aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
authorMelanie2013-03-08 01:07:05 +0000
committerMelanie2013-03-08 01:07:05 +0000
commit70f0587558a30d61b311af8de6aa8baeb7a498f8 (patch)
tree9a9b09125f0b6cdd54ac1874fda2b39851d465a0 /OpenSim
parent* Separate two if trees that got merged into one if tree with borked logic. (diff)
parent* Just another one of those new packet blocks causing a null ref. Defaultin... (diff)
downloadopensim-SC_OLD-70f0587558a30d61b311af8de6aa8baeb7a498f8.zip
opensim-SC_OLD-70f0587558a30d61b311af8de6aa8baeb7a498f8.tar.gz
opensim-SC_OLD-70f0587558a30d61b311af8de6aa8baeb7a498f8.tar.bz2
opensim-SC_OLD-70f0587558a30d61b311af8de6aa8baeb7a498f8.tar.xz
Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs9
-rw-r--r--OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs37
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs103
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs157
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs39
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs36
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs39
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs50
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs4
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs4
-rw-r--r--OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs178
17 files changed, 524 insertions, 165 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 08da88d..0c3a102 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -4617,7 +4617,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4617 rinfopack.AgentData = new RegionInfoPacket.AgentDataBlock(); 4617 rinfopack.AgentData = new RegionInfoPacket.AgentDataBlock();
4618 rinfopack.AgentData.AgentID = AgentId; 4618 rinfopack.AgentData.AgentID = AgentId;
4619 rinfopack.AgentData.SessionID = SessionId; 4619 rinfopack.AgentData.SessionID = SessionId;
4620 4620 rinfopack.RegionInfo3 = new RegionInfoPacket.RegionInfo3Block[0];
4621 4621
4622 OutPacket(rinfopack, ThrottleOutPacketType.Task); 4622 OutPacket(rinfopack, ThrottleOutPacketType.Task);
4623 } 4623 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 71945c5..a0a7a68 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -339,7 +339,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
339 339
340 // Remove any previous attachments 340 // Remove any previous attachments
341 List<SceneObjectGroup> existingAttachments = sp.GetAttachments(attachmentPt); 341 List<SceneObjectGroup> existingAttachments = sp.GetAttachments(attachmentPt);
342 string existingAttachmentScriptState = null;
343 342
344 // At the moment we can only deal with a single attachment 343 // At the moment we can only deal with a single attachment
345 if (existingAttachments.Count != 0 && existingAttachments[0].FromItemID != UUID.Zero) 344 if (existingAttachments.Count != 0 && existingAttachments[0].FromItemID != UUID.Zero)
@@ -881,7 +880,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
881 } 880 }
882 881
883 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); 882 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
884 string previousAttachmentScriptedState = null;
885 883
886 // If we already have 5, remove the oldest until only 4 are left. Skip over temp ones 884 // If we already have 5, remove the oldest until only 4 are left. Skip over temp ones
887 while (attachments.Count >= 5) 885 while (attachments.Count >= 5)
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index f1de415..0a91075 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1162,6 +1162,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1162 // region doesn't take it 1162 // region doesn't take it
1163 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1163 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1164 1164
1165 m_log.WarnFormat(
1166 "[ENTITY TRANSFER MODULE]: Region {0} would not accept update for agent {1} on cross attempt. Returning to original region.",
1167 neighbourRegion.RegionName, agent.Name);
1168
1165 ReInstantiateScripts(agent); 1169 ReInstantiateScripts(agent);
1166 agent.AddToPhysicalScene(isFlying); 1170 agent.AddToPhysicalScene(isFlying);
1167 1171
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index b485194..8b8bb37 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -219,12 +219,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
219 { 219 {
220// m_log.DebugFormat( 220// m_log.DebugFormat(
221// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", 221// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
222// s.RegionInfo.RegionName, destination.RegionHandle); 222// destination.RegionName, destination.RegionID);
223 223
224 return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData); 224 return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData);
225 } 225 }
226 226
227// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle); 227// m_log.DebugFormat(
228// "[LOCAL COMMS]: Did not find region {0} {1} for ChildAgentUpdate",
229// destination.RegionName, destination.RegionID);
230
228 return false; 231 return false;
229 } 232 }
230 233
@@ -239,7 +242,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
239 // note that we really don't need the GridRegion for this call 242 // note that we really don't need the GridRegion for this call
240 foreach (Scene s in m_scenes.Values) 243 foreach (Scene s in m_scenes.Values)
241 { 244 {
242 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); 245// m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
243 s.IncomingChildAgentDataUpdate(cAgentData); 246 s.IncomingChildAgentDataUpdate(cAgentData);
244 } 247 }
245 248
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
index 345f01b..b67312e 100644
--- a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
@@ -41,6 +41,16 @@ namespace OpenSim.Region.Framework.Interfaces
41 Value = 3 41 Value = 3
42 } 42 }
43 43
44 public enum JsonStoreValueType
45 {
46 Undefined = 0,
47 Boolean = 1,
48 Integer = 2,
49 Float = 3,
50 String = 4,
51 UUID = 5
52 }
53
44 public delegate void TakeValueCallback(string s); 54 public delegate void TakeValueCallback(string s);
45 55
46 public interface IJsonStoreModule 56 public interface IJsonStoreModule
@@ -49,7 +59,9 @@ namespace OpenSim.Region.Framework.Interfaces
49 bool CreateStore(string value, ref UUID result); 59 bool CreateStore(string value, ref UUID result);
50 bool DestroyStore(UUID storeID); 60 bool DestroyStore(UUID storeID);
51 61
52 JsonStoreNodeType GetPathType(UUID storeID, string path); 62 JsonStoreNodeType GetNodeType(UUID storeID, string path);
63 JsonStoreValueType GetValueType(UUID storeID, string path);
64
53 bool TestStore(UUID storeID); 65 bool TestStore(UUID storeID);
54 66
55 bool SetValue(UUID storeID, string path, string value, bool useJson); 67 bool SetValue(UUID storeID, string path, string value, bool useJson);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f2aa0c5..cda438f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1841,32 +1841,28 @@ namespace OpenSim.Region.Framework.Scenes
1841 bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || 1841 bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) ||
1842 ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); 1842 ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0));
1843 1843
1844
1845 //m_log.Debug("[CONTROL]: " +flags); 1844 //m_log.Debug("[CONTROL]: " +flags);
1846 // Applies a satisfying roll effect to the avatar when flying. 1845 // Applies a satisfying roll effect to the avatar when flying.
1847 if (((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) != 0) && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)) 1846 if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) != 0 && (flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)
1848 { 1847 {
1849 1848 ApplyFlyingRoll(
1850 ApplyFlyingRoll(FLY_ROLL_RADIANS_PER_UPDATE, ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0), ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0)); 1849 FLY_ROLL_RADIANS_PER_UPDATE,
1851 1850 (flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0,
1852 1851 (flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0);
1853 } 1852 }
1854 else if (((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) != 0) && 1853 else if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) != 0 &&
1855 ((flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)) 1854 (flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)
1856 { 1855 {
1857 ApplyFlyingRoll(-FLY_ROLL_RADIANS_PER_UPDATE, ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0), ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0)); 1856 ApplyFlyingRoll(
1858 1857 -FLY_ROLL_RADIANS_PER_UPDATE,
1859 1858 (flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0,
1859 (flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0);
1860 } 1860 }
1861 else 1861 else
1862 { 1862 {
1863 if (m_AngularVelocity.Z != 0) 1863 if (m_AngularVelocity.Z != 0)
1864 m_AngularVelocity.Z += CalculateFlyingRollResetToZero(FLY_ROLL_RESET_RADIANS_PER_UPDATE); 1864 m_AngularVelocity.Z += CalculateFlyingRollResetToZero(FLY_ROLL_RESET_RADIANS_PER_UPDATE);
1865 1865 }
1866 }
1867
1868
1869
1870 1866
1871 if (Flying && IsColliding && controlland) 1867 if (Flying && IsColliding && controlland)
1872 { 1868 {
@@ -2584,7 +2580,8 @@ namespace OpenSim.Region.Framework.Scenes
2584 /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> 2580 /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param>
2585 public void AddNewMovement(Vector3 vec) 2581 public void AddNewMovement(Vector3 vec)
2586 { 2582 {
2587// m_log.DebugFormat("[SCENE PRESENCE]: Adding new movement {0} for {1}", vec, Name); 2583// m_log.DebugFormat(
2584// "[SCENE PRESENCE]: Adding new movement {0} with rotation {1} for {2}", vec, Rotation, Name);
2588 2585
2589 Vector3 direc = vec * Rotation; 2586 Vector3 direc = vec * Rotation;
2590 direc.Normalize(); 2587 direc.Normalize();
@@ -2604,6 +2601,8 @@ namespace OpenSim.Region.Framework.Scenes
2604 2601
2605 direc *= 0.03f * 128f * SpeedModifier; 2602 direc *= 0.03f * 128f * SpeedModifier;
2606 2603
2604// m_log.DebugFormat("[SCENE PRESENCE]: Force to apply before modification was {0} for {1}", direc, Name);
2605
2607 if (PhysicsActor != null) 2606 if (PhysicsActor != null)
2608 { 2607 {
2609 if (Flying) 2608 if (Flying)
@@ -2637,6 +2636,8 @@ namespace OpenSim.Region.Framework.Scenes
2637 } 2636 }
2638 } 2637 }
2639 2638
2639// m_log.DebugFormat("[SCENE PRESENCE]: Setting force to apply to {0} for {1}", direc, Name);
2640
2640 // TODO: Add the force instead of only setting it to support multiple forces per frame? 2641 // TODO: Add the force instead of only setting it to support multiple forces per frame?
2641 m_forceToApply = direc; 2642 m_forceToApply = direc;
2642 Animator.UpdateMovementAnimations(); 2643 Animator.UpdateMovementAnimations();
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index 5faf131..bbfbbfc 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -289,108 +289,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests
289// 289//
290// Assert.That(presence, Is.Null, "presence is not null"); 290// Assert.That(presence, Is.Null, "presence is not null");
291// } 291// }
292
293 // I'm commenting this test because it does not represent
294 // crossings. The Thread.Sleep's in here are not meaningful mocks,
295 // and they sometimes fail in panda.
296 // We need to talk in order to develop a test
297 // that really tests region crossings. There are 3 async components,
298 // but things are synchronous among them. So there should be
299 // 3 threads in here.
300 //[Test]
301// public void T021_TestCrossToNewRegion()
302// {
303// TestHelpers.InMethod();
304//
305// scene.RegisterRegionWithGrid();
306// scene2.RegisterRegionWithGrid();
307//
308// // Adding child agent to region 1001
309// string reason;
310// scene2.NewUserConnection(acd1,0, out reason);
311// scene2.AddNewClient(testclient, PresenceType.User);
312//
313// ScenePresence presence = scene.GetScenePresence(agent1);
314// presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true);
315//
316// ScenePresence presence2 = scene2.GetScenePresence(agent1);
317//
318// // Adding neighbour region caps info to presence2
319//
320// string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
321// presence2.AddNeighbourRegion(region1, cap);
322//
323// Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region.");
324// Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region.");
325//
326// // Cross to x+1
327// presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100);
328// presence.Update();
329//
330// EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
331//
332// // Mimicking communication between client and server, by waiting OK from client
333// // sent by TestClient.CrossRegion call. Originally, this is network comm.
334// if (!wh.WaitOne(5000,false))
335// {
336// presence.Update();
337// if (!wh.WaitOne(8000,false))
338// throw new ArgumentException("1 - Timeout waiting for signal/variable.");
339// }
340//
341// // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which
342// // would normally be fired after receiving the reply packet from comm. done on the last line.
343// testclient.CompleteMovement();
344//
345// // Crossings are asynchronous
346// int timer = 10;
347//
348// // Make sure cross hasn't already finished
349// if (!presence.IsInTransit && !presence.IsChildAgent)
350// {
351// // If not and not in transit yet, give it some more time
352// Thread.Sleep(5000);
353// }
354//
355// // Enough time, should at least be in transit by now.
356// while (presence.IsInTransit && timer > 0)
357// {
358// Thread.Sleep(1000);
359// timer-=1;
360// }
361//
362// Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1.");
363// Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected.");
364// Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent.");
365//
366// // Cross Back
367// presence2.AbsolutePosition = new Vector3(-10, 3, 100);
368// presence2.Update();
369//
370// if (!wh.WaitOne(5000,false))
371// {
372// presence2.Update();
373// if (!wh.WaitOne(8000,false))
374// throw new ArgumentException("2 - Timeout waiting for signal/variable.");
375// }
376// testclient.CompleteMovement();
377//
378// if (!presence2.IsInTransit && !presence2.IsChildAgent)
379// {
380// // If not and not in transit yet, give it some more time
381// Thread.Sleep(5000);
382// }
383//
384// // Enough time, should at least be in transit by now.
385// while (presence2.IsInTransit && timer > 0)
386// {
387// Thread.Sleep(1000);
388// timer-=1;
389// }
390//
391// Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2.");
392// Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
393// Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
394// }
395 } 292 }
396} \ No newline at end of file 293} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
new file mode 100644
index 0000000..81a2fcc
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs
@@ -0,0 +1,157 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using Nini.Config;
32using NUnit.Framework;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Framework.Communications;
36using OpenSim.Framework.Servers;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.CoreModules.Framework;
39using OpenSim.Region.CoreModules.Framework.EntityTransfer;
40using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
41using OpenSim.Tests.Common;
42using OpenSim.Tests.Common.Mock;
43
44namespace OpenSim.Region.Framework.Scenes.Tests
45{
46 [TestFixture]
47 public class ScenePresenceCrossingTests : OpenSimTestCase
48 {
49 [TestFixtureSetUp]
50 public void FixtureInit()
51 {
52 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
53 Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
54 }
55
56 [TestFixtureTearDown]
57 public void TearDown()
58 {
59 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
60 // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
61 // tests really shouldn't).
62 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
63 }
64
65 [Test]
66 public void TestCrossOnSameSimulator()
67 {
68 TestHelpers.InMethod();
69// TestHelpers.EnableLogging();
70
71 UUID userId = TestHelpers.ParseTail(0x1);
72
73// TestEventQueueGetModule eqmA = new TestEventQueueGetModule();
74 EntityTransferModule etmA = new EntityTransferModule();
75 EntityTransferModule etmB = new EntityTransferModule();
76 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
77
78 IConfigSource config = new IniConfigSource();
79 IConfig modulesConfig = config.AddConfig("Modules");
80 modulesConfig.Set("EntityTransferModule", etmA.Name);
81 modulesConfig.Set("SimulationServices", lscm.Name);
82// IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
83
84 // In order to run a single threaded regression test we do not want the entity transfer module waiting
85 // for a callback from the destination scene before removing its avatar data.
86// entityTransferConfig.Set("wait_for_callback", false);
87
88 SceneHelpers sh = new SceneHelpers();
89 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
90 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999);
91
92 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
93 SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA);
94// SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, eqmA);
95 SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB);
96
97 ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
98 originalSp.AbsolutePosition = new Vector3(128, 32, 10);
99
100// originalSp.Flying = true;
101
102// Console.WriteLine("First pos {0}", originalSp.AbsolutePosition);
103
104// eqmA.ClearEvents();
105
106 AgentUpdateArgs moveArgs = new AgentUpdateArgs();
107 //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero);
108 moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2)));
109 moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS;
110
111 originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs);
112
113 sceneA.Update(1);
114
115// Console.WriteLine("Second pos {0}", originalSp.AbsolutePosition);
116
117 // FIXME: This is a sufficient number of updates to for the presence to reach the northern border.
118 // But really we want to do this in a more robust way.
119 for (int i = 0; i < 100; i++)
120 {
121 sceneA.Update(1);
122// Console.WriteLine("Pos {0}", originalSp.AbsolutePosition);
123 }
124
125 // Need to sort processing of EnableSimulator message on adding scene presences before we can test eqm
126 // messages
127// Dictionary<UUID, List<TestEventQueueGetModule.Event>> eqmEvents = eqmA.Events;
128//
129// Assert.That(eqmEvents.Count, Is.EqualTo(1));
130// Assert.That(eqmEvents.ContainsKey(originalSp.UUID), Is.True);
131//
132// List<TestEventQueueGetModule.Event> spEqmEvents = eqmEvents[originalSp.UUID];
133//
134// Assert.That(spEqmEvents.Count, Is.EqualTo(1));
135// Assert.That(spEqmEvents[0].Name, Is.EqualTo("CrossRegion"));
136
137 // sceneA should now only have a child agent
138 ScenePresence spAfterCrossSceneA = sceneA.GetScenePresence(originalSp.UUID);
139 Assert.That(spAfterCrossSceneA.IsChildAgent, Is.True);
140
141 ScenePresence spAfterCrossSceneB = sceneB.GetScenePresence(originalSp.UUID);
142
143 // Agent remains a child until the client triggers complete movement
144 Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True);
145
146 TestClient sceneBTc = ((TestClient)spAfterCrossSceneB.ControllingClient);
147
148 int agentMovementCompleteReceived = 0;
149 sceneBTc.OnReceivedMoveAgentIntoRegion += (ri, pos, look) => agentMovementCompleteReceived++;
150
151 sceneBTc.CompleteMovement();
152
153 Assert.That(agentMovementCompleteReceived, Is.EqualTo(1));
154 Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False);
155 }
156 }
157} \ No newline at end of file
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs
index 40adba1..e498c6a 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs
@@ -145,7 +145,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
145 /// 145 ///
146 /// </summary> 146 /// </summary>
147 // ----------------------------------------------------------------- 147 // -----------------------------------------------------------------
148 public JsonStoreNodeType PathType(string expr) 148 public JsonStoreNodeType GetNodeType(string expr)
149 { 149 {
150 Stack<string> path; 150 Stack<string> path;
151 if (! ParsePathExpression(expr,out path)) 151 if (! ParsePathExpression(expr,out path))
@@ -173,6 +173,43 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
173 /// 173 ///
174 /// </summary> 174 /// </summary>
175 // ----------------------------------------------------------------- 175 // -----------------------------------------------------------------
176 public JsonStoreValueType GetValueType(string expr)
177 {
178 Stack<string> path;
179 if (! ParsePathExpression(expr,out path))
180 return JsonStoreValueType.Undefined;
181
182 OSD result = ProcessPathExpression(ValueStore,path);
183
184 if (result == null)
185 return JsonStoreValueType.Undefined;
186
187 if (result is OSDMap)
188 return JsonStoreValueType.Undefined;
189
190 if (result is OSDArray)
191 return JsonStoreValueType.Undefined;
192
193 if (result is OSDBoolean)
194 return JsonStoreValueType.Boolean;
195
196 if (result is OSDInteger)
197 return JsonStoreValueType.Integer;
198
199 if (result is OSDReal)
200 return JsonStoreValueType.Float;
201
202 if (result is OSDString)
203 return JsonStoreValueType.String;
204
205 return JsonStoreValueType.Undefined;
206 }
207
208 // -----------------------------------------------------------------
209 /// <summary>
210 ///
211 /// </summary>
212 // -----------------------------------------------------------------
176 public int ArrayLength(string expr) 213 public int ArrayLength(string expr)
177 { 214 {
178 Stack<string> path; 215 Stack<string> path;
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
index e78a2f4..5fbfcc5 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
@@ -270,7 +270,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
270 /// 270 ///
271 /// </summary> 271 /// </summary>
272 // ----------------------------------------------------------------- 272 // -----------------------------------------------------------------
273 public JsonStoreNodeType GetPathType(UUID storeID, string path) 273 public JsonStoreNodeType GetNodeType(UUID storeID, string path)
274 { 274 {
275 if (! m_enabled) return JsonStoreNodeType.Undefined; 275 if (! m_enabled) return JsonStoreNodeType.Undefined;
276 276
@@ -287,7 +287,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
287 try 287 try
288 { 288 {
289 lock (map) 289 lock (map)
290 return map.PathType(path); 290 return map.GetNodeType(path);
291 } 291 }
292 catch (Exception e) 292 catch (Exception e)
293 { 293 {
@@ -302,6 +302,38 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
302 /// 302 ///
303 /// </summary> 303 /// </summary>
304 // ----------------------------------------------------------------- 304 // -----------------------------------------------------------------
305 public JsonStoreValueType GetValueType(UUID storeID, string path)
306 {
307 if (! m_enabled) return JsonStoreValueType.Undefined;
308
309 JsonStore map = null;
310 lock (m_JsonValueStore)
311 {
312 if (! m_JsonValueStore.TryGetValue(storeID,out map))
313 {
314 m_log.InfoFormat("[JsonStore] Missing store {0}",storeID);
315 return JsonStoreValueType.Undefined;
316 }
317 }
318
319 try
320 {
321 lock (map)
322 return map.GetValueType(path);
323 }
324 catch (Exception e)
325 {
326 m_log.Error(string.Format("[JsonStore]: Path test failed for {0} in {1}", path, storeID), e);
327 }
328
329 return JsonStoreValueType.Undefined;
330 }
331
332 // -----------------------------------------------------------------
333 /// <summary>
334 ///
335 /// </summary>
336 // -----------------------------------------------------------------
305 public bool SetValue(UUID storeID, string path, string value, bool useJson) 337 public bool SetValue(UUID storeID, string path, string value, bool useJson)
306 { 338 {
307 if (! m_enabled) return false; 339 if (! m_enabled) return false;
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
index e13eb56..4a754a9 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
@@ -192,16 +192,32 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
192#region ScriptConstantsInterface 192#region ScriptConstantsInterface
193 193
194 [ScriptConstant] 194 [ScriptConstant]
195 public static readonly int JSON_TYPE_UNDEF = (int)JsonStoreNodeType.Undefined; 195 public static readonly int JSON_NODETYPE_UNDEF = (int)JsonStoreNodeType.Undefined;
196 196
197 [ScriptConstant] 197 [ScriptConstant]
198 public static readonly int JSON_TYPE_OBJECT = (int)JsonStoreNodeType.Object; 198 public static readonly int JSON_NODETYPE_OBJECT = (int)JsonStoreNodeType.Object;
199 199
200 [ScriptConstant] 200 [ScriptConstant]
201 public static readonly int JSON_TYPE_ARRAY = (int)JsonStoreNodeType.Array; 201 public static readonly int JSON_NODETYPE_ARRAY = (int)JsonStoreNodeType.Array;
202 202
203 [ScriptConstant] 203 [ScriptConstant]
204 public static readonly int JSON_TYPE_VALUE = (int)JsonStoreNodeType.Value; 204 public static readonly int JSON_NODETYPE_VALUE = (int)JsonStoreNodeType.Value;
205
206 [ScriptConstant]
207 public static readonly int JSON_VALUETYPE_UNDEF = (int)JsonStoreValueType.Undefined;
208
209 [ScriptConstant]
210 public static readonly int JSON_VALUETYPE_BOOLEAN = (int)JsonStoreValueType.Boolean;
211
212 [ScriptConstant]
213 public static readonly int JSON_VALUETYPE_INTEGER = (int)JsonStoreValueType.Integer;
214
215 [ScriptConstant]
216 public static readonly int JSON_VALUETYPE_FLOAT = (int)JsonStoreValueType.Float;
217
218 [ScriptConstant]
219 public static readonly int JSON_VALUETYPE_STRING = (int)JsonStoreValueType.String;
220
205 221
206#endregion 222#endregion
207 223
@@ -310,9 +326,20 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
310 /// </summary> 326 /// </summary>
311 // ----------------------------------------------------------------- 327 // -----------------------------------------------------------------
312 [ScriptInvocation] 328 [ScriptInvocation]
313 public int JsonGetPathType(UUID hostID, UUID scriptID, UUID storeID, string path) 329 public int JsonGetNodeType(UUID hostID, UUID scriptID, UUID storeID, string path)
330 {
331 return (int)m_store.GetNodeType(storeID,path);
332 }
333
334 // -----------------------------------------------------------------
335 /// <summary>
336 ///
337 /// </summary>
338 // -----------------------------------------------------------------
339 [ScriptInvocation]
340 public int JsonGetValueType(UUID hostID, UUID scriptID, UUID storeID, string path)
314 { 341 {
315 return (int)m_store.GetPathType(storeID,path); 342 return (int)m_store.GetValueType(storeID,path);
316 } 343 }
317 344
318 // ----------------------------------------------------------------- 345 // -----------------------------------------------------------------
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs
index b64dbd4..bfa9937 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs
@@ -158,8 +158,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
158 158
159 Assert.That(dsrv, Is.EqualTo(1)); 159 Assert.That(dsrv, Is.EqualTo(1));
160 160
161 int tprv = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); 161 int tprv = (int)InvokeOp("JsonGetNodeType", storeId, "Hello");
162 Assert.That(tprv, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); 162 Assert.That(tprv, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF));
163 } 163 }
164 164
165 [Test] 165 [Test]
@@ -277,8 +277,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
277 int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello"); 277 int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello");
278 Assert.That(returnValue, Is.EqualTo(1)); 278 Assert.That(returnValue, Is.EqualTo(1));
279 279
280 int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); 280 int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello");
281 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); 281 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF));
282 282
283 string returnValue2 = (string)InvokeOp("JsonGetValue", storeId, "Hello"); 283 string returnValue2 = (string)InvokeOp("JsonGetValue", storeId, "Hello");
284 Assert.That(returnValue2, Is.EqualTo("")); 284 Assert.That(returnValue2, Is.EqualTo(""));
@@ -291,8 +291,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
291 int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello"); 291 int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello");
292 Assert.That(returnValue, Is.EqualTo(1)); 292 Assert.That(returnValue, Is.EqualTo(1));
293 293
294 int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); 294 int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello");
295 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); 295 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF));
296 296
297 string returnValue2 = (string)InvokeOp("JsonGetJson", storeId, "Hello"); 297 string returnValue2 = (string)InvokeOp("JsonGetJson", storeId, "Hello");
298 Assert.That(returnValue2, Is.EqualTo("")); 298 Assert.That(returnValue2, Is.EqualTo(""));
@@ -306,11 +306,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
306 int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello[0]"); 306 int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello[0]");
307 Assert.That(returnValue, Is.EqualTo(1)); 307 Assert.That(returnValue, Is.EqualTo(1));
308 308
309 int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello[0]"); 309 int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello[0]");
310 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_VALUE)); 310 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_VALUE));
311 311
312 result = (int)InvokeOp("JsonGetPathType", storeId, "Hello[1]"); 312 result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello[1]");
313 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); 313 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF));
314 314
315 string stringReturnValue = (string)InvokeOp("JsonGetValue", storeId, "Hello[0]"); 315 string stringReturnValue = (string)InvokeOp("JsonGetValue", storeId, "Hello[0]");
316 Assert.That(stringReturnValue, Is.EqualTo("value2")); 316 Assert.That(stringReturnValue, Is.EqualTo("value2"));
@@ -433,7 +433,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
433 } 433 }
434 434
435 [Test] 435 [Test]
436 public void TestJsonGetPathType() 436 public void TestJsonGetNodeType()
437 { 437 {
438 TestHelpers.InMethod(); 438 TestHelpers.InMethod();
439// TestHelpers.EnableLogging(); 439// TestHelpers.EnableLogging();
@@ -441,41 +441,41 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
441 UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : { 'World' : [ 'one', 2 ] } }"); 441 UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : { 'World' : [ 'one', 2 ] } }");
442 442
443 { 443 {
444 int result = (int)InvokeOp("JsonGetPathType", storeId, "."); 444 int result = (int)InvokeOp("JsonGetNodeType", storeId, ".");
445 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_OBJECT)); 445 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_OBJECT));
446 } 446 }
447 447
448 { 448 {
449 int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); 449 int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello");
450 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_OBJECT)); 450 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_OBJECT));
451 } 451 }
452 452
453 { 453 {
454 int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello.World"); 454 int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello.World");
455 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_ARRAY)); 455 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_ARRAY));
456 } 456 }
457 457
458 { 458 {
459 int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello.World[0]"); 459 int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello.World[0]");
460 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_VALUE)); 460 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_VALUE));
461 } 461 }
462 462
463 { 463 {
464 int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello.World[1]"); 464 int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello.World[1]");
465 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_VALUE)); 465 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_VALUE));
466 } 466 }
467 467
468 // Test for non-existant path 468 // Test for non-existant path
469 { 469 {
470 int result = (int)InvokeOp("JsonGetPathType", storeId, "foo"); 470 int result = (int)InvokeOp("JsonGetNodeType", storeId, "foo");
471 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); 471 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF));
472 } 472 }
473 473
474 // Test for non-existant store 474 // Test for non-existant store
475 { 475 {
476 UUID fakeStoreId = TestHelpers.ParseTail(0x500); 476 UUID fakeStoreId = TestHelpers.ParseTail(0x500);
477 int result = (int)InvokeOp("JsonGetPathType", fakeStoreId, "."); 477 int result = (int)InvokeOp("JsonGetNodeType", fakeStoreId, ".");
478 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); 478 Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF));
479 } 479 }
480 } 480 }
481 481
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
index c4b9117..0816b7b 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
@@ -102,6 +102,8 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
102 102
103 public override float Simulate(float timeStep) 103 public override float Simulate(float timeStep)
104 { 104 {
105// Console.WriteLine("Simulating");
106
105 float fps = 0; 107 float fps = 0;
106 for (int i = 0; i < _actors.Count; ++i) 108 for (int i = 0; i < _actors.Count; ++i)
107 { 109 {
@@ -109,8 +111,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
109 Vector3 actorPosition = actor.Position; 111 Vector3 actorPosition = actor.Position;
110 Vector3 actorVelocity = actor.Velocity; 112 Vector3 actorVelocity = actor.Velocity;
111 113
112 actorPosition.X += actor.Velocity.X*timeStep; 114// Console.WriteLine(
113 actorPosition.Y += actor.Velocity.Y*timeStep; 115// "Processing actor {0}, starting pos {1}, starting vel {2}", i, actorPosition, actorVelocity);
116
117 actorPosition.X += actor.Velocity.X * timeStep;
118 actorPosition.Y += actor.Velocity.Y * timeStep;
114 119
115 if (actor.Position.Y < 0) 120 if (actor.Position.Y < 0)
116 { 121 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 4a24d22..ab4b172 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -11842,7 +11842,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11842 11842
11843 LSL_List result = new LSL_List(); 11843 LSL_List result = new LSL_List();
11844 11844
11845 if (obj != null && obj.OwnerID != m_host.OwnerID) 11845 if (obj != null && obj.OwnerID == m_host.OwnerID)
11846 { 11846 {
11847 LSL_List remaining = GetPrimParams(obj, rules, ref result); 11847 LSL_List remaining = GetPrimParams(obj, rules, ref result);
11848 11848
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
index 542222e..bd776b6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
@@ -266,6 +266,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
266 { 266 {
267 llist[i] = new LSL_Float((float)result[i]); 267 llist[i] = new LSL_Float((float)result[i]);
268 } 268 }
269 else if (result[i] is double)
270 {
271 llist[i] = new LSL_Float((double)result[i]);
272 }
269 else if (result[i] is UUID) 273 else if (result[i] is UUID)
270 { 274 {
271 llist[i] = new LSL_Key(result[i].ToString()); 275 llist[i] = new LSL_Key(result[i].ToString());
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index 2714429..e892a53 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -60,6 +60,8 @@ namespace OpenSim.Tests.Common.Mock
60 public List<ImagePacketPacket> SentImagePacketPackets { get; private set; } 60 public List<ImagePacketPacket> SentImagePacketPackets { get; private set; }
61 public List<ImageNotInDatabasePacket> SentImageNotInDatabasePackets { get; private set; } 61 public List<ImageNotInDatabasePacket> SentImageNotInDatabasePackets { get; private set; }
62 62
63 public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion;
64
63// disable warning: public events, part of the public API 65// disable warning: public events, part of the public API
64#pragma warning disable 67 66#pragma warning disable 67
65 67
@@ -575,6 +577,8 @@ namespace OpenSim.Tests.Common.Mock
575 577
576 public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 578 public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
577 { 579 {
580 if (OnReceivedMoveAgentIntoRegion != null)
581 OnReceivedMoveAgentIntoRegion(regInfo, pos, look);
578 } 582 }
579 583
580 public virtual AgentCircuitData RequestClientInfo() 584 public virtual AgentCircuitData RequestClientInfo()
diff --git a/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs b/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs
new file mode 100644
index 0000000..6707019
--- /dev/null
+++ b/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs
@@ -0,0 +1,178 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Net;
32using System.Reflection;
33using System.Threading;
34using log4net;
35using Nini.Config;
36using Mono.Addins;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes;
43
44namespace OpenSim.Tests.Common
45{
46 public class TestEventQueueGetModule : IEventQueue, INonSharedRegionModule
47 {
48 public class Event
49 {
50 public string Name { get; set; }
51 public object[] Args { get; set; }
52
53 public Event(string name, object[] args)
54 {
55 name = Name;
56 args = Args;
57 }
58 }
59
60 public Dictionary<UUID, List<Event>> Events { get; set; }
61
62 public void Initialise(IConfigSource source) {}
63
64 public void Close() {}
65
66 public void AddRegion(Scene scene)
67 {
68 Events = new Dictionary<UUID, List<Event>>();
69 scene.RegisterModuleInterface<IEventQueue>(this);
70 }
71
72 public void RemoveRegion (Scene scene) {}
73
74 public void RegionLoaded (Scene scene) {}
75
76 public string Name { get { return "TestEventQueueGetModule"; } }
77
78 public Type ReplaceableInterface { get { return null; } }
79
80 private void AddEvent(UUID avatarID, string name, params object[] args)
81 {
82 Console.WriteLine("Adding event {0} for {1}", name, avatarID);
83
84 List<Event> avEvents;
85
86 if (!Events.ContainsKey(avatarID))
87 {
88 avEvents = new List<Event>();
89 Events[avatarID] = avEvents;
90 }
91 else
92 {
93 avEvents = Events[avatarID];
94 }
95
96 avEvents.Add(new Event(name, args));
97 }
98
99 public void ClearEvents()
100 {
101 if (Events != null)
102 Events.Clear();
103 }
104
105 public bool Enqueue(OSD o, UUID avatarID)
106 {
107 AddEvent(avatarID, "Enqueue", o);
108 return true;
109 }
110
111 public void DisableSimulator(ulong handle, UUID avatarID)
112 {
113 AddEvent(avatarID, "DisableSimulator", handle);
114 }
115
116 public void EnableSimulator (ulong handle, IPEndPoint endPoint, UUID avatarID)
117 {
118 AddEvent(avatarID, "EnableSimulator", handle);
119 }
120
121 public void EstablishAgentCommunication (UUID avatarID, IPEndPoint endPoint, string capsPath)
122 {
123 AddEvent(avatarID, "EstablishAgentCommunication", endPoint, capsPath);
124 }
125
126 public void TeleportFinishEvent (ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL, UUID agentID)
127 {
128 AddEvent(agentID, "TeleportFinishEvent", regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL);
129 }
130
131 public void CrossRegion (ulong handle, Vector3 pos, Vector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL, UUID avatarID, UUID sessionID)
132 {
133 AddEvent(avatarID, "CrossRegion", handle, pos, lookAt, newRegionExternalEndPoint, capsURL, sessionID);
134 }
135
136 public void ChatterboxInvitation(
137 UUID sessionID, string sessionName, UUID fromAgent, string message, UUID toAgent, string fromName,
138 byte dialog, uint timeStamp, bool offline, int parentEstateID, Vector3 position, uint ttl,
139 UUID transactionID, bool fromGroup, byte[] binaryBucket)
140 {
141 AddEvent(
142 toAgent, "ChatterboxInvitation", sessionID, sessionName, fromAgent, message, toAgent, fromName, dialog,
143 timeStamp, offline, parentEstateID, position, ttl, transactionID, fromGroup, binaryBucket);
144 }
145
146 public void ChatterBoxSessionAgentListUpdates (UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat, bool isModerator, bool textMute)
147 {
148 AddEvent(toAgent, "ChatterBoxSessionAgentListUpdates", sessionID, fromAgent, canVoiceChat, isModerator, textMute);
149 }
150
151 public void ParcelProperties (OpenMetaverse.Messages.Linden.ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID)
152 {
153 AddEvent(avatarID, "ParcelProperties", parcelPropertiesMessage);
154 }
155
156 public void GroupMembership (OpenMetaverse.Packets.AgentGroupDataUpdatePacket groupUpdate, UUID avatarID)
157 {
158 AddEvent(avatarID, "GroupMembership", groupUpdate);
159 }
160
161 public OSD ScriptRunningEvent (UUID objectID, UUID itemID, bool running, bool mono)
162 {
163 Console.WriteLine("ONE");
164 throw new System.NotImplementedException ();
165 }
166
167 public OSD BuildEvent (string eventName, OSD eventBody)
168 {
169 Console.WriteLine("TWO");
170 throw new System.NotImplementedException ();
171 }
172
173 public void partPhysicsProperties (uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID)
174 {
175 AddEvent(avatarID, "partPhysicsProperties", localID, physhapetype, density, friction, bounce, gravmod);
176 }
177 }
178} \ No newline at end of file