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authordr scofield (aka dirk husemann)2009-08-31 11:35:49 +0200
committerdr scofield (aka dirk husemann)2009-08-31 11:35:49 +0200
commit86521adb7e58f65215855b1576db117da8bc52f0 (patch)
tree6c2b8e5138cf0917270a06f8cbb1be17f6d95bc4 /OpenSim
parent- making font name used by VectorRenderModule configurable: can be set (diff)
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adding log message to vector render to inform about default font being used
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index bf275fa..50eeb59 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
130 { 130 {
131 m_fontName = cfg.GetString("font_name", m_fontName); 131 m_fontName = cfg.GetString("font_name", m_fontName);
132 } 132 }
133 m_log.DebugFormat("[VECTORRENDERMODULE]: using font \"{0}\" for text rendering.");
133 } 134 }
134 135
135 public void PostInitialise() 136 public void PostInitialise()