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authorRobert Adams2016-03-06 14:23:06 -0800
committerRobert Adams2016-03-06 14:23:06 -0800
commitbe43fc2234731c452842b6fd7c08a33ba568b3eb (patch)
tree4f6f12de43ff9ec79230404828238e45fe18dcf2 /ThirdParty/SmartThreadPool/SLExt.cs
parentRemove unused parameter ShouldUseFireAndForgetForCollisions. It was (diff)
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BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.
This disables all the avatar size fudge numbers previously used by BulletSim. If you have your region tuned to the old way, set "[BulletSim]AvatarUseBefore09SizeComputation=true" in your INI files.
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