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author | Justin Clark-Casey (justincc) | 2014-07-14 20:08:11 +0100 |
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committer | Justin Clark-Casey | 2014-08-02 00:54:42 +0100 |
commit | 539ffb776919e0285b052f7268893a37d387deac (patch) | |
tree | 82ccfb5207c380a7310469b822139094a02ff130 /ThirdPartyLicenses/DotNetZip.txt | |
parent | Call RemoveScriptInstance when removing from inventory (diff) | |
download | opensim-SC_OLD-539ffb776919e0285b052f7268893a37d387deac.zip opensim-SC_OLD-539ffb776919e0285b052f7268893a37d387deac.tar.gz opensim-SC_OLD-539ffb776919e0285b052f7268893a37d387deac.tar.bz2 opensim-SC_OLD-539ffb776919e0285b052f7268893a37d387deac.tar.xz |
Use thread-safe version of .NET Random as the SDK class is not thread-safe.
As per http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx, the .NET Random class is not thread-safe.
If called by multiple threads at once, methods may return 0.
Except for llRand(), other OpenSimulator code did not lock before calling a shared Random instance.
This commit adds a ThreadSafeRandom class that extends Random but does internal locking so that it is thread-safe.
This change is invisible to existing callers and the explicit locking in the llFrand() implementation is now redundant.
Diffstat (limited to 'ThirdPartyLicenses/DotNetZip.txt')
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