aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
authorMelanie2012-02-21 10:10:04 +0100
committerMelanie2012-02-21 10:10:04 +0100
commit0e4d5a4d3ce54530f39d513146b066a55769d231 (patch)
tree27f84a18f0408c01b807539e6be2293f0d742f70 /OpenSim
parentMerge branch 'master' into careminster (diff)
downloadopensim-SC_OLD-0e4d5a4d3ce54530f39d513146b066a55769d231.zip
opensim-SC_OLD-0e4d5a4d3ce54530f39d513146b066a55769d231.tar.gz
opensim-SC_OLD-0e4d5a4d3ce54530f39d513146b066a55769d231.tar.bz2
opensim-SC_OLD-0e4d5a4d3ce54530f39d513146b066a55769d231.tar.xz
Also preserve angular velocity on crossing.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index d32b20a..dd9431b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1540,6 +1540,7 @@ namespace OpenSim.Region.Framework.Scenes
1540 if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible)) 1540 if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible))
1541 { 1541 {
1542 Vector3 velocity = Velocity; 1542 Vector3 velocity = Velocity;
1543 Vector3 rotationalVelocity = AngularVelocity;
1543 try 1544 try
1544 { 1545 {
1545 PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape( 1546 PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape(
@@ -1572,7 +1573,9 @@ namespace OpenSim.Region.Framework.Scenes
1572 PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); 1573 PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
1573 1574
1574 Velocity = velocity; 1575 Velocity = velocity;
1576 AngularVelocity = rotationalVelocity;
1575 PhysActor.Velocity = velocity; 1577 PhysActor.Velocity = velocity;
1578 PhysActor.RotationalVelocity = rotationalVelocity;
1576 1579
1577 if (!building) 1580 if (!building)
1578 PhysActor.Building = false; 1581 PhysActor.Building = false;