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authorTedd Hansen2007-09-16 03:36:13 +0000
committerTedd Hansen2007-09-16 03:36:13 +0000
commitc654506b18947a40cc7ef5da37a9a57ebcf4811d (patch)
tree57b807ffb5f19856883a6aa7dfcdc8fb9d179fa5 /OpenSim
parentImplemented: llStringToBase64, llBase64ToString, llXorBase64Strings, llXorBas... (diff)
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Implemented: llSetText, llResetScript
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs60
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs410
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs21
7 files changed, 330 insertions, 188 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
index 677f3ae..f7aa634 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
@@ -612,8 +612,8 @@ namespace OpenSim.Region.ScriptEngine.Common
612 //wiki: integer llGetRegionFlags() 612 //wiki: integer llGetRegionFlags()
613 int llGetRegionFlags(); 613 int llGetRegionFlags();
614 //wiki: string llXorBase64StringsCorrect(string str1, string str2) 614 //wiki: string llXorBase64StringsCorrect(string str1, string str2)
615 string llXorBase64StringsCorrect(string str1, string str2); 615 string llXorBase64StringsCorrect(string str1, string str2);
616 void llHTTPRequest(); 616 void llHTTPRequest(string url, List<string> parameters, string body);
617 //wiki: llResetLandBanList() 617 //wiki: llResetLandBanList()
618 void llResetLandBanList(); 618 void llResetLandBanList();
619 //wiki: llResetLandPassList() 619 //wiki: llResetLandPassList()
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
index c26c54e..996d3f9 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
@@ -96,13 +96,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
96 AppDomainSetup ads = new AppDomainSetup(); 96 AppDomainSetup ads = new AppDomainSetup();
97 ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; 97 ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory;
98 ads.DisallowBindingRedirects = false; 98 ads.DisallowBindingRedirects = false;
99 ads.DisallowCodeDownload = true; 99 ads.DisallowCodeDownload = true;
100 ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;) 100 ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;)
101 ads.ShadowCopyFiles = "true"; // Enabled shadowing 101 ads.ShadowCopyFiles = "true"; // Enabled shadowing
102 ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; 102 ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile;
103 103
104 AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); 104 AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads);
105 Console.WriteLine("Loading: " + AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); 105 Console.WriteLine("Loading: " + AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString());
106 AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); 106 AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll"));
107 107
108 // Return the new AppDomain 108 // Return the new AppDomain
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index ec6b962..61e6ff9 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -18,8 +18,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
18 dataTypes.Add("integer", "int"); 18 dataTypes.Add("integer", "int");
19 dataTypes.Add("float", "double"); 19 dataTypes.Add("float", "double");
20 dataTypes.Add("string", "string"); 20 dataTypes.Add("string", "string");
21 dataTypes.Add("key", "string"); 21 dataTypes.Add("key", "string");
22 dataTypes.Add("vector", "LSL_Types.Vector3"); 22 dataTypes.Add("vector", "LSL_Types.Vector3");
23 dataTypes.Add("rotation", "LSL_Types.Quaternion"); 23 dataTypes.Add("rotation", "LSL_Types.Quaternion");
24 dataTypes.Add("list", "list"); 24 dataTypes.Add("list", "list");
25 dataTypes.Add("null", "null"); 25 dataTypes.Add("null", "null");
@@ -225,9 +225,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
225 } 225 }
226 226
227 227
228 // Add namespace, class name and inheritance 228 // Add namespace, class name and inheritance
229 229
230 Return = "" + 230 Return = "" +
231 "using OpenSim.Region.ScriptEngine.Common;"; 231 "using OpenSim.Region.ScriptEngine.Common;";
232 //"using System; " + 232 //"using System; " +
233 //"using System.Collections.Generic; " + 233 //"using System.Collections.Generic; " +
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index 5f92e96..1294213 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -45,7 +45,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
45 } 45 }
46 } 46 }
47 47
48 public LSL_BuiltIn_Commands_Interface m_LSL_Functions; 48 public LSL_BuiltIn_Commands_Interface m_LSL_Functions;
49 public string SourceCode = "";
49 50
50 public LSL_BaseClass() 51 public LSL_BaseClass()
51 { 52 {
@@ -452,8 +453,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
452 public int llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); } 453 public int llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); }
453 public int llGetParcelFlags(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); } 454 public int llGetParcelFlags(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); }
454 public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); } 455 public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); }
455 public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); } 456 public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); }
456 public void llHTTPRequest() { m_LSL_Functions.llHTTPRequest(); } 457 public void llHTTPRequest(string url, List<string> parameters, string body) { m_LSL_Functions.llHTTPRequest(url, parameters, body); }
457 public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); } 458 public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); }
458 public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); } 459 public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); }
459 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); } 460 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index 064ed4f..20f5d51 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -327,7 +327,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
327 return src.Substring(start, end); 327 return src.Substring(start, end);
328 } 328 }
329 329
330 public string llDeleteSubString(string src, int start, int end) 330 public string llDeleteSubString(string src, int start, int end)
331 { 331 {
332 return src.Remove(start, end - start); 332 return src.Remove(start, end - start);
333 } 333 }
@@ -431,7 +431,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
431 public void llGiveInventory(string destination, string inventory) { NotImplemented("llGiveInventory"); } 431 public void llGiveInventory(string destination, string inventory) { NotImplemented("llGiveInventory"); }
432 public void llRemoveInventory(string item) { NotImplemented("llRemoveInventory"); } 432 public void llRemoveInventory(string item) { NotImplemented("llRemoveInventory"); }
433 433
434 public void llSetText(string text, LSL_Types.Vector3 color, double alpha) { NotImplemented("llSetText"); } 434 public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
435 {
436 Axiom.Math.Vector3 av3 = new Axiom.Math.Vector3((float)color.X, (float)color.Y, (float)color.Z);
437 m_host.SetText(text, av3, alpha);
438 }
439
435 440
436 public double llWater(LSL_Types.Vector3 offset) { NotImplemented("llWater"); return 0; } 441 public double llWater(LSL_Types.Vector3 offset) { NotImplemented("llWater"); return 0; }
437 public void llPassTouches(int pass) { NotImplemented("llPassTouches"); } 442 public void llPassTouches(int pass) { NotImplemented("llPassTouches"); }
@@ -443,7 +448,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
443 public void llCollisionSound(string impact_sound, double impact_volume) { NotImplemented("llCollisionSound"); } 448 public void llCollisionSound(string impact_sound, double impact_volume) { NotImplemented("llCollisionSound"); }
444 public void llCollisionSprite(string impact_sprite) { NotImplemented("llCollisionSprite"); } 449 public void llCollisionSprite(string impact_sprite) { NotImplemented("llCollisionSprite"); }
445 public string llGetAnimation(string id) { NotImplemented("llGetAnimation"); return ""; } 450 public string llGetAnimation(string id) { NotImplemented("llGetAnimation"); return ""; }
446 public void llResetScript() { } 451 public void llResetScript()
452 {
453 m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID);
454 }
447 public void llMessageLinked(int linknum, int num, string str, string id) { } 455 public void llMessageLinked(int linknum, int num, string str, string id) { }
448 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { } 456 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { }
449 public void llPassCollisions(int pass) { } 457 public void llPassCollisions(int pass) { }
@@ -482,7 +490,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
482 490
483 public LSL_Types.Vector3 llGetCenterOfMass() { NotImplemented("llGetCenterOfMass"); return new LSL_Types.Vector3(); } 491 public LSL_Types.Vector3 llGetCenterOfMass() { NotImplemented("llGetCenterOfMass"); return new LSL_Types.Vector3(); }
484 492
485 public List<string> llListSort(List<string> src, int stride, int ascending) { 493 public List<string> llListSort(List<string> src, int stride, int ascending)
494 {
486 SortedList<string, List<string>> sorted = new SortedList<string, List<string>>(); 495 SortedList<string, List<string>> sorted = new SortedList<string, List<string>>();
487 // Add chunks to an array 496 // Add chunks to an array
488 int s = stride; 497 int s = stride;
@@ -497,7 +506,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
497 if (c > s) 506 if (c > s)
498 { 507 {
499 sorted.Add(chunkString, chunk); 508 sorted.Add(chunkString, chunk);
500 chunkString = ""; 509 chunkString = "";
501 chunk = new List<string>(); 510 chunk = new List<string>();
502 c = 0; 511 c = 0;
503 } 512 }
@@ -554,7 +563,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
554 { 563 {
555 return new LSL_Types.Vector3(double.Parse(src[index]), double.Parse(src[index + 1]), double.Parse(src[index + 2])); 564 return new LSL_Types.Vector3(double.Parse(src[index]), double.Parse(src[index + 1]), double.Parse(src[index + 2]));
556 } 565 }
557 public LSL_Types.Quaternion llList2Rot(List<string> src, int index) { 566 public LSL_Types.Quaternion llList2Rot(List<string> src, int index)
567 {
558 return new LSL_Types.Quaternion(double.Parse(src[index]), double.Parse(src[index + 1]), double.Parse(src[index + 2]), double.Parse(src[index + 3])); 568 return new LSL_Types.Quaternion(double.Parse(src[index]), double.Parse(src[index + 1]), double.Parse(src[index + 2]), double.Parse(src[index + 3]));
559 } 569 }
560 public List<string> llList2List(List<string> src, int start, int end) 570 public List<string> llList2List(List<string> src, int start, int end)
@@ -632,7 +642,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
632 if (chunk.Count > 0) 642 if (chunk.Count > 0)
633 tmp.Add(chunk); 643 tmp.Add(chunk);
634 644
635 // Decreate array back into a list 645 // Decreate (<- what kind of word is that? :D ) array back into a list
636 int rnd; 646 int rnd;
637 List<string> ret = new List<string>(); 647 List<string> ret = new List<string>();
638 while (tmp.Count > 0) 648 while (tmp.Count > 0)
@@ -649,7 +659,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
649 659
650 660
651 } 661 }
652 public List<string> llList2ListStrided(List<string> src, int start, int end, int stride) 662 public List<string> llList2ListStrided(List<string> src, int start, int end, int stride)
653 { 663 {
654 List<string> ret = new List<string>(); 664 List<string> ret = new List<string>();
655 int s = stride; 665 int s = stride;
@@ -657,9 +667,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
657 s = 1; 667 s = 1;
658 668
659 int sc = s; 669 int sc = s;
660 for (int i = start; i < src.Count; i++) { 670 for (int i = start; i < src.Count; i++)
671 {
661 sc--; 672 sc--;
662 if (sc ==0) { 673 if (sc == 0)
674 {
663 sc = s; 675 sc = s;
664 // Addthis 676 // Addthis
665 ret.Add(src[i]); 677 ret.Add(src[i]);
@@ -795,7 +807,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
795 } 807 }
796 808
797 public void llSetPrimitiveParams(List<string> rules) { NotImplemented("llSetPrimitiveParams"); } 809 public void llSetPrimitiveParams(List<string> rules) { NotImplemented("llSetPrimitiveParams"); }
798 public string llStringToBase64(string str) { 810 public string llStringToBase64(string str)
811 {
799 812
800 try 813 try
801 { 814 {
@@ -808,14 +821,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
808 { 821 {
809 throw new Exception("Error in base64Encode" + e.Message); 822 throw new Exception("Error in base64Encode" + e.Message);
810 } 823 }
811} 824 }
812 825
813 public string llBase64ToString(string str) { 826 public string llBase64ToString(string str)
827 {
814 System.Text.UTF8Encoding encoder = new System.Text.UTF8Encoding(); 828 System.Text.UTF8Encoding encoder = new System.Text.UTF8Encoding();
815 System.Text.Decoder utf8Decode = encoder.GetDecoder(); 829 System.Text.Decoder utf8Decode = encoder.GetDecoder();
816 try 830 try
817 { 831 {
818 832
819 byte[] todecode_byte = Convert.FromBase64String(str); 833 byte[] todecode_byte = Convert.FromBase64String(str);
820 int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length); 834 int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
821 char[] decoded_char = new char[charCount]; 835 char[] decoded_char = new char[charCount];
@@ -861,11 +875,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
861 public List<string> llGetBoundingBox(string obj) { NotImplemented("llGetBoundingBox"); return new List<string>(); } 875 public List<string> llGetBoundingBox(string obj) { NotImplemented("llGetBoundingBox"); return new List<string>(); }
862 public LSL_Types.Vector3 llGetGeometricCenter() { NotImplemented("llGetGeometricCenter"); return new LSL_Types.Vector3(); } 876 public LSL_Types.Vector3 llGetGeometricCenter() { NotImplemented("llGetGeometricCenter"); return new LSL_Types.Vector3(); }
863 public void llGetPrimitiveParams() { NotImplemented("llGetPrimitiveParams"); } 877 public void llGetPrimitiveParams() { NotImplemented("llGetPrimitiveParams"); }
864 public string llIntegerToBase64(int number) { 878 public string llIntegerToBase64(int number)
865 NotImplemented("llIntegerToBase64"); return ""; 879 {
880 NotImplemented("llIntegerToBase64"); return "";
866 } 881 }
867 public int llBase64ToInteger(string str) { 882 public int llBase64ToInteger(string str)
868 NotImplemented("llBase64ToInteger"); return 0; 883 {
884 NotImplemented("llBase64ToInteger"); return 0;
869 } 885 }
870 886
871 public double llGetGMTclock() 887 public double llGetGMTclock()
@@ -957,7 +973,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
957 973
958 public int llGetParcelFlags(LSL_Types.Vector3 pos) { NotImplemented("llGetParcelFlags"); return 0; } 974 public int llGetParcelFlags(LSL_Types.Vector3 pos) { NotImplemented("llGetParcelFlags"); return 0; }
959 public int llGetRegionFlags() { NotImplemented("llGetRegionFlags"); return 0; } 975 public int llGetRegionFlags() { NotImplemented("llGetRegionFlags"); return 0; }
960 public string llXorBase64StringsCorrect(string str1, string str2) { 976 public string llXorBase64StringsCorrect(string str1, string str2)
977 {
961 string ret = ""; 978 string ret = "";
962 string src1 = llBase64ToString(str1); 979 string src1 = llBase64ToString(str1);
963 string src2 = llBase64ToString(str2); 980 string src2 = llBase64ToString(str2);
@@ -972,7 +989,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
972 } 989 }
973 return llStringToBase64(ret); 990 return llStringToBase64(ret);
974 } 991 }
975 public void llHTTPRequest() { NotImplemented("llHTTPRequest"); } 992 public void llHTTPRequest(string url, List<string> parameters, string body)
993 {
994 m_ScriptEngine.m_LSLLongCmdHandler.StartHttpRequest(m_localID, m_itemID, url, parameters, body);
995 }
976 public void llResetLandBanList() { NotImplemented("llResetLandBanList"); } 996 public void llResetLandBanList() { NotImplemented("llResetLandBanList"); }
977 public void llResetLandPassList() { NotImplemented("llResetLandPassList"); } 997 public void llResetLandPassList() { NotImplemented("llResetLandPassList"); }
978 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { NotImplemented("llGetParcelPrimCount"); return 0; } 998 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { NotImplemented("llGetParcelPrimCount"); return 0; }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
index af8a62e..a45de1e 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
@@ -1,148 +1,262 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.Threading; 4using System.Threading;
5using libsecondlife; 5using libsecondlife;
6 6using OpenSim.Region.ScriptEngine.Common;
7namespace OpenSim.Region.ScriptEngine.DotNetEngine 7
8{ 8namespace OpenSim.Region.ScriptEngine.DotNetEngine
9 /// <summary> 9{
10 /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. 10 /// <summary>
11 /// </summary> 11 /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
12 class LSLLongCmdHandler 12 /// </summary>
13 { 13 class LSLLongCmdHandler
14 private Thread cmdHandlerThread; 14 {
15 private int cmdHandlerThreadCycleSleepms = 100; 15 private Thread cmdHandlerThread;
16 16 private int cmdHandlerThreadCycleSleepms = 100;
17 private ScriptEngine m_ScriptEngine; 17
18 public LSLLongCmdHandler(ScriptEngine _ScriptEngine) 18 private ScriptEngine m_ScriptEngine;
19 { 19 public LSLLongCmdHandler(ScriptEngine _ScriptEngine)
20 m_ScriptEngine = _ScriptEngine; 20 {
21 21 m_ScriptEngine = _ScriptEngine;
22 // Start the thread that will be doing the work 22
23 cmdHandlerThread = new Thread(CmdHandlerThreadLoop); 23 // Start the thread that will be doing the work
24 cmdHandlerThread.Name = "CmdHandlerThread"; 24 cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
25 cmdHandlerThread.Priority = ThreadPriority.BelowNormal; 25 cmdHandlerThread.Name = "CmdHandlerThread";
26 cmdHandlerThread.IsBackground = true; 26 cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
27 cmdHandlerThread.Start(); 27 cmdHandlerThread.IsBackground = true;
28 } 28 cmdHandlerThread.Start();
29 ~LSLLongCmdHandler() 29 }
30 { 30 ~LSLLongCmdHandler()
31 // Shut down thread 31 {
32 try 32 // Shut down thread
33 { 33 try
34 if (cmdHandlerThread != null) 34 {
35 { 35 if (cmdHandlerThread != null)
36 if (cmdHandlerThread.IsAlive == true) 36 {
37 { 37 if (cmdHandlerThread.IsAlive == true)
38 cmdHandlerThread.Abort(); 38 {
39 cmdHandlerThread.Join(); 39 cmdHandlerThread.Abort();
40 } 40 cmdHandlerThread.Join();
41 } 41 }
42 } 42 }
43 catch { } 43 }
44 } 44 catch { }
45 45 }
46 private void CmdHandlerThreadLoop() 46
47 { 47 private void CmdHandlerThreadLoop()
48 while (true) 48 {
49 { 49 while (true)
50 // Check timers 50 {
51 CheckTimerEvents(); 51 // Check timers
52 52 CheckTimerEvents();
53 // Sleep before next cycle 53 // Check HttpRequests
54 Thread.Sleep(cmdHandlerThreadCycleSleepms); 54 CheckHttpRequests();
55 } 55
56 } 56 // Sleep before next cycle
57 57 Thread.Sleep(cmdHandlerThreadCycleSleepms);
58 /// <summary> 58 }
59 /// Remove a specific script (and all its pending commands) 59 }
60 /// </summary> 60
61 /// <param name="m_localID"></param> 61 /// <summary>
62 /// <param name="m_itemID"></param> 62 /// Remove a specific script (and all its pending commands)
63 public void RemoveScript(uint m_localID, LLUUID m_itemID) 63 /// </summary>
64 { 64 /// <param name="m_localID"></param>
65 // Remove a specific script 65 /// <param name="m_itemID"></param>
66 66 public void RemoveScript(uint localID, LLUUID itemID)
67 // Remove from: Timers 67 {
68 UnSetTimerEvents(m_localID, m_itemID); 68 // Remove a specific script
69 } 69
70 70 // Remove from: Timers
71 71 UnSetTimerEvents(localID, itemID);
72 // 72 // Remove from: HttpRequest
73 // TIMER 73 StopHttpRequest(localID, itemID);
74 // 74 }
75 private class TimerClass 75
76 { 76 #region TIMER
77 public uint localID; 77
78 public LLUUID itemID; 78 //
79 public double interval; 79 // TIMER
80 public DateTime next; 80 //
81 } 81 private class TimerClass
82 private List<TimerClass> Timers = new List<TimerClass>(); 82 {
83 private object ListLock = new object(); 83 public uint localID;
84 public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) 84 public LLUUID itemID;
85 { 85 public double interval;
86 Console.WriteLine("SetTimerEvent"); 86 public DateTime next;
87 87 }
88 // Always remove first, in case this is a re-set 88 private List<TimerClass> Timers = new List<TimerClass>();
89 UnSetTimerEvents(m_localID, m_itemID); 89 private object TimerListLock = new object();
90 if (sec == 0) // Disabling timer 90 public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
91 return; 91 {
92 92 Console.WriteLine("SetTimerEvent");
93 // Add to timer 93
94 TimerClass ts = new TimerClass(); 94 // Always remove first, in case this is a re-set
95 ts.localID = m_localID; 95 UnSetTimerEvents(m_localID, m_itemID);
96 ts.itemID = m_itemID; 96 if (sec == 0) // Disabling timer
97 ts.interval = sec; 97 return;
98 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); 98
99 lock (ListLock) 99 // Add to timer
100 { 100 TimerClass ts = new TimerClass();
101 Timers.Add(ts); 101 ts.localID = m_localID;
102 } 102 ts.itemID = m_itemID;
103 } 103 ts.interval = sec;
104 public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) 104 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
105 { 105 lock (TimerListLock)
106 // Remove from timer 106 {
107 lock (ListLock) 107 Timers.Add(ts);
108 { 108 }
109 List<TimerClass> NewTimers = new List<TimerClass>(); 109 }
110 foreach (TimerClass ts in Timers) 110 public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
111 { 111 {
112 if (ts.localID != m_localID && ts.itemID != m_itemID) 112 // Remove from timer
113 { 113 lock (TimerListLock)
114 NewTimers.Add(ts); 114 {
115 } 115 List<TimerClass> NewTimers = new List<TimerClass>();
116 } 116 foreach (TimerClass ts in Timers)
117 Timers.Clear(); 117 {
118 Timers = NewTimers; 118 if (ts.localID != m_localID && ts.itemID != m_itemID)
119 } 119 {
120 } 120 NewTimers.Add(ts);
121 public void CheckTimerEvents() 121 }
122 { 122 }
123 // Nothing to do here? 123 Timers.Clear();
124 if (Timers.Count == 0) 124 Timers = NewTimers;
125 return; 125 }
126 126 }
127 lock (ListLock) 127 public void CheckTimerEvents()
128 { 128 {
129 129 // Nothing to do here?
130 // Go through all timers 130 if (Timers.Count == 0)
131 foreach (TimerClass ts in Timers) 131 return;
132 { 132
133 // Time has passed? 133 lock (TimerListLock)
134 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) 134 {
135 { 135
136 // Add it to queue 136 // Go through all timers
137 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { }); 137 foreach (TimerClass ts in Timers)
138 // set next interval 138 {
139 139 // Time has passed?
140 140 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
141 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); 141 {
142 } 142 // Add it to queue
143 } 143 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
144 } // lock 144 // set next interval
145 } 145
146 146
147 } 147 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
148} 148 }
149 }
150 } // lock
151 }
152 #endregion
153
154 #region HTTP REQUEST
155
156 //
157 // HTTP REAQUEST
158 //
159 private class HttpClass
160 {
161 public uint localID;
162 public LLUUID itemID;
163 public string url;
164 public List<string> parameters;
165 public string body;
166 public DateTime next;
167
168 public string response_request_id;
169 public int response_status;
170 public List<string> response_metadata;
171 public string response_body;
172
173 public void SendRequest()
174 {
175 // TODO: SEND REQUEST!!!
176 }
177 public void Stop()
178 {
179 // TODO: Cancel any ongoing request
180 }
181 public bool CheckResponse()
182 {
183 // TODO: Check if we got a response yet, return true if so -- false if not
184 return true;
185
186 // TODO: If we got a response, set the following then return true
187 //response_request_id
188 //response_status
189 //response_metadata
190 //response_body
191
192 }
193 }
194 private List<HttpClass> HttpRequests = new List<HttpClass>();
195 private object HttpListLock = new object();
196 public void StartHttpRequest(uint localID, LLUUID itemID, string url, List<string> parameters, string body)
197 {
198 Console.WriteLine("StartHttpRequest");
199
200 HttpClass htc = new HttpClass();
201 htc.localID = localID;
202 htc.itemID = itemID;
203 htc.url = url;
204 htc.parameters = parameters;
205 htc.body = body;
206 lock (HttpListLock)
207 {
208
209 //ADD REQUEST
210 HttpRequests.Add(htc);
211 }
212 }
213 public void StopHttpRequest(uint m_localID, LLUUID m_itemID)
214 {
215 // Remove from list
216 lock (HttpListLock)
217 {
218 List<HttpClass> NewHttpList = new List<HttpClass>();
219 foreach (HttpClass ts in HttpRequests)
220 {
221 if (ts.localID != m_localID && ts.itemID != m_itemID)
222 {
223 // Keeping this one
224 NewHttpList.Add(ts);
225 }
226 else
227 {
228 // Shutting this one down
229 ts.Stop();
230 }
231 }
232 HttpRequests.Clear();
233 HttpRequests = NewHttpList;
234 }
235 }
236 public void CheckHttpRequests()
237 {
238 // Nothing to do here?
239 if (HttpRequests.Count == 0)
240 return;
241
242 lock (HttpListLock)
243 {
244 foreach (HttpClass ts in HttpRequests)
245 {
246
247 if (ts.CheckResponse() == true)
248 {
249 // Add it to event queue
250 //key request_id, integer status, list metadata, string body
251 object[] resobj = new object[] { ts.response_request_id, ts.response_status, ts.response_metadata, ts.response_body };
252 m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "http_response", resobj);
253 // Now stop it
254 StopHttpRequest(ts.localID, ts.itemID);
255 }
256 }
257 } // lock
258 }
259 #endregion
260
261 }
262}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index c521d47..20300c0 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -221,7 +221,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
221 221
222 } 222 }
223 #endregion 223 #endregion
224 #region Start/Stop script 224 #region Start/Stop/Reset script
225 /// <summary> 225 /// <summary>
226 /// Fetches, loads and hooks up a script to an objects events 226 /// Fetches, loads and hooks up a script to an objects events
227 /// </summary> 227 /// </summary>
@@ -246,6 +246,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
246 ls.localID = localID; 246 ls.localID = localID;
247 ls.itemID = itemID; 247 ls.itemID = itemID;
248 unloadQueue.Enqueue(ls); 248 unloadQueue.Enqueue(ls);
249 }
250 public void ResetScript(uint localID, LLUUID itemID)
251 {
252 string script = GetScript(localID, itemID).SourceCode;
253 StopScript(localID, itemID);
254 StartScript(localID, itemID, script);
249 } 255 }
250 256
251 private void _StartScript(uint localID, LLUUID itemID, string Script) 257 private void _StartScript(uint localID, LLUUID itemID, string Script)
@@ -255,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
255 261
256 // We will initialize and start the script. 262 // We will initialize and start the script.
257 // It will be up to the script itself to hook up the correct events. 263 // It will be up to the script itself to hook up the correct events.
258 string FileName = ""; 264 string ScriptSource = "";
259 265
260 SceneObjectPart m_host = World.GetSceneObjectPart(localID); 266 SceneObjectPart m_host = World.GetSceneObjectPart(localID);
261 267
@@ -268,10 +274,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
268 // Create a new instance of the compiler (currently we don't want reuse) 274 // Create a new instance of the compiler (currently we don't want reuse)
269 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler(); 275 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler();
270 // Compile (We assume LSL) 276 // Compile (We assume LSL)
271 FileName = LSLCompiler.CompileFromLSLText(Script); 277 ScriptSource = LSLCompiler.CompileFromLSLText(Script);
272 //Console.WriteLine("Compilation of " + FileName + " done"); 278 //Console.WriteLine("Compilation of " + FileName + " done");
273 // * Insert yield into code 279 // * Insert yield into code
274 FileName = ProcessYield(FileName); 280 ScriptSource = ProcessYield(ScriptSource);
275 281
276 282
277#if DEBUG 283#if DEBUG
@@ -279,11 +285,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
279 before = GC.GetTotalMemory(true); 285 before = GC.GetTotalMemory(true);
280#endif 286#endif
281 LSL_BaseClass CompiledScript; 287 LSL_BaseClass CompiledScript;
282 CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(FileName); 288 CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
283#if DEBUG 289#if DEBUG
284 Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); 290 Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
285#endif 291#endif
286 292
293 CompiledScript.SourceCode = ScriptSource;
287 // Add it to our script memstruct 294 // Add it to our script memstruct
288 SetScript(localID, itemID, CompiledScript); 295 SetScript(localID, itemID, CompiledScript);
289 296