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authorJohn Hurliman2009-10-18 03:15:36 -0700
committerJohn Hurliman2009-10-18 03:15:36 -0700
commit1dbbf6edb6c913697ac3248ef5b74c943a7a9c23 (patch)
tree7a98fc3e6821358c228264bc07b769c9c58e1d30 /OpenSim
parentZero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decod... (diff)
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* Process the avatar terse update priority queue as soon as an update for our own avatar is ready to send
* Reduce the scope of the locks when processing the update queues * Reuse the ImprovedTerseObjectUpdate.RegionData block
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs79
1 files changed, 39 insertions, 40 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index b93e905..83a7184 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3402,34 +3402,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3402 3402
3403 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = 3403 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock =
3404 CreateAvatarImprovedBlock(data.localID, data.position, data.velocity, rotation); 3404 CreateAvatarImprovedBlock(data.localID, data.position, data.velocity, rotation);
3405 3405
3406 lock (m_avatarTerseUpdates.SyncRoot) 3406 lock (m_avatarTerseUpdates.SyncRoot)
3407 m_avatarTerseUpdates.Enqueue(data.priority, terseBlock, data.localID); 3407 m_avatarTerseUpdates.Enqueue(data.priority, terseBlock, data.localID);
3408
3409 // If we received an update about our own avatar, process the avatar update priority queue immediately
3410 if (data.agentid == m_agentId)
3411 ProcessAvatarTerseUpdates();
3408 } 3412 }
3409 3413
3410 private void ProcessAvatarTerseUpdates() 3414 private void ProcessAvatarTerseUpdates()
3411 { 3415 {
3412 lock (m_avatarTerseUpdates.SyncRoot) 3416 ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3413 { 3417 terse.Header.Reliable = false;
3414 ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 3418 terse.Header.Zerocoded = true;
3415 3419
3416 terse.RegionData = new ImprovedTerseObjectUpdatePacket.RegionDataBlock(); 3420 //terse.RegionData = new ImprovedTerseObjectUpdatePacket.RegionDataBlock();
3417 3421 terse.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
3418 terse.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle; 3422 terse.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
3419 terse.RegionData.TimeDilation =
3420 (ushort)(Scene.TimeDilation * ushort.MaxValue);
3421 3423
3424 lock (m_avatarTerseUpdates.SyncRoot)
3425 {
3422 int count = Math.Min(m_avatarTerseUpdates.Count, m_avatarTerseUpdatesPerPacket); 3426 int count = Math.Min(m_avatarTerseUpdates.Count, m_avatarTerseUpdatesPerPacket);
3427 if (count == 0)
3428 return;
3423 3429
3424 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count]; 3430 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count];
3425 for (int i = 0; i < count; i++) 3431 for (int i = 0; i < count; i++)
3426 terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); 3432 terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue();
3427
3428 terse.Header.Reliable = false;
3429 terse.Header.Zerocoded = true;
3430
3431 OutPacket(terse, ThrottleOutPacketType.Task);
3432 } 3433 }
3434
3435 OutPacket(terse, ThrottleOutPacketType.Task);
3433 } 3436 }
3434 3437
3435 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) 3438 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
@@ -3642,26 +3645,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3642 3645
3643 void ProcessPrimFullUpdates() 3646 void ProcessPrimFullUpdates()
3644 { 3647 {
3645 lock (m_primFullUpdates.SyncRoot) 3648 ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3646 { 3649 outPacket.Header.Zerocoded = true;
3647 ObjectUpdatePacket outPacket =
3648 (ObjectUpdatePacket)PacketPool.Instance.GetPacket(
3649 PacketType.ObjectUpdate);
3650 3650
3651 outPacket.RegionData.RegionHandle = 3651 //outPacket.RegionData = new ObjectUpdatePacket.RegionDataBlock();
3652 Scene.RegionInfo.RegionHandle; 3652 outPacket.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
3653 outPacket.RegionData.TimeDilation = 3653 outPacket.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
3654 (ushort)(Scene.TimeDilation * ushort.MaxValue);
3655 3654
3655 lock (m_primFullUpdates.SyncRoot)
3656 {
3656 int count = Math.Min(m_primFullUpdates.Count, m_primFullUpdatesPerPacket); 3657 int count = Math.Min(m_primFullUpdates.Count, m_primFullUpdatesPerPacket);
3658 if (count == 0)
3659 return;
3657 3660
3658 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[count]; 3661 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[count];
3659 for (int i = 0; i < count; i++) 3662 for (int i = 0; i < count; i++)
3660 outPacket.ObjectData[i] = m_primFullUpdates.Dequeue(); 3663 outPacket.ObjectData[i] = m_primFullUpdates.Dequeue();
3661
3662 outPacket.Header.Zerocoded = true;
3663 OutPacket(outPacket, ThrottleOutPacketType.State);
3664 } 3664 }
3665
3666 OutPacket(outPacket, ThrottleOutPacketType.State);
3665 } 3667 }
3666 3668
3667 /// <summary> 3669 /// <summary>
@@ -3695,28 +3697,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3695 3697
3696 void ProcessPrimTerseUpdates() 3698 void ProcessPrimTerseUpdates()
3697 { 3699 {
3698 lock (m_primTerseUpdates.SyncRoot) 3700 ImprovedTerseObjectUpdatePacket outPacket = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3699 { 3701 outPacket.Header.Reliable = false;
3700 ImprovedTerseObjectUpdatePacket outPacket = 3702 outPacket.Header.Zerocoded = true;
3701 (ImprovedTerseObjectUpdatePacket)
3702 PacketPool.Instance.GetPacket(
3703 PacketType.ImprovedTerseObjectUpdate);
3704 3703
3705 outPacket.RegionData.RegionHandle = 3704 outPacket.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
3706 Scene.RegionInfo.RegionHandle; 3705 outPacket.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
3707 outPacket.RegionData.TimeDilation =
3708 (ushort)(Scene.TimeDilation * ushort.MaxValue);
3709 3706
3707 lock (m_primTerseUpdates.SyncRoot)
3708 {
3710 int count = Math.Min(m_primTerseUpdates.Count, m_primTerseUpdatesPerPacket); 3709 int count = Math.Min(m_primTerseUpdates.Count, m_primTerseUpdatesPerPacket);
3710 if (count == 0)
3711 return;
3711 3712
3712 outPacket.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count]; 3713 outPacket.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count];
3713 for (int i = 0; i < count; i++) 3714 for (int i = 0; i < count; i++)
3714 outPacket.ObjectData[i] = m_primTerseUpdates.Dequeue(); 3715 outPacket.ObjectData[i] = m_primTerseUpdates.Dequeue();
3715
3716 outPacket.Header.Reliable = false;
3717 outPacket.Header.Zerocoded = true;
3718 OutPacket(outPacket, ThrottleOutPacketType.State);
3719 } 3716 }
3717
3718 OutPacket(outPacket, ThrottleOutPacketType.State);
3720 } 3719 }
3721 3720
3722 public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler) 3721 public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)