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authorRobert Adams2012-03-26 17:36:33 -0700
committerRobert Adams2012-03-26 17:36:33 -0700
commit872d513daaa68b94b78f71bd2a2d9a0f117ff727 (patch)
tree3f526fbad3394fa41a86e4aa6aa0a934c9119f3b /Prebuild/prebuild
parentBulletSim: update BulletSim binaries and configuration fixing a crash which h... (diff)
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BulletSim: make avatar animations update properly.
It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions.
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