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authorCharles Krinke2007-12-28 03:45:19 +0000
committerCharles Krinke2007-12-28 03:45:19 +0000
commit9b36c6c3ad848b02f0ca6f7bce02c24095df89ad (patch)
treea628780b0fedcee6664feae14a2d1da042d64b87 /OpenSim
parent* Fixed Physical prim, various issues, viewer freezes, sim crashes, ODE error... (diff)
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Add missing "System." to System.NullReferenceException
so Linux build works again.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index c0fda61..afceaab 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1232,7 +1232,7 @@ namespace OpenSim.Region.Environment.Scenes
1232 { 1232 {
1233 client.SendKillObject(avatar.RegionHandle, avatar.LocalId); 1233 client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
1234 } 1234 }
1235 catch (NullReferenceException) 1235 catch (System.NullReferenceException)
1236 { 1236 {
1237 //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. 1237 //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
1238 } 1238 }