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authorMelanie Thielker2008-11-29 03:18:06 +0000
committerMelanie Thielker2008-11-29 03:18:06 +0000
commitef4a80eeafcf7fb0e67f406b9c7fd38ab8725f2e (patch)
tree58ec8f6a97ad3a342e3da36e846d326b07ccb5b2 /OpenSim
parentA try to better attachment crossing. (diff)
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Should have tried with something other than attachments. Make normal prim
render again :)
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 5dd7dd2..d7cad85 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -2414,7 +2414,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2414 2414
2415 if (AttachPoint > 30 && ownerID != AgentId) // Someone else's HUD 2415 if (AttachPoint > 30 && ownerID != AgentId) // Someone else's HUD
2416 return; 2416 return;
2417 if (parentID == 0) 2417 if (primShape.PCode == 9 && primShape.State != 0 && parentID == 0)
2418 return; 2418 return;
2419 2419
2420 if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0) 2420 if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0)