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authorMelanie2011-02-21 04:02:47 +0100
committerMelanie2011-02-21 04:02:47 +0100
commitefd8d03c59296a4179331573016bb2e3fd5cfcc7 (patch)
tree1e77b52efd5809753277e895d6f6ff8f3d55a7d1 /OpenSim
parentPrevent attaching things you don't own from inworld. Simple solution for a (diff)
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Prevent giving copies of no copy scripts or transferring no trans scripts
through LSL
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs16
1 files changed, 14 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index aa6e505..a62a7b4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -6867,6 +6867,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6867 } 6867 }
6868 6868
6869 // copy the first script found with this inventory name 6869 // copy the first script found with this inventory name
6870 TaskInventoryItem scriptItem = null;
6870 m_host.TaskInventory.LockItemsForRead(true); 6871 m_host.TaskInventory.LockItemsForRead(true);
6871 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6872 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6872 { 6873 {
@@ -6877,6 +6878,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6877 { 6878 {
6878 found = true; 6879 found = true;
6879 srcId = inv.Key; 6880 srcId = inv.Key;
6881 scriptItem = inv.Value;
6880 break; 6882 break;
6881 } 6883 }
6882 } 6884 }
@@ -6889,8 +6891,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6889 return; 6891 return;
6890 } 6892 }
6891 6893
6892 // the rest of the permission checks are done in RezScript, so check the pin there as well 6894 SceneObjectPart dest = World.GetSceneObjectPart(destId);
6893 World.RezScript(srcId, m_host, destId, pin, running, start_param); 6895 if (dest != null)
6896 {
6897 if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
6898 {
6899 // the rest of the permission checks are done in RezScript, so check the pin there as well
6900 World.RezScript(srcId, m_host, destId, pin, running, start_param);
6901
6902 if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0)
6903 m_host.Inventory.RemoveInventoryItem(srcId);
6904 }
6905 }
6894 // this will cause the delay even if the script pin or permissions were wrong - seems ok 6906 // this will cause the delay even if the script pin or permissions were wrong - seems ok
6895 ScriptSleep(3000); 6907 ScriptSleep(3000);
6896 } 6908 }