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author | root | 2011-07-19 18:16:36 +0100 |
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committer | root | 2011-07-19 18:16:36 +0100 |
commit | c768d18c92d145427eb1b1679894f082b0bed7a5 (patch) | |
tree | 0ac01a9ae591217d204d2f65c92df28af390d4d7 /OpenSim | |
parent | Tidy up a superfluous AddPrimShape override in PhysicsScene (diff) | |
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Revert "Tidy up a superfluous AddPrimShape override in PhysicsScene"
This reverts commit f5623b5c3903606606fedead8f365244c0eddbed.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 037f384..2214f2f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -4437,6 +4437,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4437 | { | 4437 | { |
4438 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it | 4438 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it |
4439 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 4439 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
4440 | LocalId, | ||
4440 | string.Format("{0}/{1}", Name, UUID), | 4441 | string.Format("{0}/{1}", Name, UUID), |
4441 | Shape, | 4442 | Shape, |
4442 | AbsolutePosition, | 4443 | AbsolutePosition, |