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authorJustin Clark-Casey (justincc)2011-05-26 01:28:48 +0100
committerJustin Clark-Casey (justincc)2011-05-26 01:28:48 +0100
commitd9889ae2e73569f3e0d9f13523a9e019ec00749a (patch)
tree75c43c6b89add43fdeec8f7436ac6fe95103f38a /OpenSim
parentAdd a --noassets option to "save oar". (diff)
parentAdd PayPrice to serialization format Xml2 (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs37
2 files changed, 40 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 8a8a699..331abb2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -144,11 +144,10 @@ namespace OpenSim.Region.Framework.Scenes
144 144
145 public Vector3 StatusSandboxPos; 145 public Vector3 StatusSandboxPos;
146 146
147 // TODO: This needs to be persisted in next XML version update! 147 [XmlIgnore]
148 148 public int[] PayPrice = {-2,-2,-2,-2,-2};
149 public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; 149
150 150 [XmlIgnore]
151
152 public PhysicsActor PhysActor 151 public PhysicsActor PhysActor
153 { 152 {
154 get { return m_physActor; } 153 get { return m_physActor; }
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index bb8a83a..872816c 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -341,6 +341,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
341 m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); 341 m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl);
342 m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation); 342 m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation);
343 m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem); 343 m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem);
344 m_SOPXmlProcessors.Add("PayPrice0", ProcessPayPrice0);
345 m_SOPXmlProcessors.Add("PayPrice1", ProcessPayPrice1);
346 m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2);
347 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3);
348 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4);
344 #endregion 349 #endregion
345 350
346 #region TaskInventoryXmlProcessors initialization 351 #region TaskInventoryXmlProcessors initialization
@@ -698,6 +703,32 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
698 { 703 {
699 obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty)); 704 obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty));
700 } 705 }
706
707 private static void ProcessPayPrice0(SceneObjectPart obj, XmlTextReader reader)
708 {
709 obj.PayPrice[0] = (int)reader.ReadElementContentAsInt("PayPrice0", String.Empty);
710 }
711
712 private static void ProcessPayPrice1(SceneObjectPart obj, XmlTextReader reader)
713 {
714 obj.PayPrice[1] = (int)reader.ReadElementContentAsInt("PayPrice1", String.Empty);
715 }
716
717 private static void ProcessPayPrice2(SceneObjectPart obj, XmlTextReader reader)
718 {
719 obj.PayPrice[2] = (int)reader.ReadElementContentAsInt("PayPrice2", String.Empty);
720 }
721
722 private static void ProcessPayPrice3(SceneObjectPart obj, XmlTextReader reader)
723 {
724 obj.PayPrice[3] = (int)reader.ReadElementContentAsInt("PayPrice3", String.Empty);
725 }
726
727 private static void ProcessPayPrice4(SceneObjectPart obj, XmlTextReader reader)
728 {
729 obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty);
730 }
731
701 #endregion 732 #endregion
702 733
703 #region TaskInventoryXmlProcessors 734 #region TaskInventoryXmlProcessors
@@ -1069,7 +1100,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1069 shp.Media = PrimitiveBaseShape.MediaList.FromXml(value); 1100 shp.Media = PrimitiveBaseShape.MediaList.FromXml(value);
1070 } 1101 }
1071 1102
1072
1073 #endregion 1103 #endregion
1074 1104
1075 ////////// Write ///////// 1105 ////////// Write /////////
@@ -1175,6 +1205,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1175 writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); 1205 writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
1176 WriteBytes(writer, "TextureAnimation", sop.TextureAnimation); 1206 WriteBytes(writer, "TextureAnimation", sop.TextureAnimation);
1177 WriteBytes(writer, "ParticleSystem", sop.ParticleSystem); 1207 WriteBytes(writer, "ParticleSystem", sop.ParticleSystem);
1208 writer.WriteElementString("PayPrice0", sop.PayPrice[0].ToString());
1209 writer.WriteElementString("PayPrice1", sop.PayPrice[1].ToString());
1210 writer.WriteElementString("PayPrice2", sop.PayPrice[2].ToString());
1211 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString());
1212 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString());
1178 1213
1179 writer.WriteEndElement(); 1214 writer.WriteEndElement();
1180 } 1215 }