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author | Teravus Ovares | 2008-10-17 05:09:23 +0000 |
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committer | Teravus Ovares | 2008-10-17 05:09:23 +0000 |
commit | a6df2011f7d749b88669f9f6b37e3ddc54f23c06 (patch) | |
tree | c52301a946281512f1b78a866741fd66f769b76a /Prebuild/ChangeLog | |
parent | Update svn properties, minor formatting cleanup. (diff) | |
download | opensim-SC_OLD-a6df2011f7d749b88669f9f6b37e3ddc54f23c06.zip opensim-SC_OLD-a6df2011f7d749b88669f9f6b37e3ddc54f23c06.tar.gz opensim-SC_OLD-a6df2011f7d749b88669f9f6b37e3ddc54f23c06.tar.bz2 opensim-SC_OLD-a6df2011f7d749b88669f9f6b37e3ddc54f23c06.tar.xz |
* Adds a lot of stability and performance to the physics engine. The avatar bounces less and things are a bit less explosive.
* Additionally, you can probably get more physical prim now together.. though, I think this puts us back on par with where we were in the beginning of the year on number of physical objects. Experiment. Make videos. Send Feedback. Enjoy.
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