diff options
author | Melanie | 2012-01-22 11:36:04 +0000 |
---|---|---|
committer | Melanie | 2012-01-22 11:36:04 +0000 |
commit | 68365c20c0b3a3164881398f3bc3710f7960c52d (patch) | |
tree | bef00ac36c0dc8f33c1df3066c9d0e09dbb71aa9 /OpenSim | |
parent | Telehub Support: (diff) | |
download | opensim-SC_OLD-68365c20c0b3a3164881398f3bc3710f7960c52d.zip opensim-SC_OLD-68365c20c0b3a3164881398f3bc3710f7960c52d.tar.gz opensim-SC_OLD-68365c20c0b3a3164881398f3bc3710f7960c52d.tar.bz2 opensim-SC_OLD-68365c20c0b3a3164881398f3bc3710f7960c52d.tar.xz |
Move Telehub tables and data from EstateSettings to RegionSettings.
This is damage control es EstateSettings is not the place this can be put.
EstateSettings is nt unique to a region and therefore would introduce
a hard limit of one telehub per estate, completely shutting off the
option of having SL style telehubs, e.g. one per region. Whole
estate teleport routing can still be implemented id desiresd, this
way all options are open while the other way most options get closed
off.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Data/MySQL/MySQLEstateData.cs | 65 | ||||
-rw-r--r-- | OpenSim/Data/MySQL/MySQLSimulationData.cs | 70 | ||||
-rw-r--r-- | OpenSim/Data/MySQL/Resources/EstateStore.migrations | 21 | ||||
-rw-r--r-- | OpenSim/Data/MySQL/Resources/RegionStore.migrations | 26 | ||||
-rw-r--r-- | OpenSim/Framework/EstateSettings.cs | 150 | ||||
-rw-r--r-- | OpenSim/Framework/RegionSettings.cs | 150 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs | 46 |
8 files changed, 273 insertions, 267 deletions
diff --git a/OpenSim/Data/MySQL/MySQLEstateData.cs b/OpenSim/Data/MySQL/MySQLEstateData.cs index a357268..3dd46cb 100644 --- a/OpenSim/Data/MySQL/MySQLEstateData.cs +++ b/OpenSim/Data/MySQL/MySQLEstateData.cs | |||
@@ -157,7 +157,6 @@ namespace OpenSim.Data.MySQL | |||
157 | DoCreate(es); | 157 | DoCreate(es); |
158 | 158 | ||
159 | LoadBanList(es); | 159 | LoadBanList(es); |
160 | LoadSpawnPoints(es); | ||
161 | 160 | ||
162 | es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers"); | 161 | es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers"); |
163 | es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users"); | 162 | es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users"); |
@@ -211,7 +210,6 @@ namespace OpenSim.Data.MySQL | |||
211 | } | 210 | } |
212 | 211 | ||
213 | LoadBanList(es); | 212 | LoadBanList(es); |
214 | LoadSpawnPoints(es); | ||
215 | es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers"); | 213 | es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers"); |
216 | es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users"); | 214 | es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users"); |
217 | es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups"); | 215 | es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups"); |
@@ -298,74 +296,11 @@ namespace OpenSim.Data.MySQL | |||
298 | } | 296 | } |
299 | 297 | ||
300 | SaveBanList(es); | 298 | SaveBanList(es); |
301 | SaveSpawnPoints(es); | ||
302 | SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers); | 299 | SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers); |
303 | SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess); | 300 | SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess); |
304 | SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups); | 301 | SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups); |
305 | } | 302 | } |
306 | 303 | ||
307 | private void LoadSpawnPoints(EstateSettings es) | ||
308 | { | ||
309 | es.ClearSpawnPoints(); | ||
310 | |||
311 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | ||
312 | { | ||
313 | dbcon.Open(); | ||
314 | |||
315 | using (MySqlCommand cmd = dbcon.CreateCommand()) | ||
316 | { | ||
317 | uint EstateID = es.EstateID; | ||
318 | cmd.CommandText = "select PointX, PointY, PointZ from spawn_points where EstateID = ?EstateID"; | ||
319 | cmd.Parameters.AddWithValue("?EstateID", es.EstateID); | ||
320 | |||
321 | using (IDataReader r = cmd.ExecuteReader()) | ||
322 | { | ||
323 | while (r.Read()) | ||
324 | { | ||
325 | Vector3 point = new Vector3(); | ||
326 | |||
327 | point.X = (float)r["PointX"]; | ||
328 | point.Y = (float)r["PointY"]; | ||
329 | point.Z = (float)r["PointZ"]; | ||
330 | |||
331 | es.AddSpawnPoint(point); | ||
332 | } | ||
333 | } | ||
334 | } | ||
335 | } | ||
336 | } | ||
337 | |||
338 | private void SaveSpawnPoints(EstateSettings es) | ||
339 | { | ||
340 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | ||
341 | { | ||
342 | dbcon.Open(); | ||
343 | |||
344 | using (MySqlCommand cmd = dbcon.CreateCommand()) | ||
345 | { | ||
346 | cmd.CommandText = "delete from spawn_points where EstateID = ?EstateID"; | ||
347 | cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString()); | ||
348 | |||
349 | cmd.ExecuteNonQuery(); | ||
350 | |||
351 | cmd.Parameters.Clear(); | ||
352 | |||
353 | cmd.CommandText = "insert into spawn_points (EstateID, PointX, PointY, PointZ) values ( ?EstateID, ?PointX, ?PointY,?PointZ)"; | ||
354 | |||
355 | foreach (Vector3 p in es.SpawnPoints()) | ||
356 | { | ||
357 | cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString()); | ||
358 | cmd.Parameters.AddWithValue("?PointX", p.X); | ||
359 | cmd.Parameters.AddWithValue("?PointY", p.Y); | ||
360 | cmd.Parameters.AddWithValue("?PointZ", p.Z); | ||
361 | |||
362 | cmd.ExecuteNonQuery(); | ||
363 | cmd.Parameters.Clear(); | ||
364 | } | ||
365 | } | ||
366 | } | ||
367 | } | ||
368 | |||
369 | private void LoadBanList(EstateSettings es) | 304 | private void LoadBanList(EstateSettings es) |
370 | { | 305 | { |
371 | es.ClearBans(); | 306 | es.ClearBans(); |
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs index 6d14b82..3883e24 100644 --- a/OpenSim/Data/MySQL/MySQLSimulationData.cs +++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs | |||
@@ -846,6 +846,8 @@ namespace OpenSim.Data.MySQL | |||
846 | } | 846 | } |
847 | } | 847 | } |
848 | 848 | ||
849 | LoadSpawnPoints(rs); | ||
850 | |||
849 | return rs; | 851 | return rs; |
850 | } | 852 | } |
851 | 853 | ||
@@ -1017,6 +1019,7 @@ namespace OpenSim.Data.MySQL | |||
1017 | } | 1019 | } |
1018 | } | 1020 | } |
1019 | } | 1021 | } |
1022 | SaveSpawnPoints(rs); | ||
1020 | } | 1023 | } |
1021 | 1024 | ||
1022 | public List<LandData> LoadLandObjects(UUID regionUUID) | 1025 | public List<LandData> LoadLandObjects(UUID regionUUID) |
@@ -1828,5 +1831,72 @@ namespace OpenSim.Data.MySQL | |||
1828 | } | 1831 | } |
1829 | } | 1832 | } |
1830 | } | 1833 | } |
1834 | |||
1835 | private void LoadSpawnPoints(RegionSettings rs) | ||
1836 | { | ||
1837 | rs.ClearSpawnPoints(); | ||
1838 | |||
1839 | lock (m_dbLock) | ||
1840 | { | ||
1841 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | ||
1842 | { | ||
1843 | dbcon.Open(); | ||
1844 | |||
1845 | using (MySqlCommand cmd = dbcon.CreateCommand()) | ||
1846 | { | ||
1847 | cmd.CommandText = "select PointX, PointY, PointZ from spawn_points where RegionID = ?RegionID"; | ||
1848 | cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString()); | ||
1849 | |||
1850 | using (IDataReader r = cmd.ExecuteReader()) | ||
1851 | { | ||
1852 | while (r.Read()) | ||
1853 | { | ||
1854 | Vector3 point = new Vector3(); | ||
1855 | |||
1856 | point.X = (float)r["PointX"]; | ||
1857 | point.Y = (float)r["PointY"]; | ||
1858 | point.Z = (float)r["PointZ"]; | ||
1859 | |||
1860 | rs.AddSpawnPoint(point); | ||
1861 | } | ||
1862 | } | ||
1863 | } | ||
1864 | } | ||
1865 | } | ||
1866 | } | ||
1867 | |||
1868 | private void SaveSpawnPoints(RegionSettings rs) | ||
1869 | { | ||
1870 | lock (m_dbLock) | ||
1871 | { | ||
1872 | using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) | ||
1873 | { | ||
1874 | dbcon.Open(); | ||
1875 | |||
1876 | using (MySqlCommand cmd = dbcon.CreateCommand()) | ||
1877 | { | ||
1878 | cmd.CommandText = "delete from spawn_points where RegionID = ?RegionID"; | ||
1879 | cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString()); | ||
1880 | |||
1881 | cmd.ExecuteNonQuery(); | ||
1882 | |||
1883 | cmd.Parameters.Clear(); | ||
1884 | |||
1885 | cmd.CommandText = "insert into spawn_points (RegionID, PointX, PointY, PointZ) values ( ?EstateID, ?PointX, ?PointY,?PointZ)"; | ||
1886 | |||
1887 | foreach (Vector3 p in rs.SpawnPoints()) | ||
1888 | { | ||
1889 | cmd.Parameters.AddWithValue("?EstateID", rs.RegionUUID.ToString()); | ||
1890 | cmd.Parameters.AddWithValue("?PointX", p.X); | ||
1891 | cmd.Parameters.AddWithValue("?PointY", p.Y); | ||
1892 | cmd.Parameters.AddWithValue("?PointZ", p.Z); | ||
1893 | |||
1894 | cmd.ExecuteNonQuery(); | ||
1895 | cmd.Parameters.Clear(); | ||
1896 | } | ||
1897 | } | ||
1898 | } | ||
1899 | } | ||
1900 | } | ||
1831 | } | 1901 | } |
1832 | } | 1902 | } |
diff --git a/OpenSim/Data/MySQL/Resources/EstateStore.migrations b/OpenSim/Data/MySQL/Resources/EstateStore.migrations index 591295b..df82a2e 100644 --- a/OpenSim/Data/MySQL/Resources/EstateStore.migrations +++ b/OpenSim/Data/MySQL/Resources/EstateStore.migrations | |||
@@ -78,25 +78,4 @@ ALTER TABLE estate_settings AUTO_INCREMENT = 100; | |||
78 | COMMIT; | 78 | COMMIT; |
79 | 79 | ||
80 | 80 | ||
81 | :VERSION 33 #--------------------- ( Supporting Telehubs | ||
82 | 81 | ||
83 | BEGIN; | ||
84 | CREATE TABLE IF NOT EXISTS `spawn_points` ( | ||
85 | `EstateID` varchar(36) COLLATE utf8_unicode_ci NOT NULL, | ||
86 | `PointX` float NOT NULL, | ||
87 | `PointY` float NOT NULL, | ||
88 | `PointZ` float NOT NULL, | ||
89 | KEY `EstateID` (`EstateID`) | ||
90 | ) ENGINE=Innodb; | ||
91 | |||
92 | ALTER TABLE `estate_settings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL; | ||
93 | ALTER TABLE `estate_settings` ADD COLUMN `TelehubName` varchar(255) NOT NULL; | ||
94 | ALTER TABLE `estate_settings` ADD COLUMN `TelehubEnabled` tinyint(4) NOT NULL; | ||
95 | ALTER TABLE `estate_settings` ADD COLUMN `TelehubPosX` float NOT NULL; | ||
96 | ALTER TABLE `estate_settings` ADD COLUMN `TelehubPosY` float NOT NULL; | ||
97 | ALTER TABLE `estate_settings` ADD COLUMN `TelehubPosZ` float NOT NULL; | ||
98 | ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotX` float NOT NULL; | ||
99 | ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotY` float NOT NULL; | ||
100 | ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotZ` float NOT NULL; | ||
101 | ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotW` float NOT NULL; | ||
102 | COMMIT; \ No newline at end of file | ||
diff --git a/OpenSim/Data/MySQL/Resources/RegionStore.migrations b/OpenSim/Data/MySQL/Resources/RegionStore.migrations index 987625b..ce66cfb 100644 --- a/OpenSim/Data/MySQL/Resources/RegionStore.migrations +++ b/OpenSim/Data/MySQL/Resources/RegionStore.migrations | |||
@@ -841,4 +841,28 @@ alter table regionban ENGINE = MyISAM; | |||
841 | alter table regionsettings ENGINE = MyISAM; | 841 | alter table regionsettings ENGINE = MyISAM; |
842 | alter table terrain ENGINE = MyISAM; | 842 | alter table terrain ENGINE = MyISAM; |
843 | 843 | ||
844 | COMMIT; \ No newline at end of file | 844 | COMMIT; |
845 | |||
846 | :VERSION 39 #--------------- Telehub support | ||
847 | |||
848 | BEGIN; | ||
849 | CREATE TABLE IF NOT EXISTS `spawn_points` ( | ||
850 | `RegionID` varchar(36) COLLATE utf8_unicode_ci NOT NULL, | ||
851 | `PointX` float NOT NULL, | ||
852 | `PointY` float NOT NULL, | ||
853 | `PointZ` float NOT NULL, | ||
854 | KEY `EstateID` (`EstateID`) | ||
855 | ) ENGINE=Innodb; | ||
856 | |||
857 | ALTER TABLE `regionsettings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL; | ||
858 | ALTER TABLE `regionsettings` ADD COLUMN `TelehubName` varchar(255) NOT NULL; | ||
859 | ALTER TABLE `regionsettings` ADD COLUMN `TelehubEnabled` tinyint(4) NOT NULL; | ||
860 | ALTER TABLE `regionsettings` ADD COLUMN `TelehubPosX` float NOT NULL; | ||
861 | ALTER TABLE `regionsettings` ADD COLUMN `TelehubPosY` float NOT NULL; | ||
862 | ALTER TABLE `regionsettings` ADD COLUMN `TelehubPosZ` float NOT NULL; | ||
863 | ALTER TABLE `regionsettings` ADD COLUMN `TelehubRotX` float NOT NULL; | ||
864 | ALTER TABLE `regionsettings` ADD COLUMN `TelehubRotY` float NOT NULL; | ||
865 | ALTER TABLE `regionsettings` ADD COLUMN `TelehubRotZ` float NOT NULL; | ||
866 | ALTER TABLE `regionsettings` ADD COLUMN `TelehubRotW` float NOT NULL; | ||
867 | COMMIT; | ||
868 | |||
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs index 9bdeab8..2a495b0 100644 --- a/OpenSim/Framework/EstateSettings.cs +++ b/OpenSim/Framework/EstateSettings.cs | |||
@@ -373,155 +373,5 @@ namespace OpenSim.Framework | |||
373 | 373 | ||
374 | return l_EstateAccess.Contains(user); | 374 | return l_EstateAccess.Contains(user); |
375 | } | 375 | } |
376 | |||
377 | // Telehub support | ||
378 | private bool m_TelehubEnabled = false; | ||
379 | public bool HasTelehub | ||
380 | { | ||
381 | get { return m_TelehubEnabled; } | ||
382 | set { m_TelehubEnabled = value; } | ||
383 | } | ||
384 | |||
385 | // Connected Telehub object | ||
386 | private UUID m_TelehubObject; | ||
387 | public UUID TelehubObject | ||
388 | { | ||
389 | get | ||
390 | { | ||
391 | if (HasTelehub) | ||
392 | { | ||
393 | return m_TelehubObject; | ||
394 | } | ||
395 | else | ||
396 | { | ||
397 | return UUID.Zero; | ||
398 | } | ||
399 | } | ||
400 | set | ||
401 | { | ||
402 | m_TelehubObject = value; | ||
403 | } | ||
404 | } | ||
405 | |||
406 | // Connected Telehub name | ||
407 | private string m_TelehubName; | ||
408 | public string TelehubName | ||
409 | { | ||
410 | get | ||
411 | { | ||
412 | if (HasTelehub) | ||
413 | { | ||
414 | return m_TelehubName; | ||
415 | } | ||
416 | else | ||
417 | { | ||
418 | return String.Empty; | ||
419 | } | ||
420 | } | ||
421 | set | ||
422 | { | ||
423 | m_TelehubName = value; | ||
424 | } | ||
425 | } | ||
426 | |||
427 | // Connected Telehub position | ||
428 | private float m_TelehubPosX; | ||
429 | private float m_TelehubPosY; | ||
430 | private float m_TelehubPosZ; | ||
431 | public Vector3 TelehubPos | ||
432 | { | ||
433 | get | ||
434 | { | ||
435 | if (HasTelehub) | ||
436 | { | ||
437 | Vector3 Pos = new Vector3(m_TelehubPosX, m_TelehubPosY, m_TelehubPosZ); | ||
438 | return Pos; | ||
439 | } | ||
440 | else | ||
441 | { | ||
442 | return Vector3.Zero; | ||
443 | } | ||
444 | } | ||
445 | set | ||
446 | { | ||
447 | |||
448 | m_TelehubPosX = value.X; | ||
449 | m_TelehubPosY = value.Y; | ||
450 | m_TelehubPosZ = value.Z; | ||
451 | } | ||
452 | } | ||
453 | |||
454 | // Connected Telehub rotation | ||
455 | private float m_TelehubRotX; | ||
456 | private float m_TelehubRotY; | ||
457 | private float m_TelehubRotZ; | ||
458 | private float m_TelehubRotW; | ||
459 | public Quaternion TelehubRot | ||
460 | { | ||
461 | get | ||
462 | { | ||
463 | if (HasTelehub) | ||
464 | { | ||
465 | Quaternion quat = new Quaternion(); | ||
466 | |||
467 | quat.X = m_TelehubRotX; | ||
468 | quat.Y = m_TelehubRotY; | ||
469 | quat.Z = m_TelehubRotZ; | ||
470 | quat.W = m_TelehubRotW; | ||
471 | |||
472 | return quat; | ||
473 | } | ||
474 | else | ||
475 | { | ||
476 | // What else to do?? | ||
477 | Quaternion quat = new Quaternion(); | ||
478 | |||
479 | quat.X = m_TelehubRotX; | ||
480 | quat.X = m_TelehubRotY; | ||
481 | quat.X = m_TelehubRotZ; | ||
482 | quat.X = m_TelehubRotW; | ||
483 | |||
484 | return quat; | ||
485 | } | ||
486 | } | ||
487 | set | ||
488 | { | ||
489 | m_TelehubRotX = value.X; | ||
490 | m_TelehubRotY = value.Y; | ||
491 | m_TelehubRotZ = value.Z; | ||
492 | m_TelehubRotW = value.W; | ||
493 | } | ||
494 | } | ||
495 | |||
496 | // Our Connected Telehub's SpawnPoints | ||
497 | public List<Vector3> l_SpawnPoints = new List<Vector3>(); | ||
498 | |||
499 | // Add a SpawnPoint | ||
500 | // ** These are not region coordinates ** | ||
501 | // They are relative to the Telehub coordinates | ||
502 | // | ||
503 | public void AddSpawnPoint(Vector3 point) | ||
504 | { | ||
505 | l_SpawnPoints.Add(point); | ||
506 | } | ||
507 | |||
508 | // Remove a SpawnPoint | ||
509 | public void RemoveSpawnPoint(int point_index) | ||
510 | { | ||
511 | l_SpawnPoints.RemoveAt(point_index); | ||
512 | } | ||
513 | |||
514 | // Return the List of SpawnPoints | ||
515 | public List<Vector3> SpawnPoints() | ||
516 | { | ||
517 | return l_SpawnPoints; | ||
518 | |||
519 | } | ||
520 | |||
521 | // Clear the SpawnPoints List of all entries | ||
522 | public void ClearSpawnPoints() | ||
523 | { | ||
524 | l_SpawnPoints.Clear(); | ||
525 | } | ||
526 | } | 376 | } |
527 | } | 377 | } |
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index 673cf20..a2dd64f 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.IO; | 30 | using System.IO; |
30 | using OpenMetaverse; | 31 | using OpenMetaverse; |
31 | 32 | ||
@@ -397,5 +398,154 @@ namespace OpenSim.Framework | |||
397 | set { m_LoadedCreationID = value; } | 398 | set { m_LoadedCreationID = value; } |
398 | } | 399 | } |
399 | 400 | ||
401 | // Telehub support | ||
402 | private bool m_TelehubEnabled = false; | ||
403 | public bool HasTelehub | ||
404 | { | ||
405 | get { return m_TelehubEnabled; } | ||
406 | set { m_TelehubEnabled = value; } | ||
407 | } | ||
408 | |||
409 | // Connected Telehub object | ||
410 | private UUID m_TelehubObject; | ||
411 | public UUID TelehubObject | ||
412 | { | ||
413 | get | ||
414 | { | ||
415 | if (HasTelehub) | ||
416 | { | ||
417 | return m_TelehubObject; | ||
418 | } | ||
419 | else | ||
420 | { | ||
421 | return UUID.Zero; | ||
422 | } | ||
423 | } | ||
424 | set | ||
425 | { | ||
426 | m_TelehubObject = value; | ||
427 | } | ||
428 | } | ||
429 | |||
430 | // Connected Telehub name | ||
431 | private string m_TelehubName; | ||
432 | public string TelehubName | ||
433 | { | ||
434 | get | ||
435 | { | ||
436 | if (HasTelehub) | ||
437 | { | ||
438 | return m_TelehubName; | ||
439 | } | ||
440 | else | ||
441 | { | ||
442 | return String.Empty; | ||
443 | } | ||
444 | } | ||
445 | set | ||
446 | { | ||
447 | m_TelehubName = value; | ||
448 | } | ||
449 | } | ||
450 | |||
451 | // Connected Telehub position | ||
452 | private float m_TelehubPosX; | ||
453 | private float m_TelehubPosY; | ||
454 | private float m_TelehubPosZ; | ||
455 | public Vector3 TelehubPos | ||
456 | { | ||
457 | get | ||
458 | { | ||
459 | if (HasTelehub) | ||
460 | { | ||
461 | Vector3 Pos = new Vector3(m_TelehubPosX, m_TelehubPosY, m_TelehubPosZ); | ||
462 | return Pos; | ||
463 | } | ||
464 | else | ||
465 | { | ||
466 | return Vector3.Zero; | ||
467 | } | ||
468 | } | ||
469 | set | ||
470 | { | ||
471 | |||
472 | m_TelehubPosX = value.X; | ||
473 | m_TelehubPosY = value.Y; | ||
474 | m_TelehubPosZ = value.Z; | ||
475 | } | ||
476 | } | ||
477 | |||
478 | // Connected Telehub rotation | ||
479 | private float m_TelehubRotX; | ||
480 | private float m_TelehubRotY; | ||
481 | private float m_TelehubRotZ; | ||
482 | private float m_TelehubRotW; | ||
483 | public Quaternion TelehubRot | ||
484 | { | ||
485 | get | ||
486 | { | ||
487 | if (HasTelehub) | ||
488 | { | ||
489 | Quaternion quat = new Quaternion(); | ||
490 | |||
491 | quat.X = m_TelehubRotX; | ||
492 | quat.Y = m_TelehubRotY; | ||
493 | quat.Z = m_TelehubRotZ; | ||
494 | quat.W = m_TelehubRotW; | ||
495 | |||
496 | return quat; | ||
497 | } | ||
498 | else | ||
499 | { | ||
500 | // What else to do?? | ||
501 | Quaternion quat = new Quaternion(); | ||
502 | |||
503 | quat.X = m_TelehubRotX; | ||
504 | quat.X = m_TelehubRotY; | ||
505 | quat.X = m_TelehubRotZ; | ||
506 | quat.X = m_TelehubRotW; | ||
507 | |||
508 | return quat; | ||
509 | } | ||
510 | } | ||
511 | set | ||
512 | { | ||
513 | m_TelehubRotX = value.X; | ||
514 | m_TelehubRotY = value.Y; | ||
515 | m_TelehubRotZ = value.Z; | ||
516 | m_TelehubRotW = value.W; | ||
517 | } | ||
518 | } | ||
519 | |||
520 | // Our Connected Telehub's SpawnPoints | ||
521 | public List<Vector3> l_SpawnPoints = new List<Vector3>(); | ||
522 | |||
523 | // Add a SpawnPoint | ||
524 | // ** These are not region coordinates ** | ||
525 | // They are relative to the Telehub coordinates | ||
526 | // | ||
527 | public void AddSpawnPoint(Vector3 point) | ||
528 | { | ||
529 | l_SpawnPoints.Add(point); | ||
530 | } | ||
531 | |||
532 | // Remove a SpawnPoint | ||
533 | public void RemoveSpawnPoint(int point_index) | ||
534 | { | ||
535 | l_SpawnPoints.RemoveAt(point_index); | ||
536 | } | ||
537 | |||
538 | // Return the List of SpawnPoints | ||
539 | public List<Vector3> SpawnPoints() | ||
540 | { | ||
541 | return l_SpawnPoints; | ||
542 | |||
543 | } | ||
544 | |||
545 | // Clear the SpawnPoints List of all entries | ||
546 | public void ClearSpawnPoints() | ||
547 | { | ||
548 | l_SpawnPoints.Clear(); | ||
549 | } | ||
400 | } | 550 | } |
401 | } | 551 | } |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 6a02ffe..cdcea65 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -609,9 +609,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
609 | { | 609 | { |
610 | case "info ui": | 610 | case "info ui": |
611 | // Send info: | 611 | // Send info: |
612 | if (Scene.RegionInfo.EstateSettings.HasTelehub) | 612 | if (Scene.RegionInfo.RegionSettings.HasTelehub) |
613 | { | 613 | { |
614 | EstateSettings settings = this.Scene.RegionInfo.EstateSettings; | 614 | RegionSettings settings = this.Scene.RegionInfo.RegionSettings; |
615 | client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, | 615 | client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, |
616 | settings.TelehubRot, settings.SpawnPoints()); | 616 | settings.TelehubRot, settings.SpawnPoints()); |
617 | } | 617 | } |
@@ -626,7 +626,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
626 | part = Scene.GetSceneObjectPart((uint)param1); | 626 | part = Scene.GetSceneObjectPart((uint)param1); |
627 | if (m_Telehub.Connect(part)) | 627 | if (m_Telehub.Connect(part)) |
628 | { | 628 | { |
629 | EstateSettings settings = this.Scene.RegionInfo.EstateSettings; | 629 | RegionSettings settings = this.Scene.RegionInfo.RegionSettings; |
630 | client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, | 630 | client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, |
631 | settings.TelehubRot, settings.SpawnPoints()); | 631 | settings.TelehubRot, settings.SpawnPoints()); |
632 | } | 632 | } |
@@ -637,7 +637,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
637 | part = Scene.GetSceneObjectPart((uint)param1); | 637 | part = Scene.GetSceneObjectPart((uint)param1); |
638 | if (m_Telehub.DisConnect(part)) | 638 | if (m_Telehub.DisConnect(part)) |
639 | { | 639 | { |
640 | EstateSettings settings = this.Scene.RegionInfo.EstateSettings; | 640 | RegionSettings settings = this.Scene.RegionInfo.RegionSettings; |
641 | client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, | 641 | client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, |
642 | settings.TelehubRot, settings.SpawnPoints()); | 642 | settings.TelehubRot, settings.SpawnPoints()); |
643 | } | 643 | } |
@@ -648,7 +648,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
648 | part = Scene.GetSceneObjectPart((uint)param1); | 648 | part = Scene.GetSceneObjectPart((uint)param1); |
649 | if( m_Telehub.AddSpawnPoint(part.AbsolutePosition)) | 649 | if( m_Telehub.AddSpawnPoint(part.AbsolutePosition)) |
650 | { | 650 | { |
651 | EstateSettings settings = this.Scene.RegionInfo.EstateSettings; | 651 | RegionSettings settings = this.Scene.RegionInfo.RegionSettings; |
652 | client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, | 652 | client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, |
653 | settings.TelehubRot, settings.SpawnPoints()); | 653 | settings.TelehubRot, settings.SpawnPoints()); |
654 | } | 654 | } |
@@ -658,7 +658,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
658 | // Remove SpawnPoint from Telehub | 658 | // Remove SpawnPoint from Telehub |
659 | if (m_Telehub.RemoveSpawnPoint((int)param1)) | 659 | if (m_Telehub.RemoveSpawnPoint((int)param1)) |
660 | { | 660 | { |
661 | EstateSettings settings = this.Scene.RegionInfo.EstateSettings; | 661 | RegionSettings settings = this.Scene.RegionInfo.RegionSettings; |
662 | client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, | 662 | client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos, |
663 | settings.TelehubRot, settings.SpawnPoints()); | 663 | settings.TelehubRot, settings.SpawnPoints()); |
664 | } | 664 | } |
diff --git a/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs b/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs index 309ef13..ee77ae1 100644 --- a/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs +++ b/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs | |||
@@ -44,7 +44,6 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
44 | UUID EstateID; | 44 | UUID EstateID; |
45 | bool m_HasTelehub = false; | 45 | bool m_HasTelehub = false; |
46 | Scene m_Scene; | 46 | Scene m_Scene; |
47 | EstateSettings m_EstateSettings; | ||
48 | // This will get an option... | 47 | // This will get an option... |
49 | Vector3 InitialSpawnPoint = new Vector3(0.0f,0.0f,0.0f); | 48 | Vector3 InitialSpawnPoint = new Vector3(0.0f,0.0f,0.0f); |
50 | 49 | ||
@@ -56,7 +55,6 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
56 | public TelehubManager(Scene scene) | 55 | public TelehubManager(Scene scene) |
57 | { | 56 | { |
58 | m_Scene = scene; | 57 | m_Scene = scene; |
59 | m_EstateSettings = m_Scene.RegionInfo.EstateSettings; | ||
60 | } | 58 | } |
61 | 59 | ||
62 | // Fill our Telehub struct with values | 60 | // Fill our Telehub struct with values |
@@ -76,17 +74,17 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
76 | // Connect the Telehub | 74 | // Connect the Telehub |
77 | public bool Connect(SceneObjectPart part) | 75 | public bool Connect(SceneObjectPart part) |
78 | { | 76 | { |
79 | m_EstateSettings.ClearSpawnPoints(); | 77 | m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints(); |
80 | 78 | ||
81 | m_EstateSettings.TelehubObject = part.UUID; | 79 | m_Scene.RegionInfo.RegionSettings.TelehubObject = part.UUID; |
82 | m_EstateSettings.TelehubName = part.Name; | 80 | m_Scene.RegionInfo.RegionSettings.TelehubName = part.Name; |
83 | m_EstateSettings.TelehubPos = part.AbsolutePosition; | 81 | m_Scene.RegionInfo.RegionSettings.TelehubPos = part.AbsolutePosition; |
84 | m_EstateSettings.TelehubRot = part.GetWorldRotation(); | 82 | m_Scene.RegionInfo.RegionSettings.TelehubRot = part.GetWorldRotation(); |
85 | 83 | ||
86 | // Clear this for now | 84 | // Clear this for now |
87 | m_EstateSettings.AddSpawnPoint(InitialSpawnPoint); | 85 | m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(InitialSpawnPoint); |
88 | m_EstateSettings.HasTelehub = true; | 86 | m_Scene.RegionInfo.RegionSettings.HasTelehub = true; |
89 | m_EstateSettings.Save(); | 87 | m_Scene.RegionInfo.RegionSettings.Save(); |
90 | return true; | 88 | return true; |
91 | } | 89 | } |
92 | 90 | ||
@@ -96,14 +94,14 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
96 | bool result = false; | 94 | bool result = false; |
97 | 95 | ||
98 | try{ | 96 | try{ |
99 | m_EstateSettings.TelehubObject = UUID.Zero; | 97 | m_Scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; |
100 | m_EstateSettings.TelehubName = String.Empty; | 98 | m_Scene.RegionInfo.RegionSettings.TelehubName = String.Empty; |
101 | m_EstateSettings.TelehubPos = Vector3.Zero; | 99 | m_Scene.RegionInfo.RegionSettings.TelehubPos = Vector3.Zero; |
102 | // This is probably wrong! But, HasTelehub will block access | 100 | // This is probably wrong! But, HasTelehub will block access |
103 | m_EstateSettings.TelehubRot = Quaternion.Identity; | 101 | m_Scene.RegionInfo.RegionSettings.TelehubRot = Quaternion.Identity; |
104 | m_EstateSettings.ClearSpawnPoints(); | 102 | m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints(); |
105 | m_EstateSettings.HasTelehub = false; | 103 | m_Scene.RegionInfo.RegionSettings.HasTelehub = false; |
106 | m_EstateSettings.Save(); | 104 | m_Scene.RegionInfo.RegionSettings.Save(); |
107 | result = true; | 105 | result = true; |
108 | } | 106 | } |
109 | catch (Exception ex) | 107 | catch (Exception ex) |
@@ -122,22 +120,22 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
122 | public bool AddSpawnPoint(Vector3 point) | 120 | public bool AddSpawnPoint(Vector3 point) |
123 | { | 121 | { |
124 | 122 | ||
125 | float dist = (float) Util.GetDistanceTo(m_EstateSettings.TelehubPos, point); | 123 | float dist = (float) Util.GetDistanceTo(m_Scene.RegionInfo.RegionSettings.TelehubPos, point); |
126 | Vector3 nvec = Util.GetNormalizedVector(point - m_EstateSettings.TelehubPos); | 124 | Vector3 nvec = Util.GetNormalizedVector(point - m_Scene.RegionInfo.RegionSettings.TelehubPos); |
127 | Vector3 spoint = nvec * dist; | 125 | Vector3 spoint = nvec * dist; |
128 | 126 | ||
129 | m_EstateSettings.AddSpawnPoint(spoint); | 127 | m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(spoint); |
130 | m_EstateSettings.Save(); | 128 | m_Scene.RegionInfo.RegionSettings.Save(); |
131 | return true; | 129 | return true; |
132 | } | 130 | } |
133 | 131 | ||
134 | // Remove a SpawnPoint from the Telehub | 132 | // Remove a SpawnPoint from the Telehub |
135 | public bool RemoveSpawnPoint(int spawnpoint) | 133 | public bool RemoveSpawnPoint(int spawnpoint) |
136 | { | 134 | { |
137 | m_EstateSettings.RemoveSpawnPoint(spawnpoint); | 135 | m_Scene.RegionInfo.RegionSettings.RemoveSpawnPoint(spawnpoint); |
138 | m_EstateSettings.Save(); | 136 | m_Scene.RegionInfo.RegionSettings.Save(); |
139 | 137 | ||
140 | return true; | 138 | return true; |
141 | } | 139 | } |
142 | } | 140 | } |
143 | } \ No newline at end of file | 141 | } |