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author | Adam Frisby | 2008-05-01 18:50:44 +0000 |
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committer | Adam Frisby | 2008-05-01 18:50:44 +0000 |
commit | 76d8eaa4069d6445c47784168e274ba4253f7b9c (patch) | |
tree | 6f0f023b9c994253f3f6808edf94949c7ebd2d29 /ThirdParty/3Di/LoadBalancer | |
parent | Attempt to locate SL client in LaunchSLClient under other Unices. (diff) | |
download | opensim-SC_OLD-76d8eaa4069d6445c47784168e274ba4253f7b9c.zip opensim-SC_OLD-76d8eaa4069d6445c47784168e274ba4253f7b9c.tar.gz opensim-SC_OLD-76d8eaa4069d6445c47784168e274ba4253f7b9c.tar.bz2 opensim-SC_OLD-76d8eaa4069d6445c47784168e274ba4253f7b9c.tar.xz |
* Thanks to Mic Bowman for inspiring me to look at that we are still using ASCIIEncoder in places we shouldn't.
Diffstat (limited to 'ThirdParty/3Di/LoadBalancer')
-rw-r--r-- | ThirdParty/3Di/LoadBalancer/TcpClient.cs | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/ThirdParty/3Di/LoadBalancer/TcpClient.cs b/ThirdParty/3Di/LoadBalancer/TcpClient.cs index af678a0..ddd40cc 100644 --- a/ThirdParty/3Di/LoadBalancer/TcpClient.cs +++ b/ThirdParty/3Di/LoadBalancer/TcpClient.cs | |||
@@ -80,38 +80,6 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer | |||
80 | } | 80 | } |
81 | } | 81 | } |
82 | 82 | ||
83 | /* | ||
84 | public static void Receive(Socket client) { | ||
85 | try { | ||
86 | StateObject state = new StateObject(); | ||
87 | state.workSocket = client; | ||
88 | client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); | ||
89 | } catch (Exception e) { | ||
90 | Console.WriteLine(e.ToString()); | ||
91 | } | ||
92 | } | ||
93 | |||
94 | private static void ReceiveCallback( IAsyncResult ar ) { | ||
95 | try { | ||
96 | StateObject state = (StateObject) ar.AsyncState; | ||
97 | Socket client = state.workSocket; | ||
98 | |||
99 | int bytesRead = client.EndReceive(ar); | ||
100 | if (bytesRead > 0) { | ||
101 | state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead)); | ||
102 | client.BeginReceive(state.buffer,0,StateObject.BufferSize,0, new AsyncCallback(ReceiveCallback), state); | ||
103 | } else { | ||
104 | if (state.sb.Length > 1) { | ||
105 | response = state.sb.ToString(); | ||
106 | } | ||
107 | receiveDone.Set(); | ||
108 | } | ||
109 | } catch (Exception e) { | ||
110 | Console.WriteLine(e.ToString()); | ||
111 | } | ||
112 | } | ||
113 | */ | ||
114 | |||
115 | public static void Send(Socket client, byte[] byteData) | 83 | public static void Send(Socket client, byte[] byteData) |
116 | { | 84 | { |
117 | client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), client); | 85 | client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), client); |