From 5bc07a15f508f4860de4defd328f23c4300b33c0 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 20 Oct 2012 02:52:38 +0100
Subject: minor: remove unnecessary bit of method doc from
OdePrim.BadMeshAssetCollideBits that monodevelop inserted automatically
---
OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 3 ---
1 file changed, 3 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index d11dff1..2548648 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -69,9 +69,6 @@ namespace OpenSim.Region.Physics.OdePlugin
///
/// Gets collide bits so that we can still perform land collisions if a mesh fails to load.
///
- ///
- /// The bad asset collide bits.
- ///
private int BadMeshAssetCollideBits
{
get { return m_isphysical ? (int)CollisionCategories.Land : 0; }
--
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