long integer, will be zero if a long can't be read
506 <summary>A vector with a value of 0,0,0</summary> 506 at the given position</returns>
507 </member> 507 </member>
508 <member name="F:OpenMetaverse.Vector3d.One"> 508 <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[],System.Int32)">
509 <summary>A vector with a value of 1,1,1</summary> 509 <summary>
510 </member> 510 Convert the first two bytes starting at the given position in
511 <member name="F:OpenMetaverse.Vector3d.UnitX"> 511 little endian ordering to an unsigned short
512 <summary>A unit vector facing forward (X axis), value of 1,0,0</summary> 512 </summary>
513 </member> 513 <param name="bytes">Byte array containing the ushort</param>
514 <member name="F:OpenMetaverse.Vector3d.UnitY"> 514 <param name="pos">Position to start reading the ushort from</param>
515 <summary>A unit vector facing left (Y axis), value of 0,1,0</summary> 515 <returns>An unsigned short, will be zero if a ushort can't be read
516 </member> 516 at the given position</returns>
517 <member name="F:OpenMetaverse.Vector3d.UnitZ"> 517 </member>
518 <summary>A unit vector facing up (Z axis), value of 0,0,1</summary> 518 <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[])">
519 </member> 519 <summary>
520 <member name="F:OpenMetaverse.ExpiringCache`2.syncRoot"> 520 Convert two bytes in little endian ordering to an unsigned short
521 <summary>For thread safety</summary> 521 </summary>
522 </member> 522 <param name="bytes">Byte array containing the ushort</param>
523 <member name="F:OpenMetaverse.ExpiringCache`2.isPurging"> 523 <returns>An unsigned short, will be zero if a ushort can't be
524 <summary>For thread safety</summary> 524 read</returns>
525 </member> 525 </member>
526 <member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)"> 526 <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[],System.Int32)">
527 <summary> 527 <summary>
528 Purges expired objects from the cache. Called automatically by the purge timer. 528 Convert the first four bytes starting at the given position in
529 </summary> 529 little endian ordering to an unsigned integer
530 </member> 530 </summary>
531 <member name="T:OpenMetaverse.Vector3"> 531 <param name="bytes">Byte array containing the uint</param>
532 <summary> 532 <param name="pos">Position to start reading the uint from</param>
533 A three-dimensional vector with floating-point values 533 <returns>An unsigned integer, will be zero if a uint can't be read
534 </summary> 534 at the given position</returns>
535 </member> 535 </member>
536 <member name="F:OpenMetaverse.Vector3.X"> 536 <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[])">
537 <summary>X value</summary> 537 <summary>
538 </member> 538 Convert the first four bytes of the given array in little endian
539 <member name="F:OpenMetaverse.Vector3.Y"> 539 ordering to an unsigned integer
540 <summary>Y value</summary> 540 </summary>
541 </member> 541 <param name="bytes">An array four bytes or longer</param>
542 <member name="F:OpenMetaverse.Vector3.Z"> 542 <returns>An unsigned integer, will be zero if the array contains
543 <summary>Z value</summary> 543 less than four bytes</returns>
544 </member> 544 </member>
545 <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)"> 545 <member name="M:OpenMetaverse.Utils.BytesToUInt64(System.Byte[])">
546 <summary> 546 <summary>
547 Constructor, builds a vector from a byte array 547 Convert the first eight bytes of the given array in little endian
548 </summary> 548 ordering to an unsigned 64-bit integer
549 <param name="byteArray">Byte array containing three four-byte floats</param> 549 </summary>
550 <param name="pos">Beginning position in the byte array</param> 550 <param name="bytes">An array eight bytes or longer</param>
551 </member> 551 <returns>An unsigned 64-bit integer, will be zero if the array
552 <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)"> 552 contains less than eight bytes</returns>
553 <summary> 553 </member>
554 Test if this vector is equal to another vector, within a given 554 <member name="M:OpenMetaverse.Utils.BytesToFloat(System.Byte[],System.Int32)">
555 tolerance range 555 <summary>
556 </summary> 556 Convert four bytes in little endian ordering to a floating point
557 <param name="vec">Vector to test against</param> 557 value
558 <param name="tolerance">The acceptable magnitude of difference 558 </summary>
559 between the two vectors</param> 559 <param name="bytes">Byte array containing a little ending floating
560 <returns>True if the magnitude of difference between the two vectors 560 point value</param>
561 is less than the given tolerance, otherwise false</returns> 561 <param name="pos">Starting position of the floating point value in
562 </member> 562 the byte array</param>
563 <member name="M:OpenMetaverse.Vector3.CompareTo(OpenMetaverse.Vector3)"> 563 <returns>Single precision value</returns>
564 <summary> 564 </member>
565 IComparable.CompareTo implementation 565 <member name="M:OpenMetaverse.Utils.IntToBytes(System.Int32)">
566 </summary> 566 <summary>
567 </member> 567 Convert an integer to a byte array in little endian format
568 <member name="M:OpenMetaverse.Vector3.IsFinite"> 568 </summary>
569 <summary> 569 <param name="value">The integer to convert</param>
570 Test if this vector is composed of all finite numbers 570 <returns>A four byte little endian array</returns>
571 </summary> 571 </member>
572 </member> 572 <member name="M:OpenMetaverse.Utils.IntToBytesBig(System.Int32)">
573 <member name="M:OpenMetaverse.Vector3.FromBytes(System.Byte[],System.Int32)"> 573 <summary>
574 <summary> 574 Convert an integer to a byte array in big endian format
575 Builds a vector from a byte array 575 </summary>
576 </summary> 576 <param name="value">The integer to convert</param>
577 <param name="byteArray">Byte array containing a 12 byte vector</param> 577 <returns>A four byte big endian array</returns>
578 <param name="pos">Beginning position in the byte array</param> 578 </member>
579 </member> 579 <member name="M:OpenMetaverse.Utils.Int64ToBytes(System.Int64)">
580 <member name="M:OpenMetaverse.Vector3.GetBytes"> 580 <summary>
581 <summary> 581 Convert a 64-bit integer to a byte array in little endian format
582 Returns the raw bytes for this vector 582 </summary>
583 </summary> 583 <param name="value">The value to convert</param>
584 <returns>A 12 byte array containing X, Y, and Z</returns> 584 <returns>An 8 byte little endian array</returns>
585 </member> 585 </member>
586 <member name="M:OpenMetaverse.Vector3.ToBytes(System.Byte[],System.Int32)"> 586 <member name="M:OpenMetaverse.Utils.UInt64ToBytes(System.UInt64)">
587 <summary> 587 <summary>
588 Writes the raw bytes for this vector to a byte array 588 Convert a 64-bit unsigned integer to a byte array in little endian
589 </summary> 589 format
590 <param name="dest">Destination byte array</param> 590 </summary>
591 <param name="pos">Position in the destination array to start 591 <param name="value">The value to convert</param>
592 writing. Must be at least 12 bytes before the end of the array</param> 592 <returns>An 8 byte little endian array</returns>
593 </member> 593 </member>
594 <member name="M:OpenMetaverse.Vector3.Parse(System.String)"> 594 <member name="M:OpenMetaverse.Utils.FloatToBytes(System.Single)">
595 <summary> 595 <summary>
596 Parse a vector from a string 596 Convert a floating point value to four bytes in little endian
597 </summary> 597 ordering
598 <param name="val">A string representation of a 3D vector, enclosed 598 </summary>
599 in arrow brackets and separated by commas</param> 599 <param name="value">A floating point value</param>
600 </member> 600 <returns>A four byte array containing the value in little endian
601 <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 601 ordering</returns>
602 <summary> 602 </member>
603 Calculate the rotation between two vectors 603 <member name="M:OpenMetaverse.Utils.UIntToHexString(System.UInt32)">
604 </summary> 604 <summary>
605 <param name="a">Normalized directional vector (such as 1,0,0 for forward facing)</param> 605 Converts an unsigned integer to a hexadecimal string
606 <param name="b">Normalized target vector</param> 606 </summary>
607 </member> 607 <param name="i">An unsigned integer to convert to a string</param>
608 <member name="M:OpenMetaverse.Vector3.SmoothStep(OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Single)"> 608 <returns>A hexadecimal string 10 characters long</returns>
609 <summary> 609 <example>0x7fffffff</example>
610 Interpolates between two vectors using a cubic equation 610 </member>
611 </summary> 611 <member name="M:OpenMetaverse.Utils.BytesToString(System.Byte[])">
612 </member> 612 <summary>
613 <member name="M:OpenMetaverse.Vector3.ToString"> 613 Convert a variable length UTF8 byte array to a string
614 <summary> 614 </summary>
615 Get a formatted string representation of the vector 615 <param name="bytes">The UTF8 encoded byte array to convert</param>
616 </summary> 616 <returns>The decoded string</returns>
617 <returns>A string representation of the vector</returns> 617 </member>
618 </member> 618 <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.String)">
619 <member name="M:OpenMetaverse.Vector3.ToRawString"> 619 <summary>
620 <summary> 620 Converts a byte array to a string containing hexadecimal characters
621 Get a string representation of the vector elements with up to three 621 </summary>
622 decimal digits and separated by spaces only 622 <param name="bytes">The byte array to convert to a string</param>
623 </summary> 623 <param name="fieldName">The name of the field to prepend to each
624 <returns>Raw string representation of the vector</returns> 624 line of the string</param>
625 </member> 625 <returns>A string containing hexadecimal characters on multiple
626 <member name="M:OpenMetaverse.Vector3.op_Modulus(OpenMetaverse.Vector3,OpenMetaverse.Vector3)"> 626 lines. Each line is prepended with the field name</returns>
627 <summary> 627 </member>
628 Cross product between two vectors 628 <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.Int32,System.String)">
629 </summary> 629 <summary>
630 </member> 630 Converts a byte array to a string containing hexadecimal characters
631 <member name="F:OpenMetaverse.Vector3.Zero"> 631 </summary>
632 <summary>A vector with a value of 0,0,0</summary> 632 <param name="bytes">The byte array to convert to a string</param>
633 </member> 633 <param name="length">Number of bytes in the array to parse</param>
634 <member name="F:OpenMetaverse.Vector3.One"> 634 <param name="fieldName">A string to prepend to each line of the hex
635 <summary>A vector with a value of 1,1,1</summary> 635 dump</param>
636 </member> 636 <returns>A string containing hexadecimal characters on multiple
637 <member name="F:OpenMetaverse.Vector3.UnitX"> 637 lines. Each line is prepended with the field name</returns>
638 <summary>A unit vector facing forward (X axis), value 1,0,0</summary> 638 </member>
639 </member> 639 <member name="M:OpenMetaverse.Utils.StringToBytes(System.String)">
640 <member name="F:OpenMetaverse.Vector3.UnitY"> 640 <summary>
641 <summary>A unit vector facing left (Y axis), value 0,1,0</summary> 641 Convert a string to a UTF8 encoded byte array
642 </member> 642 </summary>
643 <member name="F:OpenMetaverse.Vector3.UnitZ"> 643 <param name="str">The string to convert</param>
644 <summary>A unit vector facing up (Z axis), value 0,0,1</summary> 644 <returns>A null-terminated UTF8 byte array</returns>
645 </member> 645 </member>
646 <member name="T:OpenMetaverse.Vector2"> 646 <member name="M:OpenMetaverse.Utils.HexStringToBytes(System.String,System.Boolean)">
647 <summary> 647 <summary>
648 A two-dimensional vector with floating-point values 648 Converts a string containing hexadecimal characters to a byte array
649 </summary> 649 </summary>
650 </member> 650 <param name="hexString">String containing hexadecimal characters</param>
651 <member name="F:OpenMetaverse.Vector2.X"> 651 <param name="handleDirty">If true, gracefully handles null, empty and
652 <summary>X value</summary> 652 uneven strings as well as stripping unconvertable characters</param>
653 </member> 653 <returns>The converted byte array</returns>
654 <member name="F:OpenMetaverse.Vector2.Y"> 654 </member>
655 <summary>Y value</summary> 655 <member name="M:OpenMetaverse.Utils.IsHexDigit(System.Char)">
656 </member> 656 <summary>
657 <member name="M:OpenMetaverse.Vector2.ApproxEquals(OpenMetaverse.Vector2,System.Single)"> 657 Returns true is c is a hexadecimal digit (A-F, a-f, 0-9)
658 <summary> 658 </summary>
659 Test if this vector is equal to another vector, within a given 659 <param name="c">Character to test</param>
660 tolerance range 660 <returns>true if hex digit, false if not</returns>
661 </summary> 661 </member>
662 <param name="vec">Vector to test against</param> 662 <member name="M:OpenMetaverse.Utils.HexToByte(System.String)">
663 <param name="tolerance">The acceptable magnitude of difference 663 <summary>
664 between the two vectors</param> 664 Converts 1 or 2 character string into equivalant byte value
665 <returns>True if the magnitude of difference between the two vectors 665 </summary>
666 is less than the given tolerance, otherwise false</returns> 666 <param name="hex">1 or 2 character string</param>
667 </member> 667 <returns>byte</returns>
668 <member name="M:OpenMetaverse.Vector2.IsFinite"> 668 </member>
669 <summary> 669 <member name="M:OpenMetaverse.Utils.FloatToByte(System.Single,System.Single,System.Single)">
670 Test if this vector is composed of all finite numbers 670 <summary>
671 </summary> 671 Convert a float value to a byte given a minimum and maximum range
672 </member> 672 </summary>
673 <member name="M:OpenMetaverse.Vector2.CompareTo(OpenMetaverse.Vector2)"> 673 <param name="val">Value to convert to a byte</param>
674 <summary> 674 <param name="lower">Minimum value range</param>
675 IComparable.CompareTo implementation 675 <param name="upper">Maximum value range</param>
676 </summary> 676 <returns>A single byte representing the original float value</returns>
677 </member> 677 </member>
678 <member name="M:OpenMetaverse.Vector2.FromBytes(System.Byte[],System.Int32)"> 678 <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte[],System.Int32,System.Single,System.Single)">
679 <summary> 679 <summary>
680 Builds a vector from a byte array 680 Convert a byte to a float value given a minimum and maximum range
681 </summary> 681 </summary>
682 <param name="byteArray">Byte array containing two four-byte floats</param> 682 <param name="bytes">Byte array to get the byte from</param>
683 <param name="pos">Beginning position in the byte array</param> 683 <param name="pos">Position in the byte array the desired byte is at</param>
684 </member> 684 <param name="lower">Minimum value range</param>
685 <member name="M:OpenMetaverse.Vector2.GetBytes"> 685 <param name="upper">Maximum value range</param>
686 <summary> 686 <returns>A float value inclusively between lower and upper</returns>
687 Returns the raw bytes for this vector 687 </member>
688 </summary> 688 <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte,System.Single,System.Single)">
689 <returns>An eight-byte array containing X and Y</returns> 689 <summary>
690 </member> 690 Convert a byte to a float value given a minimum and maximum range
691 <member name="M:OpenMetaverse.Vector2.ToBytes(System.Byte[],System.Int32)"> 691 </summary>
692 <summary> 692 <param name="val">Byte to convert to a float value</param>
693 Writes the raw bytes for this vector to a byte array 693 <param name="lower">Minimum value range</param>
694 </summary> 694 <param name="upper">Maximum value range</param>
695 <param name="dest">Destination byte array</param> 695 <returns>A float value inclusively between lower and upper</returns>
696 <param name="pos">Position in the destination array to start 696 </member>
697 writing. Must be at least 8 bytes before the end of the array</param> 697 <member name="M:OpenMetaverse.Utils.TryParseSingle(System.String,System.Single@)">
698 </member> 698 <summary>
699 <member name="M:OpenMetaverse.Vector2.Parse(System.String)"> 699 Attempts to parse a floating point value from a string, using an
700 <summary> 700 EN-US number format
701 Parse a vector from a string 701 </summary>
702 </summary> 702 <param name="s">String to parse</param>
703 <param name="val">A string representation of a 2D vector, enclosed 703 <param name="result">Resulting floating point number</param>
704 in arrow brackets and separated by commas</param> 704 <returns>True if the parse was successful, otherwise false</returns>
705 </member> 705 </member>
706 <member name="M:OpenMetaverse.Vector2.SmoothStep(OpenMetaverse.Vector2,OpenMetaverse.Vector2,System.Single)"> 706 <member name="M:OpenMetaverse.Utils.TryParseDouble(System.String,System.Double@)">
707 <summary> 707 <summary>
708 Interpolates between two vectors using a cubic equation 708 Attempts to parse a floating point value from a string, using an
709 </summary> 709 EN-US number format
710 </member> 710 </summary>
711 <member name="M:OpenMetaverse.Vector2.ToString"> 711 <param name="s">String to parse</param>
712 <summary> 712 <param name="result">Resulting floating point number</param>
713 Get a formatted string representation of the vector 713 <returns>True if the parse was successful, otherwise false</returns>
714 </summary> 714 </member>
715 <returns>A string representation of the vector</returns> 715 <member name="M:OpenMetaverse.Utils.TryParseHex(System.String,System.UInt32@)">
716 </member> 716 <summary>
717 <member name="M:OpenMetaverse.Vector2.ToRawString"> 717 Tries to parse an unsigned 32-bit integer from a hexadecimal string
718 <summary> 718 </summary>
719 Get a string representation of the vector elements with up to three 719 <param name="s">String to parse</param>
720 decimal digits and separated by spaces only 720 <param name="result">Resulting integer</param>
721 </summary> 721 <returns>True if the parse was successful, otherwise false</returns>
722 <returns>Raw string representation of the vector</returns> 722 </member>
723 </member> 723 <member name="M:OpenMetaverse.Utils.AssetTypeToString(OpenMetaverse.AssetType)">
724 <member name="F:OpenMetaverse.Vector2.Zero"> 724 <summary>
725 <summary>A vector with a value of 0,0</summary> 725 Takes an AssetType and returns the string representation
726 </member> 726 </summary>
727 <member name="F:OpenMetaverse.Vector2.One"> 727 <param name="type">The source <seealso cref="T:OpenMetaverse.AssetType"/></param>
728 <summary>A vector with a value of 1,1</summary> 728 <returns>The string version of the AssetType</returns>
729 </member> 729 </member>
730 <member name="F:OpenMetaverse.Vector2.UnitX"> 730 <member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)">
731 <summary>A vector with a value of 1,0</summary> 731 <summary>
732 </member> 732 Translate a string name of an AssetType into the proper Type
733 <member name="F:OpenMetaverse.Vector2.UnitY"> 733 </summary>
734 <summary>A vector with a value of 0,1</summary> 734 <param name="type">A string containing the AssetType name</param>
735 </member> 735 <returns>The AssetType which matches the string name, or AssetType.Unknown if no match was found</returns>
736 <member name="F:OpenMetaverse.Utils.DEG_TO_RAD"> 736 </member>
737 <summary>Used for converting degrees to radians</summary> 737 <member name="M:OpenMetaverse.Utils.InventoryTypeToString(OpenMetaverse.InventoryType)">
738 </member> 738 <summary>
739 <member name="F:OpenMetaverse.Utils.RAD_TO_DEG"> 739 Convert an InventoryType to a string
740 <summary>Used for converting radians to degrees</summary> 740 </summary>
741 </member> 741 <param name="type">The <seealso cref="T:InventoryType"/> to convert</param>
742 <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[])"> 742 <returns>A string representation of the source</returns>
743 <summary> 743 </member>
744 Convert the first two bytes starting in the byte array in 744 <member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)">
745 little endian ordering to a signed short integer 745 <summary>
746 </summary> 746 Convert a string into a valid InventoryType
747 <param name="bytes">An array two bytes or longer</param> 747 </summary>
748 <returns>A signed short integer, will be zero if a short can't be 748 <param name="type">A string representation of the InventoryType to convert</param>
749 read at the given position</returns> 749 <returns>A InventoryType object which matched the type</returns>
750 </member> 750 </member>
751 <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[],System.Int32)"> 751 <member name="M:OpenMetaverse.Utils.SaleTypeToString(OpenMetaverse.SaleType)">
752 <summary> 752 <summary>
753 Convert the first two bytes starting at the given position in 753 Convert a SaleType to a string
754 little endian ordering to a signed short integer 754 </summary>
755 </summary> 755 <param name="type">The <seealso cref="T:SaleType"/> to convert</param>
756 <param name="bytes">An array two bytes or longer</param> 756 <returns>A string representation of the source</returns>
757 <param name="pos">Position in the array to start reading</param> 757 </member>
758 <returns>A signed short integer, will be zero if a short can't be 758 <member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)">
759 read at the given position</returns> 759 <summary>
760 </member> 760 Convert a string into a valid SaleType
761 <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[],System.Int32)"> 761 </summary>
762 <summary> 762 <param name="value">A string representation of the SaleType to convert</param>
763 Convert the first four bytes starting at the given position in 763 <returns>A SaleType object which matched the type</returns>
764 little endian ordering to a signed integer 764 </member>
765 </summary> 765 <member name="M:OpenMetaverse.Utils.CopyBytes(System.Byte[])">
766 <param name="bytes">An array four bytes or longer</param> 766 <summary>
767 <param name="pos">Position to start reading the int from</param> 767 Copy a byte array
768 <returns>A signed integer, will be zero if an int can't be read 768 </summary>
769 at the given position</returns> 769 <param name="bytes">Byte array to copy</param>
770 </member> 770 <returns>A copy of the given byte array</returns>
771 <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[])"> 771 </member>
772 <summary> 772 <member name="M:OpenMetaverse.Utils.UIntsToLong(System.UInt32,System.UInt32)">
773 Convert the first four bytes of the given array in little endian 773 <summary>
774 ordering to a signed integer 774 Packs to 32-bit unsigned integers in to a 64-bit unsigned integer
775 </summary> 775 </summary>
776 <param name="bytes">An array four bytes or longer</param> 776 <param name="a">The left-hand (or X) value</param>
777 <returns>A signed integer, will be zero if the array contains 777 <param name="b">The right-hand (or Y) value</param>
778 less than four bytes</returns> 778 <returns>A 64-bit integer containing the two 32-bit input values</returns>
779 </member> 779 </member>
780 <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[])"> 780 <member name="M:OpenMetaverse.Utils.LongToUInts(System.UInt64,System.UInt32@,System.UInt32@)">
781 <summary> 781 <summary>
782 Convert the first eight bytes of the given array in little endian 782 Unpacks two 32-bit unsigned integers from a 64-bit unsigned integer
783 ordering to a signed long integer 783 </summary>
784 </summary> 784 <param name="a">The 64-bit input integer</param>
785 <param name="bytes">An array eight bytes or longer</param> 785 <param name="b">The left-hand (or X) output value</param>
786 <returns>A signed long integer, will be zero if the array contains 786 <param name="c">The right-hand (or Y) output value</param>
787 less than eight bytes</returns> 787 </member>
788 </member> 788 <member name="M:OpenMetaverse.Utils.IPToUInt(System.Net.IPAddress)">
789 <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[],System.Int32)"> 789 <summary>
790 <summary> 790 Convert an IP address object to an unsigned 32-bit integer
791 Convert the first eight bytes starting at the given position in 791 </summary>
792 little endian ordering to a signed long integer 792 <param name="address">IP address to convert</param>
793 </summary> 793 <returns>32-bit unsigned integer holding the IP address bits</returns>
794 <param name="bytes">An array eight bytes or longer</param> 794 </member>
795 <param name="pos">Position to start reading the long from</param> 795 <member name="M:OpenMetaverse.Utils.GetUnixTime">
796 <returns>A signed long integer, will be zero if a long can't be read 796 <summary>
797 at the given position</returns> 797 Gets a unix timestamp for the current time
798 </member> 798 </summary>
799 <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[],System.Int32)"> 799 <returns>An unsigned integer representing a unix timestamp for now</returns>
800 <summary> 800 </member>
801 Convert the first two bytes starting at the given position in 801 <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.UInt32)">
802 little endian ordering to an unsigned short 802 <summary>
803 </summary> 803 Convert a UNIX timestamp to a native DateTime object
804 <param name="bytes">Byte array containing the ushort</param> 804 </summary>
805 <param name="pos">Position to start reading the ushort from</param> 805 <param name="timestamp">An unsigned integer representing a UNIX
806 <returns>An unsigned short, will be zero if a ushort can't be read 806 timestamp</param>
807 at the given position</returns> 807 <returns>A DateTime object containing the same time specified in
808 </member> 808 the given timestamp</returns>
809 <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[])"> 809 </member>
810 <summary> 810 <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.Int32)">
811 Convert two bytes in little endian ordering to an unsigned short 811 <summary>
812 </summary> 812 Convert a UNIX timestamp to a native DateTime object
813 <param name="bytes">Byte array containing the ushort</param> 813 </summary>
814 <returns>An unsigned short, will be zero if a ushort can't be 814 <param name="timestamp">A signed integer representing a UNIX
815 read</returns> 815 timestamp</param>
816 </member> 816 <returns>A DateTime object containing the same time specified in
817 <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[],System.Int32)"> 817 the given timestamp</returns>
818 <summary> 818 </member>
819 Convert the first four bytes starting at the given position in 819 <member name="M:OpenMetaverse.Utils.DateTimeToUnixTime(System.DateTime)">
820 little endian ordering to an unsigned integer 820 <summary>
821 </summary> 821 Convert a native DateTime object to a UNIX timestamp
822 <param name="bytes">Byte array containing the uint</param> 822 </summary>
823 <param name="pos">Position to start reading the uint from</param> 823 <param name="time">A DateTime object you want to convert to a
824 <returns>An unsigned integer, will be zero if a uint can't be read 824 timestamp</param>
825 at the given position</returns> 825 <returns>An unsigned integer representing a UNIX timestamp</returns>
826 </member> 826 </member>
827 <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[])"> 827 <member name="M:OpenMetaverse.Utils.Swap``1(``0@,``0@)">
828 <summary> 828 <summary>
829 Convert the first four bytes of the given array in little endian 829 Swap two values
830 ordering to an unsigned integer 830 </summary>
831 </summary> 831 <typeparam name="T">Type of the values to swap</typeparam>
832 <param name="bytes">An array four bytes or longer</param> 832 <param name="lhs">First value</param>
833 <returns>An unsigned integer, will be zero if the array contains 833 <param name="rhs">Second value</param>
834 less than four bytes</returns> 834 </member>
835 </member> 835 <member name="M:OpenMetaverse.Utils.EnumTryParse``1(System.String,``0@)">
836 <member name="M:OpenMetaverse.Utils.BytesToUInt64(System.Byte[])"> 836 <summary>
837 <summary> 837 Try to parse an enumeration value from a string
838 Convert the first eight bytes of the given array in little endian 838 </summary>
839 ordering to an unsigned 64-bit integer 839 <typeparam name="T">Enumeration type</typeparam>
840 </summary> 840 <param name="strType">String value to parse</param>
841 <param name="bytes">An array eight bytes or longer</param> 841 <param name="result">Enumeration value on success</param>
842 <returns>An unsigned 64-bit integer, will be zero if the array 842 <returns>True if the parsing succeeded, otherwise false</returns>
843 contains less than eight bytes</returns> 843 </member>
844 </member> 844 <member name="M:OpenMetaverse.Utils.SwapWords(System.Byte)">
845 <member name="M:OpenMetaverse.Utils.BytesToFloat(System.Byte[],System.Int32)"> 845 <summary>
846 <summary> 846 Swaps the high and low words in a byte. Converts aaaabbbb to bbbbaaaa
847 Convert four bytes in little endian ordering to a floating point 847 </summary>
848 value 848 <param name="value">Byte to swap the words in</param>
849 </summary> 849 <returns>Byte value with the words swapped</returns>
850 <param name="bytes">Byte array containing a little ending floating 850 </member>
851 point value</param> 851 <member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)">
852 <param name="pos">Starting position of the floating point value in 852 <summary>
853 the byte array</param> 853 Attempts to convert a string representation of a hostname or IP
854 <returns>Single precision value</returns> 854 address to a <seealso cref="T:System.Net.IPAddress"/>
855 </member> 855 </summary>
856 <member name="M:OpenMetaverse.Utils.IntToBytes(System.Int32)"> 856 <param name="hostname">Hostname to convert to an IPAddress</param>
857 <summary> 857 <returns>Converted IP address object, or null if the conversion
858 Convert an integer to a byte array in little endian format 858 failed</returns>
859 </summary> 859 </member>
860 <param name="value">The integer to convert</param> 860 <member name="T:OpenMetaverse.Utils.Platform">
861 <returns>A four byte little endian array</returns> 861 <summary>
862 </member> 862 Operating system
863 <member name="M:OpenMetaverse.Utils.IntToBytesBig(System.Int32)"> 863 </summary>
864 <summary> 864 </member>
865 Convert an integer to a byte array in big endian format 865 <member name="F:OpenMetaverse.Utils.Platform.Unknown">
866 </summary> 866 <summary>Unknown</summary>
867 <param name="value">The integer to convert</param> 867 </member>
868 <returns>A four byte big endian array</returns> 868 <member name="F:OpenMetaverse.Utils.Platform.Windows">
869 </member> 869 <summary>Microsoft Windows</summary>
870 <member name="M:OpenMetaverse.Utils.Int64ToBytes(System.Int64)"> 870 </member>
871 <summary> 871 <member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
872 Convert a 64-bit integer to a byte array in little endian format 872 <summary>Microsoft Windows CE</summary>
873 </summary> 873 </member>
874 <param name="value">The value to convert</param> 874 <member name="F:OpenMetaverse.Utils.Platform.Linux">
875 <returns>An 8 byte little endian array</returns> 875 <summary>Linux</summary>
876 </member> 876 </member>
877 <member name="M:OpenMetaverse.Utils.UInt64ToBytes(System.UInt64)"> 877 <member name="F:OpenMetaverse.Utils.Platform.OSX">
878 <summary> 878 <summary>Apple OSX</summary>
879 Convert a 64-bit unsigned integer to a byte array in little endian 879 </member>
880 format 880 <member name="T:OpenMetaverse.Utils.Runtime">
881 </summary> 881 <summary>
882 <param name="value">The value to convert</param> 882 Runtime platform
883 <returns>An 8 byte little endian array</returns> 883 </summary>
884 </member> 884 </member>
885 <member name="M:OpenMetaverse.Utils.FloatToBytes(System.Single)"> 885 <member name="F:OpenMetaverse.Utils.Runtime.Windows">
886 <summary> 886 <summary>.NET runtime</summary>
887 Convert a floating point value to four bytes in little endian 887 </member>
888 ordering 888 <member name="F:OpenMetaverse.Utils.Runtime.Mono">
889 </summary> 889 <summary>Mono runtime: http://www.mono-project.com/</summary>
890 <param name="value">A floating point value</param> 890 </member>
891 <returns>A four byte array containing the value in little endian 891 <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
892 ordering</returns> 892 <summary>
893 </member> 893 Convert this matrix to euler rotations
894 <member name="M:OpenMetaverse.Utils.UIntToHexString(System.UInt32)"> 894 </summary>
895 <summary> 895 <param name="roll">X euler angle</param>
896 Converts an unsigned integer to a hexadecimal string 896 <param name="pitch">Y euler angle</param>
897 </summary> 897 <param name="yaw">Z euler angle</param>
898 <param name="i">An unsigned integer to convert to a string</param> 898 </member>
899 <returns>A hexadecimal string 10 characters long</returns> 899 <member name="M:OpenMetaverse.Matrix4.GetQuaternion">
900 <example>0x7fffffff</example> 900 <summary>
901 </member> 901 Convert this matrix to a quaternion rotation
902 <member name="M:OpenMetaverse.Utils.BytesToString(System.Byte[])"> 902 </summary>
903 <summary> 903 <returns>A quaternion representation of this rotation matrix</returns>
904 Convert a variable length UTF8 byte array to a string 904 </member>
905 </summary> 905 <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)">
906 <param name="bytes">The UTF8 encoded byte array to convert</param> 906 <summary>
907 <returns>The decoded string</returns> 907 Construct a matrix from euler rotation values in radians
908 </member> 908 </summary>
909 <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.String)"> 909 <param name="roll">X euler angle in radians</param>
910 <summary> 910 <param name="pitch">Y euler angle in radians</param>
911 Converts a byte array to a string containing hexadecimal characters 911 <param name="yaw">Z euler angle in radians</param>
912 </summary> 912 </member>
913 <param name="bytes">The byte array to convert to a string</param> 913 <member name="M:OpenMetaverse.Matrix4.ToString">
914 <param name="fieldName">The name of the field to prepend to each 914 <summary>
915 line of the string</param> 915 Get a formatted string representation of the vector
916 <returns>A string containing hexadecimal characters on multiple 916 </summary>
917 lines. Each line is prepended with the field name</returns> 917 <returns>A string representation of the vector</returns>
918 </member> 918 </member>
919 <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.Int32,System.String)"> 919 <member name="F:OpenMetaverse.Matrix4.Zero">
920 <summary> 920 <summary>A 4x4 matrix containing all zeroes</summary>
921 Converts a byte array to a string containing hexadecimal characters 921 </member>
922 </summary> 922 <member name="F:OpenMetaverse.Matrix4.Identity">
923 <param name="bytes">The byte array to convert to a string</param> 923 <summary>A 4x4 identity matrix</summary>
924 <param name="length">Number of bytes in the array to parse</param> 924 </member>
925 <param name="fieldName">A string to prepend to each line of the hex 925 <member name="F:OpenMetaverse.ExpiringCache`2.syncRoot">
926 dump</param> 926 <summary>For thread safety</summary>
927 <returns>A string containing hexadecimal characters on multiple 927 </member>
928 lines. Each line is prepended with the field name</returns> 928 <member name="F:OpenMetaverse.ExpiringCache`2.isPurging">
929 </member> 929 <summary>For thread safety</summary>
930 <member name="M:OpenMetaverse.Utils.StringToBytes(System.String)"> 930 </member>
931 <summary> 931 <member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)">
932 Convert a string to a UTF8 encoded byte array 932 <summary>
933 </summary> 933 Purges expired objects from the cache. Called automatically by the purge timer.
934 <param name="str">The string to convert</param> 934 </summary>
935 <returns>A null-terminated UTF8 byte array</returns> 935 </member>
936 </member> 936 <member name="F:OpenMetaverse.Vector4.X">
937 <member name="M:OpenMetaverse.Utils.HexStringToBytes(System.String,System.Boolean)"> 937 <summary>X value</summary>
938 <summary> 938 </member>
939 Converts a string containing hexadecimal characters to a byte array 939 <member name="F:OpenMetaverse.Vector4.Y">
940 </summary> 940 <summary>Y value</summary>
941 <param name="hexString">String containing hexadecimal characters</param> 941 </member>
942 <param name="handleDirty">If true, gracefully handles null, empty and 942 <member name="F:OpenMetaverse.Vector4.Z">
943 uneven strings as well as stripping unconvertable characters</param> 943 <summary>Z value</summary>
944 <returns>The converted byte array</returns> 944 </member>
945 </member> 945 <member name="F:OpenMetaverse.Vector4.W">
946 <member name="M:OpenMetaverse.Utils.IsHexDigit(System.Char)"> 946 <summary>W value</summary>
947 <summary> 947 </member>
948 Returns true is c is a hexadecimal digit (A-F, a-f, 0-9) 948 <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)">
949 </summary> 949 <summary>
950 <param name="c">Character to test</param> 950 Constructor, builds a vector from a byte array
951 <returns>true if hex digit, false if not</returns> 951 </summary>
952 </member> 952 <param name="byteArray">Byte array containing four four-byte floats</param>
953 <member name="M:OpenMetaverse.Utils.HexToByte(System.String)"> 953 <param name="pos">Beginning position in the byte array</param>
954 <summary> 954 </member>
955 Converts 1 or 2 character string into equivalant byte value 955 <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)">
956 </summary> 956 <summary>
957 <param name="hex">1 or 2 character string</param> 957 Test if this vector is equal to another vector, within a given
958 <returns>byte</returns> 958 tolerance range
959 </member> 959 </summary>
960 <member name="M:OpenMetaverse.Utils.FloatToByte(System.Single,System.Single,System.Single)"> 960 <param name="vec">Vector to test against</param>
961 <summary> 961 <param name="tolerance">The acceptable magnitude of difference
962 Convert a float value to a byte given a minimum and maximum range 962 between the two vectors</param>
963 </summary> 963 <returns>True if the magnitude of difference between the two vectors
964 <param name="val">Value to convert to a byte</param> 964 is less than the given tolerance, otherwise false</returns>
965 <param name="lower">Minimum value range</param> 965 </member>
966 <param name="upper">Maximum value range</param> 966 <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)">
967 <returns>A single byte representing the original float value</returns> 967 <summary>
968 </member> 968 IComparable.CompareTo implementation
969 <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte[],System.Int32,System.Single,System.Single)"> 969 </summary>
970 <summary> 970 </member>
971 Convert a byte to a float value given a minimum and maximum range 971 <member name="M:OpenMetaverse.Vector4.IsFinite">
972 </summary> 972 <summary>
973 <param name="bytes">Byte array to get the byte from</param> 973 Test if this vector is composed of all finite numbers
974 <param name="pos">Position in the byte array the desired byte is at</param> 974 </summary>
975 <param name="lower">Minimum value range</param> 975 </member>
976 <param name="upper">Maximum value range</param> 976 <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)">
977 <returns>A float value inclusively between lower and upper</returns> 977 <summary>
978 </member> 978 Builds a vector from a byte array
979 <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte,System.Single,System.Single)"> 979 </summary>
980 <summary> 980 <param name="byteArray">Byte array containing a 16 byte vector</param>
981 Convert a byte to a float value given a minimum and maximum range 981 <param name="pos">Beginning position in the byte array</param>
982 </summary> 982 </member>
983 <param name="val">Byte to convert to a float value</param> 983 <member name="M:OpenMetaverse.Vector4.GetBytes">
984 <param name="lower">Minimum value range</param> 984 <summary>
985 <param name="upper">Maximum value range</param> 985 Returns the raw bytes for this vector
986 <returns>A float value inclusively between lower and upper</returns> 986 </summary>
987 </member> 987 <returns>A 16 byte array containing X, Y, Z, and W</returns>
988 <member name="M:OpenMetaverse.Utils.TryParseSingle(System.String,System.Single@)"> 988 </member>
989 <summary> 989 <member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)">
990 Attempts to parse a floating point value from a string, using an 990 <summary>
991 EN-US number format 991 Writes the raw bytes for this vector to a byte array
992 </summary> 992 </summary>
993 <param name="s">String to parse</param> 993 <param name="dest">Destination byte array</param>
994 <param name="result">Resulting floating point number</param> 994 <param name="pos">Position in the destination array to start
995 <returns>True if the parse was successful, otherwise false</returns> 995 writing. Must be at least 16 bytes before the end of the array</param>
996 </member> 996 </member>
997 <member name="M:OpenMetaverse.Utils.TryParseDouble(System.String,System.Double@)"> 997 <member name="M:OpenMetaverse.Vector4.ToRawString">
998 <summary> 998 <summary>
999 Attempts to parse a floating point value from a string, using an 999 Get a string representation of the vector elements with up to three
1000 EN-US number format 1000 decimal digits and separated by spaces only
1001 </summary> 1001 </summary>
1002 <param name="s">String to parse</param> 1002 <returns>Raw string representation of the vector</returns>
1003 <param name="result">Resulting floating point number</param> 1003 </member>
1004 <returns>True if the parse was successful, otherwise false</returns> 1004 <member name="F:OpenMetaverse.Vector4.Zero">
1005 </member> 1005 <summary>A vector with a value of 0,0,0,0</summary>
1006 <member name="M:OpenMetaverse.Utils.TryParseHex(System.String,System.UInt32@)"> 1006 </member>
1007 <summary> 1007 <member name="F:OpenMetaverse.Vector4.One">
1008 Tries to parse an unsigned 32-bit integer from a hexadecimal string 1008 <summary>A vector with a value of 1,1,1,1</summary>
1009 </summary> 1009 </member>
1010 <param name="s">String to parse</param> 1010 <member name="F:OpenMetaverse.Vector4.UnitX">
1011 <param name="result">Resulting integer</param> 1011 <summary>A vector with a value of 1,0,0,0</summary>
1012 <returns>True if the parse was successful, otherwise false</returns> 1012 </member>
1013 </member> 1013 <member name="F:OpenMetaverse.Vector4.UnitY">
1014 <member name="M:OpenMetaverse.Utils.AssetTypeToString(OpenMetaverse.AssetType)"> 1014 <summary>A vector with a value of 0,1,0,0</summary>
1015 <summary> 1015 </member>
1016 Takes an AssetType and returns the string representation 1016 <member name="F:OpenMetaverse.Vector4.UnitZ">
1017 </summary> 1017 <summary>A vector with a value of 0,0,1,0</summary>
1018 <param name="type">The source <seealso cref="T:OpenMetaverse.AssetType"/></param> 1018 </member>
1019 <returns>The string version of the AssetType</returns> 1019 <member name="F:OpenMetaverse.Vector4.UnitW">
1020 </member> 1020 <summary>A vector with a value of 0,0,0,1</summary>
1021 <member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)"> 1021 </member>
1022 <summary> 1022 <member name="T:OpenMetaverse.Parallel">
1023 Translate a string name of an AssetType into the proper Type 1023 <summary>
1024 </summary> 1024 Provides helper methods for parallelizing loops
1025 <param name="type">A string containing the AssetType name</param> 1025 </summary>
1026 <returns>The AssetType which matches the string name, or AssetType.Unknown if no match was found</returns> 1026 </member>
1027 </member> 1027 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Action{System.Int32})">
1028 <member name="M:OpenMetaverse.Utils.InventoryTypeToString(OpenMetaverse.InventoryType)"> 1028 <summary>
1029 <summary> 1029 Executes a for loop in which iterations may run in parallel
1030 Convert an InventoryType to a string 1030 </summary>
1031 </summary> 1031 <param name="fromInclusive">The loop will be started at this index</param>
1032 <param name="type">The <seealso cref="T:InventoryType"/> to convert</param> 1032 <param name="toExclusive">The loop will be terminated before this index is reached</param>
1033 <returns>A string representation of the source</returns> 1033 <param name="body">Method body to run for each iteration of the loop</param>
1034 </member> 1034 </member>
1035 <member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)"> 1035 <member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Int32,System.Action{System.Int32})">
1036 <summary> 1036 <summary>
1037 Convert a string into a valid InventoryType 1037 Executes a for loop in which iterations may run in parallel
1038 </summary> 1038 </summary>
1039 <param name="type">A string representation of the InventoryType to convert</param> 1039 <param name="threadCount">The number of concurrent execution threads to run</param>
1040 <returns>A InventoryType object which matched the type</returns> 1040 <param name="fromInclusive">The loop will be started at this index</param>
1041 </member> 1041 <param name="toExclusive">The loop will be terminated before this index is reached</param>
1042 <member name="M:OpenMetaverse.Utils.SaleTypeToString(OpenMetaverse.SaleType)"> 1042 <param name="body">Method body to run for each iteration of the loop</param>
1043 <summary> 1043 </member>
1044 Convert a SaleType to a string 1044 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
1045 </summary> 1045 <summary>
1046 <param name="type">The <seealso cref="T:SaleType"/> to convert</param> 1046 Executes a foreach loop in which iterations may run in parallel
1047 <returns>A string representation of the source</returns> 1047 </summary>
1048 </member> 1048 <typeparam name="T">Object type that the collection wraps</typeparam>
1049 <member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)"> 1049 <param name="enumerable">An enumerable collection to iterate over</param>
1050 <summary> 1050 <param name="body">Method body to run for each object in the collection</param>
1051 Convert a string into a valid SaleType 1051 </member>
1052 </summary> 1052 <member name="M:OpenMetaverse.Parallel.ForEach``1(System.Int32,System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
1053 <param name="value">A string representation of the SaleType to convert</param> 1053 <summary>
1054 <returns>A SaleType object which matched the type</returns> 1054 Executes a foreach loop in which iterations may run in parallel
1055 </member> 1055 </summary>
1056 <member name="M:OpenMetaverse.Utils.CopyBytes(System.Byte[])"> 1056 <typeparam name="T">Object type that the collection wraps</typeparam>
1057 <summary> 1057 <param name="threadCount">The number of concurrent execution threads to run</param>
1058 Copy a byte array 1058 <param name="enumerable">An enumerable collection to iterate over</param>
1059 </summary> 1059 <param name="body">Method body to run for each object in the collection</param>
1060 <param name="bytes">Byte array to copy</param> 1060 </member>
1061 <returns>A copy of the given byte array</returns> 1061 <member name="M:OpenMetaverse.Parallel.Invoke(System.Action[])">
1062 </member> 1062 <summary>
1063 <member name="M:OpenMetaverse.Utils.UIntsToLong(System.UInt32,System.UInt32)"> 1063 Executes a series of tasks in parallel
1064 <summary> 1064 </summary>
1065 Packs to 32-bit unsigned integers in to a 64-bit unsigned integer 1065 <param name="actions">A series of method bodies to execute</param>
1066 </summary> 1066 </member>
1067 <param name="a">The left-hand (or X) value</param> 1067 <member name="M:OpenMetaverse.Parallel.Invoke(System.Int32,System.Action[])">
1068 <param name="b">The right-hand (or Y) value</param> 1068 <summary>
1069 <returns>A 64-bit integer containing the two 32-bit input values</returns> 1069 Executes a series of tasks in parallel
1070 </member> 1070 </summary>
1071 <member name="M:OpenMetaverse.Utils.LongToUInts(System.UInt64,System.UInt32@,System.UInt32@)"> 1071 <param name="threadCount">The number of concurrent execution threads to run</param>
1072 <summary> 1072 <param name="actions">A series of method bodies to execute</param>
1073 Unpacks two 32-bit unsigned integers from a 64-bit unsigned integer 1073 </member>
1074 </summary> 1074 <member name="T:OpenMetaverse.Vector3">
1075 <param name="a">The 64-bit input integer</param> 1075 <summary>
1076 <param name="b">The left-hand (or X) output value</param> 1076 A three-dimensional vector with floating-point values
1077 <param name="c">The right-hand (or Y) output value</param> 1077 </summary>
1078 </member> 1078 </member>
1079 <member name="M:OpenMetaverse.Utils.IPToUInt(System.Net.IPAddress)"> 1079 <member name="F:OpenMetaverse.Vector3.X">
1080 <summary> 1080 <summary>X value</summary>
1081 Convert an IP address object to an unsigned 32-bit integer 1081 </member>
1082 </summary> 1082 <member name="F:OpenMetaverse.Vector3.Y">
1083 <param name="address">IP address to convert</param> 1083 <summary>Y value</summary>
1084 <returns>32-bit unsigned integer holding the IP address bits</returns> 1084 </member>
1085 </member> 1085 <member name="F:OpenMetaverse.Vector3.Z">
1086 <member name="M:OpenMetaverse.Utils.GetUnixTime"> 1086 <summary>Z value</summary>
1087 <summary> 1087 </member>
1088 Gets a unix timestamp for the current time 1088 <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)">
1089 </summary> 1089 <summary>
1090 <returns>An unsigned integer representing a unix timestamp for now</returns> 1090 Constructor, builds a vector from a byte array
1091 </member> 1091 </summary>
1092 <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.UInt32)"> 1092 <param name="byteArray">Byte array containing three four-byte floats</param>
1093 <summary> 1093 <param name="pos">Beginning position in the byte array</param>
1094 Convert a UNIX timestamp to a native DateTime object 1094 </member>
1095 </summary> 1095 <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)">
1096 <param name="timestamp">An unsigned integer representing a UNIX 1096 <summary>
1097 timestamp</param> 1097 Test if this vector is equal to another vector, within a given
1098 <returns>A DateTime object containing the same time specified in 1098 tolerance range
1099 the given timestamp</returns> 1099 </summary>
1100 </member> 1100 <param name="vec">Vector to test against</param>
1101 <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.Int32)"> 1101 <param name="tolerance">The acceptable magnitude of difference
1102 <summary> 1102 between the two vectors</param>
1103 Convert a UNIX timestamp to a native DateTime object 1103 <returns>True if the magnitude of difference between the two vectors
1104 </summary> 1104 is less than the given tolerance, otherwise false</returns>
1105 <param name="timestamp">A signed integer representing a UNIX 1105 </member>
1106 timestamp</param> 1106 <member name="M:OpenMetaverse.Vector3.CompareTo(OpenMetaverse.Vector3)">
1107 <returns>A DateTime object containing the same time specified in 1107 <summary>
1108 the given timestamp</returns> 1108 IComparable.CompareTo implementation
1109 </member> 1109 </summary>
1110 <member name="M:OpenMetaverse.Utils.DateTimeToUnixTime(System.DateTime)"> 1110 </member>
1111 <summary> 1111 <member name="M:OpenMetaverse.Vector3.IsFinite">
1112 Convert a native DateTime object to a UNIX timestamp 1112 <summary>
1113 </summary> 1113 Test if this vector is composed of all finite numbers
1114 <param name="time">A DateTime object you want to convert to a 1114 </summary>
1115 timestamp</param> 1115 </member>
1116 <returns>An unsigned integer representing a UNIX timestamp</returns> 1116 <member name="M:OpenMetaverse.Vector3.FromBytes(System.Byte[],System.Int32)">
1117 </member> 1117 <summary>
1118 <member name="M:OpenMetaverse.Utils.Swap``1(``0@,``0@)"> 1118 Builds a vector from a byte array
1119 <summary> 1119 </summary>
1120 Swap two values 1120 <param name="byteArray">Byte array containing a 12 byte vector</param>
1121 </summary> 1121 <param name="pos">Beginning position in the byte array</param>
1122 <typeparam name="T">Type of the values to swap</typeparam> 1122 </member>
1123 <param name="lhs">First value</param> 1123 <member name="M:OpenMetaverse.Vector3.GetBytes">
1124 <param name="rhs">Second value</param> 1124 <summary>
1125 </member> 1125 Returns the raw bytes for this vector
1126 <member name="M:OpenMetaverse.Utils.EnumTryParse``1(System.String,``0@)"> 1126 </summary>
1127 <summary> 1127 <returns>A 12 byte array containing X, Y, and Z</returns>
1128 Try to parse an enumeration value from a string 1128 </member>
1129 </summary> 1129 <member name="M:OpenMetaverse.Vector3.ToBytes(System.Byte[],System.Int32)">
1130 <typeparam name="T">Enumeration type</typeparam> 1130 <summary>
1131 <param name="strType">String value to parse</param> 1131 Writes the raw bytes for this vector to a byte array
1132 <param name="result">Enumeration value on success</param> 1132 </summary>
1133 <returns>True if the parsing succeeded, otherwise false</returns> 1133 <param name="dest">Destination byte array</param>
1134 </member> 1134 <param name="pos">Position in the destination array to start
1135 <member name="M:OpenMetaverse.Utils.SwapWords(System.Byte)"> 1135 writing. Must be at least 12 bytes before the end of the array</param>
1136 <summary> 1136 </member>
1137 Swaps the high and low words in a byte. Converts aaaabbbb to bbbbaaaa 1137 <member name="M:OpenMetaverse.Vector3.Parse(System.String)">
1138 </summary> 1138 <summary>
1139 <param name="value">Byte to swap the words in</param> 1139 Parse a vector from a string
1140 <returns>Byte value with the words swapped</returns> 1140 </summary>
1141 </member> 1141 <param name="val">A string representation of a 3D vector, enclosed
1142 <member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)"> 1142 in arrow brackets and separated by commas</param>
1143 <summary> 1143 </member>
1144 Attempts to convert a string representation of a hostname or IP 1144 <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
1145 address to a <seealso cref="T:System.Net.IPAddress"/> 1145 <summary>
1146 </summary> 1146 Calculate the rotation between two vectors
1147 <param name="hostname">Hostname to convert to an IPAddress</param> 1147 </summary>
1148 <returns>Converted IP address object, or null if the conversion 1148 <param name="a">Normalized directional vector (such as 1,0,0 for forward facing)</param>
1149 failed</returns> 1149 <param name="b">Normalized target vector</param>
1150 </member> 1150 </member>
1151 <member name="F:OpenMetaverse.Utils.EnUsCulture"> 1151 <member name="M:OpenMetaverse.Vector3.SmoothStep(OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Single)">
1152 <summary>Provide a single instance of the CultureInfo class to 1152 <summary>
1153 help parsing in situations where the grid assumes an en-us 1153 Interpolates between two vectors using a cubic equation
1154 culture</summary> 1154 </summary>
1155 </member> 1155 </member>
1156 <member name="F:OpenMetaverse.Utils.Epoch"> 1156 <member name="M:OpenMetaverse.Vector3.ToString">
1157 <summary>UNIX epoch in DateTime format</summary> 1157 <summary>
1158 </member> 1158 Get a formatted string representation of the vector
1159 <member name="F:OpenMetaverse.Utils.MD5Builder"> 1159 </summary>
1160 <summary>Provide a single instance of the MD5 class to avoid making 1160 <returns>A string representation of the vector</returns>
1161 duplicate copies and handle thread safety</summary> 1161 </member>
1162 </member> 1162 <member name="M:OpenMetaverse.Vector3.ToRawString">
1163 <member name="F:OpenMetaverse.Utils.SHA1Builder"> 1163 <summary>
1164 <summary>Provide a single instance of the SHA-1 class to avoid 1164 Get a string representation of the vector elements with up to three
1165 making duplicate copies and handle thread safety</summary> 1165 decimal digits and separated by spaces only
1166 </member> 1166 </summary>
1167 <member name="F:OpenMetaverse.Utils.RNG"> 1167 <returns>Raw string representation of the vector</returns>
1168 <summary>Provide a single instance of a random number generator 1168 </member>
1169 to avoid making duplicate copies and handle thread safety</summary> 1169 <member name="M:OpenMetaverse.Vector3.op_Modulus(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
1170 </member> 1170 <summary>
1171 <member name="M:OpenMetaverse.Utils.Clamp(System.Single,System.Single,System.Single)"> 1171 Cross product between two vectors
1172 <summary> 1172 </summary>
1173 Clamp a given value between a range 1173 </member>
1174 </summary> 1174 <member name="F:OpenMetaverse.Vector3.Zero">
1175 <param name="value">Value to clamp</param> 1175 <summary>A vector with a value of 0,0,0</summary>
1176 <param name="min">Minimum allowable value</param> 1176 </member>
1177 <param name="max">Maximum allowable value</param> 1177 <member name="F:OpenMetaverse.Vector3.One">
1178 <returns>A value inclusively between lower and upper</returns> 1178 <summary>A vector with a value of 1,1,1</summary>
1179 </member> 1179 </member>
1180 <member name="M:OpenMetaverse.Utils.Clamp(System.Double,System.Double,System.Double)"> 1180 <member name="F:OpenMetaverse.Vector3.UnitX">
1181 <summary> 1181 <summary>A unit vector facing forward (X axis), value 1,0,0</summary>
1182 Clamp a given value between a range 1182 </member>
1183 </summary> 1183 <member name="F:OpenMetaverse.Vector3.UnitY">
1184 <param name="value">Value to clamp</param> 1184 <summary>A unit vector facing left (Y axis), value 0,1,0</summary>
1185 <param name="min">Minimum allowable value</param> 1185 </member>
1186 <param name="max">Maximum allowable value</param> 1186 <member name="F:OpenMetaverse.Vector3.UnitZ">
1187 <returns>A value inclusively between lower and upper</returns> 1187 <summary>A unit vector facing up (Z axis), value 0,0,1</summary>
1188 </member> 1188 </member>
1189 <member name="M:OpenMetaverse.Utils.Clamp(System.Int32,System.Int32,System.Int32)"> 1189 <member name="T:OpenMetaverse.UUID">
1190 <summary> 1190 <summary>
1191 Clamp a given value between a range 1191 A 128-bit Universally Unique Identifier, used throughout the Second
1192 </summary> 1192 Life networking protocol
1193 <param name="value">Value to clamp</param> 1193 </summary>
1194 <param name="min">Minimum allowable value</param> 1194 </member>
1195 <param name="max">Maximum allowable value</param> 1195 <member name="F:OpenMetaverse.UUID.Guid">
1196 <returns>A value inclusively between lower and upper</returns> 1196 <summary>The System.Guid object this struct wraps around</summary>
1197 </member> 1197 </member>
1198 <member name="M:OpenMetaverse.Utils.Round(System.Single)"> 1198 <member name="M:OpenMetaverse.UUID.#ctor(System.String)">
1199 <summary> 1199 <summary>
1200 Round a floating-point value to the nearest integer 1200 Constructor that takes a string UUID representation
1201 </summary> 1201 </summary>
1202 <param name="val">Floating point number to round</param> 1202 <param name="val">A string representation of a UUID, case
1203 <returns>Integer</returns> 1203 insensitive and can either be hyphenated or non-hyphenated</param>
1204 </member> 1204 <example>UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
1205 <member name="M:OpenMetaverse.Utils.IsFinite(System.Single)"> 1205 </member>
1206 <summary> 1206 <member name="M:OpenMetaverse.UUID.#ctor(System.Guid)">
1207 Test if a single precision float is a finite number 1207 <summary>
1208 </summary> 1208 Constructor that takes a System.Guid object
1209 </member> 1209 </summary>
1210 <member name="M:OpenMetaverse.Utils.IsFinite(System.Double)"> 1210 <param name="val">A Guid object that contains the unique identifier
1211 <summary> 1211 to be represented by this UUID</param>
1212 Test if a double precision float is a finite number 1212 </member>
1213 </summary> 1213 <member name="M:OpenMetaverse.UUID.#ctor(System.Byte[],System.Int32)">
1214 </member> 1214 <summary>
1215 <member name="M:OpenMetaverse.Utils.Distance(System.Single,System.Single)"> 1215 Constructor that takes a byte array containing a UUID
1216 <summary> 1216 </summary>
1217 Get the distance between two floating-point values 1217 <param name="source">Byte array containing a 16 byte UUID</param>
1218 </summary> 1218 <param name="pos">Beginning offset in the array</param>
1219 <param name="value1">First value</param> 1219 </member>
1220 <param name="value2">Second value</param> 1220 <member name="M:OpenMetaverse.UUID.#ctor(System.UInt64)">
1221 <returns>The distance between the two values</returns> 1221 <summary>
1222 </member> 1222 Constructor that takes an unsigned 64-bit unsigned integer to
1223 <member name="M:OpenMetaverse.Utils.MD5(System.Byte[])"> 1223 convert to a UUID
1224 <summary> 1224 </summary>
1225 Compute the MD5 hash for a byte array 1225 <param name="val">64-bit unsigned integer to convert to a UUID</param>
1226 </summary> 1226 </member>
1227 <param name="data">Byte array to compute the hash for</param> 1227 <member name="M:OpenMetaverse.UUID.#ctor(OpenMetaverse.UUID)">
1228 <returns>MD5 hash of the input data</returns> 1228 <summary>
1229 </member> 1229 Copy constructor
1230 <member name="M:OpenMetaverse.Utils.SHA1(System.Byte[])"> 1230 </summary>
1231 <summary> 1231 <param name="val">UUID to copy</param>
1232 Compute the SHA1 hash for a byte array 1232 </member>
1233 </summary> 1233 <member name="M:OpenMetaverse.UUID.CompareTo(OpenMetaverse.UUID)">
1234 <param name="data">Byte array to compute the hash for</param> 1234 <summary>
1235 <returns>SHA1 hash of the input data</returns> 1235 IComparable.CompareTo implementation
1236 </member> 1236 </summary>
1237 <member name="M:OpenMetaverse.Utils.SHA1String(System.String)"> 1237 </member>
1238 <summary> 1238 <member name="M:OpenMetaverse.UUID.FromBytes(System.Byte[],System.Int32)">
1239 Calculate the SHA1 hash of a given string 1239 <summary>
1240 </summary> 1240 Assigns this UUID from 16 bytes out of a byte array
1241 <param name="value">The string to hash</param> 1241 </summary>
1242 <returns>The SHA1 hash as a string</returns> 1242 <param name="source">Byte array containing the UUID to assign this UUID to</param>
1243 </member> 1243 <param name="pos">Starting position of the UUID in the byte array</param>
1244 <member name="M:OpenMetaverse.Utils.SHA256(System.Byte[])"> 1244 </member>
1245 <summary> 1245 <member name="M:OpenMetaverse.UUID.GetBytes">
1246 Compute the SHA256 hash for a byte array 1246 <summary>
1247 </summary> 1247 Returns a copy of the raw bytes for this UUID
1248 <param name="data">Byte array to compute the hash for</param> 1248 </summary>
1249 <returns>SHA256 hash of the input data</returns> 1249 <returns>A 16 byte array containing this UUID</returns>
1250 </member> 1250 </member>
1251 <member name="M:OpenMetaverse.Utils.SHA256String(System.String)"> 1251 <member name="M:OpenMetaverse.UUID.ToBytes(System.Byte[],System.Int32)">
1252 <summary> 1252 <summary>
1253 Calculate the SHA256 hash of a given string 1253 Writes the raw bytes for this UUID to a byte array
1254 </summary> 1254 </summary>
1255 <param name="value">The string to hash</param> 1255 <param name="dest">Destination byte array</param>
1256 <returns>The SHA256 hash as a string</returns> 1256 <param name="pos">Position in the destination array to start
1257 </member> 1257 writing. Must be at least 16 bytes before the end of the array</param>
1258 <member name="M:OpenMetaverse.Utils.MD5(System.String)"> 1258 </member>
1259 <summary> 1259 <member name="M:OpenMetaverse.UUID.CRC">
1260 Calculate the MD5 hash of a given string 1260 <summary>
1261 </summary> 1261 Calculate an LLCRC (cyclic redundancy check) for this UUID
1262 <param name="password">The password to hash</param> 1262 </summary>
1263 <returns>An MD5 hash in string format, with $1$ prepended</returns> 1263 <returns>The CRC checksum for this UUID</returns>
1264 </member> 1264 </member>
1265 <member name="M:OpenMetaverse.Utils.MD5String(System.String)"> 1265 <member name="M:OpenMetaverse.UUID.GetULong">
1266 <summary> 1266 <summary>
1267 Calculate the MD5 hash of a given string 1267 Create a 64-bit integer representation from the second half of this UUID
1268 </summary> 1268 </summary>
1269 <param name="value">The string to hash</param> 1269 <returns>An integer created from the last eight bytes of this UUID</returns>
1270 <returns>The MD5 hash as a string</returns> 1270 </member>
1271 </member> 1271 <member name="M:OpenMetaverse.UUID.Parse(System.String)">
1272 <member name="M:OpenMetaverse.Utils.RandomDouble"> 1272 <summary>
1273 <summary> 1273 Generate a UUID from a string
1274 Generate a random double precision floating point value 1274 </summary>
1275 </summary> 1275 <param name="val">A string representation of a UUID, case
1276 <returns>Random value of type double</returns> 1276 insensitive and can either be hyphenated or non-hyphenated</param>
1277 </member> 1277 <example>UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
1278 <member name="M:OpenMetaverse.Utils.GetRunningPlatform"> 1278 </member>
1279 <summary> 1279 <member name="M:OpenMetaverse.UUID.TryParse(System.String,OpenMetaverse.UUID@)">
1280 Get the current running platform 1280 <summary>
1281 </summary> 1281 Generate a UUID from a string
1282 <returns>Enumeration of the current platform we are running on</returns> 1282 </summary>
1283 </member> 1283 <param name="val">A string representation of a UUID, case
1284 <member name="M:OpenMetaverse.Utils.GetRunningRuntime"> 1284 insensitive and can either be hyphenated or non-hyphenated</param>
1285 <summary> 1285 <param name="result">Will contain the parsed UUID if successful,
1286 Get the current running runtime 1286 otherwise null</param>
1287 </summary> 1287 <returns>True if the string was successfully parse, otherwise false</returns>
1288 <returns>Enumeration of the current runtime we are running on</returns> 1288 <example>UUID.TryParse("11f8aa9c-b071-4242-836b-13b7abe0d489", result)</example>
1289 </member> 1289 </member>
1290 <member name="T:OpenMetaverse.Utils.Platform"> 1290 <member name="M:OpenMetaverse.UUID.Combine(OpenMetaverse.UUID,OpenMetaverse.UUID)">
1291 <summary> 1291 <summary>
1292 Operating system 1292 Combine two UUIDs together by taking the MD5 hash of a byte array
1293 </summary> 1293 containing both UUIDs
1294 </member> 1294 </summary>
1295 <member name="F:OpenMetaverse.Utils.Platform.Unknown"> 1295 <param name="first">First UUID to combine</param>
1296 <summary>Unknown</summary> 1296 <param name="second">Second UUID to combine</param>
1297 </member> 1297 <returns>The UUID product of the combination</returns>
1298 <member name="F:OpenMetaverse.Utils.Platform.Windows"> 1298 </member>
1299 <summary>Microsoft Windows</summary> 1299 <member name="M:OpenMetaverse.UUID.Random">
1300 </member> 1300 <summary>
1301 <member name="F:OpenMetaverse.Utils.Platform.WindowsCE"> 1301
1302 <summary>Microsoft Windows CE</summary> 1302 </summary>
1303 </member> 1303 <returns></returns>
1304 <member name="F:OpenMetaverse.Utils.Platform.Linux"> 1304 </member>
1305 <summary>Linux</summary> 1305 <member name="M:OpenMetaverse.UUID.GetHashCode">
1306 </member> 1306 <summary>
1307 <member name="F:OpenMetaverse.Utils.Platform.OSX"> 1307 Return a hash code for this UUID, used by .NET for hash tables
1308 <summary>Apple OSX</summary> 1308 </summary>
1309 </member> 1309 <returns>An integer composed of all the UUID bytes XORed together</returns>
1310 <member name="T:OpenMetaverse.Utils.Runtime"> 1310 </member>
1311 <summary> 1311 <member name="M:OpenMetaverse.UUID.Equals(System.Object)">
1312 Runtime platform 1312 <summary>
1313 </summary> 1313 Comparison function
1314 </member> 1314 </summary>
1315 <member name="F:OpenMetaverse.Utils.Runtime.Windows"> 1315 <param name="o">An object to compare to this UUID</param>
1316 <summary>.NET runtime</summary> 1316 <returns>True if the object is a UUID and both UUIDs are equal</returns>
1317 </member> 1317 </member>
1318 <member name="F:OpenMetaverse.Utils.Runtime.Mono"> 1318 <member name="M:OpenMetaverse.UUID.Equals(OpenMetaverse.UUID)">
1319 <summary>Mono runtime: http://www.mono-project.com/</summary> 1319 <summary>
1320 </member> 1320 Comparison function
1321 <member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters"> 1321 </summary>
1322 <summary> 1322 <param name="uuid">UUID to compare to</param>
1323 Determines the appropriate events to set, leaves the locks, and sets the events. 1323 <returns>True if the UUIDs are equal, otherwise false</returns>
1324 </summary> 1324 </member>
1325 </member> 1325 <member name="M:OpenMetaverse.UUID.ToString">
1326 <member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)"> 1326 <summary>
1327 <summary> 1327 Get a hyphenated string representation of this UUID
1328 A routine for lazily creating a event outside the lock (so if errors 1328 </summary>
1329 happen they are outside the lock and that we don't do much work 1329 <returns>A string representation of this UUID, lowercase and
1330 while holding a spin lock). If all goes well, reenter the lock and 1330 with hyphens</returns>
1331 set 'waitEvent' 1331 <example>11f8aa9c-b071-4242-836b-13b7abe0d489</example>
1332 </summary> 1332 </member>
1333 </member> 1333 <member name="M:OpenMetaverse.UUID.op_Equality(OpenMetaverse.UUID,OpenMetaverse.UUID)">
1334 <member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)"> 1334 <summary>
1335 <summary> 1335 Equals operator
1336 Waits on 'waitEvent' with a timeout of 'millisceondsTimeout. 1336 </summary>
1337 Before the wait 'numWaiters' is incremented and is restored before leaving this routine. 1337 <param name="lhs">First UUID for comparison</param>
1338 </summary> 1338 <param name="rhs">Second UUID for comparison</param>
1339 </member> 1339 <returns>True if the UUIDs are byte for byte equal, otherwise false</returns>
1340 <member name="F:OpenMetaverse.Quaternion.X"> 1340 </member>
1341 <summary>X value</summary> 1341 <member name="M:OpenMetaverse.UUID.op_Inequality(OpenMetaverse.UUID,OpenMetaverse.UUID)">
1342 </member> 1342 <summary>
1343 <member name="F:OpenMetaverse.Quaternion.Y"> 1343 Not equals operator
1344 <summary>Y value</summary> 1344 </summary>
1345 </member> 1345 <param name="lhs">First UUID for comparison</param>
1346 <member name="F:OpenMetaverse.Quaternion.Z"> 1346 <param name="rhs">Second UUID for comparison</param>
1347 <summary>Z value</summary> 1347 <returns>True if the UUIDs are not equal, otherwise true</returns>
1348 </member> 1348 </member>
1349 <member name="F:OpenMetaverse.Quaternion.W"> 1349 <member name="M:OpenMetaverse.UUID.op_ExclusiveOr(OpenMetaverse.UUID,OpenMetaverse.UUID)">
1350 <summary>W value</summary> 1350 <summary>
1351 </member> 1351 XOR operator
1352 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)"> 1352 </summary>
1353 <summary> 1353 <param name="lhs">First UUID</param>
1354 Build a quaternion from normalized float values 1354 <param name="rhs">Second UUID</param>
1355 </summary> 1355 <returns>A UUID that is a XOR combination of the two input UUIDs</returns>
1356 <param name="x">X value from -1.0 to 1.0</param> 1356 </member>
1357 <param name="y">Y value from -1.0 to 1.0</param> 1357 <member name="M:OpenMetaverse.UUID.op_Explicit(System.String)~OpenMetaverse.UUID">
1358 <param name="z">Z value from -1.0 to 1.0</param> 1358 <summary>
1359 </member> 1359 String typecasting operator
1360 <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)"> 1360 </summary>
1361 <summary> 1361 <param name="val">A UUID in string form. Case insensitive,
1362 Constructor, builds a quaternion object from a byte array 1362 hyphenated or non-hyphenated</param>
1363 </summary> 1363 <returns>A UUID built from the string representation</returns>
1364 <param name="byteArray">Byte array containing four four-byte floats</param> 1364 </member>
1365 <param name="pos">Offset in the byte array to start reading at</param> 1365 <member name="F:OpenMetaverse.UUID.Zero">
1366 <param name="normalized">Whether the source data is normalized or 1366 <summary>An UUID with a value of all zeroes</summary>
1367 not. If this is true 12 bytes will be read, otherwise 16 bytes will 1367 </member>
1368 be read.</param> 1368 <member name="F:OpenMetaverse.UUID.ZeroString">
1369 </member> 1369 <summary>A cache of UUID.Zero as a string to optimize a common path</summary>
1370 <member name="M:OpenMetaverse.Quaternion.Normalize"> 1370 </member>
1371 <summary> 1371 <member name="T:OpenMetaverse.Vector2">
1372 Normalizes the quaternion 1372 <summary>
1373 </summary> 1373 A two-dimensional vector with floating-point values
1374 </member> 1374 </summary>
1375 <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)"> 1375 </member>
1376 <summary> 1376 <member name="F:OpenMetaverse.Vector2.X">
1377 Builds a quaternion object from a byte array 1377 <summary>X value</summary>
1378 </summary> 1378 </member>
1379 <param name="byteArray">The source byte array</param> 1379 <member name="F:OpenMetaverse.Vector2.Y">
1380 <param name="pos">Offset in the byte array to start reading at</param> 1380 <summary>Y value</summary>
1381 <param name="normalized">Whether the source data is normalized or 1381 </member>
1382 not. If this is true 12 bytes will be read, otherwise 16 bytes will 1382 <member name="M:OpenMetaverse.Vector2.ApproxEquals(OpenMetaverse.Vector2,System.Single)">
1383 be read.</param> 1383 <summary>
1384 </member> 1384 Test if this vector is equal to another vector, within a given
1385 <member name="M:OpenMetaverse.Quaternion.GetBytes"> 1385 tolerance range
1386 <summary> 1386 </summary>
1387 Normalize this quaternion and serialize it to a byte array 1387 <param name="vec">Vector to test against</param>
1388 </summary> 1388 <param name="tolerance">The acceptable magnitude of difference
1389 <returns>A 12 byte array containing normalized X, Y, and Z floating 1389 between the two vectors</param>
1390 point values in order using little endian byte ordering</returns> 1390 <returns>True if the magnitude of difference between the two vectors
1391 </member> 1391 is less than the given tolerance, otherwise false</returns>
1392 <member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)"> 1392 </member>
1393 <summary> 1393 <member name="M:OpenMetaverse.Vector2.IsFinite">
1394 Writes the raw bytes for this quaternion to a byte array 1394 <summary>
1395 </summary> 1395 Test if this vector is composed of all finite numbers
1396 <param name="dest">Destination byte array</param> 1396 </summary>
1397 <param name="pos">Position in the destination array to start 1397 </member>
1398 writing. Must be at least 12 bytes before the end of the array</param> 1398 <member name="M:OpenMetaverse.Vector2.CompareTo(OpenMetaverse.Vector2)">
1399 </member> 1399 <summary>
1400 <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)"> 1400 IComparable.CompareTo implementation
1401 <summary> 1401 </summary>
1402 Convert this quaternion to euler angles 1402 </member>
1403 </summary> 1403 <member name="M:OpenMetaverse.Vector2.FromBytes(System.Byte[],System.Int32)">
1404 <param name="roll">X euler angle</param> 1404 <summary>
1405 <param name="pitch">Y euler angle</param> 1405 Builds a vector from a byte array
1406 <param name="yaw">Z euler angle</param> 1406 </summary>
1407 </member> 1407 <param name="byteArray">Byte array containing two four-byte floats</param>
1408 <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)"> 1408 <param name="pos">Beginning position in the byte array</param>
1409 <summary> 1409 </member>
1410 Convert this quaternion to an angle around an axis 1410 <member name="M:OpenMetaverse.Vector2.GetBytes">
1411 </summary> 1411 <summary>
1412 <param name="axis">Unit vector describing the axis</param> 1412 Returns the raw bytes for this vector
1413 <param name="angle">Angle around the axis, in radians</param> 1413 </summary>
1414 </member> 1414 <returns>An eight-byte array containing X and Y</returns>
1415 <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)"> 1415 </member>
1416 <summary> 1416 <member name="M:OpenMetaverse.Vector2.ToBytes(System.Byte[],System.Int32)">
1417 Returns the conjugate (spatial inverse) of a quaternion 1417 <summary>
1418 </summary> 1418 Writes the raw bytes for this vector to a byte array
1419 </member> 1419 </summary>
1420 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)"> 1420 <param name="dest">Destination byte array</param>
1421 <summary> 1421 <param name="pos">Position in the destination array to start
1422 Build a quaternion from an axis and an angle of rotation around 1422 writing. Must be at least 8 bytes before the end of the array</param>
1423 that axis 1423 </member>
1424 </summary> 1424 <member name="M:OpenMetaverse.Vector2.Parse(System.String)">
1425 </member> 1425 <summary>
1426 <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)"> 1426 Parse a vector from a string
1427 <summary> 1427 </summary>
1428 Build a quaternion from an axis and an angle of rotation around 1428 <param name="val">A string representation of a 2D vector, enclosed
1429 that axis 1429 in arrow brackets and separated by commas</param>
1430 </summary> 1430 </member>
1431 <param name="axis">Axis of rotation</param> 1431 <member name="M:OpenMetaverse.Vector2.SmoothStep(OpenMetaverse.Vector2,OpenMetaverse.Vector2,System.Single)">
1432 <param name="angle">Angle of rotation</param> 1432 <summary>
1433 </member> 1433 Interpolates between two vectors using a cubic equation
1434 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)"> 1434 </summary>
1435 <summary> 1435 </member>
1436 Creates a quaternion from a vector containing roll, pitch, and yaw 1436 <member name="M:OpenMetaverse.Vector2.ToString">
1437 in radians 1437 <summary>
1438 </summary> 1438 Get a formatted string representation of the vector
1439 <param name="eulers">Vector representation of the euler angles in 1439 </summary>
1440 radians</param> 1440 <returns>A string representation of the vector</returns>
1441 <returns>Quaternion representation of the euler angles</returns> 1441 </member>
1442 </member> 1442 <member name="M:OpenMetaverse.Vector2.ToRawString">
1443 <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)"> 1443 <summary>
1444 <summary> 1444 Get a string representation of the vector elements with up to three
1445 Creates a quaternion from roll, pitch, and yaw euler angles in 1445 decimal digits and separated by spaces only
1446 radians 1446 </summary>
1447 </summary> 1447 <returns>Raw string representation of the vector</returns>
1448 <param name="roll">X angle in radians</param> 1448 </member>
1449 <param name="pitch">Y angle in radians</param> 1449 <member name="F:OpenMetaverse.Vector2.Zero">
1450 <param name="yaw">Z angle in radians</param> 1450 <summary>A vector with a value of 0,0</summary>
1451 <returns>Quaternion representation of the euler angles</returns> 1451 </member>
1452 </member> 1452 <member name="F:OpenMetaverse.Vector2.One">
1453 <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)"> 1453 <summary>A vector with a value of 1,1</summary>
1454 <summary> 1454 </member>
1455 Conjugates and renormalizes a vector 1455 <member name="F:OpenMetaverse.Vector2.UnitX">
1456 </summary> 1456 <summary>A vector with a value of 1,0</summary>
1457 </member> 1457 </member>
1458 <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)"> 1458 <member name="F:OpenMetaverse.Vector2.UnitY">
1459 <summary> 1459 <summary>A vector with a value of 0,1</summary>
1460 Spherical linear interpolation between two quaternions 1460 </member>
1461 </summary> 1461 <member name="T:OpenMetaverse.Color4">
1462 </member> 1462 <summary>
1463 <member name="M:OpenMetaverse.Quaternion.ToRawString"> 1463 An 8-bit color structure including an alpha channel
1464 <summary> 1464 </summary>
1465 Get a string representation of the quaternion elements with up to three 1465 </member>
1466 decimal digits and separated by spaces only 1466 <member name="F:OpenMetaverse.Color4.R">
1467 </summary> 1467 <summary>Red</summary>
1468 <returns>Raw string representation of the quaternion</returns> 1468 </member>
1469 </member> 1469 <member name="F:OpenMetaverse.Color4.G">
1470 <member name="F:OpenMetaverse.Quaternion.Identity"> 1470 <summary>Green</summary>
1471 <summary>A quaternion with a value of 0,0,0,1</summary> 1471 </member>
1472 </member> 1472 <member name="F:OpenMetaverse.Color4.B">
1473 <member name="T:OpenMetaverse.AssetType"> 1473 <summary>Blue</summary>
1474 <summary> 1474 </member>
1475 The different types of grid assets 1475 <member name="F:OpenMetaverse.Color4.A">
1476 </summary> 1476 <summary>Alpha</summary>
1477 </member> 1477 </member>
1478 <member name="F:OpenMetaverse.AssetType.Unknown"> 1478 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)">
1479 <summary>Unknown asset type</summary> 1479 <summary>
1480 </member> 1480
1481 <member name="F:OpenMetaverse.AssetType.Texture"> 1481 </summary>
1482 <summary>Texture asset, stores in JPEG2000 J2C stream format</summary> 1482 <param name="r"></param>
1483 </member> 1483 <param name="g"></param>
1484 <member name="F:OpenMetaverse.AssetType.Sound"> 1484 <param name="b"></param>
1485 <summary>Sound asset</summary> 1485 <param name="a"></param>
1486 </member> 1486 </member>
1487 <member name="F:OpenMetaverse.AssetType.CallingCard"> 1487 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)">
1488 <summary>Calling card for another avatar</summary> 1488 <summary>
1489 </member> 1489 Builds a color from a byte array
1490 <member name="F:OpenMetaverse.AssetType.Landmark"> 1490 </summary>
1491 <summary>Link to a location in world</summary> 1491 <param name="byteArray">Byte array containing a 16 byte color</param>
1492 </member> 1492 <param name="pos">Beginning position in the byte array</param>
1493 <member name="F:OpenMetaverse.AssetType.Clothing"> 1493 <param name="inverted">True if the byte array stores inverted values,
1494 <summary>Collection of textures and parameters that can be 1494 otherwise false. For example the color black (fully opaque) inverted
1495 worn by an avatar</summary> 1495 would be 0xFF 0xFF 0xFF 0x00</param>
1496 </member> 1496 </member>
1497 <member name="F:OpenMetaverse.AssetType.Object"> 1497 <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
1498 <summary>Primitive that can contain textures, sounds, 1498 <summary>
1499 scripts and more</summary> 1499 Returns the raw bytes for this vector
1500 </member> 1500 </summary>
1501 <member name="F:OpenMetaverse.AssetType.Notecard"> 1501 <param name="byteArray">Byte array containing a 16 byte color</param>
1502 <summary>Notecard asset</summary> 1502 <param name="pos">Beginning position in the byte array</param>
1503 </member> 1503 <param name="inverted">True if the byte array stores inverted values,
1504 <member name="F:OpenMetaverse.AssetType.Folder"> 1504 otherwise false. For example the color black (fully opaque) inverted
1505 <summary>Holds a collection of inventory items</summary> 1505 would be 0xFF 0xFF 0xFF 0x00</param>
1506 </member> 1506 <param name="alphaInverted">True if the alpha value is inverted in
1507 <member name="F:OpenMetaverse.AssetType.RootFolder"> 1507 addition to whatever the inverted parameter is. Setting inverted true
1508 <summary>Root inventory folder</summary> 1508 and alphaInverted true will flip the alpha value back to non-inverted,
1509 </member> 1509 but keep the other color bytes inverted</param>
1510 <member name="F:OpenMetaverse.AssetType.LSLText"> 1510 <returns>A 16 byte array containing R, G, B, and A</returns>
1511 <summary>Linden scripting language script</summary> 1511 </member>
1512 </member> 1512 <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)">
1513 <member name="F:OpenMetaverse.AssetType.LSLBytecode"> 1513 <summary>
1514 <summary>LSO bytecode for a script</summary> 1514 Copy constructor
1515 </member> 1515 </summary>
1516 <member name="F:OpenMetaverse.AssetType.TextureTGA"> 1516 <param name="color">Color to copy</param>
1517 <summary>Uncompressed TGA texture</summary> 1517 </member>
1518 </member> 1518 <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)">
1519 <member name="F:OpenMetaverse.AssetType.Bodypart"> 1519 <summary>
1520 <summary>Collection of textures and shape parameters that can 1520 IComparable.CompareTo implementation
1521 be worn</summary> 1521 </summary>
1522 </member> 1522 <remarks>Sorting ends up like this: |--Grayscale--||--Color--|.
1523 <member name="F:OpenMetaverse.AssetType.TrashFolder"> 1523 Alpha is only used when the colors are otherwise equivalent</remarks>
1524 <summary>Trash folder</summary> 1524 </member>
1525 </member> 1525 <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
1526 <member name="F:OpenMetaverse.AssetType.SnapshotFolder"> 1526 <summary>
1527 <summary>Snapshot folder</summary> 1527 Builds a color from a byte array
1528 </member> 1528 </summary>
1529 <member name="F:OpenMetaverse.AssetType.LostAndFoundFolder"> 1529 <param name="byteArray">Byte array containing a 16 byte color</param>
1530 <summary>Lost and found folder</summary> 1530 <param name="pos">Beginning position in the byte array</param>
1531 </member> 1531 <param name="inverted">True if the byte array stores inverted values,
1532 <member name="F:OpenMetaverse.AssetType.SoundWAV"> 1532 otherwise false. For example the color black (fully opaque) inverted
1533 <summary>Uncompressed sound</summary> 1533 would be 0xFF 0xFF 0xFF 0x00</param>
1534 </member> 1534 <param name="alphaInverted">True if the alpha value is inverted in
1535 <member name="F:OpenMetaverse.AssetType.ImageTGA"> 1535 addition to whatever the inverted parameter is. Setting inverted true
1536 <summary>Uncompressed TGA non-square image, not to be used as a 1536 and alphaInverted true will flip the alpha value back to non-inverted,
1537 texture</summary> 1537 but keep the other color bytes inverted</param>
1538 </member> 1538 </member>
1539 <member name="F:OpenMetaverse.AssetType.ImageJPEG"> 1539 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)">
1540 <summary>Compressed JPEG non-square image, not to be used as a 1540 <summary>
1541 texture</summary> 1541 Writes the raw bytes for this color to a byte array
1542 </member> 1542 </summary>
1543 <member name="F:OpenMetaverse.AssetType.Animation"> 1543 <param name="dest">Destination byte array</param>
1544 <summary>Animation</summary> 1544 <param name="pos">Position in the destination array to start
1545 </member> 1545 writing. Must be at least 16 bytes before the end of the array</param>
1546 <member name="F:OpenMetaverse.AssetType.Gesture"> 1546 </member>
1547 <summary>Sequence of animations, sounds, chat, and pauses</summary> 1547 <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)">
1548 </member> 1548 <summary>
1549 <member name="F:OpenMetaverse.AssetType.Simstate"> 1549 Serializes this color into four bytes in a byte array
1550 <summary>Simstate file</summary> 1550 </summary>
1551 </member> 1551 <param name="dest">Destination byte array</param>
1552 <member name="T:OpenMetaverse.InventoryType"> 1552 <param name="pos">Position in the destination array to start
1553 <summary> 1553 writing. Must be at least 4 bytes before the end of the array</param>
1554 Inventory Item Types, eg Script, Notecard, Folder, etc 1554 <param name="inverted">True to invert the output (1.0 becomes 0
1555 </summary> 1555 instead of 255)</param>
1556 </member> 1556 </member>
1557 <member name="F:OpenMetaverse.InventoryType.Unknown"> 1557 <member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)">
1558 <summary>Unknown</summary> 1558 <summary>
1559 </member> 1559 Writes the raw bytes for this color to a byte array
1560 <member name="F:OpenMetaverse.InventoryType.Texture"> 1560 </summary>
1561 <summary>Texture</summary> 1561 <param name="dest">Destination byte array</param>
1562 </member> 1562 <param name="pos">Position in the destination array to start
1563 <member name="F:OpenMetaverse.InventoryType.Sound"> 1563 writing. Must be at least 16 bytes before the end of the array</param>
1564 <summary>Sound</summary> 1564 </member>
1565 </member> 1565 <member name="M:OpenMetaverse.Color4.ClampValues">
1566 <member name="F:OpenMetaverse.InventoryType.CallingCard"> 1566 <summary>
1567 <summary>Calling Card</summary> 1567 Ensures that values are in range 0-1
1568 </member> 1568 </summary>
1569 <member name="F:OpenMetaverse.InventoryType.Landmark"> 1569 </member>
1570 <summary>Landmark</summary> 1570 <member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)">
1571 </member> 1571 <summary>
1572 <member name="F:OpenMetaverse.InventoryType.Notecard"> 1572 Create an RGB color from a hue, saturation, value combination
1573 <summary>Notecard</summary> 1573 </summary>
1574 </member> 1574 <param name="hue">Hue</param>
1575 <member name="F:OpenMetaverse.InventoryType.Category"> 1575 <param name="saturation">Saturation</param>
1576 <summary></summary> 1576 <param name="value">Value</param>
1577 </member> 1577 <returns>An fully opaque RGB color (alpha is 1.0)</returns>
1578 <member name="F:OpenMetaverse.InventoryType.Folder"> 1578 </member>
1579 <summary>Folder</summary> 1579 <member name="M:OpenMetaverse.Color4.Lerp(OpenMetaverse.Color4,OpenMetaverse.Color4,System.Single)">
1580 </member> 1580 <summary>
1581 <member name="F:OpenMetaverse.InventoryType.RootCategory"> 1581 Performs linear interpolation between two colors
1582 <summary></summary> 1582 </summary>
1583 </member> 1583 <param name="value1">Color to start at</param>
1584 <member name="F:OpenMetaverse.InventoryType.LSL"> 1584 <param name="value2">Color to end at</param>
1585 <summary>an LSL Script</summary> 1585 <param name="amount">Amount to interpolate</param>
1586 </member> 1586 <returns>The interpolated color</returns>
1587 <member name="F:OpenMetaverse.InventoryType.Snapshot"> 1587 </member>
1588 <summary></summary> 1588 <member name="F:OpenMetaverse.Color4.Black">
1589 </member> 1589 <summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary>
1590 <member name="F:OpenMetaverse.InventoryType.Attachment"> 1590 </member>
1591 <summary></summary> 1591 <member name="F:OpenMetaverse.Color4.White">
1592 </member> 1592 <summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary>
1593 <member name="F:OpenMetaverse.InventoryType.Wearable"> 1593 </member>
1594 <summary></summary> 1594 <member name="T:OpenMetaverse.AssetType">
1595 </member> 1595 <summary>
1596 <member name="F:OpenMetaverse.InventoryType.Animation"> 1596 The different types of grid assets
1597 <summary></summary> 1597 </summary>
1598 </member> 1598 </member>
1599 <member name="F:OpenMetaverse.InventoryType.Gesture"> 1599 <member name="F:OpenMetaverse.AssetType.Unknown">
1600 <summary></summary> 1600 <summary>Unknown asset type</summary>
1601 </member> 1601 </member>
1602 <member name="T:OpenMetaverse.SaleType"> 1602 <member name="F:OpenMetaverse.AssetType.Texture">
1603 <summary> 1603 <summary>Texture asset, stores in JPEG2000 J2C stream format</summary>
1604 Item Sale Status 1604 </member>
1605 </summary> 1605 <member name="F:OpenMetaverse.AssetType.Sound">
1606 </member> 1606 <summary>Sound asset</summary>
1607 <member name="F:OpenMetaverse.SaleType.Not"> 1607 </member>
1608 <summary>Not for sale</summary> 1608 <member name="F:OpenMetaverse.AssetType.CallingCard">
1609 </member> 1609 <summary>Calling card for another avatar</summary>
1610 <member name="F:OpenMetaverse.SaleType.Original"> 1610 </member>
1611 <summary>The original is for sale</summary> 1611 <member name="F:OpenMetaverse.AssetType.Landmark">
1612 </member> 1612 <summary>Link to a location in world</summary>
1613 <member name="F:OpenMetaverse.SaleType.Copy"> 1613 </member>
1614 <summary>Copies are for sale</summary> 1614 <member name="F:OpenMetaverse.AssetType.Clothing">
1615 </member> 1615 <summary>Collection of textures and parameters that can be
1616 <member name="F:OpenMetaverse.SaleType.Contents"> 1616 worn by an avatar</summary>
1617 <summary>The contents of the object are for sale</summary> 1617 </member>
1618 </member> 1618 <member name="F:OpenMetaverse.AssetType.Object">
1619 <member name="T:OpenMetaverse.WearableType"> 1619 <summary>Primitive that can contain textures, sounds,
1620 <summary> 1620 scripts and more</summary>
1621 Types of wearable assets 1621 </member>
1622 </summary> 1622 <member name="F:OpenMetaverse.AssetType.Notecard">
1623 </member> 1623 <summary>Notecard asset</summary>
1624 <member name="F:OpenMetaverse.WearableType.Shape"> 1624 </member>
1625 <summary>Body shape</summary> 1625 <member name="F:OpenMetaverse.AssetType.Folder">
1626 </member> 1626 <summary>Holds a collection of inventory items</summary>
1627 <member name="F:OpenMetaverse.WearableType.Skin"> 1627 </member>
1628 <summary>Skin textures and attributes</summary> 1628 <member name="F:OpenMetaverse.AssetType.RootFolder">
1629 </member> 1629 <summary>Root inventory folder</summary>
1630 <member name="F:OpenMetaverse.WearableType.Hair"> 1630 </member>
1631 <summary>Hair</summary> 1631 <member name="F:OpenMetaverse.AssetType.LSLText">
1632 </member> 1632 <summary>Linden scripting language script</summary>
1633 <member name="F:OpenMetaverse.WearableType.Eyes"> 1633 </member>
1634 <summary>Eyes</summary> 1634 <member name="F:OpenMetaverse.AssetType.LSLBytecode">
1635 </member> 1635 <summary>LSO bytecode for a script</summary>
1636 <member name="F:OpenMetaverse.WearableType.Shirt"> 1636 </member>
1637 <summary>Shirt</summary> 1637 <member name="F:OpenMetaverse.AssetType.TextureTGA">
1638 </member> 1638 <summary>Uncompressed TGA texture</summary>
1639 <member name="F:OpenMetaverse.WearableType.Pants"> 1639 </member>
1640 <summary>Pants</summary> 1640 <member name="F:OpenMetaverse.AssetType.Bodypart">
1641 </member> 1641 <summary>Collection of textures and shape parameters that can
1642 <member name="F:OpenMetaverse.WearableType.Shoes"> 1642 be worn</summary>
1643 <summary>Shoes</summary> 1643 </member>
1644 </member> 1644 <member name="F:OpenMetaverse.AssetType.TrashFolder">
1645 <member name="F:OpenMetaverse.WearableType.Socks"> 1645 <summary>Trash folder</summary>
1646 <summary>Socks</summary> 1646 </member>
1647 </member> 1647 <member name="F:OpenMetaverse.AssetType.SnapshotFolder">
1648 <member name="F:OpenMetaverse.WearableType.Jacket"> 1648 <summary>Snapshot folder</summary>
1649 <summary>Jacket</summary> 1649 </member>
1650 </member> 1650 <member name="F:OpenMetaverse.AssetType.LostAndFoundFolder">
1651 <member name="F:OpenMetaverse.WearableType.Gloves"> 1651 <summary>Lost and found folder</summary>
1652 <summary>Gloves</summary> 1652 </member>
1653 </member> 1653 <member name="F:OpenMetaverse.AssetType.SoundWAV">
1654 <member name="F:OpenMetaverse.WearableType.Undershirt"> 1654 <summary>Uncompressed sound</summary>
1655 <summary>Undershirt</summary> 1655 </member>
1656 </member> 1656 <member name="F:OpenMetaverse.AssetType.ImageTGA">
1657 <member name="F:OpenMetaverse.WearableType.Underpants"> 1657 <summary>Uncompressed TGA non-square image, not to be used as a
1658 <summary>Underpants</summary> 1658 texture</summary>
1659 </member> 1659 </member>
1660 <member name="F:OpenMetaverse.WearableType.Skirt"> 1660 <member name="F:OpenMetaverse.AssetType.ImageJPEG">
1661 <summary>Skirt</summary> 1661 <summary>Compressed JPEG non-square image, not to be used as a
1662 </member> 1662 texture</summary>
1663 <member name="F:OpenMetaverse.WearableType.Invalid"> 1663 </member>
1664 <summary>Invalid wearable asset</summary> 1664 <member name="F:OpenMetaverse.AssetType.Animation">
1665 </member> 1665 <summary>Animation</summary>
1666 <member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})"> 1666 </member>
1667 <summary> 1667 <member name="F:OpenMetaverse.AssetType.Gesture">
1668 Copy constructor 1668 <summary>Sequence of animations, sounds, chat, and pauses</summary>
1669 </summary> 1669 </member>
1670 <param name="queue">Circular queue to copy</param> 1670 <member name="F:OpenMetaverse.AssetType.Simstate">
1671 </member> 1671 <summary>Simstate file</summary>
1672 <member name="T:OpenMetaverse.UUID"> 1672 </member>
1673 <summary> 1673 <member name="F:OpenMetaverse.AssetType.FavoriteFolder">
1674 A 128-bit Universally Unique Identifier, used throughout the Second 1674 <summary>Contains landmarks for favorites</summary>
1675 Life networking protocol 1675 </member>
1676 </summary> 1676 <member name="F:OpenMetaverse.AssetType.Link">
1677 </member> 1677 <summary>Asset is a link to another inventory item</summary>
1678 <member name="F:OpenMetaverse.UUID.Guid"> 1678 </member>
1679 <summary>The System.Guid object this struct wraps around</summary> 1679 <member name="F:OpenMetaverse.AssetType.LinkFolder">
1680 </member> 1680 <summary>Asset is a link to another inventory folder</summary>
1681 <member name="M:OpenMetaverse.UUID.#ctor(System.String)"> 1681 </member>
1682 <summary> 1682 <member name="F:OpenMetaverse.AssetType.EnsembleStart">
1683 Constructor that takes a string UUID representation 1683 <summary>Beginning of the range reserved for ensembles</summary>
1684 </summary> 1684 </member>
1685 <param name="val">A string representation of a UUID, case 1685 <member name="F:OpenMetaverse.AssetType.EnsembleEnd">
1686 insensitive and can either be hyphenated or non-hyphenated</param> 1686 <summary>End of the range reserved for ensembles</summary>
1687 <example>UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")</example> 1687 </member>
1688 </member> 1688 <member name="F:OpenMetaverse.AssetType.CurrentOutfitFolder">
1689 <member name="M:OpenMetaverse.UUID.#ctor(System.Guid)"> 1689 <summary>Folder containing inventory links to wearables and attachments
1690 <summary> 1690 that are part of the current outfit</summary>
1691 Constructor that takes a System.Guid object 1691 </member>
1692 </summary> 1692 <member name="F:OpenMetaverse.AssetType.OutfitFolder">
1693 <param name="val">A Guid object that contains the unique identifier 1693 <summary>Folder containing inventory items or links to
1694 to be represented by this UUID</param> 1694 inventory items of wearables and attachments
1695 </member> 1695 together make a full outfit</summary>
1696 <member name="M:OpenMetaverse.UUID.#ctor(System.Byte[],System.Int32)"> 1696 </member>
1697 <summary> 1697 <member name="F:OpenMetaverse.AssetType.MyOutfitsFolder">
1698 Constructor that takes a byte array containing a UUID 1698 <summary>Root folder for the folders of type OutfitFolder</summary>
1699 </summary> 1699 </member>
1700 <param name="source">Byte array containing a 16 byte UUID</param> 1700 <member name="F:OpenMetaverse.AssetType.InboxFolder">
1701 <param name="pos">Beginning offset in the array</param> 1701 <summary></summary>
1702 </member> 1702 </member>
1703 <member name="M:OpenMetaverse.UUID.#ctor(System.UInt64)"> 1703 <member name="T:OpenMetaverse.InventoryType">
1704 <summary> 1704 <summary>
1705 Constructor that takes an unsigned 64-bit unsigned integer to 1705 Inventory Item Types, eg Script, Notecard, Folder, etc
1706 convert to a UUID 1706 </summary>
1707 </summary> 1707 </member>
1708 <param name="val">64-bit unsigned integer to convert to a UUID</param> 1708 <member name="F:OpenMetaverse.InventoryType.Unknown">
1709 </member> 1709 <summary>Unknown</summary>
1710 <member name="M:OpenMetaverse.UUID.#ctor(OpenMetaverse.UUID)"> 1710 </member>
1711 <summary> 1711 <member name="F:OpenMetaverse.InventoryType.Texture">
1712 Copy constructor 1712 <summary>Texture</summary>
1713 </summary> 1713 </member>
1714 <param name="val">UUID to copy</param> 1714 <member name="F:OpenMetaverse.InventoryType.Sound">
1715 </member> 1715 <summary>Sound</summary>
1716 <member name="M:OpenMetaverse.UUID.CompareTo(OpenMetaverse.UUID)"> 1716 </member>
1717 <summary> 1717 <member name="F:OpenMetaverse.InventoryType.CallingCard">
1718 IComparable.CompareTo implementation 1718 <summary>Calling Card</summary>
1719 </summary> 1719 </member>
1720 </member> 1720 <member name="F:OpenMetaverse.InventoryType.Landmark">
1721 <member name="M:OpenMetaverse.UUID.FromBytes(System.Byte[],System.Int32)"> 1721 <summary>Landmark</summary>
1722 <summary> 1722 </member>
1723 Assigns this UUID from 16 bytes out of a byte array 1723 <member name="F:OpenMetaverse.InventoryType.Notecard">
1724 </summary> 1724 <summary>Notecard</summary>
1725 <param name="source">Byte array containing the UUID to assign this UUID to</param> 1725 </member>
1726 <param name="pos">Starting position of the UUID in the byte array</param> 1726 <member name="F:OpenMetaverse.InventoryType.Category">
1727 </member> 1727 <summary></summary>
1728 <member name="M:OpenMetaverse.UUID.GetBytes"> 1728 </member>
1729 <summary> 1729 <member name="F:OpenMetaverse.InventoryType.Folder">
1730 Returns a copy of the raw bytes for this UUID 1730 <summary>Folder</summary>
1731 </summary> 1731 </member>
1732 <returns>A 16 byte array containing this UUID</returns> 1732 <member name="F:OpenMetaverse.InventoryType.RootCategory">
1733 </member> 1733 <summary></summary>
1734 <member name="M:OpenMetaverse.UUID.ToBytes(System.Byte[],System.Int32)"> 1734 </member>
1735 <summary> 1735 <member name="F:OpenMetaverse.InventoryType.LSL">
1736 Writes the raw bytes for this UUID to a byte array 1736 <summary>an LSL Script</summary>
1737 </summary> 1737 </member>
1738 <param name="dest">Destination byte array</param> 1738 <member name="F:OpenMetaverse.InventoryType.Snapshot">
1739 <param name="pos">Position in the destination array to start 1739 <summary></summary>
1740 writing. Must be at least 16 bytes before the end of the array</param> 1740 </member>
1741 </member> 1741 <member name="F:OpenMetaverse.InventoryType.Attachment">
1742 <member name="M:OpenMetaverse.UUID.CRC"> 1742 <summary></summary>
1743 <summary> 1743 </member>
1744 Calculate an LLCRC (cyclic redundancy check) for this UUID 1744 <member name="F:OpenMetaverse.InventoryType.Wearable">
1745 </summary> 1745 <summary></summary>
1746 <returns>The CRC checksum for this UUID</returns> 1746 </member>
1747 </member> 1747 <member name="F:OpenMetaverse.InventoryType.Animation">
1748 <member name="M:OpenMetaverse.UUID.GetULong"> 1748 <summary></summary>
1749 <summary> 1749 </member>
1750 Create a 64-bit integer representation from the second half of this UUID 1750 <member name="F:OpenMetaverse.InventoryType.Gesture">
1751 </summary> 1751 <summary></summary>
1752 <returns>An integer created from the last eight bytes of this UUID</returns> 1752 </member>
1753 </member> 1753 <member name="T:OpenMetaverse.SaleType">
1754 <member name="M:OpenMetaverse.UUID.Parse(System.String)"> 1754 <summary>
1755 <summary> 1755 Item Sale Status
1756 Generate a UUID from a string 1756 </summary>
1757 </summary> 1757 </member>
1758 <param name="val">A string representation of a UUID, case 1758 <member name="F:OpenMetaverse.SaleType.Not">
1759 insensitive and can either be hyphenated or non-hyphenated</param> 1759 <summary>Not for sale</summary>
1760 <example>UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")</example> 1760 </member>
1761 </member> 1761 <member name="F:OpenMetaverse.SaleType.Original">
1762 <member name="M:OpenMetaverse.UUID.TryParse(System.String,OpenMetaverse.UUID@)"> 1762 <summary>The original is for sale</summary>
1763 <summary> 1763 </member>
1764 Generate a UUID from a string 1764 <member name="F:OpenMetaverse.SaleType.Copy">
1765 </summary> 1765 <summary>Copies are for sale</summary>
1766 <param name="val">A string representation of a UUID, case 1766 </member>
1767 insensitive and can either be hyphenated or non-hyphenated</param> 1767 <member name="F:OpenMetaverse.SaleType.Contents">
1768 <param name="result">Will contain the parsed UUID if successful, 1768 <summary>The contents of the object are for sale</summary>
1769 otherwise null</param> 1769 </member>
1770 <returns>True if the string was successfully parse, otherwise false</returns> 1770 <member name="T:OpenMetaverse.WearableType">
1771 <example>UUID.TryParse("11f8aa9c-b071-4242-836b-13b7abe0d489", result)</example> 1771 <summary>
1772 </member> 1772 Types of wearable assets
1773 <member name="M:OpenMetaverse.UUID.Combine(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 1773 </summary>
1774 <summary> 1774 </member>
1775 Combine two UUIDs together by taking the MD5 hash of a byte array 1775 <member name="F:OpenMetaverse.WearableType.Shape">
1776 containing both UUIDs 1776 <summary>Body shape</summary>
1777 </summary> 1777 </member>
1778 <param name="first">First UUID to combine</param> 1778 <member name="F:OpenMetaverse.WearableType.Skin">
1779 <param name="second">Second UUID to combine</param> 1779 <summary>Skin textures and attributes</summary>
1780 <returns>The UUID product of the combination</returns> 1780 </member>
1781 </member> 1781 <member name="F:OpenMetaverse.WearableType.Hair">
1782 <member name="M:OpenMetaverse.UUID.Random"> 1782 <summary>Hair</summary>
1783 <summary> 1783 </member>
1784 1784 <member name="F:OpenMetaverse.WearableType.Eyes">
1785 </summary> 1785 <summary>Eyes</summary>
1786 <returns></returns> 1786 </member>
1787 </member> 1787 <member name="F:OpenMetaverse.WearableType.Shirt">
1788 <member name="M:OpenMetaverse.UUID.GetHashCode"> 1788 <summary>Shirt</summary>
1789 <summary> 1789 </member>
1790 Return a hash code for this UUID, used by .NET for hash tables 1790 <member name="F:OpenMetaverse.WearableType.Pants">
1791 </summary> 1791 <summary>Pants</summary>
1792 <returns>An integer composed of all the UUID bytes XORed together</returns> 1792 </member>
1793 </member> 1793 <member name="F:OpenMetaverse.WearableType.Shoes">
1794 <member name="M:OpenMetaverse.UUID.Equals(System.Object)"> 1794 <summary>Shoes</summary>
1795 <summary> 1795 </member>
1796 Comparison function 1796 <member name="F:OpenMetaverse.WearableType.Socks">
1797 </summary> 1797 <summary>Socks</summary>
1798 <param name="o">An object to compare to this UUID</param> 1798 </member>
1799 <returns>True if the object is a UUID and both UUIDs are equal</returns> 1799 <member name="F:OpenMetaverse.WearableType.Jacket">
1800 </member> 1800 <summary>Jacket</summary>
1801 <member name="M:OpenMetaverse.UUID.Equals(OpenMetaverse.UUID)"> 1801 </member>
1802 <summary> 1802 <member name="F:OpenMetaverse.WearableType.Gloves">
1803 Comparison function 1803 <summary>Gloves</summary>
1804 </summary> 1804 </member>
1805 <param name="uuid">UUID to compare to</param> 1805 <member name="F:OpenMetaverse.WearableType.Undershirt">
1806 <returns>True if the UUIDs are equal, otherwise false</returns> 1806 <summary>Undershirt</summary>
1807 </member> 1807 </member>
1808 <member name="M:OpenMetaverse.UUID.ToString"> 1808 <member name="F:OpenMetaverse.WearableType.Underpants">
1809 <summary> 1809 <summary>Underpants</summary>
1810 Get a hyphenated string representation of this UUID 1810 </member>
1811 </summary> 1811 <member name="F:OpenMetaverse.WearableType.Skirt">
1812 <returns>A string representation of this UUID, lowercase and 1812 <summary>Skirt</summary>
1813 with hyphens</returns> 1813 </member>
1814 <example>11f8aa9c-b071-4242-836b-13b7abe0d489</example> 1814 <member name="F:OpenMetaverse.WearableType.Alpha">
1815 </member> 1815 <summary>Alpha mask to hide parts of the avatar</summary>
1816 <member name="M:OpenMetaverse.UUID.op_Equality(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 1816 </member>
1817 <summary> 1817 <member name="F:OpenMetaverse.WearableType.Tattoo">
1818 Equals operator 1818 <summary>Tattoo</summary>
1819 </summary> 1819 </member>
1820 <param name="lhs">First UUID for comparison</param> 1820 <member name="F:OpenMetaverse.WearableType.Invalid">
1821 <param name="rhs">Second UUID for comparison</param> 1821 <summary>Invalid wearable asset</summary>
1822 <returns>True if the UUIDs are byte for byte equal, otherwise false</returns> 1822 </member>
1823 </member> 1823 <member name="T:OpenMetaverse.Vector3d">
1824 <member name="M:OpenMetaverse.UUID.op_Inequality(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 1824 <summary>
1825 <summary> 1825 A three-dimensional vector with doubleing-point values
1826 Not equals operator 1826 </summary>
1827 </summary> 1827 </member>
1828 <param name="lhs">First UUID for comparison</param> 1828 <member name="F:OpenMetaverse.Vector3d.X">
1829 <param name="rhs">Second UUID for comparison</param> 1829 <summary>X value</summary>
1830 <returns>True if the UUIDs are not equal, otherwise true</returns> 1830 </member>
1831 </member> 1831 <member name="F:OpenMetaverse.Vector3d.Y">
1832 <member name="M:OpenMetaverse.UUID.op_ExclusiveOr(OpenMetaverse.UUID,OpenMetaverse.UUID)"> 1832 <summary>Y value</summary>
1833 <summary> 1833 </member>
1834 XOR operator 1834 <member name="F:OpenMetaverse.Vector3d.Z">
1835 </summary> 1835 <summary>Z value</summary>
1836 <param name="lhs">First UUID</param> 1836 </member>
1837 <param name="rhs">Second UUID</param> 1837 <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)">
1838 <returns>A UUID that is a XOR combination of the two input UUIDs</returns> 1838 <summary>
1839 </member> 1839 Constructor, builds a vector from a byte array
1840 <member name="M:OpenMetaverse.UUID.op_Explicit(System.String)~OpenMetaverse.UUID"> 1840 </summary>
1841 <summary> 1841 <param name="byteArray">Byte array containing three eight-byte doubles</param>
1842 String typecasting operator 1842 <param name="pos">Beginning position in the byte array</param>
1843 </summary> 1843 </member>
1844 <param name="val">A UUID in string form. Case insensitive, 1844 <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)">
1845 hyphenated or non-hyphenated</param> 1845 <summary>
1846 <returns>A UUID built from the string representation</returns> 1846 Test if this vector is equal to another vector, within a given
1847 </member> 1847 tolerance range
1848 <member name="F:OpenMetaverse.UUID.Zero"> 1848 </summary>
1849 <summary>An UUID with a value of all zeroes</summary> 1849 <param name="vec">Vector to test against</param>
1850 </member> 1850 <param name="tolerance">The acceptable magnitude of difference
1851 </members> 1851 between the two vectors</param>
1852</doc> 1852 <returns>True if the magnitude of difference between the two vectors
1853 is less than the given tolerance, otherwise false</returns>
1854 </member>
1855 <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)">
1856 <summary>
1857 IComparable.CompareTo implementation
1858 </summary>
1859 </member>
1860 <member name="M:OpenMetaverse.Vector3d.IsFinite">
1861 <summary>
1862 Test if this vector is composed of all finite numbers
1863 </summary>
1864 </member>
1865 <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)">
1866 <summary>
1867 Builds a vector from a byte array
1868 </summary>
1869 <param name="byteArray">Byte array containing a 24 byte vector</param>
1870 <param name="pos">Beginning position in the byte array</param>
1871 </member>
1872 <member name="M:OpenMetaverse.Vector3d.GetBytes">
1873 <summary>
1874 Returns the raw bytes for this vector
1875 </summary>
1876 <returns>A 24 byte array containing X, Y, and Z</returns>
1877 </member>
1878 <member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)">
1879 <summary>
1880 Writes the raw bytes for this vector to a byte array
1881 </summary>
1882 <param name="dest">Destination byte array</param>
1883 <param name="pos">Position in the destination array to start
1884 writing. Must be at least 24 bytes before the end of the array</param>
1885 </member>
1886 <member name="M:OpenMetaverse.Vector3d.Parse(System.String)">
1887 <summary>
1888 Parse a vector from a string
1889 </summary>
1890 <param name="val">A string representation of a 3D vector, enclosed
1891 in arrow brackets and separated by commas</param>
1892 </member>
1893 <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)">
1894 <summary>
1895 Interpolates between two vectors using a cubic equation
1896 </summary>
1897 </member>
1898 <member name="M:OpenMetaverse.Vector3d.ToString">
1899 <summary>
1900 Get a formatted string representation of the vector
1901 </summary>
1902 <returns>A string representation of the vector</returns>
1903 </member>
1904 <member name="M:OpenMetaverse.Vector3d.ToRawString">
1905 <summary>
1906 Get a string representation of the vector elements with up to three
1907 decimal digits and separated by spaces only
1908 </summary>
1909 <returns>Raw string representation of the vector</returns>
1910 </member>
1911 <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)">
1912 <summary>
1913 Cross product between two vectors
1914 </summary>
1915 </member>
1916 <member name="F:OpenMetaverse.Vector3d.Zero">
1917 <summary>A vector with a value of 0,0,0</summary>
1918 </member>
1919 <member name="F:OpenMetaverse.Vector3d.One">
1920 <summary>A vector with a value of 1,1,1</summary>
1921 </member>
1922 <member name="F:OpenMetaverse.Vector3d.UnitX">
1923 <summary>A unit vector facing forward (X axis), value of 1,0,0</summary>
1924 </member>
1925 <member name="F:OpenMetaverse.Vector3d.UnitY">
1926 <summary>A unit vector facing left (Y axis), value of 0,1,0</summary>
1927 </member>
1928 <member name="F:OpenMetaverse.Vector3d.UnitZ">
1929 <summary>A unit vector facing up (Z axis), value of 0,0,1</summary>
1930 </member>
1931 <member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters">
1932 <summary>
1933 Determines the appropriate events to set, leaves the locks, and sets the events.
1934 </summary>
1935 </member>
1936 <member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)">
1937 <summary>
1938 A routine for lazily creating a event outside the lock (so if errors
1939 happen they are outside the lock and that we don't do much work
1940 while holding a spin lock). If all goes well, reenter the lock and
1941 set 'waitEvent'
1942 </summary>
1943 </member>
1944 <member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)">
1945 <summary>
1946 Waits on 'waitEvent' with a timeout of 'millisceondsTimeout.
1947 Before the wait 'numWaiters' is incremented and is restored before leaving this routine.
1948 </summary>
1949 </member>
1950 <member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})">
1951 <summary>
1952 Copy constructor
1953 </summary>
1954 <param name="queue">Circular queue to copy</param>
1955 </member>
1956 </members>
1957</doc>