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authorBlueWall2012-05-13 17:11:44 -0400
committerBlueWall2012-05-13 17:20:54 -0400
commit7c229c8b812b0975133a2612b34225c7c9403f1b (patch)
tree499af399d1df5c46c037625e20dbe572020bf3a3 /ThirdPartyLicenses/DotNetZip.txt
parentRevert "Save the Telehub and its Spawn Points in the OAR" (diff)
downloadopensim-SC_OLD-7c229c8b812b0975133a2612b34225c7c9403f1b.zip
opensim-SC_OLD-7c229c8b812b0975133a2612b34225c7c9403f1b.tar.gz
opensim-SC_OLD-7c229c8b812b0975133a2612b34225c7c9403f1b.tar.bz2
opensim-SC_OLD-7c229c8b812b0975133a2612b34225c7c9403f1b.tar.xz
Add configurable SpawnPointRouting
Will use one of three selected methods to route avatar landing points when using Telehubs. The setting is in [Startup] using SpawnPointRouting = closest/random/sequence closest: The default setting. Routes avatar to the nearest SpawnPoint to the location. random: Picks random SpawnPoints to land the avatar. sequence: Follows a sequence to place the avatar on the next available SpawnPoint location Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
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