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author | Justin Clark-Casey (justincc) | 2012-08-03 02:08:04 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-08-03 02:08:04 +0100 |
commit | 08ec18f8a3959c7326cea634258c0c04d2170b36 (patch) | |
tree | 0176ac491bec7d4f04af5ba0cbddfae4772a3eec /OpenSim | |
parent | ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul... (diff) | |
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Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 13cc5cd..890971d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -642,7 +642,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
642 | /// </summary> | 642 | /// </summary> |
643 | public SceneObjectGroup() | 643 | public SceneObjectGroup() |
644 | { | 644 | { |
645 | RezzingObjectID = UUID.Zero; | ||
646 | } | 645 | } |
647 | 646 | ||
648 | /// <summary> | 647 | /// <summary> |
@@ -650,7 +649,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
650 | /// The original SceneObjectPart will be used rather than a copy, preserving | 649 | /// The original SceneObjectPart will be used rather than a copy, preserving |
651 | /// its existing localID and UUID. | 650 | /// its existing localID and UUID. |
652 | /// </summary> | 651 | /// </summary> |
653 | public SceneObjectGroup(SceneObjectPart part) : this() | 652 | /// <param name='part'>Root part for this scene object.</param> |
653 | public SceneObjectGroup(SceneObjectPart part) | ||
654 | { | 654 | { |
655 | SetRootPart(part); | 655 | SetRootPart(part); |
656 | } | 656 | } |
@@ -658,7 +658,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
658 | /// <summary> | 658 | /// <summary> |
659 | /// Constructor. This object is added to the scene later via AttachToScene() | 659 | /// Constructor. This object is added to the scene later via AttachToScene() |
660 | /// </summary> | 660 | /// </summary> |
661 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)) | 661 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
662 | :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)) | ||
662 | { | 663 | { |
663 | } | 664 | } |
664 | 665 | ||