diff options
author | Tom Grimshaw | 2010-05-29 02:10:34 -0700 |
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committer | Tom Grimshaw | 2010-05-29 02:10:34 -0700 |
commit | e3dac1292ef000daadda3e264354d8df0fc77c22 (patch) | |
tree | 932b9872e470b7ac7f20ed185dbba4b7caa17fa4 /OpenSim | |
parent | Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca... (diff) | |
download | opensim-SC_OLD-e3dac1292ef000daadda3e264354d8df0fc77c22.zip opensim-SC_OLD-e3dac1292ef000daadda3e264354d8df0fc77c22.tar.gz opensim-SC_OLD-e3dac1292ef000daadda3e264354d8df0fc77c22.tar.bz2 opensim-SC_OLD-e3dac1292ef000daadda3e264354d8df0fc77c22.tar.xz |
Implement suspended updates - When an operation is occurring on lots of prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/ModuleLoader.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 47 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 132 |
5 files changed, 168 insertions, 39 deletions
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs index 23be9c2..69ba2042 100644 --- a/OpenSim/Region/Framework/ModuleLoader.cs +++ b/OpenSim/Region/Framework/ModuleLoader.cs | |||
@@ -226,7 +226,8 @@ namespace OpenSim.Region.Framework | |||
226 | "[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e); | 226 | "[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e); |
227 | 227 | ||
228 | // justincc: Right now this is fatal to really get the user's attention | 228 | // justincc: Right now this is fatal to really get the user's attention |
229 | throw e; | 229 | // TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to? |
230 | //throw e; | ||
230 | } | 231 | } |
231 | } | 232 | } |
232 | 233 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index d4658ec..445c2c8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1499,10 +1499,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1499 | /// <param name="childPrims"></param> | 1499 | /// <param name="childPrims"></param> |
1500 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1500 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1501 | { | 1501 | { |
1502 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1503 | if (parentGroup == null) return; | ||
1502 | Monitor.Enter(m_updateLock); | 1504 | Monitor.Enter(m_updateLock); |
1505 | |||
1503 | try | 1506 | try |
1504 | { | 1507 | { |
1505 | SceneObjectGroup parentGroup = root.ParentGroup; | 1508 | parentGroup.areUpdatesSuspended = true; |
1506 | 1509 | ||
1507 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1510 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1508 | if (parentGroup != null) | 1511 | if (parentGroup != null) |
@@ -1541,12 +1544,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1541 | // occur on link to invoke this elsewhere (such as object selection) | 1544 | // occur on link to invoke this elsewhere (such as object selection) |
1542 | parentGroup.RootPart.AddFlag(PrimFlags.CreateSelected); | 1545 | parentGroup.RootPart.AddFlag(PrimFlags.CreateSelected); |
1543 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1546 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1544 | parentGroup.HasGroupChanged = true; | ||
1545 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1546 | |||
1547 | } | 1547 | } |
1548 | finally | 1548 | finally |
1549 | { | 1549 | { |
1550 | parentGroup.areUpdatesSuspended = false; | ||
1551 | parentGroup.HasGroupChanged = true; | ||
1552 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1550 | Monitor.Exit(m_updateLock); | 1553 | Monitor.Exit(m_updateLock); |
1551 | } | 1554 | } |
1552 | } | 1555 | } |
@@ -1583,11 +1586,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1583 | } | 1586 | } |
1584 | } | 1587 | } |
1585 | 1588 | ||
1586 | foreach (SceneObjectPart child in childParts) | 1589 | if (childParts.Count > 0) |
1587 | { | 1590 | { |
1588 | // Unlink all child parts from their groups | 1591 | try |
1589 | // | 1592 | { |
1590 | child.ParentGroup.DelinkFromGroup(child, true); | 1593 | childParts[0].ParentGroup.areUpdatesSuspended = true; |
1594 | foreach (SceneObjectPart child in childParts) | ||
1595 | { | ||
1596 | // Unlink all child parts from their groups | ||
1597 | // | ||
1598 | child.ParentGroup.DelinkFromGroup(child, true); | ||
1599 | } | ||
1600 | } | ||
1601 | finally | ||
1602 | { | ||
1603 | childParts[0].ParentGroup.areUpdatesSuspended = false; | ||
1604 | } | ||
1591 | } | 1605 | } |
1592 | 1606 | ||
1593 | foreach (SceneObjectPart root in rootParts) | 1607 | foreach (SceneObjectPart root in rootParts) |
@@ -1611,10 +1625,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1611 | if (numChildren > 1) | 1625 | if (numChildren > 1) |
1612 | sendEventsToRemainder = false; | 1626 | sendEventsToRemainder = false; |
1613 | 1627 | ||
1614 | foreach (SceneObjectPart p in newSet) | 1628 | if (newSet.Count > 0) |
1615 | { | 1629 | { |
1616 | if (p != group.RootPart) | 1630 | try |
1617 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1631 | { |
1632 | newSet[0].ParentGroup.areUpdatesSuspended = true; | ||
1633 | foreach (SceneObjectPart p in newSet) | ||
1634 | { | ||
1635 | if (p != group.RootPart) | ||
1636 | group.DelinkFromGroup(p, sendEventsToRemainder); | ||
1637 | } | ||
1638 | } | ||
1639 | finally | ||
1640 | { | ||
1641 | newSet[0].ParentGroup.areUpdatesSuspended = false; | ||
1642 | } | ||
1618 | } | 1643 | } |
1619 | 1644 | ||
1620 | // If there is more than one prim remaining, we | 1645 | // If there is more than one prim remaining, we |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index cee2be3..9ebb168 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -109,9 +109,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
109 | private long m_maxPersistTime = 0; | 109 | private long m_maxPersistTime = 0; |
110 | private long m_minPersistTime = 0; | 110 | private long m_minPersistTime = 0; |
111 | private Random m_rand; | 111 | private Random m_rand; |
112 | private bool m_suspendUpdates; | ||
112 | 113 | ||
113 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); | 114 | private System.Threading.ReaderWriterLockSlim m_partsLock = new System.Threading.ReaderWriterLockSlim(); |
114 | 115 | ||
116 | public bool areUpdatesSuspended | ||
117 | { | ||
118 | get | ||
119 | { | ||
120 | return m_suspendUpdates; | ||
121 | } | ||
122 | set | ||
123 | { | ||
124 | m_suspendUpdates = value; | ||
125 | if (!value) | ||
126 | { | ||
127 | QueueForUpdateCheck(); | ||
128 | } | ||
129 | } | ||
130 | } | ||
131 | |||
115 | public void lockPartsForRead(bool locked) | 132 | public void lockPartsForRead(bool locked) |
116 | { | 133 | { |
117 | if (locked) | 134 | if (locked) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c84596b..6e73b65 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2724,7 +2724,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2724 | 2724 | ||
2725 | if (m_parentGroup != null) | 2725 | if (m_parentGroup != null) |
2726 | { | 2726 | { |
2727 | m_parentGroup.QueueForUpdateCheck(); | 2727 | if (!m_parentGroup.areUpdatesSuspended) |
2728 | { | ||
2729 | m_parentGroup.QueueForUpdateCheck(); | ||
2730 | } | ||
2728 | } | 2731 | } |
2729 | 2732 | ||
2730 | int timeNow = Util.UnixTimeSinceEpoch(); | 2733 | int timeNow = Util.UnixTimeSinceEpoch(); |
@@ -4450,8 +4453,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4450 | { | 4453 | { |
4451 | m_shape.TextureEntry = textureEntry; | 4454 | m_shape.TextureEntry = textureEntry; |
4452 | TriggerScriptChangedEvent(Changed.TEXTURE); | 4455 | TriggerScriptChangedEvent(Changed.TEXTURE); |
4453 | 4456 | m_updateFlag = 1; | |
4454 | ParentGroup.HasGroupChanged = true; | 4457 | ParentGroup.HasGroupChanged = true; |
4458 | |||
4455 | //This is madness.. | 4459 | //This is madness.. |
4456 | //ParentGroup.ScheduleGroupForFullUpdate(); | 4460 | //ParentGroup.ScheduleGroupForFullUpdate(); |
4457 | //This is sparta | 4461 | //This is sparta |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 68f6e7b..bb02fa3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1649,9 +1649,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1649 | m_host.AddScriptLPS(1); | 1649 | m_host.AddScriptLPS(1); |
1650 | 1650 | ||
1651 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1651 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1652 | 1652 | if (parts.Count > 0) | |
1653 | foreach (SceneObjectPart part in parts) | 1653 | { |
1654 | SetAlpha(part, alpha, face); | 1654 | try |
1655 | { | ||
1656 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1657 | foreach (SceneObjectPart part in parts) | ||
1658 | SetAlpha(part, alpha, face); | ||
1659 | } | ||
1660 | finally | ||
1661 | { | ||
1662 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1663 | } | ||
1664 | } | ||
1655 | } | 1665 | } |
1656 | 1666 | ||
1657 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1667 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
@@ -1816,10 +1826,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1816 | m_host.AddScriptLPS(1); | 1826 | m_host.AddScriptLPS(1); |
1817 | 1827 | ||
1818 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1828 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1819 | 1829 | if (parts.Count > 0) | |
1820 | foreach (SceneObjectPart part in parts) | 1830 | { |
1821 | SetTexture(part, texture, face); | 1831 | try |
1822 | 1832 | { | |
1833 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1834 | foreach (SceneObjectPart part in parts) | ||
1835 | SetTexture(part, texture, face); | ||
1836 | } | ||
1837 | finally | ||
1838 | { | ||
1839 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1840 | } | ||
1841 | } | ||
1823 | ScriptSleep(200); | 1842 | ScriptSleep(200); |
1824 | } | 1843 | } |
1825 | 1844 | ||
@@ -3661,9 +3680,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3661 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3680 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3662 | { | 3681 | { |
3663 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3682 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3664 | 3683 | if (parts.Count > 0) | |
3665 | foreach (SceneObjectPart part in parts) | 3684 | { |
3666 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3685 | try |
3686 | { | ||
3687 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3688 | foreach (SceneObjectPart part in parts) | ||
3689 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3690 | } | ||
3691 | finally | ||
3692 | { | ||
3693 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3694 | } | ||
3695 | } | ||
3667 | } | 3696 | } |
3668 | 3697 | ||
3669 | public void llCreateLink(string target, int parent) | 3698 | public void llCreateLink(string target, int parent) |
@@ -3776,10 +3805,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3776 | // Restructuring Multiple Prims. | 3805 | // Restructuring Multiple Prims. |
3777 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); | 3806 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); |
3778 | parts.Remove(parentPrim.RootPart); | 3807 | parts.Remove(parentPrim.RootPart); |
3779 | foreach (SceneObjectPart part in parts) | 3808 | if (parts.Count > 0) |
3780 | { | 3809 | { |
3781 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3810 | try |
3811 | { | ||
3812 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3813 | foreach (SceneObjectPart part in parts) | ||
3814 | { | ||
3815 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3816 | } | ||
3817 | } | ||
3818 | finally | ||
3819 | { | ||
3820 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3821 | } | ||
3782 | } | 3822 | } |
3823 | |||
3783 | parentPrim.HasGroupChanged = true; | 3824 | parentPrim.HasGroupChanged = true; |
3784 | parentPrim.ScheduleGroupForFullUpdate(); | 3825 | parentPrim.ScheduleGroupForFullUpdate(); |
3785 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3826 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3788,11 +3829,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3788 | { | 3829 | { |
3789 | SceneObjectPart newRoot = parts[0]; | 3830 | SceneObjectPart newRoot = parts[0]; |
3790 | parts.Remove(newRoot); | 3831 | parts.Remove(newRoot); |
3791 | foreach (SceneObjectPart part in parts) | 3832 | |
3833 | try | ||
3792 | { | 3834 | { |
3793 | part.UpdateFlag = 0; | 3835 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3794 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 3836 | foreach (SceneObjectPart part in parts) |
3837 | { | ||
3838 | part.UpdateFlag = 0; | ||
3839 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
3840 | } | ||
3795 | } | 3841 | } |
3842 | finally | ||
3843 | { | ||
3844 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3845 | } | ||
3846 | |||
3847 | |||
3796 | newRoot.ParentGroup.HasGroupChanged = true; | 3848 | newRoot.ParentGroup.HasGroupChanged = true; |
3797 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 3849 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3798 | } | 3850 | } |
@@ -3818,11 +3870,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3818 | 3870 | ||
3819 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); | 3871 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); |
3820 | parts.Remove(parentPrim.RootPart); | 3872 | parts.Remove(parentPrim.RootPart); |
3821 | 3873 | if (parts.Count > 0) | |
3822 | foreach (SceneObjectPart part in parts) | ||
3823 | { | 3874 | { |
3824 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3875 | try |
3825 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3876 | { |
3877 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3878 | foreach (SceneObjectPart part in parts) | ||
3879 | { | ||
3880 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3881 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | ||
3882 | } | ||
3883 | } | ||
3884 | finally | ||
3885 | { | ||
3886 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3887 | } | ||
3826 | } | 3888 | } |
3827 | parentPrim.HasGroupChanged = true; | 3889 | parentPrim.HasGroupChanged = true; |
3828 | parentPrim.ScheduleGroupForFullUpdate(); | 3890 | parentPrim.ScheduleGroupForFullUpdate(); |
@@ -5664,10 +5726,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5664 | m_host.AddScriptLPS(1); | 5726 | m_host.AddScriptLPS(1); |
5665 | 5727 | ||
5666 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 5728 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5667 | 5729 | if (parts.Count > 0) | |
5668 | foreach (var part in parts) | ||
5669 | { | 5730 | { |
5670 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 5731 | try |
5732 | { | ||
5733 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
5734 | foreach (var part in parts) | ||
5735 | { | ||
5736 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5737 | } | ||
5738 | } | ||
5739 | finally | ||
5740 | { | ||
5741 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
5742 | } | ||
5671 | } | 5743 | } |
5672 | } | 5744 | } |
5673 | 5745 | ||
@@ -7068,9 +7140,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7068 | m_host.AddScriptLPS(1); | 7140 | m_host.AddScriptLPS(1); |
7069 | 7141 | ||
7070 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7142 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7071 | 7143 | if (parts.Count>0) | |
7072 | foreach (SceneObjectPart part in parts) | 7144 | { |
7073 | SetPrimParams(part, rules); | 7145 | try |
7146 | { | ||
7147 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7148 | foreach (SceneObjectPart part in parts) | ||
7149 | SetPrimParams(part, rules); | ||
7150 | } | ||
7151 | finally | ||
7152 | { | ||
7153 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7154 | } | ||
7155 | } | ||
7074 | } | 7156 | } |
7075 | 7157 | ||
7076 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7158 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |