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author | Justin Clark-Casey (justincc) | 2012-10-20 02:52:38 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-10-20 02:52:38 +0100 |
commit | 5bc07a15f508f4860de4defd328f23c4300b33c0 (patch) | |
tree | 0e2f5e39bdbcfb9d554b6b39154aedddd8869758 /OpenSim | |
parent | Fix minor issues from commit 28483150 (diff) | |
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minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideBits that monodevelop inserted automatically
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index d11dff1..2548648 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -69,9 +69,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Gets collide bits so that we can still perform land collisions if a mesh fails to load. | 70 | /// Gets collide bits so that we can still perform land collisions if a mesh fails to load. |
71 | /// </summary> | 71 | /// </summary> |
72 | /// <value> | ||
73 | /// The bad asset collide bits. | ||
74 | /// </value> | ||
75 | private int BadMeshAssetCollideBits | 72 | private int BadMeshAssetCollideBits |
76 | { | 73 | { |
77 | get { return m_isphysical ? (int)CollisionCategories.Land : 0; } | 74 | get { return m_isphysical ? (int)CollisionCategories.Land : 0; } |