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authorDiva Canto2010-05-16 09:01:27 -0700
committerDiva Canto2010-05-16 09:01:27 -0700
commitb7e6b58857b147ac526669b38535b13c75d0dbd3 (patch)
treee35965e8667fe245a0b83a678fddf09c8cb4bdbc /OpenSim
parent* Fixed configs in StandaloneHypergrid.ini, it still had the SQLite connectio... (diff)
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Fixes mantis #4622.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs37
1 files changed, 14 insertions, 23 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 401551d..de8ecc2 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3355,7 +3355,6 @@ namespace OpenSim.Region.Framework.Scenes
3355 /// </summary> 3355 /// </summary>
3356 public void RegisterCommsEvents() 3356 public void RegisterCommsEvents()
3357 { 3357 {
3358 m_sceneGridService.OnExpectUser += HandleNewUserConnection;
3359 m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; 3358 m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
3360 m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; 3359 m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
3361 //m_eventManager.OnRegionUp += OtherRegionUp; 3360 //m_eventManager.OnRegionUp += OtherRegionUp;
@@ -3376,7 +3375,6 @@ namespace OpenSim.Region.Framework.Scenes
3376 //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; 3375 //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
3377 //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; 3376 //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
3378 //m_eventManager.OnRegionUp -= OtherRegionUp; 3377 //m_eventManager.OnRegionUp -= OtherRegionUp;
3379 m_sceneGridService.OnExpectUser -= HandleNewUserConnection;
3380 m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; 3378 m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing;
3381 m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; 3379 m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent;
3382 m_sceneGridService.OnGetLandData -= GetLandData; 3380 m_sceneGridService.OnGetLandData -= GetLandData;
@@ -3388,22 +3386,6 @@ namespace OpenSim.Region.Framework.Scenes
3388 m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName); 3386 m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName);
3389 } 3387 }
3390 3388
3391 /// <summary>
3392 /// A handler for the SceneCommunicationService event, to match that events return type of void.
3393 /// Use NewUserConnection() directly if possible so the return type can refuse connections.
3394 /// At the moment nothing actually seems to use this event,
3395 /// as everything is switching to calling the NewUserConnection method directly.
3396 ///
3397 /// Now obsoleting this because it doesn't handle teleportFlags propertly
3398 ///
3399 /// </summary>
3400 /// <param name="agent"></param>
3401 [Obsolete("Please call NewUserConnection directly.")]
3402 public void HandleNewUserConnection(AgentCircuitData agent)
3403 {
3404 string reason;
3405 NewUserConnection(agent, 0, out reason);
3406 }
3407 3389
3408 /// <summary> 3390 /// <summary>
3409 /// Do the work necessary to initiate a new user connection for a particular scene. 3391 /// Do the work necessary to initiate a new user connection for a particular scene.
@@ -3465,13 +3447,22 @@ namespace OpenSim.Region.Framework.Scenes
3465 ScenePresence sp = GetScenePresence(agent.AgentID); 3447 ScenePresence sp = GetScenePresence(agent.AgentID);
3466 if (sp != null) 3448 if (sp != null)
3467 { 3449 {
3468 m_log.DebugFormat( 3450 if (sp.IsChildAgent)
3469 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", 3451 {
3470 agent.AgentID, RegionInfo.RegionName); 3452 m_log.DebugFormat(
3453 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
3454 agent.AgentID, RegionInfo.RegionName);
3471 3455
3472 sp.AdjustKnownSeeds(); 3456 sp.AdjustKnownSeeds();
3473 3457
3474 return true; 3458 return true;
3459 }
3460 else
3461 {
3462 // We have a zombie from a crashed session. Kill it.
3463 m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
3464 sp.ControllingClient.Close();
3465 }
3475 } 3466 }
3476 3467
3477 CapsModule.AddCapsHandler(agent.AgentID); 3468 CapsModule.AddCapsHandler(agent.AgentID);