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author | Robert Adams | 2012-03-26 17:36:33 -0700 |
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committer | Robert Adams | 2012-03-26 17:36:33 -0700 |
commit | 872d513daaa68b94b78f71bd2a2d9a0f117ff727 (patch) | |
tree | 3f526fbad3394fa41a86e4aa6aa0a934c9119f3b /ThirdParty/SmartThreadPool/CallerThreadContext.cs | |
parent | BulletSim: update BulletSim binaries and configuration fixing a crash which h... (diff) | |
download | opensim-SC_OLD-872d513daaa68b94b78f71bd2a2d9a0f117ff727.zip opensim-SC_OLD-872d513daaa68b94b78f71bd2a2d9a0f117ff727.tar.gz opensim-SC_OLD-872d513daaa68b94b78f71bd2a2d9a0f117ff727.tar.bz2 opensim-SC_OLD-872d513daaa68b94b78f71bd2a2d9a0f117ff727.tar.xz |
BulletSim: make avatar animations update properly.
It seems that ODE calls the avatar collision handling routine even
if there are no collisions. This causes the animation to be updated.
So, for instance, going from HOVER to FLY is caused by the physics engine
calling the collision routine each frame with 0 collisions.
Diffstat (limited to 'ThirdParty/SmartThreadPool/CallerThreadContext.cs')
0 files changed, 0 insertions, 0 deletions