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authorJustin Clark-Casey (justincc)2013-02-21 23:08:50 +0000
committerJustin Clark-Casey (justincc)2013-02-21 23:08:50 +0000
commit9de670c550fd6847c2c14413d2c956f446b958f0 (patch)
tree3f661410ca5f11c29e8b61c28b17953685057a0c /OpenSim
parentBulletSim: add OutOfBounds logic and some position sanity checking (diff)
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minor: Change summary in "show appearance" console command to "incomplete" rather than "corrupt"
Corrupt is misleading - it implies textures were uploaded but are not j2k valid. The actual situation is that at least one required baked texture is not present.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index ce79f07..00d1fd8 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -693,7 +693,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
693 } 693 }
694 694
695 bool bakedTextureValid = m_scene.AvatarFactory.ValidateBakedTextureCache(sp); 695 bool bakedTextureValid = m_scene.AvatarFactory.ValidateBakedTextureCache(sp);
696 outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt"); 696 outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete");
697 } 697 }
698 } 698 }
699} 699}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index d718a2f..fa35f0f 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -222,7 +222,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
222 { 222 {
223 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp); 223 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
224 MainConsole.Instance.OutputFormat( 224 MainConsole.Instance.OutputFormat(
225 "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt"); 225 "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete");
226 } 226 }
227 ); 227 );
228 } 228 }