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authorDiva Canto2010-12-24 16:23:00 -0800
committerDiva Canto2010-12-24 16:23:00 -0800
commitb23b29a53e5dcccc363500d9937e69d6fddc3881 (patch)
tree174ac4714bac93d8a69a69f78b6347248241f60c /OpenSim
parentOne more pass at object inventory. This time, fix SceneObjectPartInventory so... (diff)
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This fixes mantis #5198 and related. Physics is not my expertise, so I'm not 100% sure of what all the consequences of this change are. Pushing up, so others can take a look.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index a2229e8..6b74e74 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -1127,6 +1127,11 @@ namespace OpenSim.Region.Physics.OdePlugin
1127 _position.Y = vec.Y; 1127 _position.Y = vec.Y;
1128 _position.Z = vec.Z; 1128 _position.Z = vec.Z;
1129 1129
1130 // I think we need to update the taintPosition too -- Diva 12/24/10
1131 m_taintPosition.X = vec.X;
1132 m_taintPosition.Y = vec.Y;
1133 m_taintPosition.Z = vec.Z;
1134
1130 // Did we move last? = zeroflag 1135 // Did we move last? = zeroflag
1131 // This helps keep us from sliding all over 1136 // This helps keep us from sliding all over
1132 1137