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authorJustin Clark-Casey (justincc)2009-09-03 19:41:38 +0100
committerJustin Clark-Casey (justincc)2009-09-03 19:41:38 +0100
commit64fa23df7c1ab196ec1b901839e71837403b29ce (patch)
tree763fb059511e1e8c71395844ff485d5baaa83e27 /OpenSim
parentMerge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim (diff)
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If a test dll fails, stop immediately rather than trying all the other test dlls
This is very useful behaviour if debugging test failures otherwise it's hard to pick out the test output Also, some minor method shuffling in the iar module
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs5
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs51
2 files changed, 30 insertions, 26 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 4ee90e2..f73a7e3 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -199,6 +199,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
199 InventoryFolderImpl inventoryFolder = null; 199 InventoryFolderImpl inventoryFolder = null;
200 InventoryItemBase inventoryItem = null; 200 InventoryItemBase inventoryItem = null;
201 201
202 /*
202 if (!m_userInfo.HasReceivedInventory) 203 if (!m_userInfo.HasReceivedInventory)
203 { 204 {
204 // If the region server has access to the user admin service (by which users are created), 205 // If the region server has access to the user admin service (by which users are created),
@@ -220,13 +221,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
220 m_userInfo.FetchInventory(); 221 m_userInfo.FetchInventory();
221 } 222 }
222 } 223 }
224 */
223 225
224 bool foundStar = false; 226 bool foundStar = false;
225 227
226 // Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl 228 // Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
227 // itself (possibly at a small loss in efficiency). 229 // itself (possibly at a small loss in efficiency).
228 string[] components 230 string[] components
229 = m_invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); 231 = m_invPath.Split(
232 new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
230 233
231 int maxComponentIndex = components.Length - 1; 234 int maxComponentIndex = components.Length - 1;
232 235
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index d3ba5fe..c495e02 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -64,6 +64,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
64 /// </value> 64 /// </value>
65 private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); 65 private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
66 private Scene m_aScene; 66 private Scene m_aScene;
67
67 /// <value> 68 /// <value>
68 /// The comms manager we will use for all comms requests 69 /// The comms manager we will use for all comms requests
69 /// </value> 70 /// </value>
@@ -110,8 +111,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
110 InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; 111 InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
111 if (handlerInventoryArchiveSaved != null) 112 if (handlerInventoryArchiveSaved != null)
112 handlerInventoryArchiveSaved(succeeded, userInfo, invPath, saveStream, reportedException); 113 handlerInventoryArchiveSaved(succeeded, userInfo, invPath, saveStream, reportedException);
114 }
115
116 public void ArchiveInventory(string firstName, string lastName, string invPath, Stream saveStream)
117 {
118 if (m_scenes.Count > 0)
119 {
120 CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
121
122 if (userInfo != null)
123 new InventoryArchiveWriteRequest(this, userInfo, invPath, saveStream).Execute();
124 }
125 }
126
127 public void ArchiveInventory(string firstName, string lastName, string invPath, string savePath)
128 {
129 if (m_scenes.Count > 0)
130 {
131 CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
132
133 if (userInfo != null)
134 new InventoryArchiveWriteRequest(this, userInfo, invPath, savePath).Execute();
135 }
113 } 136 }
114 137
115 public void DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream) 138 public void DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream)
116 { 139 {
117 if (m_scenes.Count > 0) 140 if (m_scenes.Count > 0)
@@ -125,18 +148,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
125 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 148 UpdateClientWithLoadedNodes(userInfo, request.Execute());
126 } 149 }
127 } 150 }
128 } 151 }
129
130 public void ArchiveInventory(string firstName, string lastName, string invPath, Stream saveStream)
131 {
132 if (m_scenes.Count > 0)
133 {
134 CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
135
136 if (userInfo != null)
137 new InventoryArchiveWriteRequest(this, userInfo, invPath, saveStream).Execute();
138 }
139 }
140 152
141 public void DearchiveInventory(string firstName, string lastName, string invPath, string loadPath) 153 public void DearchiveInventory(string firstName, string lastName, string invPath, string loadPath)
142 { 154 {
@@ -151,18 +163,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
151 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 163 UpdateClientWithLoadedNodes(userInfo, request.Execute());
152 } 164 }
153 } 165 }
154 } 166 }
155
156 public void ArchiveInventory(string firstName, string lastName, string invPath, string savePath)
157 {
158 if (m_scenes.Count > 0)
159 {
160 CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
161
162 if (userInfo != null)
163 new InventoryArchiveWriteRequest(this, userInfo, invPath, savePath).Execute();
164 }
165 }
166 167
167 /// <summary> 168 /// <summary>
168 /// Load inventory from an inventory file archive 169 /// Load inventory from an inventory file archive