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authorteravus2013-01-23 21:58:51 -0500
committerteravus2013-01-23 21:58:51 -0500
commit878df52515ea3519130ba646a050c8d8c1f09b29 (patch)
tree2fbccc21e6e45e8ad552b4bece3f331322a6e838 /bin/BulletXNA.dll
parentRemove unnecessary System.Linq reference from Compiler.cs (diff)
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* This makes the non-physics llCastRay 'better'. It's not 'correctly working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
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