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author | Justin Clark-Casey (justincc) | 2011-10-29 02:30:33 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-29 02:30:33 +0100 |
commit | 9fdd1753fa535ea710afc18753529aa3d12a09c6 (patch) | |
tree | a21fcfdec05a3ce9cec29d44c9012e02806d6c54 /ThirdPartyLicenses/DotNetOpenid.txt | |
parent | tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir... (diff) | |
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Add taint target velocity for ODECharacters as is already done for ODECharacter position and position and velocity for ODEPrims.
This is to help stop surprises if the velocity is set in the middle of physics calculations, though this probably isn't a huge problem.
It's more for consistency and for the next step of removing some scene locks
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