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author | BlueWall | 2012-05-13 17:11:44 -0400 |
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committer | BlueWall | 2012-05-13 17:20:54 -0400 |
commit | 7c229c8b812b0975133a2612b34225c7c9403f1b (patch) | |
tree | 499af399d1df5c46c037625e20dbe572020bf3a3 /ThirdPartyLicenses/DotNetZip-bzip2.txt | |
parent | Revert "Save the Telehub and its Spawn Points in the OAR" (diff) | |
download | opensim-SC_OLD-7c229c8b812b0975133a2612b34225c7c9403f1b.zip opensim-SC_OLD-7c229c8b812b0975133a2612b34225c7c9403f1b.tar.gz opensim-SC_OLD-7c229c8b812b0975133a2612b34225c7c9403f1b.tar.bz2 opensim-SC_OLD-7c229c8b812b0975133a2612b34225c7c9403f1b.tar.xz |
Add configurable SpawnPointRouting
Will use one of three selected methods to route avatar landing
points when using Telehubs. The setting is in [Startup] using
SpawnPointRouting = closest/random/sequence
closest: The default setting. Routes avatar to the nearest SpawnPoint
to the location.
random: Picks random SpawnPoints to land the avatar.
sequence: Follows a sequence to place the avatar on the next available
SpawnPoint location
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to 'ThirdPartyLicenses/DotNetZip-bzip2.txt')
0 files changed, 0 insertions, 0 deletions