From a9f380d1241b765d5bf278b5dcf6ab91f0015e85 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 6 Mar 2013 00:22:58 +0000 Subject: Fix bug in osGetPrimitiveParams() so that it works for prims with the same owner as the script and not ones with different owners. Addresses http://opensimulator.org/mantis/view.php?id=6560 --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ab087af..dd7ee24 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -10920,7 +10920,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api LSL_List result = new LSL_List(); - if (obj != null && obj.OwnerID != m_host.OwnerID) + if (obj != null && obj.OwnerID == m_host.OwnerID) { LSL_List remaining = GetPrimParams(obj, rules, ref result); -- cgit v1.1 From 30e06b0742512caf08d1ab67505f9ab381dae9f5 Mon Sep 17 00:00:00 2001 From: Mic Bowman Date: Tue, 5 Mar 2013 20:32:06 -0800 Subject: Convert doubles passed back through the MOD interface into LSL_Floats --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'OpenSim') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index d0922aa..21bae27 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs @@ -266,6 +266,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { llist[i] = new LSL_Float((float)result[i]); } + else if (result[i] is double) + { + llist[i] = new LSL_Float((double)result[i]); + } else if (result[i] is UUID) { llist[i] = new LSL_Key(result[i].ToString()); -- cgit v1.1 From 9875e840f7e71f0b253c0b2aa90d47edc9c77b64 Mon Sep 17 00:00:00 2001 From: Mic Bowman Date: Tue, 5 Mar 2013 20:33:17 -0800 Subject: Per discussions with justincc... split the JsonStore type functions into one for node type and one for value type. Define and export constants for both nodes and values. --- .../Framework/Interfaces/IJsonStoreModule.cs | 14 +++++- .../Scripting/JsonStore/JsonStore.cs | 39 ++++++++++++++++- .../Scripting/JsonStore/JsonStoreModule.cs | 36 +++++++++++++++- .../Scripting/JsonStore/JsonStoreScriptModule.cs | 39 ++++++++++++++--- .../JsonStore/Tests/JsonStoreScriptModuleTests.cs | 50 +++++++++++----------- 5 files changed, 143 insertions(+), 35 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs index 345f01b..b67312e 100644 --- a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs @@ -41,6 +41,16 @@ namespace OpenSim.Region.Framework.Interfaces Value = 3 } + public enum JsonStoreValueType + { + Undefined = 0, + Boolean = 1, + Integer = 2, + Float = 3, + String = 4, + UUID = 5 + } + public delegate void TakeValueCallback(string s); public interface IJsonStoreModule @@ -49,7 +59,9 @@ namespace OpenSim.Region.Framework.Interfaces bool CreateStore(string value, ref UUID result); bool DestroyStore(UUID storeID); - JsonStoreNodeType GetPathType(UUID storeID, string path); + JsonStoreNodeType GetNodeType(UUID storeID, string path); + JsonStoreValueType GetValueType(UUID storeID, string path); + bool TestStore(UUID storeID); bool SetValue(UUID storeID, string path, string value, bool useJson); diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs index 40adba1..e498c6a 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs @@ -145,7 +145,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore /// /// // ----------------------------------------------------------------- - public JsonStoreNodeType PathType(string expr) + public JsonStoreNodeType GetNodeType(string expr) { Stack path; if (! ParsePathExpression(expr,out path)) @@ -173,6 +173,43 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore /// /// // ----------------------------------------------------------------- + public JsonStoreValueType GetValueType(string expr) + { + Stack path; + if (! ParsePathExpression(expr,out path)) + return JsonStoreValueType.Undefined; + + OSD result = ProcessPathExpression(ValueStore,path); + + if (result == null) + return JsonStoreValueType.Undefined; + + if (result is OSDMap) + return JsonStoreValueType.Undefined; + + if (result is OSDArray) + return JsonStoreValueType.Undefined; + + if (result is OSDBoolean) + return JsonStoreValueType.Boolean; + + if (result is OSDInteger) + return JsonStoreValueType.Integer; + + if (result is OSDReal) + return JsonStoreValueType.Float; + + if (result is OSDString) + return JsonStoreValueType.String; + + return JsonStoreValueType.Undefined; + } + + // ----------------------------------------------------------------- + /// + /// + /// + // ----------------------------------------------------------------- public int ArrayLength(string expr) { Stack path; diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs index e78a2f4..5fbfcc5 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs @@ -270,7 +270,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore /// /// // ----------------------------------------------------------------- - public JsonStoreNodeType GetPathType(UUID storeID, string path) + public JsonStoreNodeType GetNodeType(UUID storeID, string path) { if (! m_enabled) return JsonStoreNodeType.Undefined; @@ -287,7 +287,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore try { lock (map) - return map.PathType(path); + return map.GetNodeType(path); } catch (Exception e) { @@ -302,6 +302,38 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore /// /// // ----------------------------------------------------------------- + public JsonStoreValueType GetValueType(UUID storeID, string path) + { + if (! m_enabled) return JsonStoreValueType.Undefined; + + JsonStore map = null; + lock (m_JsonValueStore) + { + if (! m_JsonValueStore.TryGetValue(storeID,out map)) + { + m_log.InfoFormat("[JsonStore] Missing store {0}",storeID); + return JsonStoreValueType.Undefined; + } + } + + try + { + lock (map) + return map.GetValueType(path); + } + catch (Exception e) + { + m_log.Error(string.Format("[JsonStore]: Path test failed for {0} in {1}", path, storeID), e); + } + + return JsonStoreValueType.Undefined; + } + + // ----------------------------------------------------------------- + /// + /// + /// + // ----------------------------------------------------------------- public bool SetValue(UUID storeID, string path, string value, bool useJson) { if (! m_enabled) return false; diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs index e13eb56..4a754a9 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs @@ -192,16 +192,32 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore #region ScriptConstantsInterface [ScriptConstant] - public static readonly int JSON_TYPE_UNDEF = (int)JsonStoreNodeType.Undefined; + public static readonly int JSON_NODETYPE_UNDEF = (int)JsonStoreNodeType.Undefined; [ScriptConstant] - public static readonly int JSON_TYPE_OBJECT = (int)JsonStoreNodeType.Object; + public static readonly int JSON_NODETYPE_OBJECT = (int)JsonStoreNodeType.Object; [ScriptConstant] - public static readonly int JSON_TYPE_ARRAY = (int)JsonStoreNodeType.Array; + public static readonly int JSON_NODETYPE_ARRAY = (int)JsonStoreNodeType.Array; [ScriptConstant] - public static readonly int JSON_TYPE_VALUE = (int)JsonStoreNodeType.Value; + public static readonly int JSON_NODETYPE_VALUE = (int)JsonStoreNodeType.Value; + + [ScriptConstant] + public static readonly int JSON_VALUETYPE_UNDEF = (int)JsonStoreValueType.Undefined; + + [ScriptConstant] + public static readonly int JSON_VALUETYPE_BOOLEAN = (int)JsonStoreValueType.Boolean; + + [ScriptConstant] + public static readonly int JSON_VALUETYPE_INTEGER = (int)JsonStoreValueType.Integer; + + [ScriptConstant] + public static readonly int JSON_VALUETYPE_FLOAT = (int)JsonStoreValueType.Float; + + [ScriptConstant] + public static readonly int JSON_VALUETYPE_STRING = (int)JsonStoreValueType.String; + #endregion @@ -310,9 +326,20 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore /// // ----------------------------------------------------------------- [ScriptInvocation] - public int JsonGetPathType(UUID hostID, UUID scriptID, UUID storeID, string path) + public int JsonGetNodeType(UUID hostID, UUID scriptID, UUID storeID, string path) + { + return (int)m_store.GetNodeType(storeID,path); + } + + // ----------------------------------------------------------------- + /// + /// + /// + // ----------------------------------------------------------------- + [ScriptInvocation] + public int JsonGetValueType(UUID hostID, UUID scriptID, UUID storeID, string path) { - return (int)m_store.GetPathType(storeID,path); + return (int)m_store.GetValueType(storeID,path); } // ----------------------------------------------------------------- diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs index b64dbd4..bfa9937 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs @@ -158,8 +158,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests Assert.That(dsrv, Is.EqualTo(1)); - int tprv = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); - Assert.That(tprv, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); + int tprv = (int)InvokeOp("JsonGetNodeType", storeId, "Hello"); + Assert.That(tprv, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF)); } [Test] @@ -277,8 +277,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello"); Assert.That(returnValue, Is.EqualTo(1)); - int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); - Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); + int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello"); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF)); string returnValue2 = (string)InvokeOp("JsonGetValue", storeId, "Hello"); Assert.That(returnValue2, Is.EqualTo("")); @@ -291,8 +291,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello"); Assert.That(returnValue, Is.EqualTo(1)); - int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); - Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); + int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello"); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF)); string returnValue2 = (string)InvokeOp("JsonGetJson", storeId, "Hello"); Assert.That(returnValue2, Is.EqualTo("")); @@ -306,11 +306,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests int returnValue = (int)InvokeOp( "JsonRemoveValue", storeId, "Hello[0]"); Assert.That(returnValue, Is.EqualTo(1)); - int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello[0]"); - Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_VALUE)); + int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello[0]"); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_VALUE)); - result = (int)InvokeOp("JsonGetPathType", storeId, "Hello[1]"); - Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); + result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello[1]"); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF)); string stringReturnValue = (string)InvokeOp("JsonGetValue", storeId, "Hello[0]"); Assert.That(stringReturnValue, Is.EqualTo("value2")); @@ -433,7 +433,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests } [Test] - public void TestJsonGetPathType() + public void TestJsonGetNodeType() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); @@ -441,41 +441,41 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello' : { 'World' : [ 'one', 2 ] } }"); { - int result = (int)InvokeOp("JsonGetPathType", storeId, "."); - Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_OBJECT)); + int result = (int)InvokeOp("JsonGetNodeType", storeId, "."); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_OBJECT)); } { - int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello"); - Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_OBJECT)); + int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello"); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_OBJECT)); } { - int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello.World"); - Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_ARRAY)); + int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello.World"); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_ARRAY)); } { - int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello.World[0]"); - Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_VALUE)); + int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello.World[0]"); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_VALUE)); } { - int result = (int)InvokeOp("JsonGetPathType", storeId, "Hello.World[1]"); - Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_VALUE)); + int result = (int)InvokeOp("JsonGetNodeType", storeId, "Hello.World[1]"); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_VALUE)); } // Test for non-existant path { - int result = (int)InvokeOp("JsonGetPathType", storeId, "foo"); - Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); + int result = (int)InvokeOp("JsonGetNodeType", storeId, "foo"); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF)); } // Test for non-existant store { UUID fakeStoreId = TestHelpers.ParseTail(0x500); - int result = (int)InvokeOp("JsonGetPathType", fakeStoreId, "."); - Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_TYPE_UNDEF)); + int result = (int)InvokeOp("JsonGetNodeType", fakeStoreId, "."); + Assert.That(result, Is.EqualTo(JsonStoreScriptModule.JSON_NODETYPE_UNDEF)); } } -- cgit v1.1 From 8960418e7d51a0f861e7b4cb800f007d76862c9c Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 6 Mar 2013 21:37:53 +0000 Subject: Add regression test for presence crossing between regions on the same simulator. Unlike a much earlier commented out version of this test, this is done in synchronous mode. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 37 +++--- .../Scenes/Tests/ScenePresenceAgentTests.cs | 103 --------------- .../Scenes/Tests/ScenePresenceCrossingTests.cs | 140 +++++++++++++++++++++ .../BasicPhysicsPlugin/BasicPhysicsScene.cs | 9 +- OpenSim/Tests/Common/Mock/TestClient.cs | 4 + 5 files changed, 170 insertions(+), 123 deletions(-) create mode 100644 OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 39a885c..a7c7539 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1613,32 +1613,28 @@ namespace OpenSim.Region.Framework.Scenes bool controlland = (((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); - //m_log.Debug("[CONTROL]: " +flags); // Applies a satisfying roll effect to the avatar when flying. - if (((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) != 0) && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)) + if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) != 0 && (flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0) { - - ApplyFlyingRoll(FLY_ROLL_RADIANS_PER_UPDATE, ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0), ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0)); - - + ApplyFlyingRoll( + FLY_ROLL_RADIANS_PER_UPDATE, + (flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0, + (flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0); } - else if (((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) != 0) && - ((flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)) + else if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) != 0 && + (flags & AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0) { - ApplyFlyingRoll(-FLY_ROLL_RADIANS_PER_UPDATE, ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0), ((flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0)); - - + ApplyFlyingRoll( + -FLY_ROLL_RADIANS_PER_UPDATE, + (flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0, + (flags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0); } else { if (m_AngularVelocity.Z != 0) - m_AngularVelocity.Z += CalculateFlyingRollResetToZero(FLY_ROLL_RESET_RADIANS_PER_UPDATE); - - } - - - + m_AngularVelocity.Z += CalculateFlyingRollResetToZero(FLY_ROLL_RESET_RADIANS_PER_UPDATE); + } if (Flying && IsColliding && controlland) { @@ -2400,7 +2396,8 @@ namespace OpenSim.Region.Framework.Scenes /// The vector in which to move. This is relative to the rotation argument public void AddNewMovement(Vector3 vec) { -// m_log.DebugFormat("[SCENE PRESENCE]: Adding new movement {0} for {1}", vec, Name); +// m_log.DebugFormat( +// "[SCENE PRESENCE]: Adding new movement {0} with rotation {1} for {2}", vec, Rotation, Name); Vector3 direc = vec * Rotation; direc.Normalize(); @@ -2420,6 +2417,8 @@ namespace OpenSim.Region.Framework.Scenes direc *= 0.03f * 128f * SpeedModifier; +// m_log.DebugFormat("[SCENE PRESENCE]: Force to apply before modification was {0} for {1}", direc, Name); + if (PhysicsActor != null) { if (Flying) @@ -2453,6 +2452,8 @@ namespace OpenSim.Region.Framework.Scenes } } +// m_log.DebugFormat("[SCENE PRESENCE]: Setting force to apply to {0} for {1}", direc, Name); + // TODO: Add the force instead of only setting it to support multiple forces per frame? m_forceToApply = direc; } diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index 5faf131..bbfbbfc 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs @@ -289,108 +289,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests // // Assert.That(presence, Is.Null, "presence is not null"); // } - - // I'm commenting this test because it does not represent - // crossings. The Thread.Sleep's in here are not meaningful mocks, - // and they sometimes fail in panda. - // We need to talk in order to develop a test - // that really tests region crossings. There are 3 async components, - // but things are synchronous among them. So there should be - // 3 threads in here. - //[Test] -// public void T021_TestCrossToNewRegion() -// { -// TestHelpers.InMethod(); -// -// scene.RegisterRegionWithGrid(); -// scene2.RegisterRegionWithGrid(); -// -// // Adding child agent to region 1001 -// string reason; -// scene2.NewUserConnection(acd1,0, out reason); -// scene2.AddNewClient(testclient, PresenceType.User); -// -// ScenePresence presence = scene.GetScenePresence(agent1); -// presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true); -// -// ScenePresence presence2 = scene2.GetScenePresence(agent1); -// -// // Adding neighbour region caps info to presence2 -// -// string cap = presence.ControllingClient.RequestClientInfo().CapsPath; -// presence2.AddNeighbourRegion(region1, cap); -// -// Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region."); -// Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region."); -// -// // Cross to x+1 -// presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100); -// presence.Update(); -// -// EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); -// -// // Mimicking communication between client and server, by waiting OK from client -// // sent by TestClient.CrossRegion call. Originally, this is network comm. -// if (!wh.WaitOne(5000,false)) -// { -// presence.Update(); -// if (!wh.WaitOne(8000,false)) -// throw new ArgumentException("1 - Timeout waiting for signal/variable."); -// } -// -// // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which -// // would normally be fired after receiving the reply packet from comm. done on the last line. -// testclient.CompleteMovement(); -// -// // Crossings are asynchronous -// int timer = 10; -// -// // Make sure cross hasn't already finished -// if (!presence.IsInTransit && !presence.IsChildAgent) -// { -// // If not and not in transit yet, give it some more time -// Thread.Sleep(5000); -// } -// -// // Enough time, should at least be in transit by now. -// while (presence.IsInTransit && timer > 0) -// { -// Thread.Sleep(1000); -// timer-=1; -// } -// -// Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1."); -// Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected."); -// Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent."); -// -// // Cross Back -// presence2.AbsolutePosition = new Vector3(-10, 3, 100); -// presence2.Update(); -// -// if (!wh.WaitOne(5000,false)) -// { -// presence2.Update(); -// if (!wh.WaitOne(8000,false)) -// throw new ArgumentException("2 - Timeout waiting for signal/variable."); -// } -// testclient.CompleteMovement(); -// -// if (!presence2.IsInTransit && !presence2.IsChildAgent) -// { -// // If not and not in transit yet, give it some more time -// Thread.Sleep(5000); -// } -// -// // Enough time, should at least be in transit by now. -// while (presence2.IsInTransit && timer > 0) -// { -// Thread.Sleep(1000); -// timer-=1; -// } -// -// Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2."); -// Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); -// Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); -// } } } \ No newline at end of file diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs new file mode 100644 index 0000000..ef9fff5 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs @@ -0,0 +1,140 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Reflection; +using Nini.Config; +using NUnit.Framework; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Communications; +using OpenSim.Framework.Servers; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.CoreModules.Framework; +using OpenSim.Region.CoreModules.Framework.EntityTransfer; +using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; +using OpenSim.Tests.Common; +using OpenSim.Tests.Common.Mock; + +namespace OpenSim.Region.Framework.Scenes.Tests +{ + [TestFixture] + public class ScenePresenceCrossingTests : OpenSimTestCase + { + [TestFixtureSetUp] + public void FixtureInit() + { + // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. + Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; + } + + [TestFixtureTearDown] + public void TearDown() + { + // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple + // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression + // tests really shouldn't). + Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; + } + + [Test] + public void TestCrossOnSameSimulator() + { + TestHelpers.InMethod(); + TestHelpers.EnableLogging(); + + UUID userId = TestHelpers.ParseTail(0x1); + + EntityTransferModule etmA = new EntityTransferModule(); + EntityTransferModule etmB = new EntityTransferModule(); + LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); + + IConfigSource config = new IniConfigSource(); + IConfig modulesConfig = config.AddConfig("Modules"); + modulesConfig.Set("EntityTransferModule", etmA.Name); + modulesConfig.Set("SimulationServices", lscm.Name); + IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); + + // In order to run a single threaded regression test we do not want the entity transfer module waiting + // for a callback from the destination scene before removing its avatar data. +// entityTransferConfig.Set("wait_for_callback", false); + + SceneHelpers sh = new SceneHelpers(); + TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); + TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); + + SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); + SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); + SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); + + ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); + originalSp.AbsolutePosition = new Vector3(128, 32, 10); + +// originalSp.Flying = true; + +// Console.WriteLine("First pos {0}", originalSp.AbsolutePosition); + + AgentUpdateArgs moveArgs = new AgentUpdateArgs(); + //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); + moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); + moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; + + originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs); + + sceneA.Update(1); + +// Console.WriteLine("Second pos {0}", originalSp.AbsolutePosition); + + // FIXME: This is a sufficient number of updates to for the presence to reach the northern border. + // But really we want to do this in a more robust way. + for (int i = 0; i < 100; i++) + { + sceneA.Update(1); +// Console.WriteLine("Pos {0}", originalSp.AbsolutePosition); + } + + // sceneA should now only have a child agent + ScenePresence spAfterCrossSceneA = sceneA.GetScenePresence(originalSp.UUID); + Assert.That(spAfterCrossSceneA.IsChildAgent, Is.True); + + ScenePresence spAfterCrossSceneB = sceneB.GetScenePresence(originalSp.UUID); + + // Agent remains a child until the client triggers complete movement + Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True); + + TestClient sceneBTc = ((TestClient)spAfterCrossSceneB.ControllingClient); + + bool receivedCompleteMovement = false; + sceneBTc.OnReceivedMoveAgentIntoRegion += (ri, pos, look) => receivedCompleteMovement = true; + + sceneBTc.CompleteMovement(); + + Assert.That(receivedCompleteMovement, Is.True); + Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False); + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index c4b9117..0816b7b 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs @@ -102,6 +102,8 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin public override float Simulate(float timeStep) { +// Console.WriteLine("Simulating"); + float fps = 0; for (int i = 0; i < _actors.Count; ++i) { @@ -109,8 +111,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin Vector3 actorPosition = actor.Position; Vector3 actorVelocity = actor.Velocity; - actorPosition.X += actor.Velocity.X*timeStep; - actorPosition.Y += actor.Velocity.Y*timeStep; +// Console.WriteLine( +// "Processing actor {0}, starting pos {1}, starting vel {2}", i, actorPosition, actorVelocity); + + actorPosition.X += actor.Velocity.X * timeStep; + actorPosition.Y += actor.Velocity.Y * timeStep; if (actor.Position.Y < 0) { diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index 182f4d9..a448cc5 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs @@ -60,6 +60,8 @@ namespace OpenSim.Tests.Common.Mock public List SentImagePacketPackets { get; private set; } public List SentImageNotInDatabasePackets { get; private set; } + public event Action OnReceivedMoveAgentIntoRegion; + // disable warning: public events, part of the public API #pragma warning disable 67 @@ -566,6 +568,8 @@ namespace OpenSim.Tests.Common.Mock public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) { + if (OnReceivedMoveAgentIntoRegion != null) + OnReceivedMoveAgentIntoRegion(regInfo, pos, look); } public virtual AgentCircuitData RequestClientInfo() -- cgit v1.1 From 5751ecde5250484fe8e4b79ef38bfbf441e3dead Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 6 Mar 2013 23:06:00 +0000 Subject: Add code for testing event queue messages recevied on region cross. This is currently disabled pending an improvement in the test code to properly add avatars when an event queue module is present. --- .../EntityTransfer/EntityTransferModule.cs | 5 + .../Simulation/LocalSimulationConnector.cs | 9 +- .../Scenes/Tests/ScenePresenceCrossingTests.cs | 27 +++- .../Tests/Common/Mock/TestEventQueueGetModule.cs | 178 +++++++++++++++++++++ 4 files changed, 211 insertions(+), 8 deletions(-) create mode 100644 OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 07c3666..01b1668 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -1206,6 +1206,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer // region doesn't take it m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); + m_log.WarnFormat( + "[ENTITY TRANSFER MODULE]: Region {0} would not accept update for agent {1} on cross attempt. Returning to original region.", + neighbourRegion.RegionName, agent.Name); + ReInstantiateScripts(agent); agent.AddToPhysicalScene(isFlying); @@ -1225,6 +1229,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer neighbourRegion.RegionHandle); return agent; } + // No turning back agent.IsChildAgent = true; diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 3c18074..a413546 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs @@ -219,12 +219,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation { // m_log.DebugFormat( // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", -// s.RegionInfo.RegionName, destination.RegionHandle); +// destination.RegionName, destination.RegionID); return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData); } -// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle); +// m_log.DebugFormat( +// "[LOCAL COMMS]: Did not find region {0} {1} for ChildAgentUpdate", +// destination.RegionName, destination.RegionID); + return false; } @@ -239,7 +242,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation // note that we really don't need the GridRegion for this call foreach (Scene s in m_scenes.Values) { - //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); +// m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); s.IncomingChildAgentDataUpdate(cAgentData); } diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs index ef9fff5..81a2fcc 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs @@ -26,6 +26,7 @@ */ using System; +using System.Collections.Generic; using System.Reflection; using Nini.Config; using NUnit.Framework; @@ -65,10 +66,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests public void TestCrossOnSameSimulator() { TestHelpers.InMethod(); - TestHelpers.EnableLogging(); +// TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); +// TestEventQueueGetModule eqmA = new TestEventQueueGetModule(); EntityTransferModule etmA = new EntityTransferModule(); EntityTransferModule etmB = new EntityTransferModule(); LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); @@ -77,7 +79,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests IConfig modulesConfig = config.AddConfig("Modules"); modulesConfig.Set("EntityTransferModule", etmA.Name); modulesConfig.Set("SimulationServices", lscm.Name); - IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); +// IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); // In order to run a single threaded regression test we do not want the entity transfer module waiting // for a callback from the destination scene before removing its avatar data. @@ -89,6 +91,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); +// SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, eqmA); SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); @@ -98,6 +101,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests // Console.WriteLine("First pos {0}", originalSp.AbsolutePosition); +// eqmA.ClearEvents(); + AgentUpdateArgs moveArgs = new AgentUpdateArgs(); //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); @@ -117,6 +122,18 @@ namespace OpenSim.Region.Framework.Scenes.Tests // Console.WriteLine("Pos {0}", originalSp.AbsolutePosition); } + // Need to sort processing of EnableSimulator message on adding scene presences before we can test eqm + // messages +// Dictionary> eqmEvents = eqmA.Events; +// +// Assert.That(eqmEvents.Count, Is.EqualTo(1)); +// Assert.That(eqmEvents.ContainsKey(originalSp.UUID), Is.True); +// +// List spEqmEvents = eqmEvents[originalSp.UUID]; +// +// Assert.That(spEqmEvents.Count, Is.EqualTo(1)); +// Assert.That(spEqmEvents[0].Name, Is.EqualTo("CrossRegion")); + // sceneA should now only have a child agent ScenePresence spAfterCrossSceneA = sceneA.GetScenePresence(originalSp.UUID); Assert.That(spAfterCrossSceneA.IsChildAgent, Is.True); @@ -128,12 +145,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests TestClient sceneBTc = ((TestClient)spAfterCrossSceneB.ControllingClient); - bool receivedCompleteMovement = false; - sceneBTc.OnReceivedMoveAgentIntoRegion += (ri, pos, look) => receivedCompleteMovement = true; + int agentMovementCompleteReceived = 0; + sceneBTc.OnReceivedMoveAgentIntoRegion += (ri, pos, look) => agentMovementCompleteReceived++; sceneBTc.CompleteMovement(); - Assert.That(receivedCompleteMovement, Is.True); + Assert.That(agentMovementCompleteReceived, Is.EqualTo(1)); Assert.That(spAfterCrossSceneB.IsChildAgent, Is.False); } } diff --git a/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs b/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs new file mode 100644 index 0000000..6707019 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs @@ -0,0 +1,178 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Net; +using System.Reflection; +using System.Threading; +using log4net; +using Nini.Config; +using Mono.Addins; +using OpenMetaverse; +using OpenMetaverse.StructuredData; +using OpenSim.Framework; +using OpenSim.Framework.Servers; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; + +namespace OpenSim.Tests.Common +{ + public class TestEventQueueGetModule : IEventQueue, INonSharedRegionModule + { + public class Event + { + public string Name { get; set; } + public object[] Args { get; set; } + + public Event(string name, object[] args) + { + name = Name; + args = Args; + } + } + + public Dictionary> Events { get; set; } + + public void Initialise(IConfigSource source) {} + + public void Close() {} + + public void AddRegion(Scene scene) + { + Events = new Dictionary>(); + scene.RegisterModuleInterface(this); + } + + public void RemoveRegion (Scene scene) {} + + public void RegionLoaded (Scene scene) {} + + public string Name { get { return "TestEventQueueGetModule"; } } + + public Type ReplaceableInterface { get { return null; } } + + private void AddEvent(UUID avatarID, string name, params object[] args) + { + Console.WriteLine("Adding event {0} for {1}", name, avatarID); + + List avEvents; + + if (!Events.ContainsKey(avatarID)) + { + avEvents = new List(); + Events[avatarID] = avEvents; + } + else + { + avEvents = Events[avatarID]; + } + + avEvents.Add(new Event(name, args)); + } + + public void ClearEvents() + { + if (Events != null) + Events.Clear(); + } + + public bool Enqueue(OSD o, UUID avatarID) + { + AddEvent(avatarID, "Enqueue", o); + return true; + } + + public void DisableSimulator(ulong handle, UUID avatarID) + { + AddEvent(avatarID, "DisableSimulator", handle); + } + + public void EnableSimulator (ulong handle, IPEndPoint endPoint, UUID avatarID) + { + AddEvent(avatarID, "EnableSimulator", handle); + } + + public void EstablishAgentCommunication (UUID avatarID, IPEndPoint endPoint, string capsPath) + { + AddEvent(avatarID, "EstablishAgentCommunication", endPoint, capsPath); + } + + public void TeleportFinishEvent (ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL, UUID agentID) + { + AddEvent(agentID, "TeleportFinishEvent", regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL); + } + + public void CrossRegion (ulong handle, Vector3 pos, Vector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL, UUID avatarID, UUID sessionID) + { + AddEvent(avatarID, "CrossRegion", handle, pos, lookAt, newRegionExternalEndPoint, capsURL, sessionID); + } + + public void ChatterboxInvitation( + UUID sessionID, string sessionName, UUID fromAgent, string message, UUID toAgent, string fromName, + byte dialog, uint timeStamp, bool offline, int parentEstateID, Vector3 position, uint ttl, + UUID transactionID, bool fromGroup, byte[] binaryBucket) + { + AddEvent( + toAgent, "ChatterboxInvitation", sessionID, sessionName, fromAgent, message, toAgent, fromName, dialog, + timeStamp, offline, parentEstateID, position, ttl, transactionID, fromGroup, binaryBucket); + } + + public void ChatterBoxSessionAgentListUpdates (UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat, bool isModerator, bool textMute) + { + AddEvent(toAgent, "ChatterBoxSessionAgentListUpdates", sessionID, fromAgent, canVoiceChat, isModerator, textMute); + } + + public void ParcelProperties (OpenMetaverse.Messages.Linden.ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID) + { + AddEvent(avatarID, "ParcelProperties", parcelPropertiesMessage); + } + + public void GroupMembership (OpenMetaverse.Packets.AgentGroupDataUpdatePacket groupUpdate, UUID avatarID) + { + AddEvent(avatarID, "GroupMembership", groupUpdate); + } + + public OSD ScriptRunningEvent (UUID objectID, UUID itemID, bool running, bool mono) + { + Console.WriteLine("ONE"); + throw new System.NotImplementedException (); + } + + public OSD BuildEvent (string eventName, OSD eventBody) + { + Console.WriteLine("TWO"); + throw new System.NotImplementedException (); + } + + public void partPhysicsProperties (uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID) + { + AddEvent(avatarID, "partPhysicsProperties", localID, physhapetype, density, friction, bounce, gravmod); + } + } +} \ No newline at end of file -- cgit v1.1 From 6706e189d5b1c04e4931c96b1a9c233f3606b71a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 6 Mar 2013 23:11:32 +0000 Subject: minor: remove some completely unused string local vars added recently in commit 984faf2 --- OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 2 -- 1 file changed, 2 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 3ccf9f4..b6a7481 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -324,7 +324,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments // Remove any previous attachments List existingAttachments = sp.GetAttachments(attachmentPt); - string existingAttachmentScriptState = null; // At the moment we can only deal with a single attachment if (existingAttachments.Count != 0 && existingAttachments[0].FromItemID != UUID.Zero) @@ -849,7 +848,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments // Remove any previous attachments List attachments = sp.GetAttachments(attachmentPt); - string previousAttachmentScriptedState = null; // At the moment we can only deal with a single attachment if (attachments.Count != 0) -- cgit v1.1 From 33dab49d22002b9d24b2c286d662dca1755ace30 Mon Sep 17 00:00:00 2001 From: teravus Date: Thu, 7 Mar 2013 19:19:36 -0500 Subject: * Just another one of those new packet blocks causing a null ref. Defaulting to zero length array..... --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 6742d99..bae7952 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -4581,7 +4581,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP rinfopack.AgentData = new RegionInfoPacket.AgentDataBlock(); rinfopack.AgentData.AgentID = AgentId; rinfopack.AgentData.SessionID = SessionId; - + rinfopack.RegionInfo3 = new RegionInfoPacket.RegionInfo3Block[0]; OutPacket(rinfopack, ThrottleOutPacketType.Task); } -- cgit v1.1