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authorTedd Hansen2008-01-19 11:25:08 +0000
committerTedd Hansen2008-01-19 11:25:08 +0000
commit8351894170913c238cde6e9f242503315cb4e737 (patch)
tree2e6042ffa4124cd7a769c5ab66a9660130e52bff /OpenSim
parent"compile before commit, AND check compile result" - forgot a ; (diff)
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one more try before I leave
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 65ededd..25c6d91 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -909,7 +909,7 @@ namespace OpenSim.Region.Environment.Scenes
909 { 909 {
910 m_LandManager.IncomingLandObjectsFromStorage(landData); 910 m_LandManager.IncomingLandObjectsFromStorage(landData);
911 } 911 }
912 MainLog.Instance.Debug("SCENE", "Done loading land objects from storage"); 912 MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage");
913 } 913 }
914 914
915 #endregion 915 #endregion
@@ -1703,15 +1703,15 @@ namespace OpenSim.Region.Environment.Scenes
1703 /// </summary> 1703 /// </summary>
1704 public void performParcelPrimCountUpdate() 1704 public void performParcelPrimCountUpdate()
1705 { 1705 {
1706 MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: resetAllLandPrimCounts()"); 1706 MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: resetAllLandPrimCounts()");
1707 m_LandManager.resetAllLandPrimCounts(); 1707 m_LandManager.resetAllLandPrimCounts();
1708 MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: TriggerParcelPrimCountUpdate()"); 1708 MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: TriggerParcelPrimCountUpdate()");
1709 m_eventManager.TriggerParcelPrimCountUpdate(); 1709 m_eventManager.TriggerParcelPrimCountUpdate();
1710 MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: finalizeLandPrimCountUpdate()"); 1710 MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: finalizeLandPrimCountUpdate()");
1711 m_LandManager.finalizeLandPrimCountUpdate(); 1711 m_LandManager.finalizeLandPrimCountUpdate();
1712 MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: landPrimCountTainted = false"); 1712 MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: landPrimCountTainted = false");
1713 m_LandManager.landPrimCountTainted = false; 1713 m_LandManager.landPrimCountTainted = false;
1714 MainLog.Instance.Debug("SCENE", "Performing parcel prim count update: Done"); 1714 MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: Done");
1715 } 1715 }
1716 1716
1717 /// <summary> 1717 /// <summary>