aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-10-13 22:21:03 +0100
committerJustin Clark-Casey (justincc)2011-10-13 22:21:03 +0100
commitfd274a668803bc3da4cec95180538116038b503a (patch)
tree958c57ae853df582a41e2abccf55d32864ba5573 /OpenSim
parentTie reported FPS correction factor into the minimum frame time rather than se... (diff)
downloadopensim-SC_OLD-fd274a668803bc3da4cec95180538116038b503a.zip
opensim-SC_OLD-fd274a668803bc3da4cec95180538116038b503a.tar.gz
opensim-SC_OLD-fd274a668803bc3da4cec95180538116038b503a.tar.bz2
opensim-SC_OLD-fd274a668803bc3da4cec95180538116038b503a.tar.xz
refactor: chain the two scene constructors together to eliminate more copypasta
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs30
1 files changed, 1 insertions, 29 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index e0b76f6..6efcd99 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -531,35 +531,12 @@ namespace OpenSim.Region.Framework.Scenes
531 ISimulationDataService simDataService, IEstateDataService estateDataService, 531 ISimulationDataService simDataService, IEstateDataService estateDataService,
532 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, 532 ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
533 bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) 533 bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
534 : this(regInfo)
534 { 535 {
535 m_config = config; 536 m_config = config;
536 MinFrameTime = 0.089f; 537 MinFrameTime = 0.089f;
537 538
538 Random random = new Random(); 539 Random random = new Random();
539
540 BordersLocked = true;
541
542 Border northBorder = new Border();
543 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
544 northBorder.CrossDirection = Cardinals.N;
545 NorthBorders.Add(northBorder);
546
547 Border southBorder = new Border();
548 southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
549 southBorder.CrossDirection = Cardinals.S;
550 SouthBorders.Add(southBorder);
551
552 Border eastBorder = new Border();
553 eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
554 eastBorder.CrossDirection = Cardinals.E;
555 EastBorders.Add(eastBorder);
556
557 Border westBorder = new Border();
558 westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
559 westBorder.CrossDirection = Cardinals.W;
560 WestBorders.Add(westBorder);
561
562 BordersLocked = false;
563 540
564 m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4); 541 m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4);
565 m_moduleLoader = moduleLoader; 542 m_moduleLoader = moduleLoader;
@@ -567,17 +544,12 @@ namespace OpenSim.Region.Framework.Scenes
567 m_sceneGridService = sceneGridService; 544 m_sceneGridService = sceneGridService;
568 m_SimulationDataService = simDataService; 545 m_SimulationDataService = simDataService;
569 m_EstateDataService = estateDataService; 546 m_EstateDataService = estateDataService;
570 m_regInfo = regInfo;
571 m_regionHandle = m_regInfo.RegionHandle; 547 m_regionHandle = m_regInfo.RegionHandle;
572 m_regionName = m_regInfo.RegionName; 548 m_regionName = m_regInfo.RegionName;
573 m_lastUpdate = Util.EnvironmentTickCount();
574 549
575 m_physicalPrim = physicalPrim; 550 m_physicalPrim = physicalPrim;
576 m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; 551 m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;
577 552
578 m_eventManager = new EventManager();
579 m_permissions = new ScenePermissions(this);
580
581 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); 553 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
582 m_asyncSceneObjectDeleter.Enabled = true; 554 m_asyncSceneObjectDeleter.Enabled = true;
583 555