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authordahlia2009-11-30 01:09:46 -0800
committerdahlia2009-11-30 01:09:46 -0800
commit5b0bb1eff97065a5e02d8fed757bb71f9262595f (patch)
tree75901727de505d71cb799a96dfaa27fa43031c29 /OpenSim
parentadd agent position to output of "show users" console command (diff)
parent* Patch from Misterblue to fix Environment.TickCount for statistics purposes.... (diff)
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Merge branch 'master' of ssh://dahlia@myConnection01/var/git/opensim
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Data/Tests/BasicEstateTest.cs7
-rw-r--r--OpenSim/Framework/IRegionCommsListener.cs2
-rw-r--r--OpenSim/Framework/ISceneObject.cs2
-rw-r--r--OpenSim/Framework/RegionCommsListener.cs25
-rw-r--r--OpenSim/Framework/Servers/BaseOpenSimServer.cs2
-rw-r--r--OpenSim/Framework/Servers/VersionInfo.cs2
-rw-r--r--OpenSim/Framework/Util.cs26
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs5
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs9
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs71
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs9
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs9
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs9
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs17
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs234
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs72
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs190
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs55
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs60
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs26
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Chat/IRCBridgeModule.cs9
-rw-r--r--OpenSim/Region/OptionalModules/Python/PythonAPI/Console.cs48
-rw-r--r--OpenSim/Region/OptionalModules/Python/PythonModule.cs71
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs9
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs38
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs22
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs23
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs217
-rw-r--r--OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs (renamed from OpenSim/Tests/Common/Mock/TestAssetDataPlugin.cs)4
46 files changed, 602 insertions, 754 deletions
diff --git a/OpenSim/Data/Tests/BasicEstateTest.cs b/OpenSim/Data/Tests/BasicEstateTest.cs
index d8e1725..907bb38 100644
--- a/OpenSim/Data/Tests/BasicEstateTest.cs
+++ b/OpenSim/Data/Tests/BasicEstateTest.cs
@@ -154,13 +154,14 @@ namespace OpenSim.Data.Tests
154 ); 154 );
155 } 155 }
156 156
157 //[Test] 157 [Test]
158 // Currently fails occasionally
159 public void T012_EstateSettingsRandomStorage() 158 public void T012_EstateSettingsRandomStorage()
160 { 159 {
161 // Letting estate store generate rows to database for us 160 // Letting estate store generate rows to database for us
162 EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID); 161 EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID);
163 new PropertyScrambler<EstateSettings>().Scramble(originalSettings); 162 new PropertyScrambler<EstateSettings>()
163 .DontScramble(x=>x.EstateID)
164 .Scramble(originalSettings);
164 165
165 // Saving settings. 166 // Saving settings.
166 db.StoreEstateSettings(originalSettings); 167 db.StoreEstateSettings(originalSettings);
diff --git a/OpenSim/Framework/IRegionCommsListener.cs b/OpenSim/Framework/IRegionCommsListener.cs
index 307c6bc..cd59c63 100644
--- a/OpenSim/Framework/IRegionCommsListener.cs
+++ b/OpenSim/Framework/IRegionCommsListener.cs
@@ -32,7 +32,6 @@ namespace OpenSim.Framework
32{ 32{
33 public delegate void ExpectUserDelegate(AgentCircuitData agent); 33 public delegate void ExpectUserDelegate(AgentCircuitData agent);
34 34
35 public delegate bool ExpectPrimDelegate(UUID primID, string objData, int XMLMethod);
36 35
37 public delegate void UpdateNeighbours(List<RegionInfo> neighbours); 36 public delegate void UpdateNeighbours(List<RegionInfo> neighbours);
38 37
@@ -55,7 +54,6 @@ namespace OpenSim.Framework
55 public interface IRegionCommsListener 54 public interface IRegionCommsListener
56 { 55 {
57 event ExpectUserDelegate OnExpectUser; 56 event ExpectUserDelegate OnExpectUser;
58 event ExpectPrimDelegate OnExpectPrim;
59 event GenericCall2 OnExpectChildAgent; 57 event GenericCall2 OnExpectChildAgent;
60 event AgentCrossing OnAvatarCrossingIntoRegion; 58 event AgentCrossing OnAvatarCrossingIntoRegion;
61 event PrimCrossing OnPrimCrossingIntoRegion; 59 event PrimCrossing OnPrimCrossingIntoRegion;
diff --git a/OpenSim/Framework/ISceneObject.cs b/OpenSim/Framework/ISceneObject.cs
index 4fc3e01..5147901 100644
--- a/OpenSim/Framework/ISceneObject.cs
+++ b/OpenSim/Framework/ISceneObject.cs
@@ -38,6 +38,6 @@ namespace OpenSim.Framework
38 string ExtraToXmlString(); 38 string ExtraToXmlString();
39 void ExtraFromXmlString(string xmlstr); 39 void ExtraFromXmlString(string xmlstr);
40 string GetStateSnapshot(); 40 string GetStateSnapshot();
41 void SetState(string xmlstr, UUID regionID); 41 void SetState(string xmlstr, IScene s);
42 } 42 }
43} 43}
diff --git a/OpenSim/Framework/RegionCommsListener.cs b/OpenSim/Framework/RegionCommsListener.cs
index 90200d6..718a556 100644
--- a/OpenSim/Framework/RegionCommsListener.cs
+++ b/OpenSim/Framework/RegionCommsListener.cs
@@ -43,7 +43,6 @@ namespace OpenSim.Framework
43 private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; 43 private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
44 private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; 44 private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
45 private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent; 45 private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent;
46 private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
47 private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser 46 private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser
48 private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate; 47 private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate;
49 private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; 48 private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
@@ -53,7 +52,6 @@ namespace OpenSim.Framework
53 #region IRegionCommsListener Members 52 #region IRegionCommsListener Members
54 53
55 public event ExpectUserDelegate OnExpectUser; 54 public event ExpectUserDelegate OnExpectUser;
56 public event ExpectPrimDelegate OnExpectPrim;
57 public event GenericCall2 OnExpectChildAgent; 55 public event GenericCall2 OnExpectChildAgent;
58 public event AgentCrossing OnAvatarCrossingIntoRegion; 56 public event AgentCrossing OnAvatarCrossingIntoRegion;
59 public event PrimCrossing OnPrimCrossingIntoRegion; 57 public event PrimCrossing OnPrimCrossingIntoRegion;
@@ -95,17 +93,6 @@ namespace OpenSim.Framework
95 93
96 } 94 }
97 95
98 public virtual bool TriggerExpectPrim(UUID primID, string objData, int XMLMethod)
99 {
100 handlerExpectPrim = OnExpectPrim;
101 if (handlerExpectPrim != null)
102 {
103 handlerExpectPrim(primID, objData, XMLMethod);
104 return true;
105 }
106 return false;
107 }
108
109 public virtual bool TriggerChildAgentUpdate(ChildAgentDataUpdate cAgentData) 96 public virtual bool TriggerChildAgentUpdate(ChildAgentDataUpdate cAgentData)
110 { 97 {
111 handlerChildAgentUpdate = OnChildAgentUpdate; 98 handlerChildAgentUpdate = OnChildAgentUpdate;
@@ -128,18 +115,6 @@ namespace OpenSim.Framework
128 return false; 115 return false;
129 } 116 }
130 117
131 public virtual bool TriggerExpectPrimCrossing(UUID primID, Vector3 position,
132 bool isPhysical)
133 {
134 handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
135 if (handlerPrimCrossingIntoRegion != null)
136 {
137 handlerPrimCrossingIntoRegion(primID, position, isPhysical);
138 return true;
139 }
140 return false;
141 }
142
143 public virtual bool TriggerAcknowledgeAgentCrossed(UUID agentID) 118 public virtual bool TriggerAcknowledgeAgentCrossed(UUID agentID)
144 { 119 {
145 handlerAcknowledgeAgentCrossed = OnAcknowledgeAgentCrossed; 120 handlerAcknowledgeAgentCrossed = OnAcknowledgeAgentCrossed;
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index 0d93ff7..655df9d 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -442,7 +442,7 @@ namespace OpenSim.Framework.Servers
442 if (File.Exists(gitCommitFileName)) 442 if (File.Exists(gitCommitFileName))
443 { 443 {
444 StreamReader CommitFile = File.OpenText(gitCommitFileName); 444 StreamReader CommitFile = File.OpenText(gitCommitFileName);
445 buildVersion = Environment.NewLine + "git# " + CommitFile.ReadLine(); 445 buildVersion = CommitFile.ReadLine();
446 CommitFile.Close(); 446 CommitFile.Close();
447 m_version += buildVersion ?? ""; 447 m_version += buildVersion ?? "";
448 } 448 }
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs
index 9f98310..ec94b2d 100644
--- a/OpenSim/Framework/Servers/VersionInfo.cs
+++ b/OpenSim/Framework/Servers/VersionInfo.cs
@@ -29,7 +29,7 @@ namespace OpenSim
29{ 29{
30 public class VersionInfo 30 public class VersionInfo
31 { 31 {
32 private const string VERSION_NUMBER = "0.6.8"; 32 private const string VERSION_NUMBER = "0.6.9";
33 private const Flavour VERSION_FLAVOUR = Flavour.Dev; 33 private const Flavour VERSION_FLAVOUR = Flavour.Dev;
34 34
35 public enum Flavour 35 public enum Flavour
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 87ba5a8..a459f8d 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -1389,6 +1389,30 @@ namespace OpenSim.Framework
1389 return null; 1389 return null;
1390 } 1390 }
1391 1391
1392 #endregion FireAndForget Threading Pattern 1392 #endregion FireAndForget Threading Pattern
1393 /// <summary>
1394 /// Environment.TickCount is an int but it counts all 32 bits so it goes positive
1395 /// and negative every 24.9 days. This trims down TickCount so it doesn't wrap
1396 /// for the callers.
1397 /// This trims it to a 12 day interval so don't let your frame time get too long.
1398 /// </summary>
1399 /// <returns></returns>
1400 public static Int32 EnvironmentTickCount()
1401 {
1402 return Environment.TickCount & EnvironmentTickCountMask;
1403 }
1404 const Int32 EnvironmentTickCountMask = 0x3fffffff;
1405
1406 /// <summary>
1407 /// Environment.TickCount is an int but it counts all 32 bits so it goes positive
1408 /// and negative every 24.9 days. Subtracts the passed value (previously fetched by
1409 /// 'EnvironmentTickCount()') and accounts for any wrapping.
1410 /// </summary>
1411 /// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
1412 public static Int32 EnvironmentTickCountSubtract(Int32 prevValue)
1413 {
1414 Int32 diff = EnvironmentTickCount() - prevValue;
1415 return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
1416 }
1393 } 1417 }
1394} 1418}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 4221212..c2aa8e2 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -13610,7 +13610,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
13610 if (handlerGodKickUser != null) 13610 if (handlerGodKickUser != null)
13611 { 13611 {
13612 handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID, 13612 handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID,
13613 gkupack.UserInfo.AgentID, (uint)0, gkupack.UserInfo.Reason); 13613 gkupack.UserInfo.AgentID, gkupack.UserInfo.KickFlags, gkupack.UserInfo.Reason,gkupack.UserInfo);
13614 } 13614 }
13615 } 13615 }
13616 else 13616 else
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 9856a1c..1e5f15a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Net; 30using System.Net;
31using System.Threading;
31using log4net; 32using log4net;
32using OpenSim.Framework; 33using OpenSim.Framework;
33using OpenMetaverse; 34using OpenMetaverse;
@@ -429,7 +430,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
429 // Send the packet 430 // Send the packet
430 m_udpServer.SendPacketFinal(nextPacket); 431 m_udpServer.SendPacketFinal(nextPacket);
431 m_nextPackets[i] = null; 432 m_nextPackets[i] = null;
432 packetSent = true; 433 packetSent = true;
434 this.PacketsSent++;
433 } 435 }
434 } 436 }
435 else 437 else
@@ -446,6 +448,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
446 // Send the packet 448 // Send the packet
447 m_udpServer.SendPacketFinal(packet); 449 m_udpServer.SendPacketFinal(packet);
448 packetSent = true; 450 packetSent = true;
451 this.PacketsSent++;
449 } 452 }
450 else 453 else
451 { 454 {
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index c773c05..338f2bb 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -138,6 +138,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
138 /// whether or not to sleep</summary> 138 /// whether or not to sleep</summary>
139 private bool m_packetSent; 139 private bool m_packetSent;
140 140
141 /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary>
142 private int m_elapsedMSSinceLastStatReport = 0;
141 /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> 143 /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary>
142 private int m_tickLastOutgoingPacketHandler; 144 private int m_tickLastOutgoingPacketHandler;
143 /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> 145 /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary>
@@ -246,6 +248,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
246 // Start the packet processing threads 248 // Start the packet processing threads
247 Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); 249 Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
248 Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); 250 Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
251 m_elapsedMSSinceLastStatReport = Environment.TickCount;
249 } 252 }
250 253
251 public new void Stop() 254 public new void Stop()
@@ -716,6 +719,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
716 // We don't need to do anything else with ping checks 719 // We don't need to do anything else with ping checks
717 StartPingCheckPacket startPing = (StartPingCheckPacket)packet; 720 StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
718 CompletePing(udpClient, startPing.PingID.PingID); 721 CompletePing(udpClient, startPing.PingID.PingID);
722
723 if ((Environment.TickCount - m_elapsedMSSinceLastStatReport) >= 3000)
724 {
725 udpClient.SendPacketStats();
726 m_elapsedMSSinceLastStatReport = Environment.TickCount;
727 }
719 return; 728 return;
720 } 729 }
721 else if (packet.Type == PacketType.CompletePingCheck) 730 else if (packet.Type == PacketType.CompletePingCheck)
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 273c128..7e1bed5 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -98,7 +98,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
98 /// <param name="godID">The person doing the kicking</param> 98 /// <param name="godID">The person doing the kicking</param>
99 /// <param name="sessionID">The session of the person doing the kicking</param> 99 /// <param name="sessionID">The session of the person doing the kicking</param>
100 /// <param name="agentID">the person that is being kicked</param> 100 /// <param name="agentID">the person that is being kicked</param>
101 /// <param name="kickflags">This isn't used apparently</param> 101 /// <param name="kickflags">Tells what to do to the user</param>
102 /// <param name="reason">The message to send to the user after it's been turned into a field</param> 102 /// <param name="reason">The message to send to the user after it's been turned into a field</param>
103 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) 103 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
104 { 104 {
@@ -110,39 +110,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
110 { 110 {
111 if (m_scene.Permissions.IsGod(godID)) 111 if (m_scene.Permissions.IsGod(godID))
112 { 112 {
113 if (agentID == kickUserID) 113 if (kickflags == 0)
114 { 114 {
115 string reasonStr = Utils.BytesToString(reason); 115 if (agentID == kickUserID)
116 {
117 string reasonStr = Utils.BytesToString(reason);
116 118
117 m_scene.ForEachClient( 119 m_scene.ForEachClient(
118 delegate(IClientAPI controller) 120 delegate(IClientAPI controller)
119 { 121 {
120 if (controller.AgentId != godID) 122 if (controller.AgentId != godID)
121 controller.Kick(reasonStr); 123 controller.Kick(reasonStr);
122 } 124 }
123 ); 125 );
124 126
125 // This is a bit crude. It seems the client will be null before it actually stops the thread 127 // This is a bit crude. It seems the client will be null before it actually stops the thread
126 // The thread will kill itself eventually :/ 128 // The thread will kill itself eventually :/
127 // Is there another way to make sure *all* clients get this 'inter region' message? 129 // Is there another way to make sure *all* clients get this 'inter region' message?
128 m_scene.ForEachScenePresence( 130 m_scene.ForEachScenePresence(
129 delegate(ScenePresence p) 131 delegate(ScenePresence p)
130 {
131 if (p.UUID != godID && !p.IsChildAgent)
132 { 132 {
133 // Possibly this should really be p.Close() though that method doesn't send a close 133 if (p.UUID != godID && !p.IsChildAgent)
134 // to the client 134 {
135 p.ControllingClient.Close(); 135 // Possibly this should really be p.Close() though that method doesn't send a close
136 // to the client
137 p.ControllingClient.Close();
138 }
136 } 139 }
137 } 140 );
138 ); 141 }
142 else
143 {
144 m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
145
146 sp.ControllingClient.Kick(Utils.BytesToString(reason));
147 sp.ControllingClient.Close();
148 }
139 } 149 }
140 else 150
151 if (kickflags == 1)
141 { 152 {
142 m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent); 153 sp.AllowMovement = false;
143 154 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
144 sp.ControllingClient.Kick(Utils.BytesToString(reason)); 155 m_dialogModule.SendAlertToUser(godID, "User Frozen");
145 sp.ControllingClient.Close(); 156 }
157
158 if (kickflags == 2)
159 {
160 sp.AllowMovement = true;
161 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
162 m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
146 } 163 }
147 } 164 }
148 else 165 else
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 8532d03..b778389 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -348,9 +348,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
348 348
349 UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager); 349 UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
350 if (UUID.Zero != ospResolvedId) 350 if (UUID.Zero != ospResolvedId)
351 {
351 item.CreatorIdAsUuid = ospResolvedId; 352 item.CreatorIdAsUuid = ospResolvedId;
353
354 // XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the
355 // database). Instead, replace with the UUID that we found.
356 item.CreatorId = ospResolvedId.ToString();
357 }
352 else 358 else
359 {
353 item.CreatorIdAsUuid = m_userInfo.UserProfile.ID; 360 item.CreatorIdAsUuid = m_userInfo.UserProfile.ID;
361 }
354 362
355 item.Owner = m_userInfo.UserProfile.ID; 363 item.Owner = m_userInfo.UserProfile.ID;
356 364
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 2c0d113..ecd60bd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -280,7 +280,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
280 string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME); 280 string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
281 281
282 m_log.InfoFormat( 282 m_log.InfoFormat(
283 "[INVENTORY ARCHIVER]: Saving archive {0} from inventory path {1} for {2} {3}", 283 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
284 savePath, invPath, firstName, lastName); 284 savePath, invPath, firstName, lastName);
285 285
286 Guid id = Guid.NewGuid(); 286 Guid id = Guid.NewGuid();
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 7927352..e4dad18 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -259,9 +259,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
259 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name); 259 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name);
260 260
261 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); 261 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
262
263// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
264// UUID, not the OSPA itself.
265// Assert.That(
266// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
267// "Loaded item non-uuid creator doesn't match original");
262 Assert.That( 268 Assert.That(
263 foundItem1.CreatorId, Is.EqualTo(item1.CreatorId), 269 foundItem1.CreatorId, Is.EqualTo(userItemCreatorUuid.ToString()),
264 "Loaded item non-uuid creator doesn't match original"); 270 "Loaded item non-uuid creator doesn't match original");
271
265 Assert.That( 272 Assert.That(
266 foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid), 273 foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid),
267 "Loaded item uuid creator doesn't match original"); 274 "Loaded item uuid creator doesn't match original");
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index d4a28e2..60df2e7 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -602,9 +602,12 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
602 ListenerInfo info = 602 ListenerInfo info =
603 ListenerInfo.FromData(localID, itemID, hostID, item); 603 ListenerInfo.FromData(localID, itemID, hostID, item);
604 604
605 if (!m_listeners.ContainsKey((int)item[2])) 605 lock (m_listeners)
606 m_listeners.Add((int)item[2], new List<ListenerInfo>()); 606 {
607 m_listeners[(int)item[2]].Add(info); 607 if (!m_listeners.ContainsKey((int)item[2]))
608 m_listeners.Add((int)item[2], new List<ListenerInfo>());
609 m_listeners[(int)item[2]].Add(info);
610 }
608 611
609 idx+=6; 612 idx+=6;
610 } 613 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs
index ee809bd..d9f6e33 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs
@@ -263,8 +263,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
263 { 263 {
264 // We need to make a local copy of the object 264 // We need to make a local copy of the object
265 ISceneObject sogClone = sog.CloneForNewScene(); 265 ISceneObject sogClone = sog.CloneForNewScene();
266 sogClone.SetState(sog.GetStateSnapshot(), 266 sogClone.SetState(sog.GetStateSnapshot(), s);
267 s.RegionInfo.RegionID);
268 return s.IncomingCreateObject(sogClone); 267 return s.IncomingCreateObject(sogClone);
269 } 268 }
270 else 269 else
@@ -294,15 +293,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
294 293
295 #region Misc 294 #region Misc
296 295
297 public UUID GetRegionID(ulong regionhandle) 296 public Scene GetScene(ulong regionhandle)
298 { 297 {
299 foreach (Scene s in m_sceneList) 298 foreach (Scene s in m_sceneList)
300 { 299 {
301 if (s.RegionInfo.RegionHandle == regionhandle) 300 if (s.RegionInfo.RegionHandle == regionhandle)
302 return s.RegionInfo.RegionID; 301 return s;
303 } 302 }
304 // ? weird. should not happen 303 // ? weird. should not happen
305 return m_sceneList[0].RegionInfo.RegionID; 304 return m_sceneList[0];
306 } 305 }
307 306
308 public bool IsLocalRegion(ulong regionhandle) 307 public bool IsLocalRegion(ulong regionhandle)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs
index 696225c..710e3ca 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/RESTInterregionComms.cs
@@ -641,7 +641,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
641 if (args["extra"] != null) 641 if (args["extra"] != null)
642 extraStr = args["extra"].AsString(); 642 extraStr = args["extra"].AsString();
643 643
644 UUID regionID = m_localBackend.GetRegionID(regionhandle); 644 IScene s = m_localBackend.GetScene(regionhandle);
645 SceneObjectGroup sog = null; 645 SceneObjectGroup sog = null;
646 try 646 try
647 { 647 {
@@ -663,7 +663,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
663 { 663 {
664 try 664 try
665 { 665 {
666 sog.SetState(stateXmlStr, regionID); 666 sog.SetState(stateXmlStr, s);
667 } 667 }
668 catch (Exception ex) 668 catch (Exception ex)
669 { 669 {
@@ -695,8 +695,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
695 if (args["itemid"] != null) 695 if (args["itemid"] != null)
696 itemID = args["itemid"].AsUUID(); 696 itemID = args["itemid"].AsUUID();
697 697
698 //UUID regionID = m_localBackend.GetRegionID(regionhandle);
699
700 // This is the meaning of PUT object 698 // This is the meaning of PUT object
701 bool result = m_localBackend.SendCreateObject(regionhandle, userID, itemID); 699 bool result = m_localBackend.SendCreateObject(regionhandle, userID, itemID);
702 700
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 34b81d8..af72968 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -454,6 +454,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
454 /// <summary> 454 /// <summary>
455 /// Resolve path to a working FileStream 455 /// Resolve path to a working FileStream
456 /// </summary> 456 /// </summary>
457 /// <param name="path"></param>
458 /// <returns></returns>
457 private Stream GetStream(string path) 459 private Stream GetStream(string path)
458 { 460 {
459 if (File.Exists(path)) 461 if (File.Exists(path))
@@ -500,8 +502,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
500 WebResponse response = request.GetResponse(); 502 WebResponse response = request.GetResponse();
501 Stream file = response.GetResponseStream(); 503 Stream file = response.GetResponseStream();
502 504
503 if (response.ContentType != "application/x-oar") 505 // justincc: gonna ignore the content type for now and just try anything
504 throw new Exception(String.Format("{0} does not identify an OAR file", uri.ToString())); 506 //if (response.ContentType != "application/x-oar")
507 // throw new Exception(String.Format("{0} does not identify an OAR file", uri.ToString()));
505 508
506 if (response.ContentLength == 0) 509 if (response.ContentLength == 0)
507 throw new Exception(String.Format("{0} returned an empty file", uri.ToString())); 510 throw new Exception(String.Format("{0} returned an empty file", uri.ToString()));
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 013a0ef..c9b3071 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -800,30 +800,31 @@ namespace OpenSim.Region.CoreModules.World.Permissions
800 } 800 }
801 801
802 protected bool GenericParcelOwnerPermission(UUID user, ILandObject parcel, ulong groupPowers) 802 protected bool GenericParcelOwnerPermission(UUID user, ILandObject parcel, ulong groupPowers)
803 { 803 {
804 bool permission = false;
805
806 if (parcel.LandData.OwnerID == user) 804 if (parcel.LandData.OwnerID == user)
807 { 805 {
808 permission = true; 806 // Returning immediately so that group deeded objects on group deeded land don't trigger a NRE on
807 // the subsequent redundant checks when using lParcelMediaCommandList()
808 // See http://opensimulator.org/mantis/view.php?id=3999 for more details
809 return true;
809 } 810 }
810 811
811 if (parcel.LandData.IsGroupOwned && IsGroupMember(parcel.LandData.GroupID, user, groupPowers)) 812 if (parcel.LandData.IsGroupOwned && IsGroupMember(parcel.LandData.GroupID, user, groupPowers))
812 { 813 {
813 permission = true; 814 return true;
814 } 815 }
815 816
816 if (IsEstateManager(user)) 817 if (IsEstateManager(user))
817 { 818 {
818 permission = true; 819 return true;
819 } 820 }
820 821
821 if (IsAdministrator(user)) 822 if (IsAdministrator(user))
822 { 823 {
823 permission = true; 824 return true;
824 } 825 }
825 826
826 return permission; 827 return false;
827 } 828 }
828 829
829 protected bool GenericParcelPermission(UUID user, Vector3 pos, ulong groupPowers) 830 protected bool GenericParcelPermission(UUID user, Vector3 pos, ulong groupPowers)
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 2c906a2..89a45da 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -185,19 +185,11 @@ namespace OpenSim.Region.Framework.Interfaces
185 List<UUID> GetInventoryList(); 185 List<UUID> GetInventoryList();
186 186
187 /// <summary> 187 /// <summary>
188 /// Get the names of the assemblies associated with scripts in this inventory.
189 /// </summary>
190 /// <returns></returns>
191 string[] GetScriptAssemblies();
192
193 /// <summary>
194 /// Get the xml representing the saved states of scripts in this inventory. 188 /// Get the xml representing the saved states of scripts in this inventory.
195 /// </summary> 189 /// </summary>
196 /// <returns> 190 /// <returns>
197 /// A <see cref="Dictionary`2"/> 191 /// A <see cref="Dictionary`2"/>
198 /// </returns> 192 /// </returns>
199 Dictionary<UUID, string> GetScriptStates(); 193 Dictionary<UUID, string> GetScriptStates();
200
201 bool CanBeDeleted();
202 } 194 }
203} 195}
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index 10835b9..f11e571 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -34,9 +34,8 @@ namespace OpenSim.Region.Framework.Interfaces
34 { 34 {
35 string ScriptEngineName { get; } 35 string ScriptEngineName { get; }
36 36
37 string GetAssemblyName(UUID itemID);
38 string GetXMLState(UUID itemID); 37 string GetXMLState(UUID itemID);
39 bool CanBeDeleted(UUID itemID); 38 void SetXMLState(UUID itemID, string xml);
40 39
41 bool PostScriptEvent(UUID itemID, string name, Object[] args); 40 bool PostScriptEvent(UUID itemID, string name, Object[] args);
42 bool PostObjectEvent(UUID itemID, string name, Object[] args); 41 bool PostObjectEvent(UUID itemID, string name, Object[] args);
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 5b571c7..9a7863b 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -131,11 +131,6 @@ namespace OpenSim.Region.Framework.Scenes
131 if (left > 0) 131 if (left > 0)
132 { 132 {
133 x = m_inventoryDeletes.Dequeue(); 133 x = m_inventoryDeletes.Dequeue();
134 if (!x.objectGroup.CanBeDeleted())
135 {
136 m_inventoryDeletes.Enqueue(x);
137 return true;
138 }
139 134
140 m_log.DebugFormat( 135 m_log.DebugFormat(
141 "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left); 136 "[SCENE]: Sending object to user's inventory, {0} item(s) remaining.", left);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f444e51..a3f3d8f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -310,7 +310,7 @@ namespace OpenSim.Region.Framework.Scenes
310 private Thread HeartbeatThread; 310 private Thread HeartbeatThread;
311 private volatile bool shuttingdown; 311 private volatile bool shuttingdown;
312 312
313 private int m_lastUpdate = Environment.TickCount; 313 private int m_lastUpdate;
314 private bool m_firstHeartbeat = true; 314 private bool m_firstHeartbeat = true;
315 315
316 private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; 316 private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time;
@@ -387,6 +387,11 @@ namespace OpenSim.Region.Framework.Scenes
387 { 387 {
388 get { return StatsReporter.getLastReportedSimFPS(); } 388 get { return StatsReporter.getLastReportedSimFPS(); }
389 } 389 }
390
391 public float[] SimulatorStats
392 {
393 get { return StatsReporter.getLastReportedSimStats(); }
394 }
390 395
391 public string DefaultScriptEngine 396 public string DefaultScriptEngine
392 { 397 {
@@ -521,6 +526,7 @@ namespace OpenSim.Region.Framework.Scenes
521 m_regionHandle = m_regInfo.RegionHandle; 526 m_regionHandle = m_regInfo.RegionHandle;
522 m_regionName = m_regInfo.RegionName; 527 m_regionName = m_regInfo.RegionName;
523 m_datastore = m_regInfo.DataStore; 528 m_datastore = m_regInfo.DataStore;
529 m_lastUpdate = Util.EnvironmentTickCount();
524 530
525 m_physicalPrim = physicalPrim; 531 m_physicalPrim = physicalPrim;
526 m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; 532 m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;
@@ -618,7 +624,7 @@ namespace OpenSim.Region.Framework.Scenes
618 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); 624 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
619 m_persistAfter *= 10000000; 625 m_persistAfter *= 10000000;
620 626
621 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine"); 627 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
622 628
623 IConfig packetConfig = m_config.Configs["PacketPool"]; 629 IConfig packetConfig = m_config.Configs["PacketPool"];
624 if (packetConfig != null) 630 if (packetConfig != null)
@@ -730,6 +736,8 @@ namespace OpenSim.Region.Framework.Scenes
730 736
731 m_regInfo = regInfo; 737 m_regInfo = regInfo;
732 m_eventManager = new EventManager(); 738 m_eventManager = new EventManager();
739
740 m_lastUpdate = Util.EnvironmentTickCount();
733 } 741 }
734 742
735 #endregion 743 #endregion
@@ -1084,7 +1092,7 @@ namespace OpenSim.Region.Framework.Scenes
1084 HeartbeatThread.Abort(); 1092 HeartbeatThread.Abort();
1085 HeartbeatThread = null; 1093 HeartbeatThread = null;
1086 } 1094 }
1087 m_lastUpdate = Environment.TickCount; 1095 m_lastUpdate = Util.EnvironmentTickCount();
1088 1096
1089 HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false); 1097 HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false);
1090 } 1098 }
@@ -1125,7 +1133,7 @@ namespace OpenSim.Region.Framework.Scenes
1125 { 1133 {
1126 Update(); 1134 Update();
1127 1135
1128 m_lastUpdate = Environment.TickCount; 1136 m_lastUpdate = Util.EnvironmentTickCount();
1129 m_firstHeartbeat = false; 1137 m_firstHeartbeat = false;
1130 } 1138 }
1131 catch (ThreadAbortException) 1139 catch (ThreadAbortException)
@@ -1151,10 +1159,11 @@ namespace OpenSim.Region.Framework.Scenes
1151 while (!shuttingdown) 1159 while (!shuttingdown)
1152 { 1160 {
1153 TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; 1161 TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
1154 physicsFPS = 0f; 1162 physicsFPS = 0f;
1155 1163
1156 maintc = otherMS = Environment.TickCount; 1164 maintc = Util.EnvironmentTickCount();
1157 int tmpFrameMS = maintc; 1165 int tmpFrameMS = maintc;
1166 tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
1158 1167
1159 // Increment the frame counter 1168 // Increment the frame counter
1160 ++m_frame; 1169 ++m_frame;
@@ -1174,74 +1183,65 @@ namespace OpenSim.Region.Framework.Scenes
1174 if (m_frame % m_update_presences == 0) 1183 if (m_frame % m_update_presences == 0)
1175 m_sceneGraph.UpdatePresences(); 1184 m_sceneGraph.UpdatePresences();
1176 1185
1177 int TempPhysicsMS2 = Environment.TickCount; 1186 int tmpPhysicsMS2 = Util.EnvironmentTickCount();
1178 if ((m_frame % m_update_physics == 0) && m_physics_enabled) 1187 if ((m_frame % m_update_physics == 0) && m_physics_enabled)
1179 m_sceneGraph.UpdatePreparePhysics(); 1188 m_sceneGraph.UpdatePreparePhysics();
1180 TempPhysicsMS2 = Environment.TickCount - TempPhysicsMS2; 1189 physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
1181 physicsMS2 = TempPhysicsMS2;
1182 1190
1183 if (m_frame % m_update_entitymovement == 0) 1191 if (m_frame % m_update_entitymovement == 0)
1184 m_sceneGraph.UpdateScenePresenceMovement(); 1192 m_sceneGraph.UpdateScenePresenceMovement();
1185 1193
1186 int TempPhysicsMS = Environment.TickCount; 1194 int tmpPhysicsMS = Util.EnvironmentTickCount();
1187 if (m_frame % m_update_physics == 0) 1195 if (m_frame % m_update_physics == 0)
1188 { 1196 {
1189 if (m_physics_enabled) 1197 if (m_physics_enabled)
1190 physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan)); 1198 physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan));
1191 if (SynchronizeScene != null) 1199 if (SynchronizeScene != null)
1192 SynchronizeScene(this); 1200 SynchronizeScene(this);
1193 } 1201 }
1194 TempPhysicsMS = Environment.TickCount - TempPhysicsMS; 1202 physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
1195 physicsMS = TempPhysicsMS;
1196 1203
1197 // Delete temp-on-rez stuff 1204 // Delete temp-on-rez stuff
1198 if (m_frame % m_update_backup == 0) 1205 if (m_frame % m_update_backup == 0)
1199 { 1206 {
1200 int tozMS = Environment.TickCount; 1207 int tmpTempOnRezMS = Util.EnvironmentTickCount();
1201 CleanTempObjects(); 1208 CleanTempObjects();
1202 tozMS -= Environment.TickCount; 1209 tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
1203 tempOnRezMS = tozMS;
1204 } 1210 }
1205 1211
1206 if (RegionStatus != RegionStatus.SlaveScene) 1212 if (RegionStatus != RegionStatus.SlaveScene)
1207 { 1213 {
1208 if (m_frame % m_update_events == 0) 1214 if (m_frame % m_update_events == 0)
1209 { 1215 {
1210 int evMS = Environment.TickCount; 1216 int evMS = Util.EnvironmentTickCount();
1211 UpdateEvents(); 1217 UpdateEvents();
1212 evMS -= Environment.TickCount; 1218 eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
1213 eventMS = evMS;
1214 } 1219 }
1215 1220
1216 if (m_frame % m_update_backup == 0) 1221 if (m_frame % m_update_backup == 0)
1217 { 1222 {
1218 int backMS = Environment.TickCount; 1223 int backMS = Util.EnvironmentTickCount();
1219 UpdateStorageBackup(); 1224 UpdateStorageBackup();
1220 backMS -= Environment.TickCount; 1225 backupMS = Util.EnvironmentTickCountSubtract(backMS);
1221 backupMS = backMS;
1222 } 1226 }
1223 1227
1224 if (m_frame % m_update_terrain == 0) 1228 if (m_frame % m_update_terrain == 0)
1225 { 1229 {
1226 int terMS = Environment.TickCount; 1230 int terMS = Util.EnvironmentTickCount();
1227 UpdateTerrain(); 1231 UpdateTerrain();
1228 terMS -= Environment.TickCount; 1232 terrainMS = Util.EnvironmentTickCountSubtract(terMS);
1229 terrainMS = terMS;
1230 } 1233 }
1231 1234
1232 if (m_frame % m_update_land == 0) 1235 if (m_frame % m_update_land == 0)
1233 { 1236 {
1234 int ldMS = Environment.TickCount; 1237 int ldMS = Util.EnvironmentTickCount();
1235 UpdateLand(); 1238 UpdateLand();
1236 ldMS -= Environment.TickCount; 1239 landMS = Util.EnvironmentTickCountSubtract(ldMS);
1237 landMS = ldMS; 1240 }
1238 } 1241
1239 1242 frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
1240 int tickCount = Environment.TickCount; 1243 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
1241 otherMS = tickCount - otherMS; 1244 lastCompletedFrame = Util.EnvironmentTickCount();
1242 tmpFrameMS -= tickCount;
1243 frameMS = tmpFrameMS;
1244 lastCompletedFrame = tickCount;
1245 1245
1246 // if (m_frame%m_update_avatars == 0) 1246 // if (m_frame%m_update_avatars == 0)
1247 // UpdateInWorldTime(); 1247 // UpdateInWorldTime();
@@ -1293,9 +1293,9 @@ namespace OpenSim.Region.Framework.Scenes
1293 finally 1293 finally
1294 { 1294 {
1295 m_lastupdate = DateTime.UtcNow; 1295 m_lastupdate = DateTime.UtcNow;
1296 } 1296 }
1297 1297
1298 maintc = Environment.TickCount - maintc; 1298 maintc = Util.EnvironmentTickCountSubtract(maintc);
1299 maintc = (int)(m_timespan * 1000) - maintc; 1299 maintc = (int)(m_timespan * 1000) - maintc;
1300 1300
1301 if ((maintc < (m_timespan * 1000)) && maintc > 0) 1301 if ((maintc < (m_timespan * 1000)) && maintc > 0)
@@ -1306,6 +1306,7 @@ namespace OpenSim.Region.Framework.Scenes
1306 } 1306 }
1307 } 1307 }
1308 1308
1309
1309 1310
1310 public void AddGroupTarget(SceneObjectGroup grp) 1311 public void AddGroupTarget(SceneObjectGroup grp)
1311 { 1312 {
@@ -2381,103 +2382,6 @@ namespace OpenSim.Region.Framework.Scenes
2381 return successYN; 2382 return successYN;
2382 } 2383 }
2383 2384
2384 /// <summary>
2385 /// Handle a scene object that is crossing into this region from another.
2386 /// NOTE: Unused as of 2009-02-09. Soon to be deleted.
2387 /// </summary>
2388 /// <param name="regionHandle"></param>
2389 /// <param name="primID"></param>
2390 /// <param name="objXMLData"></param>
2391 /// <param name="XMLMethod"></param>
2392 /// <returns></returns>
2393 public bool IncomingInterRegionPrimGroup(UUID primID, string objXMLData, int XMLMethod)
2394 {
2395 if (XMLMethod == 0)
2396 {
2397 m_log.DebugFormat("[INTERREGION]: A new prim {0} arrived from a neighbor", primID);
2398 SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData);
2399 if (sceneObject.IsAttachment)
2400 sceneObject.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
2401
2402 return AddSceneObject(sceneObject);
2403 }
2404 else if ((XMLMethod == 100) && m_allowScriptCrossings)
2405 {
2406 m_log.Warn("[INTERREGION]: Prim state data arrived from a neighbor");
2407
2408 XmlDocument doc = new XmlDocument();
2409 doc.LoadXml(objXMLData);
2410
2411 XmlNodeList rootL = doc.GetElementsByTagName("ScriptData");
2412 if (rootL.Count == 1)
2413 {
2414 XmlNode rootNode = rootL[0];
2415 if (rootNode != null)
2416 {
2417 XmlNodeList partL = rootNode.ChildNodes;
2418
2419 foreach (XmlNode part in partL)
2420 {
2421 XmlNodeList nodeL = part.ChildNodes;
2422
2423 switch (part.Name)
2424 {
2425 case "Assemblies":
2426 foreach (XmlNode asm in nodeL)
2427 {
2428 string fn = asm.Attributes.GetNamedItem("Filename").Value;
2429
2430 Byte[] filedata = Convert.FromBase64String(asm.InnerText);
2431 string path = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString());
2432 path = Path.Combine(path, fn);
2433
2434 if (!File.Exists(path))
2435 {
2436 FileStream fs = File.Create(path);
2437 fs.Write(filedata, 0, filedata.Length);
2438 fs.Close();
2439 }
2440 }
2441 break;
2442 case "ScriptStates":
2443 foreach (XmlNode st in nodeL)
2444 {
2445 string id = st.Attributes.GetNamedItem("UUID").Value;
2446 UUID uuid = new UUID(id);
2447 XmlNode state = st.ChildNodes[0];
2448
2449 XmlDocument sdoc = new XmlDocument();
2450 XmlNode sxmlnode = sdoc.CreateNode(
2451 XmlNodeType.XmlDeclaration,
2452 "", "");
2453 sdoc.AppendChild(sxmlnode);
2454
2455 XmlNode newnode = sdoc.ImportNode(state, true);
2456 sdoc.AppendChild(newnode);
2457
2458 string spath = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString());
2459 spath = Path.Combine(spath, uuid.ToString());
2460 FileStream sfs = File.Create(spath + ".state");
2461 ASCIIEncoding enc = new ASCIIEncoding();
2462 Byte[] buf = enc.GetBytes(sdoc.InnerXml);
2463 sfs.Write(buf, 0, buf.Length);
2464 sfs.Close();
2465 }
2466 break;
2467 }
2468 }
2469 }
2470 }
2471
2472 SceneObjectPart RootPrim = GetSceneObjectPart(primID);
2473 RootPrim.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1);
2474
2475 return true;
2476 }
2477
2478 return true;
2479 }
2480
2481 public bool IncomingCreateObject(ISceneObject sog) 2385 public bool IncomingCreateObject(ISceneObject sog)
2482 { 2386 {
2483 //m_log.Debug(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); 2387 //m_log.Debug(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted);
@@ -2677,9 +2581,9 @@ namespace OpenSim.Region.Framework.Scenes
2677 sp.IsChildAgent = false; 2581 sp.IsChildAgent = false;
2678 Util.FireAndForget(delegate(object o) { sp.RezAttachments(); }); 2582 Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
2679 } 2583 }
2680 } 2584 }
2681 2585
2682 m_LastLogin = Environment.TickCount; 2586 m_LastLogin = Util.EnvironmentTickCount();
2683 EventManager.TriggerOnNewClient(client); 2587 EventManager.TriggerOnNewClient(client);
2684 } 2588 }
2685 2589
@@ -3350,7 +3254,6 @@ namespace OpenSim.Region.Framework.Scenes
3350 m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; 3254 m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
3351 //m_eventManager.OnRegionUp += OtherRegionUp; 3255 //m_eventManager.OnRegionUp += OtherRegionUp;
3352 //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; 3256 //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
3353 m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup;
3354 //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; 3257 //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar;
3355 m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; 3258 m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid;
3356 m_sceneGridService.KiPrimitive += SendKillObject; 3259 m_sceneGridService.KiPrimitive += SendKillObject;
@@ -3374,7 +3277,6 @@ namespace OpenSim.Region.Framework.Scenes
3374 m_sceneGridService.KiPrimitive -= SendKillObject; 3277 m_sceneGridService.KiPrimitive -= SendKillObject;
3375 m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; 3278 m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid;
3376 //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; 3279 //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
3377 m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup;
3378 //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; 3280 //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
3379 //m_eventManager.OnRegionUp -= OtherRegionUp; 3281 //m_eventManager.OnRegionUp -= OtherRegionUp;
3380 m_sceneGridService.OnExpectUser -= HandleNewUserConnection; 3282 m_sceneGridService.OnExpectUser -= HandleNewUserConnection;
@@ -4492,16 +4394,6 @@ namespace OpenSim.Region.Framework.Scenes
4492 4394
4493 #endregion 4395 #endregion
4494 4396
4495 #region Avatar Appearance Default
4496
4497 public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
4498 {
4499 visualParams = AvatarAppearance.GetDefaultVisualParams();
4500 wearables = AvatarWearable.DefaultWearables;
4501 }
4502
4503 #endregion
4504
4505 public void RegionHandleRequest(IClientAPI client, UUID regionID) 4397 public void RegionHandleRequest(IClientAPI client, UUID regionID)
4506 { 4398 {
4507 ulong handle = 0; 4399 ulong handle = 0;
@@ -4758,16 +4650,16 @@ namespace OpenSim.Region.Framework.Scenes
4758 // 3 = We have seen a new user enter within the past 4 minutes 4650 // 3 = We have seen a new user enter within the past 4 minutes
4759 // which can be seen as positive confirmation of sim health 4651 // which can be seen as positive confirmation of sim health
4760 // 4652 //
4761 int health=1; // Start at 1, means we're up 4653 int health=1; // Start at 1, means we're up
4762 4654
4763 if ((Environment.TickCount - m_lastUpdate) < 1000) 4655 if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000)
4764 health+=1; 4656 health+=1;
4765 else 4657 else
4766 return health; 4658 return health;
4767 4659
4768 // A login in the last 4 mins? We can't be doing too badly 4660 // A login in the last 4 mins? We can't be doing too badly
4769 // 4661 //
4770 if ((Environment.TickCount - m_LastLogin) < 240000) 4662 if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000)
4771 health++; 4663 health++;
4772 else 4664 else
4773 return health; 4665 return health;
@@ -4963,9 +4855,9 @@ namespace OpenSim.Region.Framework.Scenes
4963 private void CheckHeartbeat() 4855 private void CheckHeartbeat()
4964 { 4856 {
4965 if (m_firstHeartbeat) 4857 if (m_firstHeartbeat)
4966 return; 4858 return;
4967 4859
4968 if (System.Environment.TickCount - m_lastUpdate > 2000) 4860 if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000)
4969 StartTimer(); 4861 StartTimer();
4970 } 4862 }
4971 } 4863 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 76c6cab..3892769 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -85,7 +85,6 @@ namespace OpenSim.Region.Framework.Scenes
85 /// <summary> 85 /// <summary>
86 /// A Prim will arrive shortly 86 /// A Prim will arrive shortly
87 /// </summary> 87 /// </summary>
88 public event ExpectPrimDelegate OnExpectPrim;
89 public event CloseAgentConnection OnCloseAgentConnection; 88 public event CloseAgentConnection OnCloseAgentConnection;
90 89
91 /// <summary> 90 /// <summary>
@@ -116,7 +115,6 @@ namespace OpenSim.Region.Framework.Scenes
116 115
117 private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; 116 private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
118 private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; 117 private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
119 private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
120 private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; 118 private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
121 private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; 119 private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
122 //private RegionUp handlerRegionUp = null; // OnRegionUp; 120 //private RegionUp handlerRegionUp = null; // OnRegionUp;
@@ -147,30 +145,6 @@ namespace OpenSim.Region.Framework.Scenes
147 /// <exception cref="System.Exception">Thrown if region registration fails.</exception> 145 /// <exception cref="System.Exception">Thrown if region registration fails.</exception>
148 public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos) 146 public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos)
149 { 147 {
150 //m_interregionCommsOut = comms_out;
151
152 //m_regionInfo = regionInfos;
153 //m_commsProvider.GridService.gdebugRegionName = regionInfos.RegionName;
154 //regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo);
155
156 //if (regionCommsHost != null)
157 //{
158 // //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString());
159
160 // regionCommsHost.debugRegionName = regionInfos.RegionName;
161 // regionCommsHost.OnExpectPrim += IncomingPrimCrossing;
162 // regionCommsHost.OnExpectUser += NewUserConnection;
163 // regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
164 // regionCommsHost.OnCloseAgentConnection += CloseConnection;
165 // regionCommsHost.OnRegionUp += newRegionUp;
166 // regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate;
167 // regionCommsHost.OnLogOffUser += GridLogOffUser;
168 // regionCommsHost.OnGetLandData += FetchLandData;
169 //}
170 //else
171 //{
172 // //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null");
173 //}
174 } 148 }
175 149
176 /// <summary> 150 /// <summary>
@@ -179,31 +153,6 @@ namespace OpenSim.Region.Framework.Scenes
179 /// </summary> 153 /// </summary>
180 public void Close() 154 public void Close()
181 { 155 {
182
183 //if (regionCommsHost != null)
184 //{
185 // regionCommsHost.OnLogOffUser -= GridLogOffUser;
186 // regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate;
187 // regionCommsHost.OnRegionUp -= newRegionUp;
188 // regionCommsHost.OnExpectUser -= NewUserConnection;
189 // regionCommsHost.OnExpectPrim -= IncomingPrimCrossing;
190 // regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing;
191 // regionCommsHost.OnCloseAgentConnection -= CloseConnection;
192 // regionCommsHost.OnGetLandData -= FetchLandData;
193
194 // try
195 // {
196 // m_commsProvider.GridService.DeregisterRegion(m_regionInfo);
197 // }
198 // catch (Exception e)
199 // {
200 // m_log.ErrorFormat(
201 // "[GRID]: Deregistration of region {0} from the grid failed - {1}. Continuing",
202 // m_regionInfo.RegionName, e);
203 // }
204
205 // regionCommsHost = null;
206 //}
207 } 156 }
208 157
209 #region CommsManager Event handlers 158 #region CommsManager Event handlers
@@ -263,27 +212,6 @@ namespace OpenSim.Region.Framework.Scenes
263 } 212 }
264 } 213 }
265 214
266 /// <summary>
267 /// We have a new prim from a neighbor
268 /// </summary>
269 /// <param name="primID">unique ID for the primative</param>
270 /// <param name="objXMLData">XML2 encoded data of the primative</param>
271 /// <param name="XMLMethod">An Int that represents the version of the XMLMethod</param>
272 /// <returns>True if the prim was accepted, false if it was not</returns>
273 protected bool IncomingPrimCrossing(UUID primID, String objXMLData, int XMLMethod)
274 {
275 handlerExpectPrim = OnExpectPrim;
276 if (handlerExpectPrim != null)
277 {
278 return handlerExpectPrim(primID, objXMLData, XMLMethod);
279 }
280 else
281 {
282 return false;
283 }
284
285 }
286
287 protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical) 215 protected void PrimCrossing(UUID primID, Vector3 position, bool isPhysical)
288 { 216 {
289 handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion; 217 handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 3cec77f..5a06bdb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -309,26 +309,15 @@ namespace OpenSim.Region.Framework.Scenes
309 309
310 public string GetStateSnapshot() 310 public string GetStateSnapshot()
311 { 311 {
312 //m_log.Debug(" >>> GetStateSnapshot <<<");
313
314 List<string> assemblies = new List<string>();
315 Dictionary<UUID, string> states = new Dictionary<UUID, string>(); 312 Dictionary<UUID, string> states = new Dictionary<UUID, string>();
316 313
317 foreach (SceneObjectPart part in m_parts.Values) 314 foreach (SceneObjectPart part in m_parts.Values)
318 { 315 {
319 foreach (string a in part.Inventory.GetScriptAssemblies())
320 {
321 if (a != "" && !assemblies.Contains(a))
322 assemblies.Add(a);
323 }
324
325 foreach (KeyValuePair<UUID, string> s in part.Inventory.GetScriptStates()) 316 foreach (KeyValuePair<UUID, string> s in part.Inventory.GetScriptStates())
326 {
327 states[s.Key] = s.Value; 317 states[s.Key] = s.Value;
328 }
329 } 318 }
330 319
331 if (states.Count < 1 || assemblies.Count < 1) 320 if (states.Count < 1)
332 return ""; 321 return "";
333 322
334 XmlDocument xmldoc = new XmlDocument(); 323 XmlDocument xmldoc = new XmlDocument();
@@ -342,104 +331,49 @@ namespace OpenSim.Region.Framework.Scenes
342 331
343 xmldoc.AppendChild(rootElement); 332 xmldoc.AppendChild(rootElement);
344 333
345 XmlElement wrapper = xmldoc.CreateElement("", "Assemblies",
346 "");
347 334
348 rootElement.AppendChild(wrapper); 335 XmlElement wrapper = xmldoc.CreateElement("", "ScriptStates",
349
350 foreach (string assembly in assemblies)
351 {
352 string fn = Path.GetFileName(assembly);
353 if (fn == String.Empty)
354 continue;
355
356 String filedata = String.Empty;
357
358 if (File.Exists(assembly+".text"))
359 {
360 FileInfo tfi = new FileInfo(assembly+".text");
361
362 if (tfi == null)
363 continue;
364
365 Byte[] tdata = new Byte[tfi.Length];
366
367 try
368 {
369 FileStream tfs = File.Open(assembly+".text", FileMode.Open, FileAccess.Read);
370 tfs.Read(tdata, 0, tdata.Length);
371 tfs.Close();
372 }
373 catch (Exception e)
374 {
375 m_log.DebugFormat("[SOG]: Unable to open script textfile {0}, reason: {1}", assembly+".text", e.Message);
376 }
377
378 filedata = new System.Text.ASCIIEncoding().GetString(tdata);
379 }
380 else
381 {
382 FileInfo fi = new FileInfo(assembly);
383
384 if (fi == null)
385 continue;
386
387 Byte[] data = new Byte[fi.Length];
388
389 try
390 {
391 FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read);
392 fs.Read(data, 0, data.Length);
393 fs.Close();
394 }
395 catch (Exception e)
396 {
397 m_log.DebugFormat("[SOG]: Unable to open script assembly {0}, reason: {1}", assembly, e.Message);
398 }
399
400 filedata = System.Convert.ToBase64String(data);
401 }
402 XmlElement assemblyData = xmldoc.CreateElement("", "Assembly", "");
403 XmlAttribute assemblyName = xmldoc.CreateAttribute("", "Filename", "");
404 assemblyName.Value = fn;
405 assemblyData.Attributes.Append(assemblyName);
406
407 assemblyData.InnerText = filedata;
408
409 wrapper.AppendChild(assemblyData);
410 }
411
412 wrapper = xmldoc.CreateElement("", "ScriptStates",
413 ""); 336 "");
414 337
415 rootElement.AppendChild(wrapper); 338 rootElement.AppendChild(wrapper);
416 339
417 foreach (KeyValuePair<UUID, string> state in states) 340 foreach (KeyValuePair<UUID, string> state in states)
418 { 341 {
419 XmlElement stateData = xmldoc.CreateElement("", "State", "");
420
421 XmlAttribute stateID = xmldoc.CreateAttribute("", "UUID", "");
422 stateID.Value = state.Key.ToString();
423 stateData.Attributes.Append(stateID);
424
425 XmlDocument sdoc = new XmlDocument(); 342 XmlDocument sdoc = new XmlDocument();
426 sdoc.LoadXml(state.Value); 343 sdoc.LoadXml(state.Value);
427 XmlNodeList rootL = sdoc.GetElementsByTagName("ScriptState"); 344 XmlNodeList rootL = sdoc.GetElementsByTagName("State");
428 XmlNode rootNode = rootL[0]; 345 XmlNode rootNode = rootL[0];
429 346
430 XmlNode newNode = xmldoc.ImportNode(rootNode, true); 347 XmlNode newNode = xmldoc.ImportNode(rootNode, true);
431 stateData.AppendChild(newNode); 348 wrapper.AppendChild(newNode);
432 wrapper.AppendChild(stateData);
433 } 349 }
434 350
435 return xmldoc.InnerXml; 351 return xmldoc.InnerXml;
436 } 352 }
437 353
438 public void SetState(string objXMLData, UUID RegionID) 354 public void SetState(string objXMLData, IScene ins)
439 { 355 {
356 if (!(ins is Scene))
357 return;
358
359 Scene s = (Scene)ins;
360
440 if (objXMLData == String.Empty) 361 if (objXMLData == String.Empty)
441 return; 362 return;
442 363
364 IScriptModule scriptModule = null;
365
366 foreach (IScriptModule sm in s.RequestModuleInterfaces<IScriptModule>())
367 {
368 if (sm.ScriptEngineName == s.DefaultScriptEngine)
369 scriptModule = sm;
370 else if (scriptModule == null)
371 scriptModule = sm;
372 }
373
374 if (scriptModule == null)
375 return;
376
443 XmlDocument doc = new XmlDocument(); 377 XmlDocument doc = new XmlDocument();
444 try 378 try
445 { 379 {
@@ -457,69 +391,23 @@ namespace OpenSim.Region.Framework.Scenes
457 } 391 }
458 392
459 XmlNodeList rootL = doc.GetElementsByTagName("ScriptData"); 393 XmlNodeList rootL = doc.GetElementsByTagName("ScriptData");
460 if (rootL.Count == 1) 394 if (rootL.Count != 1)
395 return;
396
397 XmlElement rootE = (XmlElement)rootL[0];
398
399 XmlNodeList dataL = rootE.GetElementsByTagName("ScriptStates");
400 if (dataL.Count != 1)
401 return;
402
403 XmlElement dataE = (XmlElement)dataL[0];
404
405 foreach (XmlNode n in dataE.ChildNodes)
461 { 406 {
462 XmlNode rootNode = rootL[0]; 407 XmlElement stateE = (XmlElement)n;
463 if (rootNode != null) 408 UUID itemID = new UUID(stateE.GetAttribute("UUID"));
464 { 409
465 XmlNodeList partL = rootNode.ChildNodes; 410 scriptModule.SetXMLState(itemID, n.OuterXml);
466
467 foreach (XmlNode part in partL)
468 {
469 XmlNodeList nodeL = part.ChildNodes;
470
471 switch (part.Name)
472 {
473 case "Assemblies":
474 foreach (XmlNode asm in nodeL)
475 {
476 string fn = asm.Attributes.GetNamedItem("Filename").Value;
477
478 Byte[] filedata = Convert.FromBase64String(asm.InnerText);
479 string path = Path.Combine("ScriptEngines", RegionID.ToString());
480 path = Path.Combine(path, fn);
481
482 if (!File.Exists(path))
483 {
484 FileStream fs = File.Create(path);
485 fs.Write(filedata, 0, filedata.Length);
486 fs.Close();
487
488 Byte[] textbytes = new System.Text.ASCIIEncoding().GetBytes(asm.InnerText);
489 fs = File.Create(path+".text");
490 fs.Write(textbytes, 0, textbytes.Length);
491 fs.Close();
492 }
493 }
494 break;
495 case "ScriptStates":
496 foreach (XmlNode st in nodeL)
497 {
498 string id = st.Attributes.GetNamedItem("UUID").Value;
499 UUID uuid = new UUID(id);
500 XmlNode state = st.ChildNodes[0];
501
502 XmlDocument sdoc = new XmlDocument();
503 XmlNode sxmlnode = sdoc.CreateNode(
504 XmlNodeType.XmlDeclaration,
505 "", "");
506 sdoc.AppendChild(sxmlnode);
507
508 XmlNode newnode = sdoc.ImportNode(state, true);
509 sdoc.AppendChild(newnode);
510
511 string spath = Path.Combine("ScriptEngines", RegionID.ToString());
512 spath = Path.Combine(spath, uuid.ToString());
513 FileStream sfs = File.Create(spath + ".state");
514 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
515 Byte[] buf = enc.GetBytes(sdoc.InnerXml);
516 sfs.Write(buf, 0, buf.Length);
517 sfs.Close();
518 }
519 break;
520 }
521 }
522 }
523 } 411 }
524 } 412 }
525 } 413 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index bcc9b37..7359011 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1199,6 +1199,7 @@ namespace OpenSim.Region.Framework.Scenes
1199 1199
1200 if (!silent) 1200 if (!silent)
1201 { 1201 {
1202 part.UpdateFlag = 0;
1202 if (part == m_rootPart) 1203 if (part == m_rootPart)
1203 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId); 1204 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
1204 } 1205 }
@@ -3341,17 +3342,6 @@ namespace OpenSim.Region.Framework.Scenes
3341 } 3342 }
3342 #endregion 3343 #endregion
3343 3344
3344 public bool CanBeDeleted()
3345 {
3346 foreach (SceneObjectPart part in Children.Values)
3347 {
3348 if (!part.CanBeDeleted())
3349 return false;
3350 }
3351
3352 return true;
3353 }
3354
3355 public double GetUpdatePriority(IClientAPI client) 3345 public double GetUpdatePriority(IClientAPI client)
3356 { 3346 {
3357 switch (Scene.UpdatePrioritizationScheme) 3347 switch (Scene.UpdatePrioritizationScheme)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 6f1b458..b6916f2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3797,10 +3797,5 @@ namespace OpenSim.Region.Framework.Scenes
3797 3797
3798 Inventory.ApplyNextOwnerPermissions(); 3798 Inventory.ApplyNextOwnerPermissions();
3799 } 3799 }
3800
3801 public bool CanBeDeleted()
3802 {
3803 return Inventory.CanBeDeleted();
3804 }
3805 } 3800 }
3806} 3801}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index f4ca877..7a0d7b7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -857,36 +857,6 @@ namespace OpenSim.Region.Framework.Scenes
857 return ret; 857 return ret;
858 } 858 }
859 859
860 public string[] GetScriptAssemblies()
861 {
862 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
863
864 List<string> ret = new List<string>();
865 if (engines == null) // No engine at all
866 return new string[0];
867
868 foreach (TaskInventoryItem item in m_items.Values)
869 {
870 if (item.InvType == (int)InventoryType.LSL)
871 {
872 foreach (IScriptModule e in engines)
873 {
874 if (e != null)
875 {
876 string n = e.GetAssemblyName(item.ItemID);
877 if (n != String.Empty)
878 {
879 if (!ret.Contains(n))
880 ret.Add(n);
881 break;
882 }
883 }
884 }
885 }
886 }
887 return ret.ToArray();
888 }
889
890 public Dictionary<UUID, string> GetScriptStates() 860 public Dictionary<UUID, string> GetScriptStates()
891 { 861 {
892 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); 862 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
@@ -916,30 +886,5 @@ namespace OpenSim.Region.Framework.Scenes
916 } 886 }
917 return ret; 887 return ret;
918 } 888 }
919
920 public bool CanBeDeleted()
921 {
922 if (!ContainsScripts())
923 return true;
924
925 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
926
927 if (engines == null) // No engine at all
928 return true;
929
930 foreach (TaskInventoryItem item in m_items.Values)
931 {
932 if (item.InvType == (int)InventoryType.LSL)
933 {
934 foreach (IScriptModule e in engines)
935 {
936 if (!e.CanBeDeleted(item.ItemID))
937 return false;
938 }
939 }
940 }
941
942 return true;
943 }
944 } 889 }
945} 890}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5604e3d..bcad335 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -755,13 +755,37 @@ namespace OpenSim.Region.Framework.Scenes
755 /// </summary> 755 /// </summary>
756 public void SendPrimUpdates() 756 public void SendPrimUpdates()
757 { 757 {
758 m_perfMonMS = Environment.TickCount; 758 m_perfMonMS = EnvironmentTickCount();
759 759
760 m_sceneViewer.SendPrimUpdates(); 760 m_sceneViewer.SendPrimUpdates();
761 761
762 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 762 m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
763 } 763 }
764 764
765 /// <summary>
766 /// Environment.TickCount is an int but it counts all 32 bits so it goes positive
767 /// and negative every 24.9 days. This trims down TickCount so it doesn't wrap
768 /// for the callers.
769 /// This trims it to a 12 day interval so don't let your frame time get too long.
770 /// </summary>
771 /// <returns></returns>
772 const Int32 EnvironmentTickCountMask = 0x3fffffff;
773 private static Int32 EnvironmentTickCount() {
774 return Environment.TickCount & EnvironmentTickCountMask;
775 }
776
777 /// <summary>
778 /// Environment.TickCount is an int but it counts all 32 bits so it goes positive
779 /// and negative every 24.9 days. Subtracts the passed value (previously fetched by
780 /// 'EnvironmentTickCount()') and accounts for any wrapping.
781 /// </summary>
782 /// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
783 private static Int32 EnvironmentTickCountSubtract(Int32 prevValue) {
784 Int32 diff = EnvironmentTickCount() - prevValue;
785 return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
786 }
787
788
765 #region Status Methods 789 #region Status Methods
766 790
767 /// <summary> 791 /// <summary>
@@ -1148,7 +1172,7 @@ namespace OpenSim.Region.Framework.Scenes
1148 // return; 1172 // return;
1149 //} 1173 //}
1150 1174
1151 m_perfMonMS = Environment.TickCount; 1175 m_perfMonMS = EnvironmentTickCount();
1152 1176
1153 ++m_movementUpdateCount; 1177 ++m_movementUpdateCount;
1154 if (m_movementUpdateCount < 1) 1178 if (m_movementUpdateCount < 1)
@@ -1464,7 +1488,7 @@ namespace OpenSim.Region.Framework.Scenes
1464 1488
1465 m_scene.EventManager.TriggerOnClientMovement(this); 1489 m_scene.EventManager.TriggerOnClientMovement(this);
1466 1490
1467 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 1491 m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
1468 } 1492 }
1469 1493
1470 public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client) 1494 public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client)
@@ -1924,7 +1948,7 @@ namespace OpenSim.Region.Framework.Scenes
1924 return; 1948 return;
1925 } 1949 }
1926 1950
1927 m_perfMonMS = Environment.TickCount; 1951 m_perfMonMS = EnvironmentTickCount();
1928 1952
1929 Rotation = rotation; 1953 Rotation = rotation;
1930 Vector3 direc = vec * rotation; 1954 Vector3 direc = vec * rotation;
@@ -1966,7 +1990,7 @@ namespace OpenSim.Region.Framework.Scenes
1966 // TODO: Add the force instead of only setting it to support multiple forces per frame? 1990 // TODO: Add the force instead of only setting it to support multiple forces per frame?
1967 m_forceToApply = direc; 1991 m_forceToApply = direc;
1968 1992
1969 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 1993 m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
1970 } 1994 }
1971 1995
1972 #endregion 1996 #endregion
@@ -2032,7 +2056,7 @@ namespace OpenSim.Region.Framework.Scenes
2032 // server. 2056 // server.
2033 if (remoteClient.IsActive) 2057 if (remoteClient.IsActive)
2034 { 2058 {
2035 m_perfMonMS = Environment.TickCount; 2059 m_perfMonMS = EnvironmentTickCount();
2036 2060
2037 PhysicsActor actor = m_physicsActor; 2061 PhysicsActor actor = m_physicsActor;
2038 Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero; 2062 Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero;
@@ -2045,7 +2069,7 @@ namespace OpenSim.Region.Framework.Scenes
2045 remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, 2069 remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
2046 pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient))); 2070 pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient)));
2047 2071
2048 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 2072 m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
2049 m_scene.StatsReporter.AddAgentUpdates(1); 2073 m_scene.StatsReporter.AddAgentUpdates(1);
2050 } 2074 }
2051 } 2075 }
@@ -2055,11 +2079,11 @@ namespace OpenSim.Region.Framework.Scenes
2055 /// </summary> 2079 /// </summary>
2056 public void SendTerseUpdateToAllClients() 2080 public void SendTerseUpdateToAllClients()
2057 { 2081 {
2058 m_perfMonMS = Environment.TickCount; 2082 m_perfMonMS = EnvironmentTickCount();
2059 2083
2060 m_scene.ForEachClient(SendTerseUpdateToClient); 2084 m_scene.ForEachClient(SendTerseUpdateToClient);
2061 2085
2062 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 2086 m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
2063 } 2087 }
2064 2088
2065 public void SendCoarseLocations() 2089 public void SendCoarseLocations()
@@ -2079,7 +2103,7 @@ namespace OpenSim.Region.Framework.Scenes
2079 2103
2080 public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p) 2104 public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p)
2081 { 2105 {
2082 m_perfMonMS = Environment.TickCount; 2106 m_perfMonMS = EnvironmentTickCount();
2083 2107
2084 List<Vector3> CoarseLocations = new List<Vector3>(); 2108 List<Vector3> CoarseLocations = new List<Vector3>();
2085 List<UUID> AvatarUUIDs = new List<UUID>(); 2109 List<UUID> AvatarUUIDs = new List<UUID>();
@@ -2115,7 +2139,7 @@ namespace OpenSim.Region.Framework.Scenes
2115 2139
2116 m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); 2140 m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
2117 2141
2118 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 2142 m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
2119 } 2143 }
2120 2144
2121 public void CoarseLocationChange() 2145 public void CoarseLocationChange()
@@ -2152,7 +2176,7 @@ namespace OpenSim.Region.Framework.Scenes
2152 /// </summary> 2176 /// </summary>
2153 public void SendInitialFullUpdateToAllClients() 2177 public void SendInitialFullUpdateToAllClients()
2154 { 2178 {
2155 m_perfMonMS = Environment.TickCount; 2179 m_perfMonMS = EnvironmentTickCount();
2156 2180
2157 ScenePresence[] avatars = m_scene.GetScenePresences(); 2181 ScenePresence[] avatars = m_scene.GetScenePresences();
2158 2182
@@ -2178,14 +2202,14 @@ namespace OpenSim.Region.Framework.Scenes
2178 } 2202 }
2179 2203
2180 m_scene.StatsReporter.AddAgentUpdates(avatars.Length); 2204 m_scene.StatsReporter.AddAgentUpdates(avatars.Length);
2181 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 2205 m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
2182 2206
2183 //Animator.SendAnimPack(); 2207 //Animator.SendAnimPack();
2184 } 2208 }
2185 2209
2186 public void SendFullUpdateToAllClients() 2210 public void SendFullUpdateToAllClients()
2187 { 2211 {
2188 m_perfMonMS = Environment.TickCount; 2212 m_perfMonMS = EnvironmentTickCount();
2189 2213
2190 // only send update from root agents to other clients; children are only "listening posts" 2214 // only send update from root agents to other clients; children are only "listening posts"
2191 List<ScenePresence> avatars = m_scene.GetAvatars(); 2215 List<ScenePresence> avatars = m_scene.GetAvatars();
@@ -2195,7 +2219,7 @@ namespace OpenSim.Region.Framework.Scenes
2195 2219
2196 } 2220 }
2197 m_scene.StatsReporter.AddAgentUpdates(avatars.Count); 2221 m_scene.StatsReporter.AddAgentUpdates(avatars.Count);
2198 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 2222 m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
2199 2223
2200 Animator.SendAnimPack(); 2224 Animator.SendAnimPack();
2201 } 2225 }
@@ -2237,7 +2261,7 @@ namespace OpenSim.Region.Framework.Scenes
2237 /// </summary> 2261 /// </summary>
2238 public void SendAppearanceToAllOtherAgents() 2262 public void SendAppearanceToAllOtherAgents()
2239 { 2263 {
2240 m_perfMonMS = Environment.TickCount; 2264 m_perfMonMS = EnvironmentTickCount();
2241 2265
2242 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 2266 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
2243 { 2267 {
@@ -2247,7 +2271,7 @@ namespace OpenSim.Region.Framework.Scenes
2247 } 2271 }
2248 }); 2272 });
2249 2273
2250 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 2274 m_scene.StatsReporter.AddAgentTime(EnvironmentTickCountSubtract(m_perfMonMS));
2251 } 2275 }
2252 2276
2253 /// <summary> 2277 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index ee288b3..f92f440 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -82,6 +82,7 @@ namespace OpenSim.Region.Framework.Scenes
82 private int m_fps = 0; 82 private int m_fps = 0;
83 // saved last reported value so there is something available for llGetRegionFPS 83 // saved last reported value so there is something available for llGetRegionFPS
84 private float lastReportedSimFPS = 0; 84 private float lastReportedSimFPS = 0;
85 private float[] lastReportedSimStats = new float[21];
85 private float m_pfps = 0; 86 private float m_pfps = 0;
86 private int m_agentUpdates = 0; 87 private int m_agentUpdates = 0;
87 88
@@ -192,6 +193,9 @@ namespace OpenSim.Region.Framework.Scenes
192 // / 10 divides the value by the number of times the sim heartbeat runs (10fps) 193 // / 10 divides the value by the number of times the sim heartbeat runs (10fps)
193 // Then we divide the whole amount by the amount of seconds pass in between stats updates. 194 // Then we divide the whole amount by the amount of seconds pass in between stats updates.
194 195
196 // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change
197 // values to X-per-second values.
198
195 for (int i = 0; i<21;i++) 199 for (int i = 0; i<21;i++)
196 { 200 {
197 sb[i] = new SimStatsPacket.StatBlock(); 201 sb[i] = new SimStatsPacket.StatBlock();
@@ -236,8 +240,8 @@ namespace OpenSim.Region.Framework.Scenes
236 sb[12].StatID = (uint)Stats.OtherMS; 240 sb[12].StatID = (uint)Stats.OtherMS;
237 sb[12].StatValue = m_otherMS / statsUpdateFactor; 241 sb[12].StatValue = m_otherMS / statsUpdateFactor;
238 242
239 sb[13].StatID = (uint)Stats.InPacketsPerSecond; 243 sb[13].StatID = (uint)Stats.InPacketsPerSecond;
240 sb[13].StatValue = (m_inPacketsPerSecond); 244 sb[13].StatValue = (m_inPacketsPerSecond / statsUpdateFactor);
241 245
242 sb[14].StatID = (uint)Stats.OutPacketsPerSecond; 246 sb[14].StatID = (uint)Stats.OutPacketsPerSecond;
243 sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor); 247 sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor);
@@ -259,6 +263,11 @@ namespace OpenSim.Region.Framework.Scenes
259 263
260 sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; 264 sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
261 sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; 265 sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
266
267 for (int i = 0; i < 21; i++)
268 {
269 lastReportedSimStats[i] = sb[i].StatValue;
270 }
262 271
263 SimStats simStats 272 SimStats simStats
264 = new SimStats( 273 = new SimStats(
@@ -279,8 +288,8 @@ namespace OpenSim.Region.Framework.Scenes
279 m_fps = 0; 288 m_fps = 0;
280 m_pfps = 0; 289 m_pfps = 0;
281 m_agentUpdates = 0; 290 m_agentUpdates = 0;
282 m_inPacketsPerSecond = 0; 291 //m_inPacketsPerSecond = 0;
283 m_outPacketsPerSecond = 0; 292 //m_outPacketsPerSecond = 0;
284 m_unAckedBytes = 0; 293 m_unAckedBytes = 0;
285 m_scriptLinesPerSecond = 0; 294 m_scriptLinesPerSecond = 0;
286 295
@@ -367,12 +376,12 @@ namespace OpenSim.Region.Framework.Scenes
367 376
368 public void AddInPackets(int numPackets) 377 public void AddInPackets(int numPackets)
369 { 378 {
370 m_inPacketsPerSecond += numPackets; 379 m_inPacketsPerSecond = numPackets;
371 } 380 }
372 381
373 public void AddOutPackets(int numPackets) 382 public void AddOutPackets(int numPackets)
374 { 383 {
375 m_outPacketsPerSecond += numPackets; 384 m_outPacketsPerSecond = numPackets;
376 } 385 }
377 386
378 public void AddunAckedBytes(int numBytes) 387 public void AddunAckedBytes(int numBytes)
@@ -438,6 +447,11 @@ namespace OpenSim.Region.Framework.Scenes
438 { 447 {
439 return lastReportedSimFPS; 448 return lastReportedSimFPS;
440 } 449 }
450
451 public float[] getLastReportedSimStats()
452 {
453 return lastReportedSimStats;
454 }
441 455
442 public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes) 456 public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes)
443 { 457 {
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCBridgeModule.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCBridgeModule.cs
index 70e80bc..e664b44 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCBridgeModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCBridgeModule.cs
@@ -69,13 +69,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
69 m_config = config.Configs["IRC"]; 69 m_config = config.Configs["IRC"];
70 if (m_config == null) 70 if (m_config == null)
71 { 71 {
72 m_log.InfoFormat("[IRC-Bridge] module not configured"); 72// m_log.InfoFormat("[IRC-Bridge] module not configured");
73 return; 73 return;
74 } 74 }
75 75
76 if (!m_config.GetBoolean("enabled", false)) 76 if (!m_config.GetBoolean("enabled", false))
77 { 77 {
78 m_log.InfoFormat("[IRC-Bridge] module disabled in configuration"); 78// m_log.InfoFormat("[IRC-Bridge] module disabled in configuration");
79 return; 79 return;
80 } 80 }
81 81
@@ -85,6 +85,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
85 } 85 }
86 86
87 m_pluginEnabled = true; 87 m_pluginEnabled = true;
88 m_log.InfoFormat("[IRC-Bridge]: Module enabled");
88 } 89 }
89 90
90 public void AddRegion(Scene scene) 91 public void AddRegion(Scene scene)
@@ -143,7 +144,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
143 144
144 public static XmlRpcResponse XmlRpcAdminMethod(XmlRpcRequest request, IPEndPoint remoteClient) 145 public static XmlRpcResponse XmlRpcAdminMethod(XmlRpcRequest request, IPEndPoint remoteClient)
145 { 146 {
146 m_log.Info("[IRC-Bridge]: XML RPC Admin Entry"); 147 m_log.Debug("[IRC-Bridge]: XML RPC Admin Entry");
147 148
148 XmlRpcResponse response = new XmlRpcResponse(); 149 XmlRpcResponse response = new XmlRpcResponse();
149 Hashtable responseData = new Hashtable(); 150 Hashtable responseData = new Hashtable();
@@ -188,7 +189,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
188 } 189 }
189 catch (Exception e) 190 catch (Exception e)
190 { 191 {
191 m_log.InfoFormat("[IRC-Bridge] XML RPC Admin request failed : {0}", e.Message); 192 m_log.ErrorFormat("[IRC-Bridge] XML RPC Admin request failed : {0}", e.Message);
192 193
193 responseData["success"] = "false"; 194 responseData["success"] = "false";
194 responseData["error"] = e.Message; 195 responseData["error"] = e.Message;
diff --git a/OpenSim/Region/OptionalModules/Python/PythonAPI/Console.cs b/OpenSim/Region/OptionalModules/Python/PythonAPI/Console.cs
deleted file mode 100644
index a823ff9..0000000
--- a/OpenSim/Region/OptionalModules/Python/PythonAPI/Console.cs
+++ /dev/null
@@ -1,48 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using log4net;
31
32namespace OpenSim.Region.Modules.Python.PythonAPI
33{
34 class Console
35 {
36 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
37
38 public void WriteLine(string txt)
39 {
40 m_log.Info(txt);
41 }
42
43 public void WriteLine(string txt, params Object[] e)
44 {
45 m_log.Info(String.Format(txt, e));
46 }
47 }
48}
diff --git a/OpenSim/Region/OptionalModules/Python/PythonModule.cs b/OpenSim/Region/OptionalModules/Python/PythonModule.cs
deleted file mode 100644
index ce35363..0000000
--- a/OpenSim/Region/OptionalModules/Python/PythonModule.cs
+++ /dev/null
@@ -1,71 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Security.Policy;
32using System.Text;
33using IronPython.Hosting;
34using log4net;
35using Nini.Config;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38
39namespace OpenSim.Region.Modules.Python
40{
41 class PythonModule : IRegionModule
42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 private PythonEngine m_python;
45
46 public void Initialise(Scene scene, IConfigSource source)
47 {
48 }
49
50 public void PostInitialise()
51 {
52 m_log.Info("[PYTHON] Initialising IronPython engine.");
53 m_python = new PythonEngine();
54 m_python.AddToPath(System.Environment.CurrentDirectory + System.IO.Path.DirectorySeparatorChar + "Python");
55 }
56
57 public void Close()
58 {
59 }
60
61 public string Name
62 {
63 get { return "PythonModule"; }
64 }
65
66 public bool IsSharedModule
67 {
68 get { return true; }
69 }
70 }
71}
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index 91c25a6..c653e98 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
62 62
63 public void Initialise(IConfigSource config) 63 public void Initialise(IConfigSource config)
64 { 64 {
65 m_log.Info("[RegionReady] Initialising"); 65 //m_log.Info("[RegionReady] Initialising");
66 66
67 m_config = config.Configs["RegionReady"]; 67 m_config = config.Configs["RegionReady"];
68 if (m_config != null) 68 if (m_config != null)
@@ -74,8 +74,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
74 } 74 }
75 } 75 }
76 76
77 if (!m_enabled) 77// if (!m_enabled)
78 m_log.Info("[RegionReady] disabled."); 78// m_log.Info("[RegionReady] disabled.");
79 } 79 }
80 80
81 public void AddRegion(Scene scene) 81 public void AddRegion(Scene scene)
@@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
92 m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue; 92 m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
93 m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded; 93 m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
94 94
95 m_log.InfoFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName); 95 m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
96 } 96 }
97 97
98 public void RemoveRegion(Scene scene) 98 public void RemoveRegion(Scene scene)
@@ -120,7 +120,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
120 } 120 }
121 121
122 #endregion 122 #endregion
123
124 123
125 void OnEmptyScriptCompileQueue(int numScriptsFailed, string message) 124 void OnEmptyScriptCompileQueue(int numScriptsFailed, string message)
126 { 125 {
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 17552d2..9e9c36f 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -2099,7 +2099,10 @@ Console.WriteLine(" JointCreateFixed");
2099 // Re creates body on size. 2099 // Re creates body on size.
2100 // EnableBody also does setMass() 2100 // EnableBody also does setMass()
2101 enableBody(); 2101 enableBody();
2102 d.BodyEnable(Body); 2102 if (Body != IntPtr.Zero)
2103 {
2104 d.BodyEnable(Body);
2105 }
2103 } 2106 }
2104 _parent_scene.geom_name_map[prim_geom] = oldname; 2107 _parent_scene.geom_name_map[prim_geom] = oldname;
2105 2108
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index f49aea8..ae148a9 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -96,7 +96,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
96 UUID GetDetectID(int idx); 96 UUID GetDetectID(int idx);
97 void SaveState(string assembly); 97 void SaveState(string assembly);
98 void DestroyScriptInstance(); 98 void DestroyScriptInstance();
99 bool CanBeDeleted();
100 99
101 IScriptApi GetApi(string name); 100 IScriptApi GetApi(string name);
102 101
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 9d97cb2..ee32755 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -236,7 +236,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
236 iHttpReq.StopHttpRequest(localID, itemID); 236 iHttpReq.StopHttpRequest(localID, itemID);
237 237
238 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); 238 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
239 comms.DeleteListener(itemID); 239 if (comms != null)
240 comms.DeleteListener(itemID);
240 241
241 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); 242 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
242 xmlrpc.DeleteChannels(itemID); 243 xmlrpc.DeleteChannels(itemID);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 9c62775..d235bac 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -734,7 +734,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
734 ChatTypeEnum.Whisper, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false); 734 ChatTypeEnum.Whisper, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false);
735 735
736 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 736 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
737 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); 737 if (wComm != null)
738 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
738 } 739 }
739 740
740 public void llSay(int channelID, string text) 741 public void llSay(int channelID, string text)
@@ -754,7 +755,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
754 ChatTypeEnum.Say, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false); 755 ChatTypeEnum.Say, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false);
755 756
756 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 757 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
757 wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text); 758 if (wComm != null)
759 wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text);
758 } 760 }
759 } 761 }
760 762
@@ -769,7 +771,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
769 ChatTypeEnum.Shout, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); 771 ChatTypeEnum.Shout, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
770 772
771 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 773 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
772 wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text); 774 if (wComm != null)
775 wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text);
773 } 776 }
774 777
775 public void llRegionSay(int channelID, string text) 778 public void llRegionSay(int channelID, string text)
@@ -786,7 +789,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
786 m_host.AddScriptLPS(1); 789 m_host.AddScriptLPS(1);
787 790
788 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 791 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
789 wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text); 792 if (wComm != null)
793 wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text);
790 } 794 }
791 795
792 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 796 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
@@ -795,21 +799,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
795 UUID keyID; 799 UUID keyID;
796 UUID.TryParse(ID, out keyID); 800 UUID.TryParse(ID, out keyID);
797 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 801 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
798 return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg); 802 if (wComm != null)
803 return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg);
804 else
805 return -1;
799 } 806 }
800 807
801 public void llListenControl(int number, int active) 808 public void llListenControl(int number, int active)
802 { 809 {
803 m_host.AddScriptLPS(1); 810 m_host.AddScriptLPS(1);
804 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 811 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
805 wComm.ListenControl(m_itemID, number, active); 812 if (wComm != null)
813 wComm.ListenControl(m_itemID, number, active);
806 } 814 }
807 815
808 public void llListenRemove(int number) 816 public void llListenRemove(int number)
809 { 817 {
810 m_host.AddScriptLPS(1); 818 m_host.AddScriptLPS(1);
811 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 819 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
812 wComm.ListenRemove(m_itemID, number); 820 if (wComm != null)
821 wComm.ListenRemove(m_itemID, number);
813 } 822 }
814 823
815 public void llSensor(string name, string id, int type, double range, double arc) 824 public void llSensor(string name, string id, int type, double range, double arc)
@@ -1037,7 +1046,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1037 return detectedParams.TouchUV; 1046 return detectedParams.TouchUV;
1038 } 1047 }
1039 1048
1040 public void llDie() 1049 public virtual void llDie()
1041 { 1050 {
1042 m_host.AddScriptLPS(1); 1051 m_host.AddScriptLPS(1);
1043 throw new SelfDeleteException(); 1052 throw new SelfDeleteException();
@@ -1987,6 +1996,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1987 1996
1988//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type 1997//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type
1989// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; 1998// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition;
1999
2000 // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
2001 // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
2002 // It's perfectly okay when the object is not an active physical body though.
2003 // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
2004 // but only if the object is not physial and active. This is important for rotating doors.
2005 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
2006 // scene
2007 if (part.PhysActor != null && !part.PhysActor.IsPhysical)
2008 {
2009 part.ParentGroup.ResetChildPrimPhysicsPositions();
2010 }
1990 } 2011 }
1991 2012
1992 /// <summary> 2013 /// <summary>
@@ -5772,6 +5793,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5772 m_host.AddScriptLPS(1); 5793 m_host.AddScriptLPS(1);
5773 return World.SimulatorFPS; 5794 return World.SimulatorFPS;
5774 } 5795 }
5796
5775 5797
5776 /* particle system rules should be coming into this routine as doubles, that is 5798 /* particle system rules should be coming into this routine as doubles, that is
5777 rule[0] should be an integer from this list and rule[1] should be the arg 5799 rule[0] should be an integer from this list and rule[1] should be the arg
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index e72fa70..5501679 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1948,5 +1948,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1948 1948
1949 return key.ToString(); 1949 return key.ToString();
1950 } 1950 }
1951
1952 /// <summary>
1953 /// Return information regarding various simulator statistics (sim fps, physics fps, time
1954 /// dilation, total number of prims, total number of active scripts, script lps, various
1955 /// timing data, packets in/out, etc. Basically much the information that's shown in the
1956 /// client's Statistics Bar (Ctrl-Shift-1)
1957 /// </summary>
1958 /// <returns>List of floats</returns>
1959 public LSL_List osGetRegionStats()
1960 {
1961 CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
1962 m_host.AddScriptLPS(1);
1963 LSL_List ret = new LSL_List();
1964 float[] stats = World.SimulatorStats;
1965
1966 for (int i = 0; i < 21; i++)
1967 {
1968 ret.Add(new LSL_Float( stats[i] ));
1969 }
1970 return ret;
1971 }
1972
1951 } 1973 }
1952} 1974}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index 0716d45..eeb59d9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -166,7 +166,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
166 ts.next = DateTime.Now.Ticks + (long)data[idx+1]; 166 ts.next = DateTime.Now.Ticks + (long)data[idx+1];
167 idx += 2; 167 idx += 2;
168 168
169 Timers.Add(MakeTimerKey(localID,itemID), ts); 169 lock (TimerListLock)
170 {
171 Timers.Add(MakeTimerKey(localID, itemID), ts);
172 }
170 } 173 }
171 } 174 }
172 } 175 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 470946a..0b0dc00 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -162,5 +162,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
162 162
163 key osGetMapTexture(); 163 key osGetMapTexture();
164 key osGetRegionMapTexture(string regionName); 164 key osGetRegionMapTexture(string regionName);
165 LSL_List osGetRegionStats();
165 } 166 }
166} 167}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 753ca55..acff8fb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -515,6 +515,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
515 public const string TEXTURE_PLYWOOD = "89556747-24cb-43ed-920b-47caed15465f"; 515 public const string TEXTURE_PLYWOOD = "89556747-24cb-43ed-920b-47caed15465f";
516 public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903"; 516 public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903";
517 public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361"; 517 public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";
518
519 // Constants for osGetRegionStats
520 public const int STATS_TIME_DILATION = 0;
521 public const int STATS_SIM_FPS = 1;
522 public const int STATS_PHYSICS_FPS = 2;
523 public const int STATS_AGENT_UPDATES = 3;
524 public const int STATS_ROOT_AGENTS = 4;
525 public const int STATS_CHILD_AGENTS = 5;
526 public const int STATS_TOTAL_PRIMS = 6;
527 public const int STATS_ACTIVE_PRIMS = 7;
528 public const int STATS_FRAME_MS = 8;
529 public const int STATS_NET_MS = 9;
530 public const int STATS_PHYSICS_MS = 10;
531 public const int STATS_IMAGE_MS = 11;
532 public const int STATS_OTHER_MS = 12;
533 public const int STATS_IN_PACKETS_PER_SECOND = 13;
534 public const int STATS_OUT_PACKETS_PER_SECOND = 14;
535 public const int STATS_UNACKED_BYTES = 15;
536 public const int STATS_AGENT_MS = 16;
537 public const int STATS_PENDING_DOWNLOADS = 17;
538 public const int STATS_PENDING_UPLOADS = 18;
539 public const int STATS_ACTIVE_SCRIPTS = 19;
540 public const int STATS_SCRIPT_LPS = 20;
518 541
519 } 542 }
520} 543}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 6b88834..519463e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -632,5 +632,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
632 { 632 {
633 return m_OSSL_Functions.osGetRegionMapTexture(regionName); 633 return m_OSSL_Functions.osGetRegionMapTexture(regionName);
634 } 634 }
635
636 public LSL_List osGetRegionStats()
637 {
638 return m_OSSL_Functions.osGetRegionStats();
639 }
635 } 640 }
636} 641}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 41b5d49..5c5d57e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -1011,10 +1011,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1011 { 1011 {
1012 get { return m_RegionID; } 1012 get { return m_RegionID; }
1013 } 1013 }
1014
1015 public bool CanBeDeleted()
1016 {
1017 return true;
1018 }
1019 } 1014 }
1020} 1015}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index a60c0ba..9030a5c 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1245,34 +1245,219 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1245 } 1245 }
1246 } 1246 }
1247 1247
1248 public string GetAssemblyName(UUID itemID)
1249 {
1250 IScriptInstance instance = GetInstance(itemID);
1251 if (instance == null)
1252 return "";
1253 return instance.GetAssemblyName();
1254 }
1255
1256 public string GetXMLState(UUID itemID) 1248 public string GetXMLState(UUID itemID)
1257 { 1249 {
1258 IScriptInstance instance = GetInstance(itemID); 1250 IScriptInstance instance = GetInstance(itemID);
1259 if (instance == null) 1251 if (instance == null)
1260 return ""; 1252 return "";
1261 return instance.GetXMLState(); 1253 string xml = instance.GetXMLState();
1262 }
1263 1254
1264 public bool CanBeDeleted(UUID itemID) 1255 XmlDocument sdoc = new XmlDocument();
1265 { 1256 sdoc.LoadXml(xml);
1266 IScriptInstance instance = GetInstance(itemID); 1257 XmlNodeList rootL = sdoc.GetElementsByTagName("ScriptState");
1267 if (instance == null) 1258 XmlNode rootNode = rootL[0];
1268 return true; 1259
1260 // Create <State UUID="xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx">
1261 XmlDocument doc = new XmlDocument();
1262 XmlElement stateData = doc.CreateElement("", "State", "");
1263 XmlAttribute stateID = doc.CreateAttribute("", "UUID", "");
1264 stateID.Value = itemID.ToString();
1265 stateData.Attributes.Append(stateID);
1266 XmlAttribute assetID = doc.CreateAttribute("", "Asset", "");
1267 assetID.Value = instance.AssetID.ToString();
1268 stateData.Attributes.Append(assetID);
1269 doc.AppendChild(stateData);
1270
1271 // Add <ScriptState>...</ScriptState>
1272 XmlNode xmlstate = doc.ImportNode(rootNode, true);
1273 stateData.AppendChild(xmlstate);
1274
1275 string assemName = instance.GetAssemblyName();
1276
1277 string fn = Path.GetFileName(assemName);
1278
1279 string assem = String.Empty;
1280
1281 if (File.Exists(assemName + ".text"))
1282 {
1283 FileInfo tfi = new FileInfo(assemName + ".text");
1284
1285 if (tfi != null)
1286 {
1287 Byte[] tdata = new Byte[tfi.Length];
1288
1289 try
1290 {
1291 FileStream tfs = File.Open(assemName + ".text",
1292 FileMode.Open, FileAccess.Read);
1293 tfs.Read(tdata, 0, tdata.Length);
1294 tfs.Close();
1295
1296 assem = new System.Text.ASCIIEncoding().GetString(tdata);
1297 }
1298 catch (Exception e)
1299 {
1300 m_log.DebugFormat("[XEngine]: Unable to open script textfile {0}, reason: {1}", assemName+".text", e.Message);
1301 }
1302 }
1303 }
1304 else
1305 {
1306 FileInfo fi = new FileInfo(assemName);
1307
1308 if (fi != null)
1309 {
1310 Byte[] data = new Byte[fi.Length];
1311
1312 try
1313 {
1314 FileStream fs = File.Open(assemName, FileMode.Open, FileAccess.Read);
1315 fs.Read(data, 0, data.Length);
1316 fs.Close();
1317
1318 assem = System.Convert.ToBase64String(data);
1319 }
1320 catch (Exception e)
1321 {
1322 m_log.DebugFormat("[XEngine]: Unable to open script assembly {0}, reason: {1}", assemName, e.Message);
1323 }
1324
1325 }
1326 }
1327
1328 string map = String.Empty;
1329
1330 if (File.Exists(fn + ".map"))
1331 {
1332 FileStream mfs = File.Open(fn + ".map", FileMode.Open, FileAccess.Read);
1333 StreamReader msr = new StreamReader(mfs);
1334
1335 map = msr.ReadToEnd();
1336
1337 msr.Close();
1338 mfs.Close();
1339 }
1340
1341 XmlElement assemblyData = doc.CreateElement("", "Assembly", "");
1342 XmlAttribute assemblyName = doc.CreateAttribute("", "Filename", "");
1343
1344 assemblyName.Value = fn;
1345 assemblyData.Attributes.Append(assemblyName);
1346
1347 assemblyData.InnerText = assem;
1348
1349 stateData.AppendChild(assemblyData);
1269 1350
1270 return instance.CanBeDeleted(); 1351 XmlElement mapData = doc.CreateElement("", "LineMap", "");
1352 XmlAttribute mapName = doc.CreateAttribute("", "Filename", "");
1353
1354 mapName.Value = fn + ".map";
1355 mapData.Attributes.Append(mapName);
1356
1357 mapData.InnerText = map;
1358
1359 stateData.AppendChild(mapData);
1360 return doc.InnerXml;
1271 } 1361 }
1272 1362
1273 private bool ShowScriptSaveResponse(UUID ownerID, UUID assetID, string text, bool compiled) 1363 private bool ShowScriptSaveResponse(UUID ownerID, UUID assetID, string text, bool compiled)
1274 { 1364 {
1275 return false; 1365 return false;
1276 } 1366 }
1367
1368 public void SetXMLState(UUID itemID, string xml)
1369 {
1370 if (xml == String.Empty)
1371 return;
1372
1373 XmlDocument doc = new XmlDocument();
1374
1375 try
1376 {
1377 doc.LoadXml(xml);
1378 }
1379 catch (Exception)
1380 {
1381 m_log.Error("[XEngine]: Exception decoding XML data from region transfer");
1382 return;
1383 }
1384
1385 XmlNodeList rootL = doc.GetElementsByTagName("State");
1386 if (rootL.Count < 1)
1387 return;
1388
1389 XmlElement rootE = (XmlElement)rootL[0];
1390
1391 if (rootE.GetAttribute("UUID") != itemID.ToString())
1392 return;
1393
1394// string assetID = rootE.GetAttribute("Asset");
1395
1396 XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState");
1397
1398 if (stateL.Count != 1)
1399 return;
1400
1401 XmlElement stateE = (XmlElement)stateL[0];
1402
1403 if (World.m_trustBinaries)
1404 {
1405 XmlNodeList assemL = rootE.GetElementsByTagName("Assembly");
1406
1407 if (assemL.Count != 1)
1408 return;
1409
1410 XmlElement assemE = (XmlElement)assemL[0];
1411
1412 string fn = assemE.GetAttribute("Filename");
1413 string base64 = assemE.InnerText;
1414
1415 string path = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
1416 path = Path.Combine(path, fn);
1417
1418 if (!File.Exists(path))
1419 {
1420 Byte[] filedata = Convert.FromBase64String(base64);
1421
1422 FileStream fs = File.Create(path);
1423 fs.Write(filedata, 0, filedata.Length);
1424 fs.Close();
1425
1426 fs = File.Create(path + ".text");
1427 StreamWriter sw = new StreamWriter(fs);
1428
1429 sw.Write(base64);
1430
1431 sw.Close();
1432 fs.Close();
1433 }
1434 }
1435
1436 string statepath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
1437 statepath = Path.Combine(statepath, itemID.ToString() + ".state");
1438
1439 FileStream sfs = File.Create(statepath);
1440 StreamWriter ssw = new StreamWriter(sfs);
1441
1442 ssw.Write(stateE.OuterXml);
1443
1444 ssw.Close();
1445 sfs.Close();
1446
1447 XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
1448
1449 XmlElement mapE = (XmlElement)mapL[0];
1450
1451 string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
1452 mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
1453
1454 FileStream mfs = File.Create(mappath);
1455 StreamWriter msw = new StreamWriter(mfs);
1456
1457 msw.Write(mapE.InnerText);
1458
1459 msw.Close();
1460 mfs.Close();
1461 }
1277 } 1462 }
1278} 1463}
diff --git a/OpenSim/Tests/Common/Mock/TestAssetDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
index 20ea18f..cc1dfbf 100644
--- a/OpenSim/Tests/Common/Mock/TestAssetDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
@@ -38,10 +38,10 @@ namespace OpenSim.Tests.Common.Mock
38 /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit 38 /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
39 /// tests are single threaded. 39 /// tests are single threaded.
40 /// </summary> 40 /// </summary>
41 public class TestAssetDataPlugin : BaseAssetRepository, IAssetDataPlugin 41 public class MockAssetDataPlugin : BaseAssetRepository, IAssetDataPlugin
42 { 42 {
43 public string Version { get { return "0"; } } 43 public string Version { get { return "0"; } }
44 public string Name { get { return "TestAssetDataPlugin"; } } 44 public string Name { get { return "MockAssetDataPlugin"; } }
45 45
46 public void Initialise() {} 46 public void Initialise() {}
47 public void Initialise(string connect) {} 47 public void Initialise(string connect) {}