From 08ec18f8a3959c7326cea634258c0c04d2170b36 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 3 Aug 2012 02:08:04 +0100 Subject: Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct. --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 13cc5cd..890971d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -642,7 +642,6 @@ namespace OpenSim.Region.Framework.Scenes /// public SceneObjectGroup() { - RezzingObjectID = UUID.Zero; } /// @@ -650,7 +649,8 @@ namespace OpenSim.Region.Framework.Scenes /// The original SceneObjectPart will be used rather than a copy, preserving /// its existing localID and UUID. /// - public SceneObjectGroup(SceneObjectPart part) : this() + /// Root part for this scene object. + public SceneObjectGroup(SceneObjectPart part) { SetRootPart(part); } @@ -658,7 +658,8 @@ namespace OpenSim.Region.Framework.Scenes /// /// Constructor. This object is added to the scene later via AttachToScene() /// - public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)) + public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) + :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)) { } -- cgit v1.1