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authorJustin Clarke Casey2008-11-12 18:12:18 +0000
committerJustin Clarke Casey2008-11-12 18:12:18 +0000
commite2ab576572a3ca7ab1f29fc142624ae257f5289d (patch)
tree0e4e1c63a87b560996d257309369f918f6c1656b /OpenSim
parentFrom: Alan Webb (alan_webb@us.ibm.com) (diff)
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* Stop locking the scene presences dictionary for the entire agent crossing part of the login sequence
* This may alleviate a little the freezing experienced by existing avatars when a new client logs in * Race condition risks look minimal since one wouldn't expect another thread to start fiddling with that presence
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs32
2 files changed, 20 insertions, 14 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index f25f3eb..7eb6ef4 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -740,8 +740,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
740 { 740 {
741 //this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); 741 //this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
742 742
743 // Establish our two timers. We could probably get this down to one
744
745 // Ping the client regularly to check that it's still there 743 // Ping the client regularly to check that it's still there
746 m_clientPingTimer = new Timer(5000); 744 m_clientPingTimer = new Timer(5000);
747 m_clientPingTimer.Elapsed += CheckClientConnectivity; 745 m_clientPingTimer.Elapsed += CheckClientConnectivity;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 326380b..ceadf7a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2863,7 +2863,7 @@ namespace OpenSim.Region.Environment.Scenes
2863 } 2863 }
2864 2864
2865 /// <summary> 2865 /// <summary>
2866 /// 2866 /// Triggered when an agent crosses into this sim. Also happens on initial login.
2867 /// </summary> 2867 /// </summary>
2868 /// <param name="regionHandle"></param> 2868 /// <param name="regionHandle"></param>
2869 /// <param name="agentID"></param> 2869 /// <param name="agentID"></param>
@@ -2873,22 +2873,30 @@ namespace OpenSim.Region.Environment.Scenes
2873 { 2873 {
2874 if (regionHandle == m_regInfo.RegionHandle) 2874 if (regionHandle == m_regInfo.RegionHandle)
2875 { 2875 {
2876 ScenePresence presence;
2877
2876 lock (m_scenePresences) 2878 lock (m_scenePresences)
2877 { 2879 {
2878 if (m_scenePresences.ContainsKey(agentID)) 2880 m_scenePresences.TryGetValue(agentID, out presence);
2881 }
2882
2883 if (presence != null)
2884 {
2885 try
2879 { 2886 {
2880 try 2887 presence.MakeRootAgent(position, isFlying);
2881 { 2888 }
2882 m_scenePresences[agentID].MakeRootAgent(position, isFlying); 2889 catch (Exception e)
2883 } 2890 {
2884 catch (Exception e) 2891 m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}", e);
2885 {
2886 m_log.Info("[SCENE]: Unable to do Agent Crossing.");
2887 m_log.Debug("[SCENE]: " + e.ToString());
2888 }
2889 //m_innerScene.SwapRootChildAgent(false);
2890 } 2892 }
2891 } 2893 }
2894 else
2895 {
2896 m_log.ErrorFormat(
2897 "[SCENE]: Could not find presence for agent {0} crossing into scene {1}",
2898 agentID, RegionInfo.RegionName);
2899 }
2892 } 2900 }
2893 } 2901 }
2894 2902