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authorMW2007-06-17 19:25:04 +0000
committerMW2007-06-17 19:25:04 +0000
commit99a308007c6c13dc13a2184eb34014de94d75ea8 (patch)
treeb696f870406953b7465313e9eda4210c94f85a38 /OpenSim
parentEach Region will now generate a texture image of their terrain and this will ... (diff)
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Fixed inverted map texture problem.
Added(from trunk) the loading of terrain files defined in the region.xml files.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/OpenSim.LocalCommunications/CommunicationsLocal.cs6
-rw-r--r--OpenSim/OpenSim.Region/Scenes/Scene.cs25
-rw-r--r--OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs3
-rw-r--r--OpenSim/OpenSim/OpenSimMain.cs6
4 files changed, 32 insertions, 8 deletions
diff --git a/OpenSim/OpenSim.LocalCommunications/CommunicationsLocal.cs b/OpenSim/OpenSim.LocalCommunications/CommunicationsLocal.cs
index 2293608..9b811ae 100644
--- a/OpenSim/OpenSim.LocalCommunications/CommunicationsLocal.cs
+++ b/OpenSim/OpenSim.LocalCommunications/CommunicationsLocal.cs
@@ -39,13 +39,13 @@ namespace OpenSim.LocalCommunications
39{ 39{
40 public class CommunicationsLocal : CommunicationsManager 40 public class CommunicationsLocal : CommunicationsManager
41 { 41 {
42 public LocalBackEndServices SandManager = new LocalBackEndServices(); 42 public LocalBackEndServices SandBoxManager = new LocalBackEndServices();
43 43
44 public CommunicationsLocal() 44 public CommunicationsLocal()
45 { 45 {
46 UserServer = null; 46 UserServer = null;
47 GridServer = SandManager; 47 GridServer = SandBoxManager;
48 InterRegion = SandManager; 48 InterRegion = SandBoxManager;
49 } 49 }
50 } 50 }
51} 51}
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs
index ca9a112..5744f1f 100644
--- a/OpenSim/OpenSim.Region/Scenes/Scene.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs
@@ -415,10 +415,31 @@ namespace OpenSim.Region.Scenes
415 float[] map = this.localStorage.LoadWorld(); 415 float[] map = this.localStorage.LoadWorld();
416 if (map == null) 416 if (map == null)
417 { 417 {
418 Console.WriteLine("creating new terrain"); 418 // Console.WriteLine("creating new terrain");
419 this.Terrain.hills(); 419 // this.Terrain.hills();
420 420
421 // this.localStorage.SaveMap(this.Terrain.getHeights1D()); 421 // this.localStorage.SaveMap(this.Terrain.getHeights1D());
422 if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile))
423 {
424 Console.WriteLine("No default terrain, procedurally generating...");
425 this.Terrain.hills();
426
427 // this.localStorage.SaveMap(this.Terrain.getHeights1D());
428 }
429 else
430 {
431 try
432 {
433 this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile);
434 this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier;
435 }
436 catch
437 {
438 Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
439 Terrain.hills();
440 }
441 // this.localStorage.SaveMap(this.Terrain.getHeights1D());
442 }
422 } 443 }
423 else 444 else
424 { 445 {
diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
index e5831a0..fc4ca24 100644
--- a/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
@@ -536,7 +536,7 @@ namespace OpenSim.Terrain
536 for (int y = 0; y < copy.h; y++) 536 for (int y = 0; y < copy.h; y++)
537 { 537 {
538 // 512 is the largest possible height before colours clamp 538 // 512 is the largest possible height before colours clamp
539 int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(copy.w -x, copy.h - y) / 512.0), 0.0) * pallete); 539 int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(copy.h - y, x) / 512.0), 0.0) * pallete);
540 bmp.SetPixel(x, y, colours[colorindex]); 540 bmp.SetPixel(x, y, colours[colorindex]);
541 } 541 }
542 } 542 }
@@ -549,6 +549,7 @@ namespace OpenSim.Terrain
549 { 549 {
550 Console.WriteLine("Failed generating terrain map: " + e.ToString()); 550 Console.WriteLine("Failed generating terrain map: " + e.ToString());
551 } 551 }
552
552 return imageData; 553 return imageData;
553 } 554 }
554 } 555 }
diff --git a/OpenSim/OpenSim/OpenSimMain.cs b/OpenSim/OpenSim/OpenSimMain.cs
index fb8511d..dddcaea 100644
--- a/OpenSim/OpenSim/OpenSimMain.cs
+++ b/OpenSim/OpenSim/OpenSimMain.cs
@@ -100,12 +100,14 @@ namespace OpenSim
100 100
101 ClientView.TerrainManager = new TerrainManager(new SecondLife()); 101 ClientView.TerrainManager = new TerrainManager(new SecondLife());
102 102
103 CommunicationsLocal sandboxCommunications = null;
103 if (m_sandbox) 104 if (m_sandbox)
104 { 105 {
105 this.SetupLocalGridServers(); 106 this.SetupLocalGridServers();
106 this.checkServer = new CheckSumServer(12036); 107 this.checkServer = new CheckSumServer(12036);
107 this.checkServer.ServerListener(); 108 this.checkServer.ServerListener();
108 this.commsManager = new CommunicationsLocal(); 109 sandboxCommunications = new CommunicationsLocal();
110 this.commsManager = sandboxCommunications;
109 } 111 }
110 else 112 else
111 { 113 {
@@ -132,7 +134,7 @@ namespace OpenSim
132 { 134 {
133 loginServer = new LoginServer(regionData[0].IPListenAddr, regionData[0].IPListenPort, regionData[0].RegionLocX, regionData[0].RegionLocY, false); 135 loginServer = new LoginServer(regionData[0].IPListenAddr, regionData[0].IPListenPort, regionData[0].RegionLocX, regionData[0].RegionLocY, false);
134 loginServer.Startup(); 136 loginServer.Startup();
135 loginServer.SetSessionHandler(((CommunicationsLocal)this.commsManager).SandManager.AddNewSession); 137 loginServer.SetSessionHandler(sandboxCommunications.SandBoxManager.AddNewSession);
136 //sandbox mode with loginserver not using accounts 138 //sandbox mode with loginserver not using accounts
137 httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod); 139 httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
138 } 140 }