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authorJustin Clark-Casey (justincc)2014-09-30 18:12:51 +0100
committerJustin Clark-Casey (justincc)2014-10-02 22:30:44 +0100
commit05508b5c5610c5f56233d26aba46ee361fcab667 (patch)
tree852dda9602b6902c18ae1974320df87867cb7b50 /OpenSim
parentDon't unnecessarily remove from backup objects that were not directly attache... (diff)
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Add "debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>" to control extra throttle related debug logging.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs47
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs49
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs33
3 files changed, 111 insertions, 18 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 9dc9e0d..d8ca343 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -82,6 +82,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
82 /// <remarks>Any level above 0 will turn on logging.</remarks> 82 /// <remarks>Any level above 0 will turn on logging.</remarks>
83 public int DebugDataOutLevel { get; set; } 83 public int DebugDataOutLevel { get; set; }
84 84
85 /// <summary>
86 /// Controls whether information is logged about each outbound packet immediately before it is sent. For debug purposes.
87 /// </summary>
88 /// <remarks>Any level above 0 will turn on logging.</remarks>
89 public int ThrottleDebugLevel
90 {
91 get
92 {
93 return m_throttleDebugLevel;
94 }
95
96 set
97 {
98 m_throttleDebugLevel = value;
99 m_throttleClient.DebugLevel = m_throttleDebugLevel;
100 m_throttleCategory.DebugLevel = m_throttleDebugLevel;
101 foreach (TokenBucket tb in m_throttleCategories)
102 tb.DebugLevel = m_throttleDebugLevel;
103 }
104 }
105 private int m_throttleDebugLevel;
106
85 /// <summary>Fired when updated networking stats are produced for this client</summary> 107 /// <summary>Fired when updated networking stats are produced for this client</summary>
86 public event PacketStats OnPacketStats; 108 public event PacketStats OnPacketStats;
87 /// <summary>Fired when the queue for a packet category is empty. This event can be 109 /// <summary>Fired when the queue for a packet category is empty. This event can be
@@ -207,9 +229,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
207 m_maxRTO = maxRTO; 229 m_maxRTO = maxRTO;
208 230
209 // Create a token bucket throttle for this client that has the scene token bucket as a parent 231 // Create a token bucket throttle for this client that has the scene token bucket as a parent
210 m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled); 232 m_throttleClient
233 = new AdaptiveTokenBucket(
234 string.Format("adaptive throttle for {0} in {1}", AgentID, server.Scene.Name),
235 parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled);
236
211 // Create a token bucket throttle for the total category with the client bucket as a throttle 237 // Create a token bucket throttle for the total category with the client bucket as a throttle
212 m_throttleCategory = new TokenBucket(m_throttleClient, 0); 238 m_throttleCategory
239 = new TokenBucket(
240 string.Format("total throttle for {0} in {1}", AgentID, server.Scene.Name),
241 m_throttleClient, 0);
242
213 // Create an array of token buckets for this clients different throttle categories 243 // Create an array of token buckets for this clients different throttle categories
214 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 244 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
215 245
@@ -221,8 +251,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
221 251
222 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 252 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
223 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 253 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
254
224 // Initialize the token buckets that control the throttling for each category 255 // Initialize the token buckets that control the throttling for each category
225 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); 256 m_throttleCategories[i]
257 = new TokenBucket(
258 string.Format("{0} throttle for {1} in {2}", type, AgentID, server.Scene.Name),
259 m_throttleCategory, rates.GetRate(type));
226 } 260 }
227 261
228 // Default the retransmission timeout to one second 262 // Default the retransmission timeout to one second
@@ -371,8 +405,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
371 texture = (int)((1 - m_cannibalrate) * texture); 405 texture = (int)((1 - m_cannibalrate) * texture);
372 406
373 //int total = resend + land + wind + cloud + task + texture + asset; 407 //int total = resend + land + wind + cloud + task + texture + asset;
374 //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}", 408
375 // AgentID, resend, land, wind, cloud, task, texture, asset, total); 409 if (ThrottleDebugLevel > 0)
410 m_log.DebugFormat(
411 "[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}",
412 AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset);
376 413
377 // Update the token buckets with new throttle values 414 // Update the token buckets with new throttle values
378 TokenBucket bucket; 415 TokenBucket bucket;
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 0393a29..e45de51 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -434,7 +434,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
434 } 434 }
435 #endregion BinaryStats 435 #endregion BinaryStats
436 436
437 m_throttle = new TokenBucket(null, sceneThrottleBps); 437 // FIXME: Can't add info here because don't know scene yet.
438// m_throttle
439// = new TokenBucket(
440// string.Format("server throttle bucket for {0}", Scene.Name), null, sceneThrottleBps);
441
442 m_throttle = new TokenBucket("server throttle bucket", null, sceneThrottleBps);
443
438 ThrottleRates = new ThrottleRates(configSource); 444 ThrottleRates = new ThrottleRates(configSource);
439 445
440 if (usePools) 446 if (usePools)
@@ -758,6 +764,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
758 MainConsole.Instance.Commands.AddCommand( 764 MainConsole.Instance.Commands.AddCommand(
759 "Debug", 765 "Debug",
760 false, 766 false,
767 "debug lludp throttle log",
768 "debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>",
769 "Change debug logging level for throttles.",
770 "If level >= 0 then throttle debug logging is performed.\n"
771 + "If level <= 0 then no throttle debug logging is performed.",
772 HandleThrottleCommand);
773
774 MainConsole.Instance.Commands.AddCommand(
775 "Debug",
776 false,
761 "debug lludp toggle agentupdate", 777 "debug lludp toggle agentupdate",
762 "debug lludp toggle agentupdate", 778 "debug lludp toggle agentupdate",
763 "Toggle whether agentupdate packets are processed or simply discarded.", 779 "Toggle whether agentupdate packets are processed or simply discarded.",
@@ -795,6 +811,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
795 }); 811 });
796 } 812 }
797 813
814 private void HandleThrottleCommand(string module, string[] args)
815 {
816 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
817 return;
818
819 if (args.Length != 7)
820 {
821 MainConsole.Instance.OutputFormat("Usage: debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>");
822 return;
823 }
824
825 int level;
826 if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out level))
827 return;
828
829 string firstName = args[5];
830 string lastName = args[6];
831
832 Scene.ForEachScenePresence(sp =>
833 {
834 if (sp.Firstname == firstName && sp.Lastname == lastName)
835 {
836 MainConsole.Instance.OutputFormat(
837 "Throttle log level for {0} ({1}) set to {2} in {3}",
838 sp.Name, sp.IsChildAgent ? "child" : "root", level, Scene.Name);
839
840 ((LLClientView)sp.ControllingClient).UDPClient.ThrottleDebugLevel = level;
841 }
842 });
843 }
844
798 private void HandlePacketCommand(string module, string[] args) 845 private void HandlePacketCommand(string module, string[] args)
799 { 846 {
800 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene) 847 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
index 0d4f549..658d9bb 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
@@ -43,8 +43,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
43 { 43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 private static Int32 m_counter = 0; 45 private static Int32 m_counter = 0;
46 46
47// private Int32 m_identifier; 47 private LLUDPClient m_client;
48
49 public string Identifier { get; private set; }
50
51 public int DebugLevel { get; set; }
48 52
49 /// <summary> 53 /// <summary>
50 /// Number of ticks (ms) per quantum, drip rate and max burst 54 /// Number of ticks (ms) per quantum, drip rate and max burst
@@ -165,16 +169,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
165 /// <summary> 169 /// <summary>
166 /// Default constructor 170 /// Default constructor
167 /// </summary> 171 /// </summary>
172 /// <param name="identifier">Identifier for this token bucket</param>
168 /// <param name="parent">Parent bucket if this is a child bucket, or 173 /// <param name="parent">Parent bucket if this is a child bucket, or
169 /// null if this is a root bucket</param> 174 /// null if this is a root bucket</param>
170 /// <param name="maxBurst">Maximum size of the bucket in bytes, or
171 /// zero if this bucket has no maximum capacity</param>
172 /// <param name="dripRate">Rate that the bucket fills, in bytes per 175 /// <param name="dripRate">Rate that the bucket fills, in bytes per
173 /// second. If zero, the bucket always remains full</param> 176 /// second. If zero, the bucket always remains full</param>
174 public TokenBucket(TokenBucket parent, Int64 dripRate) 177 public TokenBucket(string identifier, TokenBucket parent, Int64 dripRate)
175 { 178 {
176// m_identifier = m_counter++; 179 Identifier = identifier;
177 m_counter++;
178 180
179 Parent = parent; 181 Parent = parent;
180 RequestedDripRate = dripRate; 182 RequestedDripRate = dripRate;
@@ -301,7 +303,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
301 // with no drip rate... 303 // with no drip rate...
302 if (DripRate == 0) 304 if (DripRate == 0)
303 { 305 {
304 m_log.WarnFormat("[TOKENBUCKET] something odd is happening and drip rate is 0"); 306 m_log.WarnFormat("[TOKENBUCKET] something odd is happening and drip rate is 0 for {0}", Identifier);
305 return; 307 return;
306 } 308 }
307 309
@@ -321,7 +323,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
321 323
322 public class AdaptiveTokenBucket : TokenBucket 324 public class AdaptiveTokenBucket : TokenBucket
323 { 325 {
324// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 326 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
325 327
326 /// <summary> 328 /// <summary>
327 /// The minimum rate for flow control. Minimum drip rate is one 329 /// The minimum rate for flow control. Minimum drip rate is one
@@ -360,13 +362,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
360 // <summary> 362 // <summary>
361 // 363 //
362 // </summary> 364 // </summary>
363 public AdaptiveTokenBucket(TokenBucket parent, Int64 maxDripRate, bool enabled) : base(parent,maxDripRate) 365 public AdaptiveTokenBucket(string identifier, TokenBucket parent, Int64 maxDripRate, bool enabled)
366 : base(identifier, parent, maxDripRate)
364 { 367 {
365 Enabled = enabled; 368 Enabled = enabled;
366 369
367 if (Enabled) 370 if (Enabled)
368 { 371 {
369 // m_log.DebugFormat("[TOKENBUCKET] Adaptive throttle enabled"); 372// m_log.DebugFormat("[TOKENBUCKET]: Adaptive throttle enabled");
370 MaxDripRate = maxDripRate; 373 MaxDripRate = maxDripRate;
371 AdjustedDripRate = m_minimumFlow; 374 AdjustedDripRate = m_minimumFlow;
372 } 375 }
@@ -377,9 +380,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
377 // </summary> 380 // </summary>
378 public void ExpirePackets(Int32 count) 381 public void ExpirePackets(Int32 count)
379 { 382 {
380 // m_log.WarnFormat("[ADAPTIVEBUCKET] drop {0} by {1} expired packets",AdjustedDripRate,count);
381 if (Enabled) 383 if (Enabled)
384 {
385 if (DebugLevel > 0)
386 m_log.WarnFormat(
387 "[ADAPTIVEBUCKET] drop {0} by {1} expired packets for {2}",
388 AdjustedDripRate, count, Identifier);
389
382 AdjustedDripRate = (Int64) (AdjustedDripRate / Math.Pow(2,count)); 390 AdjustedDripRate = (Int64) (AdjustedDripRate / Math.Pow(2,count));
391 }
383 } 392 }
384 393
385 // <summary> 394 // <summary>