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author | Teravus Ovares | 2008-01-15 04:14:27 +0000 |
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committer | Teravus Ovares | 2008-01-15 04:14:27 +0000 |
commit | 45e945616bfdab2ef57744670d3bb21acc1b3fcf (patch) | |
tree | c23956cef7294fc1f77062b41d63fdad3e19055e /ThirdParty/TribalMedia/TribalMedia.Framework.Data/ObjectTableMapper.cs | |
parent | * Mother of all commits: (diff) | |
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* Pass 2 of collidable (non physical) linksets
* Linkset status is now persistent
* Tweaked a physics child prim positioning hack to generate less database saves
* Re-factored physics object creation calls into ApplyPhysics. To create a new physics representation of an object or linkset, it's only necessary to call *group*.ApplyPhysics(bool m_physicalPrim). *lbsa has been waiting for this refactoring*
* We have collidable linksets now. (they don't become phantom anymore)
Diffstat (limited to 'ThirdParty/TribalMedia/TribalMedia.Framework.Data/ObjectTableMapper.cs')
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