aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
authorAdam Frisby2007-07-13 17:14:30 +0000
committerAdam Frisby2007-07-13 17:14:30 +0000
commit9be896c8cec45279e71d341ef988b8249e2cbf36 (patch)
treee2ed5cc74b3d492d5f9b7def8cf4d7d3a0d61b4e /OpenSim
parentStage 1 of adding Darok's bulletX plugin: adding the ModifiedBulletX project ... (diff)
downloadopensim-SC_OLD-9be896c8cec45279e71d341ef988b8249e2cbf36.zip
opensim-SC_OLD-9be896c8cec45279e71d341ef988b8249e2cbf36.tar.gz
opensim-SC_OLD-9be896c8cec45279e71d341ef988b8249e2cbf36.tar.bz2
opensim-SC_OLD-9be896c8cec45279e71d341ef988b8249e2cbf36.tar.xz
* Adding LSL stuff for Tedd_, implementing LSL-style functions in ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs
* Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/Engine.cs140
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_CLRInterface.cs51
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Enums.cs485
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Parser.cs608
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Struct.cs105
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs110
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedEvents.cs14
7 files changed, 1513 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/Engine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/Engine.cs
new file mode 100644
index 0000000..814f15a
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/Engine.cs
@@ -0,0 +1,140 @@
1using System;
2using System.Reflection;
3using System.Reflection.Emit;
4using System.Threading;
5
6using OpenSim.Region.Environment.Scripting;
7
8namespace OpenSim.ScriptEngines.LSL
9{
10
11
12 public class Engine
13 {
14 public void Start(ScriptInfo WorldAPI)
15 {
16
17
18
19 // Create Assembly Name
20 AssemblyName asmName = new AssemblyName();
21 asmName.Name = "TestAssembly";
22
23 // Create Assembly
24 AssemblyBuilder asmBuilder =
25 Thread.GetDomain().DefineDynamicAssembly
26 (asmName, AssemblyBuilderAccess.RunAndSave);
27
28 // Create a module (and save to disk)
29 ModuleBuilder modBuilder = asmBuilder.DefineDynamicModule
30 (asmName.Name, asmName.Name + ".dll");
31
32 // Create a Class (/Type)
33 TypeBuilder typeBuilder = modBuilder.DefineType(
34 "MyClass",
35 TypeAttributes.Public,
36 typeof(object),
37 new Type[] { typeof(LSL_CLRInterface.LSLScript) });
38
39
40
41 /*
42 * Generate the IL itself
43 */
44
45 GenerateIL(WorldAPI, typeBuilder);
46
47
48 /*
49 * Done generating, create a type and run it.
50 */
51
52 // Create type object for the class (after defining fields and methods)
53 Type type = typeBuilder.CreateType();
54
55 asmBuilder.Save("TestAssembly.dll");
56
57 // Create an instance we can play with
58 //LSLScript hello = (LSLScript)Activator.CreateInstance(type);
59 LSL_CLRInterface.LSLScript MyScript = (LSL_CLRInterface.LSLScript)Activator.CreateInstance(type);
60
61 // Play with it
62 MyScript.event_state_entry("Test");
63 }
64
65 private void GenerateIL(ScriptInfo WorldAPI, TypeBuilder typeBuilder)
66 {
67
68
69 // For debug
70 LSO_Parser LSOP = new LSO_Parser();
71 LSOP.ParseFile("LSO\\CloseToDefault.lso", WorldAPI, ref typeBuilder);
72 return;
73
74
75 // Override a Method / Function
76 MethodBuilder methodBuilder = typeBuilder.DefineMethod("event_state_entry",
77 MethodAttributes.Private | MethodAttributes.Virtual,
78 typeof(void),
79 new Type[] { typeof(object) });
80
81 typeBuilder.DefineMethodOverride(methodBuilder,
82 typeof(LSL_CLRInterface.LSLScript).GetMethod("event_state_entry"));
83
84 // Create the IL generator
85 ILGenerator il = methodBuilder.GetILGenerator();
86
87
88 /*
89 * TRY
90 */
91 il.BeginExceptionBlock();
92
93 // Push "Hello World!" string to stack
94 il.Emit(OpCodes.Ldstr, "Hello World!");
95
96 // Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!");
97 il.Emit(OpCodes.Call, typeof(Console).GetMethod
98 ("WriteLine", new Type[] { typeof(string) }));
99
100 //il.EmitCall(OpCodes.Callvirt
101 //il.Emit(OpCodes.Call, typeof(WorldAPI).GetMethod
102 //("TestFunction"));
103
104
105 //il.ThrowException(typeof(NotSupportedException));
106
107
108 /*
109 * CATCH
110 */
111 il.BeginCatchBlock(typeof(Exception));
112
113 // Push "Hello World!" string to stack
114 il.Emit(OpCodes.Ldstr, "Something went wrong: ");
115
116 //call void [mscorlib]System.Console::WriteLine(string)
117 il.Emit(OpCodes.Call, typeof(Console).GetMethod
118 ("Write", new Type[] { typeof(string) }));
119
120 //callvirt instance string [mscorlib]System.Exception::get_Message()
121 il.Emit(OpCodes.Callvirt, typeof(Exception).GetMethod
122 ("get_Message"));
123
124 //call void [mscorlib]System.Console::WriteLine(string)
125 il.Emit(OpCodes.Call, typeof(Console).GetMethod
126 ("WriteLine", new Type[] { typeof(string) }));
127
128 /*
129 * END TRY
130 */
131 il.EndExceptionBlock();
132
133
134 // Push "Return from current method, with return value if present" to stack
135 il.Emit(OpCodes.Ret);
136
137
138 }
139 }
140}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_CLRInterface.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_CLRInterface.cs
new file mode 100644
index 0000000..dc612ff
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSL_CLRInterface.cs
@@ -0,0 +1,51 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.ScriptEngines.LSL
6{
7 public class LSL_CLRInterface
8 {
9 public interface LSLScript
10 {
11 //public virtual void Run(object arg)
12 //{
13 //}
14 //void Run(object arg);
15
16 void event_state_entry(object arg);
17 //void event_state_exit();
18 void event_touch_start(object arg);
19 //void event_touch();
20 //void event_touch_end();
21 //void event_collision_start();
22 //void event_collision();
23 //void event_collision_end();
24 //void event_land_collision_start();
25 //void event_land_collision();
26 //void event_land_collision_end();
27 //void event_timer();
28 //void event_listen();
29 //void event_on_rez();
30 //void event_sensor();
31 //void event_no_sensor();
32 //void event_control();
33 //void event_money();
34 //void event_email();
35 //void event_at_target();
36 //void event_not_at_target();
37 //void event_at_rot_target();
38 //void event_not_at_rot_target();
39 //void event_run_time_permissions();
40 //void event_changed();
41 //void event_attach();
42 //void event_dataserver();
43 //void event_link_message();
44 //void event_moving_start();
45 //void event_moving_end();
46 //void event_object_rez();
47 //void event_remote_data();
48 //void event_http_response();
49 }
50 }
51}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Enums.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Enums.cs
new file mode 100644
index 0000000..edeccdd
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Enums.cs
@@ -0,0 +1,485 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.ScriptEngines.LSL
6{
7 static class LSO_Enums
8 {
9
10 public enum Variable_Type_Codes
11 {
12 Void = 0,
13 Integer = 1,
14 Float = 2,
15 String = 3,
16 Key = 4,
17 Vector = 5,
18 Rotation = 6,
19 List = 7
20 }
21 public enum Event_Mask_Values
22 {
23 state_entry = 0,
24 state_exit = 1,
25 touch_start = 2,
26 touch = 3,
27 touch_end = 4,
28 collision_start = 5,
29 collision = 6,
30 collision_end = 7,
31 land_collision_start = 8,
32 land_collision = 9,
33 land_collision_end = 10,
34 timer = 11,
35 listen = 12,
36 on_rez = 13,
37 sensor = 14,
38 no_sensor = 15,
39 control = 16,
40 money = 17,
41 email = 18,
42 at_target = 19,
43 not_at_target = 20,
44 at_rot_target = 21,
45 not_at_rot_target = 22,
46 run_time_permissions = 23,
47 changed = 24,
48 attach = 25,
49 dataserver = 26,
50 link_message = 27,
51 moving_start = 28,
52 moving_end = 29,
53 object_rez = 30,
54 remote_data = 31,
55 http_response = 32
56 }
57 public enum Operation_Table
58 {
59 NOOP = 0x0,
60 POP = 0x1,
61 POPS = 0x2,
62 POPL = 0x3,
63 POPV = 0x4,
64 POPQ = 0x5,
65 POPARG = 0x6,
66 POPIP = 0x7,
67 POPBP = 0x8,
68 POPSP = 0x9,
69 POPSLR = 0xa,
70 DUP = 0x20,
71 DUPS = 0x21,
72 DUPL = 0x22,
73 DUPV = 0x23,
74 DUPQ = 0x24,
75 STORE = 0x30,
76 STORES = 0x31,
77 STOREL = 0x32,
78 STOREV = 0x33,
79 STOREQ = 0x34,
80 STOREG = 0x35,
81 STOREGS = 0x36,
82 STOREGL = 0x37,
83 STOREGV = 0x38,
84 STOREGQ = 0x39,
85 LOADP = 0x3a,
86 LOADSP = 0x3b,
87 LOADLP = 0x3c,
88 LOADVP = 0x3d,
89 LOADQP = 0x3e,
90 LOADGP = 0x3f,
91 LOADGSP = 0x40,
92 LOADGLP = 0x41,
93 LOADGVP = 0x42,
94 LOADGQP = 0x43,
95 PUSH = 0x50,
96 PUSHS = 0x51,
97 PUSHL = 0x52,
98 PUSHV = 0x53,
99 PUSHQ = 0x54,
100 PUSHG = 0x55,
101 PUSHGS = 0x56,
102 PUSHGL = 0x57,
103 PUSHGV = 0x58,
104 PUSHGQ = 0x59,
105 PUSHIP = 0x5a,
106 PUSHBP = 0x5b,
107 PUSHSP = 0x5c,
108 PUSHARGB = 0x5d,
109 PUSHARGI = 0x5e,
110 PUSHARGF = 0x5f,
111 PUSHARGS = 0x60,
112 PUSHARGV = 0x61,
113 PUSHARGQ = 0x62,
114 PUSHE = 0x63,
115 PUSHEV = 0x64,
116 PUSHEQ = 0x65,
117 PUSHARGE = 0x66,
118 ADD = 0x70,
119 SUB = 0x71,
120 MUL = 0x72,
121 DIV = 0x73,
122 MOD = 0x74,
123 EQ = 0x75,
124 NEQ = 0x76,
125 LEQ = 0x77,
126 GEQ = 0x78,
127 LESS = 0x79,
128 GREATER = 0x7a,
129 BITAND = 0x7b,
130 BITOR = 0x7c,
131 BITXOR = 0x7d,
132 BOOLAND = 0x7e,
133 BOOLOR = 0x7f,
134 NEG = 0x80,
135 BITNOT = 0x81,
136 BOOLNOT = 0x82,
137 JUMP = 0x90,
138 JUMPIF = 0x91,
139 JUMPNIF = 0x92,
140 STATE = 0x93,
141 CALL = 0x94,
142 RETURN = 0x95,
143 CAST = 0xa0,
144 STACKTOS = 0xb0,
145 STACKTOL = 0xb1,
146 PRINT = 0xc0,
147 CALLLIB = 0xd0,
148 CALLLIB_TWO_BYTE = 0xd1,
149 SHL = 0xe0,
150 SHR = 0xe1
151 }
152 public enum BuiltIn_Functions
153 {
154 llSin = 0,
155 llCos = 1,
156 llTan = 2,
157 llAtan2 = 3,
158 llSqrt = 4,
159 llPow = 5,
160 llAbs = 6,
161 llFabs = 7,
162 llFrand = 8,
163 llFloor = 9,
164 llCeil = 10,
165 llRound = 11,
166 llVecMag = 12,
167 llVecNorm = 13,
168 llVecDist = 14,
169 llRot2Euler = 15,
170 llEuler2Rot = 16,
171 llAxes2Rot = 17,
172 llRot2Fwd = 18,
173 llRot2Left = 19,
174 llRot2Up = 20,
175 llRotBetween = 21,
176 llWhisper = 22,
177 llSay = 23,
178 llShout = 24,
179 llListen = 25,
180 llListenControl = 26,
181 llListenRemove = 27,
182 llSensor = 28,
183 llSensorRepeat = 29,
184 llSensorRemove = 30,
185 llDetectedName = 31,
186 llDetectedKey = 32,
187 llDetectedOwner = 33,
188 llDetectedType = 34,
189 llDetectedPos = 35,
190 llDetectedVel = 36,
191 llDetectedGrab = 37,
192 llDetectedRot = 38,
193 llDetectedGroup = 39,
194 llDetectedLinkNumber = 40,
195 llDie = 41,
196 llGround = 42,
197 llCloud = 43,
198 llWind = 44,
199 llSetStatus = 45,
200 llGetStatus = 46,
201 llSetScale = 47,
202 llGetScale = 48,
203 llSetColor = 49,
204 llGetAlpha = 50,
205 llSetAlpha = 51,
206 llGetColor = 52,
207 llSetTexture = 53,
208 llScaleTexture = 54,
209 llOffsetTexture = 55,
210 llRotateTexture = 56,
211 llGetTexture = 57,
212 llSetPos = 58,
213 llGetPos = 59,
214 llGetLocalPos = 60,
215 llSetRot = 61,
216 llGetRot = 62,
217 llGetLocalRot = 63,
218 llSetForce = 64,
219 llGetForce = 65,
220 llTarget = 66,
221 llTargetRemove = 67,
222 llRotTarget = 68,
223 llRotTargetRemove = 69,
224 llMoveToTarget = 70,
225 llStopMoveToTarget = 71,
226 llApplyImpulse = 72,
227 llApplyRotationalImpulse = 73,
228 llSetTorque = 74,
229 llGetTorque = 75,
230 llSetForceAndTorque = 76,
231 llGetVel = 77,
232 llGetAccel = 78,
233 llGetOmega = 79,
234 llGetTimeOfDay = 80,
235 llGetWallclock = 81,
236 llGetTime = 82,
237 llResetTime = 83,
238 llGetAndResetTime = 84,
239 llSound = 85,
240 llPlaySound = 86,
241 llLoopSound = 87,
242 llLoopSoundMaster = 88,
243 llLoopSoundSlave = 89,
244 llPlaySoundSlave = 90,
245 llTriggerSound = 91,
246 llStopSound = 92,
247 llPreloadSound = 93,
248 llGetSubString = 94,
249 llDeleteSubString = 95,
250 llInsertString = 96,
251 llToUpper = 97,
252 llToLower = 98,
253 llGiveMoney = 99,
254 llMakeExplosion = 100,
255 llMakeFountain = 101,
256 llMakeSmoke = 102,
257 llMakeFire = 103,
258 llRezObject = 104,
259 llLookAt = 105,
260 llStopLookAt = 106,
261 llSetTimerEvent = 107,
262 llSleep = 108,
263 llGetMass = 109,
264 llCollisionFilter = 110,
265 llTakeControls = 111,
266 llReleaseControls = 112,
267 llAttachToAvatar = 113,
268 llDetachFromAvatar = 114,
269 llTakeCamera = 115,
270 llReleaseCamera = 116,
271 llGetOwner = 117,
272 llInstantMessage = 118,
273 llEmail = 119,
274 llGetNextEmail = 120,
275 llGetKey = 121,
276 llSetBuoyancy = 122,
277 llSetHoverHeight = 123,
278 llStopHover = 124,
279 llMinEventDelay = 125,
280 llSoundPreload = 126,
281 llRotLookAt = 127,
282 llStringLength = 128,
283 llStartAnimation = 129,
284 llStopAnimation = 130,
285 llPointAt = 131,
286 llStopPointAt = 132,
287 llTargetOmega = 133,
288 llGetStartParameter = 134,
289 llGodLikeRezObject = 135,
290 llRequestPermissions = 136,
291 llGetPermissionsKey = 137,
292 llGetPermissions = 138,
293 llGetLinkNumber = 139,
294 llSetLinkColor = 140,
295 llCreateLink = 141,
296 llBreakLink = 142,
297 llBreakAllLinks = 143,
298 llGetLinkKey = 144,
299 llGetLinkName = 145,
300 llGetInventoryNumber = 146,
301 llGetInventoryName = 147,
302 llSetScriptState = 148,
303 llGetEnergy = 149,
304 llGiveInventory = 150,
305 llRemoveInventory = 151,
306 llSetText = 152,
307 llWater = 153,
308 llPassTouches = 154,
309 llRequestAgentData = 155,
310 llRequestInventoryData = 156,
311 llSetDamage = 157,
312 llTeleportAgentHome = 158,
313 llModifyLand = 159,
314 llCollisionSound = 160,
315 llCollisionSprite = 161,
316 llGetAnimation = 162,
317 llResetScript = 163,
318 llMessageLinked = 164,
319 llPushObject = 165,
320 llPassCollisions = 166,
321 llGetScriptName = 167,
322 llGetNumberOfSides = 168,
323 llAxisAngle2Rot = 169,
324 llRot2Axis = 170,
325 llRot2Angle = 171,
326 llAcos = 172,
327 llAsin = 173,
328 llAngleBetween = 174,
329 llGetInventoryKey = 175,
330 llAllowInventoryDrop = 176,
331 llGetSunDirection = 177,
332 llGetTextureOffset = 178,
333 llGetTextureScale = 179,
334 llGetTextureRot = 180,
335 llSubStringIndex = 181,
336 llGetOwnerKey = 182,
337 llGetCenterOfMass = 183,
338 llListSort = 184,
339 llGetListLength = 185,
340 llList2Integer = 186,
341 llList2Float = 187,
342 llList2String = 188,
343 llList2Key = 189,
344 llList2Vector = 190,
345 llList2Rot = 191,
346 llList2List = 192,
347 llDeleteSubList = 193,
348 llGetListEntryType = 194,
349 llList2CSV = 195,
350 llCSV2List = 196,
351 llListRandomize = 197,
352 llList2ListStrided = 198,
353 llGetRegionCorner = 199,
354 llListInsertList = 200,
355 llListFindList = 201,
356 llGetObjectName = 202,
357 llSetObjectName = 203,
358 llGetDate = 204,
359 llEdgeOfWorld = 205,
360 llGetAgentInfo = 206,
361 llAdjustSoundVolume = 207,
362 llSetSoundQueueing = 208,
363 llSetSoundRadius = 209,
364 llKey2Name = 210,
365 llSetTextureAnim = 211,
366 llTriggerSoundLimited = 212,
367 llEjectFromLand = 213,
368 llParseString2List = 214,
369 llOverMyLand = 215,
370 llGetLandOwnerAt = 216,
371 llGetNotecardLine = 217,
372 llGetAgentSize = 218,
373 llSameGroup = 219,
374 llUnSit = 220,
375 llGroundSlope = 221,
376 llGroundNormal = 222,
377 llGroundContour = 223,
378 llGetAttached = 224,
379 llGetFreeMemory = 225,
380 llGetRegionName = 226,
381 llGetRegionTimeDilation = 227,
382 llGetRegionFPS = 228,
383 llParticleSystem = 229,
384 llGroundRepel = 230,
385 llGiveInventoryList = 231,
386 llSetVehicleType = 232,
387 llSetVehicleFloatParam = 233,
388 llSetVehicleVectorParam = 234,
389 llSetVehicleRotationParam = 235,
390 llSetVehicleFlags = 236,
391 llRemoveVehicleFlags = 237,
392 llSitTarget = 238,
393 llAvatarOnSitTarget = 239,
394 llAddToLandPassList = 240,
395 llSetTouchText = 241,
396 llSetSitText = 242,
397 llSetCameraEyeOffset = 243,
398 llSetCameraAtOffset = 244,
399 llDumpList2String = 245,
400 llScriptDanger = 246,
401 llDialog = 247,
402 llVolumeDetect = 248,
403 llResetOtherScript = 249,
404 llGetScriptState = 250,
405 llRemoteLoadScript = 251,
406 llSetRemoteScriptAccessPin = 252,
407 llRemoteLoadScriptPin = 253,
408 llOpenRemoteDataChannel = 254,
409 llSendRemoteData = 255,
410 llRemoteDataReply = 256,
411 llCloseRemoteDataChannel = 257,
412 llMD5String = 258,
413 llSetPrimitiveParams = 259,
414 llStringToBase64 = 260,
415 llBase64ToString = 261,
416 llXorBase64Strings = 262,
417 llRemoteDataSetRegion = 263,
418 llLog10 = 264,
419 llLog = 265,
420 llGetAnimationList = 266,
421 llSetParcelMusicURL = 267,
422 llGetRootPosition = 268,
423 llGetRootRotation = 269,
424 llGetObjectDesc = 270,
425 llSetObjectDesc = 271,
426 llGetCreator = 272,
427 llGetTimestamp = 273,
428 llSetLinkAlpha = 274,
429 llGetNumberOfPrims = 275,
430 llGetNumberOfNotecardLines = 276,
431 llGetBoundingBox = 277,
432 llGetGeometricCenter = 278,
433 llGetPrimitiveParams = 279,
434 llIntegerToBase64 = 280,
435 llBase64ToInteger = 281,
436 llGetGMTclock = 282,
437 llGetSimulatorHostname = 283,
438 llSetLocalRot = 284,
439 llParseStringKeepNulls = 285,
440 llRezAtRoot = 286,
441 llGetObjectPermMask = 287,
442 llSetObjectPermMask = 288,
443 llGetInventoryPermMask = 289,
444 llSetInventoryPermMask = 290,
445 llGetInventoryCreator = 291,
446 llOwnerSay = 292,
447 llRequestSimulatorData = 293,
448 llForceMouselook = 294,
449 llGetObjectMass = 295,
450 llListReplaceList = 296,
451 llLoadURL = 297,
452 llParcelMediaCommandList = 298,
453 llParcelMediaQuery = 299,
454 llModPow = 300,
455 llGetInventoryType = 301,
456 llSetPayPrice = 302,
457 llGetCameraPos = 303,
458 llGetCameraRot = 304,
459 llSetPrimURL = 305,
460 llRefreshPrimURL = 306,
461 llEscapeURL = 307,
462 llUnescapeURL = 308,
463 llMapDestination = 309,
464 llAddToLandBanList = 310,
465 llRemoveFromLandPassList = 311,
466 llRemoveFromLandBanList = 312,
467 llSetCameraParams = 313,
468 llClearCameraParams = 314,
469 llListStatistics = 315,
470 llGetUnixTime = 316,
471 llGetParcelFlags = 317,
472 llGetRegionFlags = 318,
473 llXorBase64StringsCorrect = 319,
474 llHTTPRequest = 320,
475 llResetLandBanList = 321,
476 llResetLandPassList = 322,
477 llGetParcelPrimCount = 323,
478 llGetParcelPrimOwners = 324,
479 llGetObjectPrimCount = 325,
480 llGetParcelMaxPrims = 326,
481 llGetParcelDetails = 327
482 }
483
484 }
485}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Parser.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Parser.cs
new file mode 100644
index 0000000..5f2e3c1
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Parser.cs
@@ -0,0 +1,608 @@
1 using System;
2 using System.Collections.Generic;
3 using System.Text;
4 using System.IO;
5 using System.Reflection;
6 using System.Reflection.Emit;
7using OpenSim.Region.Environment.Scripting;
8
9 namespace OpenSim.ScriptEngines.LSL
10 {
11 class LSO_Parser
12 {
13 private bool Debug = true;
14 private FileStream fs;
15 private BinaryReader br;
16 private LSO_Struct.Header myHeader;
17
18 private TypeBuilder typeBuilder;
19 private ScriptInfo WorldAPI;
20
21 /// <summary>
22 /// Parse LSO file.
23 /// Reads LSO ByteCode into memory structures.
24 /// TODO: What else does it do?
25 /// </summary>
26 /// <param name="FileName">FileName of LSO ByteCode file</param>
27 public void ParseFile(string FileName, ScriptInfo _WorldAPI, ref TypeBuilder _typeBuilder)
28 {
29 typeBuilder = _typeBuilder;
30 WorldAPI = _WorldAPI;
31 // Open
32 SendToDebug("Opening filename: " + FileName);
33 fs = File.Open(FileName, FileMode.Open, FileAccess.Read, FileShare.Read);
34 br = new BinaryReader(fs, Encoding.BigEndianUnicode);
35
36
37 // The LSO Format consist of 6 major blocks: header, statics, functions, states, heap, and stack.
38
39
40 // HEADER BLOCK
41 SendToDebug("Reading HEADER BLOCK at: 0");
42 fs.Seek(0, SeekOrigin.Begin);
43 myHeader = new LSO_Struct.Header();
44 myHeader.TM = BitConverter.ToUInt32(br_read(4), 0);
45 myHeader.IP = BitConverter.ToUInt32(br_read(4), 0);
46 myHeader.VN = BitConverter.ToUInt32(br_read(4), 0);
47 myHeader.BP = BitConverter.ToUInt32(br_read(4), 0);
48 myHeader.SP = BitConverter.ToUInt32(br_read(4), 0);
49 myHeader.HR = BitConverter.ToUInt32(br_read(4), 0);
50 myHeader.HP = BitConverter.ToUInt32(br_read(4), 0);
51 myHeader.CS = BitConverter.ToUInt32(br_read(4), 0);
52 myHeader.NS = BitConverter.ToUInt32(br_read(4), 0);
53 myHeader.CE = BitConverter.ToUInt32(br_read(4), 0);
54 myHeader.IE = BitConverter.ToUInt32(br_read(4), 0);
55 myHeader.ER = BitConverter.ToUInt32(br_read(4), 0);
56 myHeader.FR = BitConverter.ToUInt32(br_read(4), 0);
57 myHeader.SLR = BitConverter.ToUInt32(br_read(4), 0);
58 myHeader.GVR = BitConverter.ToUInt32(br_read(4), 0);
59 myHeader.GFR = BitConverter.ToUInt32(br_read(4), 0);
60 myHeader.PR = BitConverter.ToUInt32(br_read(4), 0);
61 myHeader.ESR = BitConverter.ToUInt32(br_read(4), 0);
62 myHeader.SR = BitConverter.ToUInt32(br_read(4), 0);
63 myHeader.NCE = BitConverter.ToUInt64(br_read(8), 0);
64 myHeader.NIE = BitConverter.ToUInt64(br_read(8), 0);
65 myHeader.NER = BitConverter.ToUInt64(br_read(8), 0);
66
67 // Print Header Block to debug
68 SendToDebug("TM - Top of memory (size): " + myHeader.TM);
69 SendToDebug("IP - Instruction Pointer (0=not running): " + myHeader.IP);
70 SendToDebug("VN - Version number: " + myHeader.VN);
71 SendToDebug("BP - Local Frame Pointer: " + myHeader.BP);
72 SendToDebug("SP - Stack Pointer: " + myHeader.SP);
73 SendToDebug("HR - Heap Register: " + myHeader.HR);
74 SendToDebug("HP - Heap Pointer: " + myHeader.HP);
75 SendToDebug("CS - Current State: " + myHeader.CS);
76 SendToDebug("NS - Next State: " + myHeader.NS);
77 SendToDebug("CE - Current Events: " + myHeader.CE);
78 SendToDebug("IE - In Event: " + myHeader.IE);
79 SendToDebug("ER - Event Register: " + myHeader.ER);
80 SendToDebug("FR - Fault Register: " + myHeader.FR);
81 SendToDebug("SLR - Sleep Register: " + myHeader.SLR);
82 SendToDebug("GVR - Global Variable Register: " + myHeader.GVR);
83 SendToDebug("GFR - Global Function Register: " + myHeader.GFR);
84 SendToDebug("PR - Parameter Register: " + myHeader.PR);
85 SendToDebug("ESR - Energy Supply Register: " + myHeader.ESR);
86 SendToDebug("SR - State Register: " + myHeader.SR);
87 SendToDebug("NCE - 64-bit Current Events: " + myHeader.NCE);
88 SendToDebug("NIE - 64-bit In Events: " + myHeader.NIE);
89 SendToDebug("NER - 64-bit Event Register: " + myHeader.NER);
90 SendToDebug("Read position when exiting HEADER BLOCK: " + fs.Position);
91
92 // STATIC BLOCK
93 SendToDebug("Reading STATIC BLOCK at: " + myHeader.GVR);
94 fs.Seek(myHeader.GVR, SeekOrigin.Begin);
95 int StaticBlockCount = 0;
96 // Read function blocks until we hit GFR
97 while (fs.Position < myHeader.GFR)
98 {
99 StaticBlockCount++;
100 SendToDebug("Reading Static Block " + StaticBlockCount + " at: " + fs.Position);
101 //fs.Seek(myHeader.GVR, SeekOrigin.Begin);
102 LSO_Struct.StaticBlock myStaticBlock = new LSO_Struct.StaticBlock();
103 myStaticBlock.Static_Chunk_Header_Size = BitConverter.ToUInt32(br_read(4), 0);
104 myStaticBlock.ObjectType = br_read(1)[0];
105 SendToDebug("Static Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myStaticBlock.ObjectType).ToString());
106 myStaticBlock.Unknown = br_read(1)[0];
107 // Size of datatype varies
108 if (myStaticBlock.ObjectType != 0)
109 myStaticBlock.BlockVariable = br_read(getObjectSize(myStaticBlock.ObjectType));
110 }
111 SendToDebug("Number of Static Blocks read: " + StaticBlockCount);
112
113
114 // FUNCTION BLOCK
115 // Always right after STATIC BLOCK
116 LSO_Struct.FunctionBlock myFunctionBlock = new LSO_Struct.FunctionBlock();
117 if (myHeader.GFR == myHeader.SR)
118 {
119 // If GFR and SR are at same position then there is no fuction block
120 SendToDebug("No FUNCTION BLOCK found");
121 } else {
122 SendToDebug("Reading FUNCTION BLOCK at: " + myHeader.GFR);
123 fs.Seek(myHeader.GFR, SeekOrigin.Begin);
124 myFunctionBlock.FunctionCount = BitConverter.ToUInt32(br_read(4), 0);
125 SendToDebug("Number of functions in Fuction Block: " + myFunctionBlock.FunctionCount);
126 if (myFunctionBlock.FunctionCount > 0)
127 {
128 myFunctionBlock.CodeChunkPointer = new UInt32[myFunctionBlock.FunctionCount];
129 for (int i = 0; i < myFunctionBlock.FunctionCount; i++)
130 {
131 SendToDebug("Reading function " + i + " at: " + fs.Position);
132 // TODO: ADD TO FUNCTION LIST (How do we identify it later?)
133 // Note! Absolute position
134 myFunctionBlock.CodeChunkPointer[i] = BitConverter.ToUInt32(br_read(4), 0) + myHeader.GFR;
135 SendToDebug("Fuction " + i + " code chunk position: " + myFunctionBlock.CodeChunkPointer[i]);
136 }
137 }
138 }
139
140
141 // STATE FRAME BLOCK
142 // Always right after FUNCTION BLOCK
143 SendToDebug("Reading STATE BLOCK at: " + myHeader.SR);
144 fs.Seek(myHeader.SR, SeekOrigin.Begin);
145 LSO_Struct.StateFrameBlock myStateFrameBlock = new LSO_Struct.StateFrameBlock();
146 myStateFrameBlock.StateCount = BitConverter.ToUInt32(br_read(4), 0);
147 if (myStateFrameBlock.StateCount > 0)
148 {
149 // Initialize array
150 myStateFrameBlock.StatePointer = new LSO_Struct.StatePointerBlock[myStateFrameBlock.StateCount];
151 for (int i = 0; i < myStateFrameBlock.StateCount; i++)
152 {
153 SendToDebug("Reading STATE POINTER BLOCK " + (i+1) + " at: " + fs.Position);
154 // Position is relative to state frame
155 myStateFrameBlock.StatePointer[i].Location = myHeader.SR + BitConverter.ToUInt32(br_read(4), 0);
156 myStateFrameBlock.StatePointer[i].EventMask = new System.Collections.BitArray(br_read(8));
157 SendToDebug("Pointer: " + myStateFrameBlock.StatePointer[i].Location);
158 SendToDebug("Total potential EventMask bits: " + myStateFrameBlock.StatePointer[i].EventMask.Count);
159
160 //// Read STATE BLOCK
161 //long CurPos = fs.Position;
162 //fs.Seek(CurPos, SeekOrigin.Begin);
163
164 }
165 }
166
167
168 // STATE BLOCK
169 // For each StateFrameBlock there is one StateBlock with multiple event handlers
170
171 if (myStateFrameBlock.StateCount > 0)
172 {
173 // Go through all State Frame Pointers found
174 for (int i = 0; i < myStateFrameBlock.StateCount; i++)
175 {
176
177 fs.Seek(myStateFrameBlock.StatePointer[i].Location, SeekOrigin.Begin);
178 SendToDebug("Reading STATE BLOCK " + (i + 1) + " at: " + fs.Position);
179
180 // READ: STATE BLOCK HEADER
181 myStateFrameBlock.StatePointer[i].StateBlock = new LSO_Struct.StateBlock();
182 myStateFrameBlock.StatePointer[i].StateBlock.StartPos = (UInt32)fs.Position; // Note
183 myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize = BitConverter.ToUInt32(br_read(4), 0);
184 myStateFrameBlock.StatePointer[i].StateBlock.Unknown = br_read(1)[0];
185 myStateFrameBlock.StatePointer[i].StateBlock.EndPos = (UInt32)fs.Position; // Note
186 SendToDebug("State block Start Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.StartPos);
187 SendToDebug("State block Header Size: " + myStateFrameBlock.StatePointer[i].StateBlock.HeaderSize);
188 SendToDebug("State block Header End Pos: " + myStateFrameBlock.StatePointer[i].StateBlock.EndPos);
189
190 // We need to count number of bits flagged in EventMask?
191
192
193 // for each bit in myStateFrameBlock.StatePointer[i].EventMask
194
195 // ADDING TO ALL RIGHT NOW, SHOULD LIMIT TO ONLY THE ONES IN USE
196 //TODO: Create event hooks
197 myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers = new LSO_Struct.StateBlockHandler[myStateFrameBlock.StatePointer[i].EventMask.Count - 1];
198 for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++)
199 {
200
201 if (myStateFrameBlock.StatePointer[i].EventMask.Get(ii) == true)
202 {
203 // We got an event
204 // READ: STATE BLOCK HANDLER
205 SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER matching EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") at: " + fs.Position);
206 myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer = myStateFrameBlock.StatePointer[i].StateBlock.EndPos + BitConverter.ToUInt32(br_read(4), 0);
207 myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize = BitConverter.ToUInt32(br_read(4), 0);
208 SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Code Chunk Pointer: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer);
209 SendToDebug("Reading STATE BLOCK " + (i + 1) + " HANDLER EVENT MASK " + ii + " (" + ((LSO_Enums.Event_Mask_Values)ii).ToString() + ") Call Frame Size: " + myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CallFrameSize );
210 }
211 }
212 }
213 }
214
215
216
217
218 //// READ FUNCTION CODE CHUNKS
219 //// Functions + Function start pos (GFR)
220 //// TODO: Somehow be able to identify and reference this
221 //LSO_Struct.CodeChunk[] myFunctionCodeChunk;
222 //if (myFunctionBlock.FunctionCount > 0)
223 //{
224 // myFunctionCodeChunk = new LSO_Struct.CodeChunk[myFunctionBlock.FunctionCount];
225 // for (int i = 0; i < myFunctionBlock.FunctionCount; i++)
226 // {
227 // SendToDebug("Reading Function Code Chunk " + i);
228 // myFunctionCodeChunk[i] = GetCodeChunk((UInt32)myFunctionBlock.CodeChunkPointer[i]);
229 // }
230
231 //}
232 // READ EVENT CODE CHUNKS
233 LSO_Struct.CodeChunk[] myEventCodeChunk;
234 if (myStateFrameBlock.StateCount > 0)
235 {
236 myEventCodeChunk = new LSO_Struct.CodeChunk[myStateFrameBlock.StateCount];
237 for (int i = 0; i < myStateFrameBlock.StateCount; i++)
238 {
239 // TODO: Somehow organize events and functions so they can be found again,
240 // two level search ain't no good
241 for (int ii = 0; ii < myStateFrameBlock.StatePointer[i].EventMask.Count - 1; ii++)
242 {
243
244
245 if (myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer > 0)
246 {
247 SendToDebug("Reading Event Code Chunk state " + i + ", event " + (LSO_Enums.Event_Mask_Values)ii);
248
249
250 // Override a Method / Function
251 string eventname = "event_" + (LSO_Enums.Event_Mask_Values)ii;
252 SendToDebug("CLR:" + eventname + ":MethodBuilder methodBuilder = typeBuilder.DefineMethod...");
253 MethodBuilder methodBuilder = typeBuilder.DefineMethod(eventname,
254 MethodAttributes.Private | MethodAttributes.Virtual,
255 typeof(void),
256 new Type[] { typeof(object) });
257
258 SendToDebug("CLR:" + eventname + ":typeBuilder.DefineMethodOverride(methodBuilder...");
259 typeBuilder.DefineMethodOverride(methodBuilder,
260 typeof(LSL_CLRInterface.LSLScript).GetMethod(eventname));
261
262 // Create the IL generator
263
264 SendToDebug("CLR:" + eventname + ":ILGenerator il = methodBuilder.GetILGenerator();");
265 ILGenerator il = methodBuilder.GetILGenerator();
266
267
268 LSO_Struct.CodeChunk myECC =
269 GetCodeChunk(myStateFrameBlock.StatePointer[i].StateBlock.StateBlockHandlers[ii].CodeChunkPointer, il, eventname);
270 }
271
272 }
273 }
274
275 }
276
277
278 // Close
279 br.Close();
280 fs.Close();
281
282 }
283
284 private LSO_Struct.HeapBlock GetHeap(UInt32 pos)
285 {
286 // HEAP BLOCK
287 // TODO:? Special read for strings/keys (null terminated) and lists (pointers to other HEAP entries)
288 SendToDebug("Reading HEAP BLOCK at: " + pos);
289 fs.Seek(pos, SeekOrigin.Begin);
290
291 LSO_Struct.HeapBlock myHeapBlock = new LSO_Struct.HeapBlock();
292 myHeapBlock.DataBlockSize = BitConverter.ToUInt32(br_read(4), 0);
293 myHeapBlock.ObjectType = br_read(1)[0];
294 myHeapBlock.ReferenceCount = BitConverter.ToUInt16(br_read(2), 0);
295 myHeapBlock.Data = br_read(getObjectSize(myHeapBlock.ObjectType));
296
297 SendToDebug("Heap Block Data Block Size: " + myHeapBlock.DataBlockSize);
298 SendToDebug("Heap Block ObjectType: " + ((LSO_Enums.Variable_Type_Codes)myHeapBlock.ObjectType).ToString());
299 SendToDebug("Heap Block Reference Count: " + myHeapBlock.ReferenceCount);
300
301 return myHeapBlock;
302 }
303
304
305
306 private byte[] br_read(int len)
307 {
308 if (len <= 0)
309 return null;
310
311 try
312 {
313 byte[] bytes = new byte[len];
314 for (int i = len - 1; i > -1; i--)
315 bytes[i] = br.ReadByte();
316 return bytes;
317 }
318 catch (Exception e)
319 {
320 SendToDebug("Exception: " + e.ToString());
321 throw (e);
322 }
323 }
324 //private byte[] br_read_smallendian(int len)
325 //{
326 // byte[] bytes = new byte[len];
327 // br.Read(bytes,0, len);
328 // return bytes;
329 //}
330
331 private int getObjectSize(byte ObjectType)
332 {
333 switch (ObjectType)
334 {
335 case 1:
336 case 2:
337 case 3:
338 case 4:
339 case 7:
340 return 4;
341 case 5:
342 return 12;
343 case 6:
344 return 16;
345 default:
346 return 0;
347 }
348 }
349 private void SendToDebug(string Message)
350 {
351 if (Debug == true)
352 Console.WriteLine("Debug: " + Message);
353 }
354
355
356 private string Read_String()
357 {
358 string ret = "";
359 byte reader = br_read(1)[0];
360 while (reader != 0x000)
361 {
362 ret += (char)reader;
363 reader = br_read(1)[0];
364 }
365 return ret;
366 }
367
368 /// <summary>
369 /// Reads a code chunk into structure and returns it.
370 /// </summary>
371 /// <param name="pos">Absolute position in file. REMEMBER TO ADD myHeader.GFR!</param>
372 /// <returns></returns>
373 private LSO_Struct.CodeChunk GetCodeChunk(UInt32 pos, ILGenerator il, string eventname)
374 {
375
376 /*
377 * CLR TRY
378 */
379 //SendToDebug("CLR:" + eventname + ":il.BeginExceptionBlock()");
380 il.BeginExceptionBlock();
381
382 // Push "Hello World!" string to stack
383 //SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr...");
384 il.Emit(OpCodes.Ldstr, "Starting CLR dynamic execution of: " + eventname);
385
386 // Push Console.WriteLine command to stack ... Console.WriteLine("Hello World!");
387 //SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
388 il.Emit(OpCodes.Call, typeof(Console).GetMethod
389 ("WriteLine", new Type[] { typeof(string) }));
390
391
392 LSO_Struct.CodeChunk myCodeChunk = new LSO_Struct.CodeChunk();
393
394 SendToDebug("Reading Function Code Chunk at: " + pos);
395 fs.Seek(pos, SeekOrigin.Begin);
396 myCodeChunk.CodeChunkHeaderSize = BitConverter.ToUInt32(br_read(4), 0);
397 SendToDebug("CodeChunk Header Size: " + myCodeChunk.CodeChunkHeaderSize );
398 // Read until null
399 myCodeChunk.Comment = Read_String();
400 SendToDebug("Function comment: " + myCodeChunk.Comment);
401 myCodeChunk.ReturnType = br_read(1)[0];
402 SendToDebug("Return type: " + (LSO_Enums.Variable_Type_Codes)myCodeChunk.ReturnType);
403 // TODO: How to determine number of codechunks -- does this method work?
404 myCodeChunk.CodeChunkArguments = new System.Collections.Generic.List<LSO_Struct.CodeChunkArgument>();
405 byte reader = br_read(1)[0];
406 reader = br_read(1)[0];
407 int ccount = 0;
408 while (reader != 0x000)
409 {
410 ccount++;
411 SendToDebug("Reading Code Chunk Argument " + ccount);
412 LSO_Struct.CodeChunkArgument CCA = new LSO_Struct.CodeChunkArgument();
413 CCA.FunctionReturnType = reader;
414 reader = br_read(1)[0];
415 CCA.NullString = reader;
416 myCodeChunk.CodeChunkArguments.Add(CCA);
417 SendToDebug("Code Chunk Argument " + ccount + " return type: " + (LSO_Enums.Variable_Type_Codes)CCA.FunctionReturnType);
418 }
419 // End marker is 0x000
420 myCodeChunk.EndMarker = reader;
421 // TODO: How to read and identify following code
422 // TODO: Code is read until a return of some sort is found
423 bool FoundRet = false;
424 while (FoundRet == false)
425 {
426 //reader = br_read(1)[0];
427 //UInt16 opcode = BitConverter.ToUInt16(br_read(1),0);
428 UInt16 opcode = br_read(1)[0];
429 //long rPos = fs.Position;
430 SendToDebug("OPCODE: " + ((LSO_Enums.Operation_Table)opcode).ToString());
431 switch (opcode)
432 {
433 // LONG
434 case (UInt16)LSO_Enums.Operation_Table.POPARG:
435 case (UInt16)LSO_Enums.Operation_Table.STORE:
436 case (UInt16)LSO_Enums.Operation_Table.STORES:
437 case (UInt16)LSO_Enums.Operation_Table.STOREL:
438 case (UInt16)LSO_Enums.Operation_Table.STOREV:
439 case (UInt16)LSO_Enums.Operation_Table.STOREQ:
440 case (UInt16)LSO_Enums.Operation_Table.STOREG:
441 case (UInt16)LSO_Enums.Operation_Table.STOREGS:
442 case (UInt16)LSO_Enums.Operation_Table.STOREGL:
443 case (UInt16)LSO_Enums.Operation_Table.STOREGV:
444 case (UInt16)LSO_Enums.Operation_Table.STOREGQ:
445 case (UInt16)LSO_Enums.Operation_Table.LOADP:
446 case (UInt16)LSO_Enums.Operation_Table.LOADSP:
447 case (UInt16)LSO_Enums.Operation_Table.LOADLP:
448 case (UInt16)LSO_Enums.Operation_Table.LOADVP:
449 case (UInt16)LSO_Enums.Operation_Table.LOADQP:
450 case (UInt16)LSO_Enums.Operation_Table.PUSH:
451 case (UInt16)LSO_Enums.Operation_Table.PUSHS:
452 case (UInt16)LSO_Enums.Operation_Table.PUSHL:
453 case (UInt16)LSO_Enums.Operation_Table.PUSHV:
454 case (UInt16)LSO_Enums.Operation_Table.PUSHQ:
455 case (UInt16)LSO_Enums.Operation_Table.PUSHG:
456 case (UInt16)LSO_Enums.Operation_Table.PUSHGS:
457 case (UInt16)LSO_Enums.Operation_Table.PUSHGL:
458 case (UInt16)LSO_Enums.Operation_Table.PUSHGV:
459 case (UInt16)LSO_Enums.Operation_Table.PUSHGQ:
460 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
461 break;
462 // BYTE
463 case (UInt16)LSO_Enums.Operation_Table.PUSHARGB:
464 SendToDebug("Param1: " + br_read(1)[0]);
465 break;
466 // INTEGER
467 case (UInt16)LSO_Enums.Operation_Table.PUSHARGI:
468 // TODO: What is size of integer?
469 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
470 break;
471 // FLOAT
472 case (UInt16)LSO_Enums.Operation_Table.PUSHARGF:
473 // TODO: What is size of float?
474 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
475 break;
476 // STRING
477 case (UInt16)LSO_Enums.Operation_Table.PUSHARGS:
478 string s = Read_String();
479 SendToDebug("Param1: " + s);
480 il.Emit(OpCodes.Ldstr, s);
481 break;
482 // VECTOR z,y,x
483 case (UInt16)LSO_Enums.Operation_Table.PUSHARGV:
484 SendToDebug("Param1 Z: " + BitConverter.ToUInt32(br_read(4),0));
485 SendToDebug("Param1 Y: " + BitConverter.ToUInt32(br_read(4),0));
486 SendToDebug("Param1 X: " + BitConverter.ToUInt32(br_read(4),0));
487 break;
488 // ROTATION s,z,y,x
489 case (UInt16)LSO_Enums.Operation_Table.PUSHARGQ:
490 SendToDebug("Param1 S: " + BitConverter.ToUInt32(br_read(4),0));
491 SendToDebug("Param1 Z: " + BitConverter.ToUInt32(br_read(4),0));
492 SendToDebug("Param1 Y: " + BitConverter.ToUInt32(br_read(4),0));
493 SendToDebug("Param1 X: " + BitConverter.ToUInt32(br_read(4),0));
494 break;
495 // LONG
496 case (UInt16)LSO_Enums.Operation_Table.PUSHARGE:
497 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
498 break;
499 // BYTE
500 case (UInt16)LSO_Enums.Operation_Table.ADD:
501 case (UInt16)LSO_Enums.Operation_Table.SUB:
502 case (UInt16)LSO_Enums.Operation_Table.MUL:
503 case (UInt16)LSO_Enums.Operation_Table.DIV:
504 case (UInt16)LSO_Enums.Operation_Table.MOD:
505 case (UInt16)LSO_Enums.Operation_Table.EQ:
506 case (UInt16)LSO_Enums.Operation_Table.NEQ:
507 case (UInt16)LSO_Enums.Operation_Table.LEQ:
508 case (UInt16)LSO_Enums.Operation_Table.GEQ:
509 case (UInt16)LSO_Enums.Operation_Table.LESS:
510 case (UInt16)LSO_Enums.Operation_Table.GREATER:
511 case (UInt16)LSO_Enums.Operation_Table.BOOLOR:
512 SendToDebug("Param1: " + br_read(1)[0]);
513 break;
514 // LONG
515 case (UInt16)LSO_Enums.Operation_Table.JUMP:
516 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
517 break;
518 // BYTE, LONG
519 case (UInt16)LSO_Enums.Operation_Table.JUMPIF:
520 case (UInt16)LSO_Enums.Operation_Table.JUMPNIF:
521 SendToDebug("Param1: " + br_read(1)[0]);
522 SendToDebug("Param2: " + BitConverter.ToUInt32(br_read(4),0));
523 break;
524 // LONG
525 case (UInt16)LSO_Enums.Operation_Table.STATE:
526 case (UInt16)LSO_Enums.Operation_Table.CALL:
527 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
528 break;
529 // BYTE
530 case (UInt16)LSO_Enums.Operation_Table.CAST:
531 SendToDebug("Param1: " + br_read(1)[0]);
532 break;
533 // LONG
534 case (UInt16)LSO_Enums.Operation_Table.STACKTOS:
535 case (UInt16)LSO_Enums.Operation_Table.STACKTOL:
536 SendToDebug("Param1: " + BitConverter.ToUInt32(br_read(4),0));
537 break;
538 // BYTE
539 case (UInt16)LSO_Enums.Operation_Table.PRINT:
540 case (UInt16)LSO_Enums.Operation_Table.CALLLIB:
541 SendToDebug("Param1: " + br_read(1)[0]);
542 break;
543 // SHORT
544 case (UInt16)LSO_Enums.Operation_Table.CALLLIB_TWO_BYTE:
545 // TODO: What is size of short?
546 UInt16 _i = BitConverter.ToUInt16(br_read(2), 0);
547 SendToDebug("Param1: " + _i);
548 switch (_i)
549 {
550 case (UInt16)LSO_Enums.BuiltIn_Functions.llSay:
551 il.Emit(OpCodes.Call, typeof(Console).GetMethod
552 ("WriteLine", new Type[] { typeof(string) }));
553 break;
554 }
555 break;
556
557
558 // RETURN
559 case (UInt16)LSO_Enums.Operation_Table.RETURN:
560 SendToDebug("Last OPCODE was return command. Code chunk execution complete.");
561 FoundRet = true;
562 break;
563 }
564 //fs.Seek(rPos, SeekOrigin.Begin);
565
566 }
567
568
569 /*
570 * CATCH
571 */
572 SendToDebug("CLR:" + eventname + ":il.BeginCatchBlock(typeof(Exception));");
573 il.BeginCatchBlock(typeof(Exception));
574
575 // Push "Hello World!" string to stack
576 SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Ldstr...");
577 il.Emit(OpCodes.Ldstr, "Execption executing dynamic CLR function " + eventname + ": ");
578
579 //call void [mscorlib]System.Console::WriteLine(string)
580 SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
581 il.Emit(OpCodes.Call, typeof(Console).GetMethod
582 ("Write", new Type[] { typeof(string) }));
583
584 //callvirt instance string [mscorlib]System.Exception::get_Message()
585 SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Callvirt...");
586 il.Emit(OpCodes.Callvirt, typeof(Exception).GetMethod
587 ("get_Message"));
588
589 //call void [mscorlib]System.Console::WriteLine(string)
590 SendToDebug("CLR:" + eventname + ":il.Emit(OpCodes.Call...");
591 il.Emit(OpCodes.Call, typeof(Console).GetMethod
592 ("WriteLine", new Type[] { typeof(string) }));
593
594 /*
595 * CLR END TRY
596 */
597 //SendToDebug("CLR:" + eventname + ":il.EndExceptionBlock();");
598 il.EndExceptionBlock();
599 // Push "Return from current method, with return value if present" to stack
600 il.Emit(OpCodes.Ret);
601
602
603
604 return myCodeChunk;
605
606 }
607 }
608}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Struct.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Struct.cs
new file mode 100644
index 0000000..3b91e9f
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/LSLEngine/LSLHandler/LSO_Struct.cs
@@ -0,0 +1,105 @@
1
2using System;
3using System.Collections.Generic;
4using System.Text;
5
6namespace OpenSim.ScriptEngines.LSL
7{
8 static class LSO_Struct
9 {
10
11 public struct Header
12 {
13 public UInt32 TM;
14 public UInt32 IP;
15 public UInt32 VN;
16 public UInt32 BP;
17 public UInt32 SP;
18 public UInt32 HR;
19 public UInt32 HP;
20 public UInt32 CS;
21 public UInt32 NS;
22 public UInt32 CE;
23 public UInt32 IE;
24 public UInt32 ER;
25 public UInt32 FR;
26 public UInt32 SLR;
27 public UInt32 GVR;
28 public UInt32 GFR;
29 public UInt32 PR;
30 public UInt32 ESR;
31 public UInt32 SR;
32 public UInt64 NCE;
33 public UInt64 NIE;
34 public UInt64 NER;
35 }
36
37 public struct StaticBlock
38 {
39 public UInt32 Static_Chunk_Header_Size;
40 public byte ObjectType;
41 public byte Unknown;
42 public byte[] BlockVariable;
43 }
44 /* Not actually a structure
45 public struct StaticBlockVariable
46 {
47 public UInt32 Integer1;
48 public UInt32 Float1;
49 public UInt32 HeapPointer_String;
50 public UInt32 HeapPointer_Key;
51 public byte[] Vector_12;
52 public byte[] Rotation_16;
53 public UInt32 Pointer_List_Structure;
54 } */
55 public struct HeapBlock
56 {
57 public UInt32 DataBlockSize;
58 public byte ObjectType;
59 public UInt16 ReferenceCount;
60 public byte[] Data;
61 }
62 public struct StateFrameBlock
63 {
64 public UInt32 StateCount;
65 public StatePointerBlock[] StatePointer;
66 }
67 public struct StatePointerBlock
68 {
69 public UInt32 Location;
70 public System.Collections.BitArray EventMask;
71 public StateBlock StateBlock;
72 }
73 public struct StateBlock
74 {
75 public UInt32 StartPos;
76 public UInt32 EndPos;
77 public UInt32 HeaderSize;
78 public byte Unknown;
79 public StateBlockHandler[] StateBlockHandlers;
80 }
81 public struct StateBlockHandler
82 {
83 public UInt32 CodeChunkPointer;
84 public UInt32 CallFrameSize;
85 }
86 public struct FunctionBlock
87 {
88 public UInt32 FunctionCount;
89 public UInt32[] CodeChunkPointer;
90 }
91 public struct CodeChunk
92 {
93 public UInt32 CodeChunkHeaderSize;
94 public string Comment;
95 public System.Collections.Generic.List<CodeChunkArgument> CodeChunkArguments;
96 public byte EndMarker;
97 public byte ReturnType;
98 }
99 public struct CodeChunkArgument
100 {
101 public byte FunctionReturnType;
102 public byte NullString;
103 }
104 }
105}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
index fd601cb..894713f 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
@@ -1,6 +1,10 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using Key = libsecondlife.LLUUID;
5using Rotation = libsecondlife.LLQuaternion;
6using Vector = libsecondlife.LLVector3;
7
4 8
5using OpenSim.Region.Environment.Scenes; 9using OpenSim.Region.Environment.Scenes;
6 10
@@ -21,5 +25,111 @@ namespace OpenSim.Region.Environment.Scripting
21 { 25 {
22 return null; 26 return null;
23 } 27 }
28
29 // LSL Compatibility below
30 // remap LL* functions to OS*
31 public int osAbs(int val)
32 {
33 return Math.Abs(val);
34 }
35
36 public float osAcos(float val)
37 {
38 return (float)Math.Acos(val);
39 }
40
41 [Obsolete("Unimplemented")]
42 public void osAddToLandPassList(Key avatar, float hours)
43 {
44 OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
45 return;
46 }
47
48 [Obsolete("Unimplemented")]
49 public void osAdjustSoundVolume(float volume)
50 {
51 OpenSim.Framework.Console.MainLog.Instance.Warn("Unimplemented function called by script: osAdjustSoundVolume(float volume)");
52 return;
53 }
54
55 [Obsolete("Unimplemented")]
56 public void osAllowInventoryDrop(int add)
57 {
58 return;
59 }
60
61 [Obsolete("Unimplemented")]
62 public float osAngleBetween(Rotation a, Rotation b)
63 {
64 Axiom.Math.Quaternion axA = new Axiom.Math.Quaternion(a.W, a.X, a.Y, a.Z);
65 Axiom.Math.Quaternion axB = new Axiom.Math.Quaternion(b.W, b.X, b.Y, b.Z);
66
67 return 0;
68 }
69
70 [Obsolete("Unimplemented")]
71 public void osApplyImpulse(Vector force, int local)
72 {
73 return;
74 }
75
76 [Obsolete("Unimplemented")]
77 public void osApplyRotationalImpulse(Vector force, int local)
78 {
79 return;
80 }
81
82 public float osAsin(float val)
83 {
84 return (float)Math.Asin(val);
85 }
86
87 public float osAtan2(float x, float y)
88 {
89 return (float)Math.Atan2(x, y);
90 }
91
92 [Obsolete("Unimplemented")]
93 public void osAttachToAvatar(Key avatar, int attachmentPoint)
94 {
95 return;
96 }
97
98 [Obsolete("Unimplemented")]
99 public Key osAvatarOnSitTarget()
100 {
101 return Key.Zero;
102 }
103
104 public Rotation osAxes2Rot(Vector fwd, Vector left, Vector up)
105 {
106 Axiom.Math.Quaternion axQ = new Axiom.Math.Quaternion();
107 Axiom.Math.Vector3 axFwd = new Axiom.Math.Vector3(fwd.X, fwd.Y, fwd.Z);
108 Axiom.Math.Vector3 axLeft = new Axiom.Math.Vector3(left.X, left.Y, left.Z);
109 Axiom.Math.Vector3 axUp = new Axiom.Math.Vector3(up.X, up.Y, up.Z);
110
111 axQ.FromAxes(axFwd, axLeft, axUp);
112
113 return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
114 }
115
116 public Rotation osAxisAngle2Rot(Vector axis, float angle)
117 {
118 Axiom.Math.Quaternion axQ = Axiom.Math.Quaternion.FromAngleAxis(angle, new Axiom.Math.Vector3(axis.X, axis.Y, axis.Z));
119
120 return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
121 }
122
123 public string osBase64ToString(string str)
124 {
125 Encoding enc = System.Text.Encoding.UTF8;
126 return enc.GetString(Convert.FromBase64String(str));
127 }
128
129 [Obsolete("Unimplemented")]
130 public void osBreakAllLinks()
131 {
132 return;
133 }
24 } 134 }
25} 135}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedEvents.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedEvents.cs
new file mode 100644
index 0000000..4a4d939
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedEvents.cs
@@ -0,0 +1,14 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Region.Environment.Scenes;
5using libsecondlife;
6using Key = libsecondlife.LLUUID;
7
8namespace OpenSim.Region.Environment.Scripting
9{
10
11 class ScriptInterpretedEvents
12 {
13 }
14}