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authorJustin Clark-Casey (justincc)2012-07-20 21:36:33 +0100
committerJustin Clark-Casey (justincc)2012-07-20 21:36:33 +0100
commitecf7bb268caaca809905accb4989b0baa467d3ce (patch)
tree6de81dd6addb425510c590936718ad4386e05d61 /OpenSim
parentAs per opensim-dev mailing list conversation, introduce OS_NPC constant for u... (diff)
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As per opensim-dev mailing list discussion, extend llGetDetectedType() to return OS_NPC if an OS npc is detected.
The detection will also return agent is the NPC has been created with the OS_NPC_SENSE_AS_AGENT option.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs33
1 files changed, 28 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 8cebb4a..0108f44 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -35,6 +35,7 @@ using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.CoreModules; 36using OpenSim.Region.CoreModules;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Region.Framework.Interfaces;
38 39
39namespace OpenSim.Region.ScriptEngine.Shared 40namespace OpenSim.Region.ScriptEngine.Shared
40{ 41{
@@ -82,6 +83,12 @@ namespace OpenSim.Region.ScriptEngine.Shared
82 83
83 public class DetectParams 84 public class DetectParams
84 { 85 {
86 public const int AGENT = 1;
87 public const int ACTIVE = 2;
88 public const int PASSIVE = 4;
89 public const int SCRIPTED = 8;
90 public const int OS_NPC = 0x01000000;
91
85 public DetectParams() 92 public DetectParams()
86 { 93 {
87 Key = UUID.Zero; 94 Key = UUID.Zero;
@@ -188,9 +195,25 @@ namespace OpenSim.Region.ScriptEngine.Shared
188 presence.Velocity.Y, 195 presence.Velocity.Y,
189 presence.Velocity.Z); 196 presence.Velocity.Z);
190 197
191 Type = 0x01; // Avatar 198 if (presence.PresenceType != PresenceType.Npc)
199 {
200 Type = AGENT;
201 }
202 else
203 {
204 Type = OS_NPC;
205
206 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
207 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
208
209 if (npcData.SenseAsAgent)
210 {
211 Type |= AGENT;
212 }
213 }
214
192 if (presence.Velocity != Vector3.Zero) 215 if (presence.Velocity != Vector3.Zero)
193 Type |= 0x02; // Active 216 Type |= ACTIVE;
194 217
195 Group = presence.ControllingClient.ActiveGroupId; 218 Group = presence.ControllingClient.ActiveGroupId;
196 219
@@ -205,15 +228,15 @@ namespace OpenSim.Region.ScriptEngine.Shared
205 Name = part.Name; 228 Name = part.Name;
206 Owner = part.OwnerID; 229 Owner = part.OwnerID;
207 if (part.Velocity == Vector3.Zero) 230 if (part.Velocity == Vector3.Zero)
208 Type = 0x04; // Passive 231 Type = PASSIVE;
209 else 232 else
210 Type = 0x02; // Passive 233 Type = ACTIVE;
211 234
212 foreach (SceneObjectPart p in part.ParentGroup.Parts) 235 foreach (SceneObjectPart p in part.ParentGroup.Parts)
213 { 236 {
214 if (p.Inventory.ContainsScripts()) 237 if (p.Inventory.ContainsScripts())
215 { 238 {
216 Type |= 0x08; // Scripted 239 Type |= SCRIPTED; // Scripted
217 break; 240 break;
218 } 241 }
219 } 242 }