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author | Robert Adams | 2012-12-28 16:29:16 -0800 |
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committer | Robert Adams | 2012-12-28 16:29:16 -0800 |
commit | fdf8732cd712d8a5799a817e61d4c68e204ba9a2 (patch) | |
tree | 5d61c99f244d851dc4e021f7f64c8b6958ab254b /ThirdParty/SmartThreadPool/Interfaces.cs | |
parent | BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity (diff) | |
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ScenePresence passes the avatar rotation down to the physics engine. This will be a no-op for ODE but enables asymmetrical avatars for BulletSim.
Diffstat (limited to 'ThirdParty/SmartThreadPool/Interfaces.cs')
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