diff options
author | Justin Clark-Casey (justincc) | 2011-08-26 23:06:41 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-08-26 23:06:41 +0100 |
commit | 15a514fcbc8f7447fc3a5997b6bbc2fe35974c9a (patch) | |
tree | 25b452008eb21a6426617c65af866161cf3bcae8 /Prebuild/src/Core/Nodes/CleanupNode.cs | |
parent | refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG... (diff) | |
download | opensim-SC_OLD-15a514fcbc8f7447fc3a5997b6bbc2fe35974c9a.zip opensim-SC_OLD-15a514fcbc8f7447fc3a5997b6bbc2fe35974c9a.tar.gz opensim-SC_OLD-15a514fcbc8f7447fc3a5997b6bbc2fe35974c9a.tar.bz2 opensim-SC_OLD-15a514fcbc8f7447fc3a5997b6bbc2fe35974c9a.tar.xz |
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
Diffstat (limited to 'Prebuild/src/Core/Nodes/CleanupNode.cs')
0 files changed, 0 insertions, 0 deletions