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author | Robert Adams | 2012-12-21 23:03:27 -0800 |
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committer | Robert Adams | 2012-12-21 23:03:27 -0800 |
commit | 37fb691ba56a72b95eeeacc13fb16c1f03af6006 (patch) | |
tree | 130cd3fbf9fddc7b26e6c1e53a330849d4622dbc /ThirdPartyLicenses/Bullet for Xna (ModifiedBulletX).txt | |
parent | BulletSim: add BSPhysObject code to manage registrations of preStep events. U... (diff) | |
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BulletSim: Fix llApplyImpulse so it works after the first impulse. The problem was Bullet deactivating the object between the pushes (when, as far as the physics engine is concerned, it isn't moving).
Diffstat (limited to 'ThirdPartyLicenses/Bullet for Xna (ModifiedBulletX).txt')
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