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authorMelanie Thielker2008-09-07 22:01:25 +0000
committerMelanie Thielker2008-09-07 22:01:25 +0000
commit669f55340005a450fc236db3b9d660878062219c (patch)
tree647652958bb8714e8422660a34e8da76823459fc /OpenSim
parentMantis #2138 (diff)
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Xengine patch to force a persistence save on script creation. This prevents
duplicate delivery of state_entry if a region is restarted just after saving the script. Changes script state saves to no longer abort long- running event handlers. Queues the save instead. Adds shutdown handler to save script state on irderly shutdown
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs28
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs27
3 files changed, 52 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index d35bfa8..08f9545 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -73,6 +73,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
73 private string m_CurrentEvent = String.Empty; 73 private string m_CurrentEvent = String.Empty;
74 private bool m_InSelfDelete = false; 74 private bool m_InSelfDelete = false;
75 private int m_MaxScriptQueue; 75 private int m_MaxScriptQueue;
76 private bool m_SaveState = true;
76 77
77 private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); 78 private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
78 79
@@ -213,6 +214,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
213 return; 214 return;
214 } 215 }
215 216
217 m_SaveState = true;
218
216 string savedState = Path.Combine(Path.GetDirectoryName(assembly), 219 string savedState = Path.Combine(Path.GetDirectoryName(assembly),
217 m_ItemID.ToString() + ".state"); 220 m_ItemID.ToString() + ".state");
218 if (File.Exists(savedState)) 221 if (File.Exists(savedState))
@@ -257,6 +260,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
257 // we get new rez events on sim restart, too 260 // we get new rez events on sim restart, too
258 // but if there is state, then we fire the change 261 // but if there is state, then we fire the change
259 // event 262 // event
263
264 // We loaded state, don't force a re-save
265 m_SaveState = false;
266
260 if (stateSource == StateSource.NewRez) 267 if (stateSource == StateSource.NewRez)
261 { 268 {
262// m_Engine.Log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script"); 269// m_Engine.Log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script");
@@ -487,6 +494,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
487 494
488 m_InEvent = false; 495 m_InEvent = false;
489 m_CurrentEvent = String.Empty; 496 m_CurrentEvent = String.Empty;
497
498 if (m_SaveState)
499 {
500 // This will be the very first event we deliver
501 // (state_entry) in defualt state
502 //
503
504 SaveState(m_Assembly);
505
506 m_SaveState = false;
507 }
490 } 508 }
491 catch (Exception e) 509 catch (Exception e)
492 { 510 {
@@ -589,6 +607,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
589 m_State = "default"; 607 m_State = "default";
590 if (running) 608 if (running)
591 Start(); 609 Start();
610 m_SaveState = true;
592 PostEvent(new EventParams("state_entry", 611 PostEvent(new EventParams("state_entry",
593 new Object[0], new DetectParams[0])); 612 new Object[0], new DetectParams[0]));
594 } 613 }
@@ -607,6 +626,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
607 async.RemoveScript(m_LocalID, m_ItemID); 626 async.RemoveScript(m_LocalID, m_ItemID);
608 if (m_CurrentEvent != "state_entry") 627 if (m_CurrentEvent != "state_entry")
609 { 628 {
629 m_SaveState = true;
610 PostEvent(new EventParams("state_entry", 630 PostEvent(new EventParams("state_entry",
611 new Object[0], new DetectParams[0])); 631 new Object[0], new DetectParams[0]));
612 } 632 }
@@ -640,6 +660,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
640 660
641 public void SaveState(string assembly) 661 public void SaveState(string assembly)
642 { 662 {
663 // If we're currently in an event, just tell it to save upon return
664 //
665 if(m_InEvent)
666 {
667 m_SaveState = true;
668 return;
669 }
670
643 AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands; 671 AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands;
644 PluginData = async.GetSerializationData(m_ItemID); 672 PluginData = async.GetSerializationData(m_ItemID);
645 673
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs
index bc9b174..a794f02 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs
@@ -56,9 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
56 { 56 {
57 bool running = instance.Running; 57 bool running = instance.Running;
58 58
59 if (running)
60 instance.Stop(50);
61
62 XmlDocument xmldoc = new XmlDocument(); 59 XmlDocument xmldoc = new XmlDocument();
63 60
64 XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration, 61 XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration,
@@ -182,9 +179,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
182 179
183 rootElement.AppendChild(plugins); 180 rootElement.AppendChild(plugins);
184 181
185 if (running)
186 instance.Start();
187
188 return xmldoc.InnerXml; 182 return xmldoc.InnerXml;
189 } 183 }
190 184
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 485531d..303e5e4 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -210,6 +210,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
210 m_Scene.EventManager.OnScriptReset += OnScriptReset; 210 m_Scene.EventManager.OnScriptReset += OnScriptReset;
211 m_Scene.EventManager.OnStartScript += OnStartScript; 211 m_Scene.EventManager.OnStartScript += OnStartScript;
212 m_Scene.EventManager.OnStopScript += OnStopScript; 212 m_Scene.EventManager.OnStopScript += OnStopScript;
213 m_Scene.EventManager.OnShutdown += OnShutdown;
213 214
214 m_AsyncCommands = new AsyncCommandManager(this); 215 m_AsyncCommands = new AsyncCommandManager(this);
215 216
@@ -247,7 +248,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
247 Object[] p = (Object[])o; 248 Object[] p = (Object[])o;
248 int saveTime = (int)p[0]; 249 int saveTime = (int)p[0];
249 250
250 System.Threading.Thread.Sleep(saveTime); 251 if (saveTime > 0)
252 System.Threading.Thread.Sleep(saveTime);
251 253
252// m_log.Debug("[XEngine] Backing up script states"); 254// m_log.Debug("[XEngine] Backing up script states");
253 255
@@ -275,8 +277,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
275 277
276 instances.Clear(); 278 instances.Clear();
277 279
278 m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup), 280 if (saveTime > 0)
279 new Object[] { saveTime }); 281 m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
282 new Object[] { saveTime });
280 283
281 return 0; 284 return 0;
282 } 285 }
@@ -840,5 +843,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
840 { 843 {
841 return GetScriptState(itemID); 844 return GetScriptState(itemID);
842 } 845 }
846
847 public void OnShutdown()
848 {
849 List<IScriptInstance> instances = new List<IScriptInstance>();
850
851 lock (m_Scripts)
852 {
853 foreach (IScriptInstance instance in m_Scripts.Values)
854 instances.Add(instance);
855 }
856
857 foreach (IScriptInstance i in instances)
858 {
859 i.Stop(50);
860 }
861
862 DoBackup(new Object[] {0});
863 }
843 } 864 }
844} 865}