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authorroot2011-07-19 18:16:36 +0100
committerroot2011-07-19 18:16:36 +0100
commitc768d18c92d145427eb1b1679894f082b0bed7a5 (patch)
tree0ac01a9ae591217d204d2f65c92df28af390d4d7 /OpenSim
parentTidy up a superfluous AddPrimShape override in PhysicsScene (diff)
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Revert "Tidy up a superfluous AddPrimShape override in PhysicsScene"
This reverts commit f5623b5c3903606606fedead8f365244c0eddbed.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 037f384..2214f2f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4437,6 +4437,7 @@ namespace OpenSim.Region.Framework.Scenes
4437 { 4437 {
4438 // It's not phantom anymore. So make sure the physics engine get's knowledge of it 4438 // It's not phantom anymore. So make sure the physics engine get's knowledge of it
4439 PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( 4439 PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
4440 LocalId,
4440 string.Format("{0}/{1}", Name, UUID), 4441 string.Format("{0}/{1}", Name, UUID),
4441 Shape, 4442 Shape,
4442 AbsolutePosition, 4443 AbsolutePosition,