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authorDahlia Trimble2008-10-15 04:42:28 +0000
committerDahlia Trimble2008-10-15 04:42:28 +0000
commit901acddbdd38c441426f43cbfa78c422a19cec17 (patch)
tree32303dcebf039c840ebae0430bc57e0aa895f5ef /OpenSim
parent* Send an avatar update to other clients when an avatar rotates, as well as w... (diff)
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Thanks to M. Igarashi and nlin for a patch that implements llGetCameraRot().
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/Util.cs54
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs16
3 files changed, 74 insertions, 1 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 57c1601..28c818a 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -116,6 +116,60 @@ namespace OpenSim.Framework
116 116
117 # endregion 117 # endregion
118 118
119 public static Quaternion Axes2Rot(Vector3 fwd, Vector3 left, Vector3 up)
120 {
121 float s;
122 float tr = (float) (fwd.X + left.Y + up.Z + 1.0);
123
124 if (tr >= 1.0)
125 {
126 s = (float) (0.5 / Math.Sqrt(tr));
127 return new Quaternion(
128 (left.Z - up.Y) * s,
129 (up.X - fwd.Z) * s,
130 (fwd.Y - left.X) * s,
131 (float) 0.25 / s);
132 }
133 else
134 {
135 float max = (left.Y > up.Z) ? left.Y : up.Z;
136
137 if (max < fwd.X)
138 {
139 s = (float) (Math.Sqrt(fwd.X - (left.Y + up.Z) + 1.0));
140 float x = (float) (s * 0.5);
141 s = (float) (0.5 / s);
142 return new Quaternion(
143 x,
144 (fwd.Y + left.X) * s,
145 (up.X + fwd.Z) * s,
146 (left.Z - up.Y) * s);
147 }
148 else if (max == left.Y)
149 {
150 s = (float) (Math.Sqrt(left.Y - (up.Z + fwd.X) + 1.0));
151 float y = (float) (s * 0.5);
152 s = (float) (0.5 / s);
153 return new Quaternion(
154 (fwd.Y + left.X) * s,
155 y,
156 (left.Z + up.Y) * s,
157 (up.X - fwd.Z) * s);
158 }
159 else
160 {
161 s = (float) (Math.Sqrt(up.Z - (fwd.X + left.Y) + 1.0));
162 float z = (float) (s * 0.5);
163 s = (float) (0.5 / s);
164 return new Quaternion(
165 (up.X + fwd.Z) * s,
166 (left.Z + up.Y) * s,
167 z,
168 (fwd.Y - left.X) * s);
169 }
170 }
171 }
172
119 public static Random RandomClass 173 public static Random RandomClass
120 { 174 {
121 get { return randomClass; } 175 get { return randomClass; }
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index d87a7e2..6f5372a 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -252,6 +252,11 @@ namespace OpenSim.Region.Environment.Scenes
252 get { return m_CameraCenter; } 252 get { return m_CameraCenter; }
253 } 253 }
254 254
255 public Quaternion CameraRotation
256 {
257 get { return Util.Axes2Rot(m_CameraAtAxis, m_CameraLeftAxis, m_CameraUpAxis); }
258 }
259
255 public Vector3 Lookat 260 public Vector3 Lookat
256 { 261 {
257 get 262 get
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 7993d95..826324f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -7531,7 +7531,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7531 public LSL_Rotation llGetCameraRot() 7531 public LSL_Rotation llGetCameraRot()
7532 { 7532 {
7533 m_host.AddScriptLPS(1); 7533 m_host.AddScriptLPS(1);
7534 NotImplemented("llGetCameraRot"); 7534 UUID invItemID=InventorySelf();
7535 if (invItemID == UUID.Zero)
7536 return new LSL_Rotation();
7537 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
7538 return new LSL_Rotation();
7539 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
7540 {
7541 ShoutError("No permissions to track the camera");
7542 return new LSL_Rotation();
7543 }
7544 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
7545 if (presence != null)
7546 {
7547 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W);
7548 }
7535 return new LSL_Rotation(); 7549 return new LSL_Rotation();
7536 } 7550 }
7537 7551