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author | Melanie | 2013-01-16 16:46:43 +0100 |
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committer | Melanie | 2013-01-16 16:46:43 +0100 |
commit | d92d5ca1fd2f84841881f5822316b4ba225e679d (patch) | |
tree | 6d7da547d04eb7d98b69d87f02f7571a3a364e99 /OpenSim | |
parent | fix STATE udp queue data rate since it is in use again, after being (diff) | |
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Revert " fix STATE udp queue data rate since it is in use again, after being"
This reverts commit 4d92c6b39f3ebb7a27517493b66d097d9d9d23dd.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index 6485c1a..f675377 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -339,9 +339,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
339 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | 339 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; |
340 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | 340 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); |
341 | // State is a subcategory of task that we allocate a percentage to | 341 | // State is a subcategory of task that we allocate a percentage to |
342 | // int state = 0; | 342 | int state = 0; |
343 | int state = (int)((1.0f - STATE_TASK_PERCENTAGE) * (float)task); | ||
344 | task = (int)(STATE_TASK_PERCENTAGE * (float)task); | ||
345 | 343 | ||
346 | // Make sure none of the throttles are set below our packet MTU, | 344 | // Make sure none of the throttles are set below our packet MTU, |
347 | // otherwise a throttle could become permanently clogged | 345 | // otherwise a throttle could become permanently clogged |
@@ -352,7 +350,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
352 | task = Math.Max(task, LLUDPServer.MTU); | 350 | task = Math.Max(task, LLUDPServer.MTU); |
353 | texture = Math.Max(texture, LLUDPServer.MTU); | 351 | texture = Math.Max(texture, LLUDPServer.MTU); |
354 | asset = Math.Max(asset, LLUDPServer.MTU); | 352 | asset = Math.Max(asset, LLUDPServer.MTU); |
355 | state = Math.Max(state, LLUDPServer.MTU); | ||
356 | 353 | ||
357 | //int total = resend + land + wind + cloud + task + texture + asset; | 354 | //int total = resend + land + wind + cloud + task + texture + asset; |
358 | //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", | 355 | //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", |