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authorJustin Clark-Casey (justincc)2012-01-31 21:09:26 +0000
committerJustin Clark-Casey (justincc)2012-01-31 21:09:26 +0000
commit1505c22995e411af0c7e29d0331cdf244d69fd4c (patch)
treee66f400684ba51d13f87728b4f274efe701ea998 /bin/BulletDotNET.dll
parentRemove scene object null check on SceneGraph.AddSceneObject(). Complain expl... (diff)
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Use Environment.TickCount & Int32.MaxValue; instead of Util.EnvironmentTickCount(); when producing the threads report to reduce wraparound.
This matches the tickcount masking in the thread watchdog. For some reason, Util.EnvironmentTickCount() masks ticks by 0x3fffffff instead of 0xffffffff
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