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authorJustin Clark-Casey (justincc)2012-08-20 21:58:18 +0100
committerJustin Clark-Casey (justincc)2012-08-20 22:01:02 +0100
commit812c498ef4da06d8c842e53e16e22c45e2fecbc2 (patch)
treee111719cf5dabeb0a30f63205861010deec76387 /OpenSim
parentTighten up OpenSim.Framework.Cache locking to avoid race conditions. (diff)
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When loading an OAR, validate any group UUIDs and properly reconstruct parcel access lists.
If a group UUID is present that is not on this simulator then the object or parcel is no longer group owned. This is a change from previous behaviour where such invalid UUIDs were kept. This is an adaptation of patch 0002 from http://opensimulator.org/mantis/view.php?id=6105 by Oren Hurvitz of Kitely. My adaptations are formatting only, apart from the notices about parcel owner IDs not being saved since this has now been fixed. Thanks Oren.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs63
1 files changed, 62 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 2b61800..433166d 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -97,6 +97,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
97 } 97 }
98 } 98 }
99 99
100 /// <summary>
101 /// Used to cache lookups for valid groups.
102 /// </summary>
103 private IDictionary<UUID, bool> m_validGroupUuids = new Dictionary<UUID, bool>();
104
105 private IGroupsModule m_groupsModule;
106
100 public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId) 107 public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId)
101 { 108 {
102 m_scene = scene; 109 m_scene = scene;
@@ -120,6 +127,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
120 127
121 // Zero can never be a valid user id 128 // Zero can never be a valid user id
122 m_validUserUuids[UUID.Zero] = false; 129 m_validUserUuids[UUID.Zero] = false;
130
131 m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
123 } 132 }
124 133
125 public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId) 134 public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId)
@@ -132,6 +141,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
132 141
133 // Zero can never be a valid user id 142 // Zero can never be a valid user id
134 m_validUserUuids[UUID.Zero] = false; 143 m_validUserUuids[UUID.Zero] = false;
144
145 m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
135 } 146 }
136 147
137 /// <summary> 148 /// <summary>
@@ -302,6 +313,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
302 if (!ResolveUserUuid(part.LastOwnerID)) 313 if (!ResolveUserUuid(part.LastOwnerID))
303 part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 314 part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
304 315
316 if (!ResolveGroupUuid(part.GroupID))
317 part.GroupID = UUID.Zero;
318
305 // And zap any troublesome sit target information 319 // And zap any troublesome sit target information
306// part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); 320// part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
307// part.SitTargetPosition = new Vector3(0, 0, 0); 321// part.SitTargetPosition = new Vector3(0, 0, 0);
@@ -318,13 +332,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver
318 { 332 {
319 kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 333 kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
320 } 334 }
335
321 if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty) 336 if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty)
322 { 337 {
323 if (!ResolveUserUuid(kvp.Value.CreatorID)) 338 if (!ResolveUserUuid(kvp.Value.CreatorID))
324 kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner; 339 kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
325 } 340 }
341
326 if (UserManager != null) 342 if (UserManager != null)
327 UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData); 343 UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData);
344
345 if (!ResolveGroupUuid(kvp.Value.GroupID))
346 kvp.Value.GroupID = UUID.Zero;
328 } 347 }
329 } 348 }
330 } 349 }
@@ -364,9 +383,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver
364 foreach (string serialisedParcel in serialisedParcels) 383 foreach (string serialisedParcel in serialisedParcels)
365 { 384 {
366 LandData parcel = LandDataSerializer.Deserialize(serialisedParcel); 385 LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
386
387 // Validate User and Group UUID's
388
367 if (!ResolveUserUuid(parcel.OwnerID)) 389 if (!ResolveUserUuid(parcel.OwnerID))
368 parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 390 parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
369 391
392 if (!ResolveGroupUuid(parcel.GroupID))
393 {
394 parcel.GroupID = UUID.Zero;
395 parcel.IsGroupOwned = false;
396 }
397
398 List<LandAccessEntry> accessList = new List<LandAccessEntry>();
399 foreach (LandAccessEntry entry in parcel.ParcelAccessList)
400 {
401 if (ResolveUserUuid(entry.AgentID))
402 accessList.Add(entry);
403 // else, drop this access rule
404 }
405 parcel.ParcelAccessList = accessList;
406
370// m_log.DebugFormat( 407// m_log.DebugFormat(
371// "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}", 408// "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}",
372// parcel.Name, parcel.LocalID, parcel.Area); 409// parcel.Name, parcel.LocalID, parcel.Area);
@@ -401,6 +438,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver
401 } 438 }
402 439
403 /// <summary> 440 /// <summary>
441 /// Look up the given group id to check whether it's one that is valid for this grid.
442 /// </summary>
443 /// <param name="uuid"></param>
444 /// <returns></returns>
445 private bool ResolveGroupUuid(UUID uuid)
446 {
447 if (uuid == UUID.Zero)
448 return true; // this means the object has no group
449
450 if (!m_validGroupUuids.ContainsKey(uuid))
451 {
452 bool exists;
453
454 if (m_groupsModule == null)
455 exists = false;
456 else
457 exists = (m_groupsModule.GetGroupRecord(uuid) != null);
458
459 m_validGroupUuids.Add(uuid, exists);
460 }
461
462 return m_validGroupUuids[uuid];
463 }
464
404 /// Load an asset 465 /// Load an asset
405 /// </summary> 466 /// </summary>
406 /// <param name="assetFilename"></param> 467 /// <param name="assetFilename"></param>